diff options
author | Csaba Hruska <csaba.hruska@gmail.com> | 2016-01-08 12:01:39 +0100 |
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committer | Csaba Hruska <csaba.hruska@gmail.com> | 2016-01-08 12:01:39 +0100 |
commit | 64e13239772dae2a73e30bd0aa8ca2c70154987c (patch) | |
tree | d5f2e4d528fcf9b7815c2dcec255268413dfd61b /Backend/GL | |
parent | 65c124310c6aad1fa7a97c547292f8b90a70e991 (diff) |
move to LambdaCube.GL, use more descriptive names, update for OpenGLRaw 3.0
Diffstat (limited to 'Backend/GL')
-rw-r--r-- | Backend/GL/Backend.hs | 833 | ||||
-rw-r--r-- | Backend/GL/Data.hs | 113 | ||||
-rw-r--r-- | Backend/GL/Input.hs | 387 | ||||
-rw-r--r-- | Backend/GL/Mesh.hs | 238 | ||||
-rw-r--r-- | Backend/GL/Type.hs | 541 | ||||
-rw-r--r-- | Backend/GL/Util.hs | 719 |
6 files changed, 0 insertions, 2831 deletions
diff --git a/Backend/GL/Backend.hs b/Backend/GL/Backend.hs deleted file mode 100644 index 55ae443..0000000 --- a/Backend/GL/Backend.hs +++ /dev/null | |||
@@ -1,833 +0,0 @@ | |||
1 | {-# LANGUAGE TupleSections, MonadComprehensions, ViewPatterns, RecordWildCards #-} | ||
2 | module Backend.GL.Backend where | ||
3 | |||
4 | import Control.Applicative | ||
5 | import Control.Monad | ||
6 | import Control.Monad.State | ||
7 | import Data.Bits | ||
8 | import Data.ByteString.Char8 (ByteString,pack) | ||
9 | import Data.IORef | ||
10 | import Data.IntMap (IntMap) | ||
11 | import Data.Maybe (isNothing,fromJust) | ||
12 | import Data.Map (Map) | ||
13 | import Data.Set (Set) | ||
14 | import Data.Trie as T | ||
15 | import Data.Trie.Convenience as T | ||
16 | import Data.Vector (Vector,(!),(//)) | ||
17 | import qualified Data.ByteString.Char8 as SB | ||
18 | import qualified Data.Foldable as F | ||
19 | import qualified Data.IntMap as IM | ||
20 | import qualified Data.Map as Map | ||
21 | import qualified Data.List as L | ||
22 | import qualified Data.Set as S | ||
23 | import qualified Data.Vector as V | ||
24 | import qualified Data.Vector.Storable as SV | ||
25 | |||
26 | import Graphics.Rendering.OpenGL.Raw.Core33 | ||
27 | import Foreign | ||
28 | |||
29 | -- LC IR imports | ||
30 | import Linear | ||
31 | import IR hiding (streamType) | ||
32 | import qualified IR as IR | ||
33 | |||
34 | import Backend.GL.Type | ||
35 | import Backend.GL.Util | ||
36 | |||
37 | import Backend.GL.Data | ||
38 | import Backend.GL.Input | ||
39 | |||
40 | setupRasterContext :: RasterContext -> IO () | ||
41 | setupRasterContext = cvt | ||
42 | where | ||
43 | cff :: FrontFace -> GLenum | ||
44 | cff CCW = gl_CCW | ||
45 | cff CW = gl_CW | ||
46 | |||
47 | setProvokingVertex :: ProvokingVertex -> IO () | ||
48 | setProvokingVertex pv = glProvokingVertex $ case pv of | ||
49 | FirstVertex -> gl_FIRST_VERTEX_CONVENTION | ||
50 | LastVertex -> gl_LAST_VERTEX_CONVENTION | ||
51 | |||
52 | setPointSize :: PointSize -> IO () | ||
53 | setPointSize ps = case ps of | ||
54 | ProgramPointSize -> glEnable gl_PROGRAM_POINT_SIZE | ||
55 | PointSize s -> do | ||
56 | glDisable gl_PROGRAM_POINT_SIZE | ||
57 | glPointSize $ realToFrac s | ||
58 | |||
59 | cvt :: RasterContext -> IO () | ||
60 | cvt (PointCtx ps fts sc) = do | ||
61 | setPointSize ps | ||
62 | glPointParameterf gl_POINT_FADE_THRESHOLD_SIZE (realToFrac fts) | ||
63 | glPointParameterf gl_POINT_SPRITE_COORD_ORIGIN $ realToFrac $ case sc of | ||
64 | LowerLeft -> gl_LOWER_LEFT | ||
65 | UpperLeft -> gl_UPPER_LEFT | ||
66 | |||
67 | cvt (LineCtx lw pv) = do | ||
68 | glLineWidth (realToFrac lw) | ||
69 | setProvokingVertex pv | ||
70 | |||
71 | cvt (TriangleCtx cm pm po pv) = do | ||
72 | -- cull mode | ||
73 | case cm of | ||
74 | CullNone -> glDisable gl_CULL_FACE | ||
75 | CullFront f -> do | ||
76 | glEnable gl_CULL_FACE | ||
77 | glCullFace gl_FRONT | ||
78 | glFrontFace $ cff f | ||
79 | CullBack f -> do | ||
80 | glEnable gl_CULL_FACE | ||
81 | glCullFace gl_BACK | ||
82 | glFrontFace $ cff f | ||
83 | |||
84 | -- polygon mode | ||
85 | case pm of | ||
86 | PolygonPoint ps -> do | ||
87 | setPointSize ps | ||
88 | glPolygonMode gl_FRONT_AND_BACK gl_POINT | ||
89 | PolygonLine lw -> do | ||
90 | glLineWidth (realToFrac lw) | ||
91 | glPolygonMode gl_FRONT_AND_BACK gl_LINE | ||
92 | PolygonFill -> glPolygonMode gl_FRONT_AND_BACK gl_FILL | ||
93 | |||
94 | -- polygon offset | ||
95 | glDisable gl_POLYGON_OFFSET_POINT | ||
96 | glDisable gl_POLYGON_OFFSET_LINE | ||
97 | glDisable gl_POLYGON_OFFSET_FILL | ||
98 | case po of | ||
99 | NoOffset -> return () | ||
100 | Offset f u -> do | ||
101 | glPolygonOffset (realToFrac f) (realToFrac u) | ||
102 | glEnable $ case pm of | ||
103 | PolygonPoint _ -> gl_POLYGON_OFFSET_POINT | ||
104 | PolygonLine _ -> gl_POLYGON_OFFSET_LINE | ||
105 | PolygonFill -> gl_POLYGON_OFFSET_FILL | ||
106 | |||
107 | -- provoking vertex | ||
108 | setProvokingVertex pv | ||
109 | |||
110 | setupAccumulationContext :: AccumulationContext -> IO () | ||
111 | setupAccumulationContext (AccumulationContext n ops) = cvt ops | ||
112 | where | ||
113 | cvt :: [FragmentOperation] -> IO () | ||
114 | cvt (StencilOp a b c : DepthOp f m : xs) = do | ||
115 | -- TODO | ||
116 | cvtC 0 xs | ||
117 | cvt (StencilOp a b c : xs) = do | ||
118 | -- TODO | ||
119 | cvtC 0 xs | ||
120 | cvt (DepthOp df dm : xs) = do | ||
121 | -- TODO | ||
122 | glDisable gl_STENCIL_TEST | ||
123 | case df == Always && dm == False of | ||
124 | True -> glDisable gl_DEPTH_TEST | ||
125 | False -> do | ||
126 | glEnable gl_DEPTH_TEST | ||
127 | glDepthFunc $! comparisonFunctionToGLType df | ||
128 | glDepthMask (cvtBool dm) | ||
129 | cvtC 0 xs | ||
130 | cvt xs = do | ||
131 | glDisable gl_DEPTH_TEST | ||
132 | glDisable gl_STENCIL_TEST | ||
133 | cvtC 0 xs | ||
134 | |||
135 | cvtC :: Int -> [FragmentOperation] -> IO () | ||
136 | cvtC i (ColorOp b m : xs) = do | ||
137 | -- TODO | ||
138 | case b of | ||
139 | NoBlending -> do | ||
140 | -- FIXME: requires GL 3.1 | ||
141 | --glDisablei gl_BLEND $ fromIntegral gl_DRAW_BUFFER0 + fromIntegral i | ||
142 | glDisable gl_BLEND -- workaround | ||
143 | glDisable gl_COLOR_LOGIC_OP | ||
144 | BlendLogicOp op -> do | ||
145 | glDisable gl_BLEND | ||
146 | glEnable gl_COLOR_LOGIC_OP | ||
147 | glLogicOp $ logicOperationToGLType op | ||
148 | Blend cEq aEq scF dcF saF daF (V4 r g b a) -> do | ||
149 | glDisable gl_COLOR_LOGIC_OP | ||
150 | -- FIXME: requires GL 3.1 | ||
151 | --glEnablei gl_BLEND $ fromIntegral gl_DRAW_BUFFER0 + fromIntegral i | ||
152 | glEnable gl_BLEND -- workaround | ||
153 | glBlendEquationSeparate (blendEquationToGLType cEq) (blendEquationToGLType aEq) | ||
154 | glBlendFuncSeparate (blendingFactorToGLType scF) (blendingFactorToGLType dcF) | ||
155 | (blendingFactorToGLType saF) (blendingFactorToGLType daF) | ||
156 | glBlendColor (realToFrac r) (realToFrac g) (realToFrac b) (realToFrac a) | ||
157 | let cvt True = 1 | ||
158 | cvt False = 0 | ||
159 | (mr,mg,mb,ma) = case m of | ||
160 | VBool r -> (cvt r, 1, 1, 1) | ||
161 | VV2B (V2 r g) -> (cvt r, cvt g, 1, 1) | ||
162 | VV3B (V3 r g b) -> (cvt r, cvt g, cvt b, 1) | ||
163 | VV4B (V4 r g b a) -> (cvt r, cvt g, cvt b, cvt a) | ||
164 | _ -> (1,1,1,1) | ||
165 | glColorMask mr mg mb ma | ||
166 | cvtC (i + 1) xs | ||
167 | cvtC _ [] = return () | ||
168 | |||
169 | cvtBool :: Bool -> GLboolean | ||
170 | cvtBool True = 1 | ||
171 | cvtBool False = 0 | ||
172 | |||
173 | clearRenderTarget :: [ClearImage] -> IO () | ||
174 | clearRenderTarget values = do | ||
175 | let setClearValue (m,i) value = case value of | ||
176 | ClearImage Depth (VFloat v) -> do | ||
177 | glDepthMask 1 | ||
178 | glClearDepth $ realToFrac v | ||
179 | return (m .|. gl_DEPTH_BUFFER_BIT, i) | ||
180 | ClearImage Stencil (VWord v) -> do | ||
181 | glClearStencil $ fromIntegral v | ||
182 | return (m .|. gl_STENCIL_BUFFER_BIT, i) | ||
183 | ClearImage Color c -> do | ||
184 | let (r,g,b,a) = case c of | ||
185 | VFloat r -> (realToFrac r, 0, 0, 1) | ||
186 | VV2F (V2 r g) -> (realToFrac r, realToFrac g, 0, 1) | ||
187 | VV3F (V3 r g b) -> (realToFrac r, realToFrac g, realToFrac b, 1) | ||
188 | VV4F (V4 r g b a) -> (realToFrac r, realToFrac g, realToFrac b, realToFrac a) | ||
189 | _ -> (0,0,0,1) | ||
190 | glColorMask 1 1 1 1 | ||
191 | glClearColor r g b a | ||
192 | return (m .|. gl_COLOR_BUFFER_BIT, i+1) | ||
193 | _ -> error "internal error (clearRenderTarget)" | ||
194 | (mask,_) <- foldM setClearValue (0,0) values | ||
195 | glClear $ fromIntegral mask | ||
196 | |||
197 | |||
198 | printGLStatus = checkGL >>= print | ||
199 | printFBOStatus = checkFBO >>= print | ||
200 | |||
201 | compileProgram :: Trie InputType -> Program -> IO GLProgram | ||
202 | compileProgram uniTrie p = do | ||
203 | po <- glCreateProgram | ||
204 | putStrLn $ "compile program: " ++ show po | ||
205 | let createAndAttach src t = do | ||
206 | o <- glCreateShader t | ||
207 | compileShader o $ map pack [src] | ||
208 | glAttachShader po o | ||
209 | putStr " + compile shader source: " >> printGLStatus | ||
210 | return o | ||
211 | |||
212 | objs <- sequence $ createAndAttach (vertexShader p) gl_VERTEX_SHADER : createAndAttach (fragmentShader p) gl_FRAGMENT_SHADER : case geometryShader p of | ||
213 | Nothing -> [] | ||
214 | Just s -> [createAndAttach s gl_GEOMETRY_SHADER] | ||
215 | |||
216 | forM_ (zip (V.toList $ programOutput p) [0..]) $ \(Parameter (pack -> n) t,i) -> SB.useAsCString n $ \pn -> do | ||
217 | putStrLn ("variable " ++ show n ++ " attached to color number #" ++ show i) | ||
218 | glBindFragDataLocation po i $ castPtr pn | ||
219 | putStr " + setup shader output mapping: " >> printGLStatus | ||
220 | |||
221 | glLinkProgram po | ||
222 | printProgramLog po | ||
223 | |||
224 | -- check link status | ||
225 | status <- glGetProgramiv1 gl_LINK_STATUS po | ||
226 | when (status /= fromIntegral gl_TRUE) $ fail "link program failed!" | ||
227 | |||
228 | -- check program input | ||
229 | (uniforms,uniformsType) <- queryUniforms po | ||
230 | (attributes,attributesType) <- queryStreams po | ||
231 | print uniforms | ||
232 | print attributes | ||
233 | let lcUniforms = (toTrie $ programUniforms p) `unionL` (toTrie $ programInTextures p) | ||
234 | lcStreams = fmap ty (toTrie $ programStreams p) | ||
235 | check a m = and $ map go $ T.toList m | ||
236 | where go (k,b) = case T.lookup k a of | ||
237 | Nothing -> False | ||
238 | Just x -> x == b | ||
239 | unless (check lcUniforms uniformsType) $ do | ||
240 | putStrLn $ "expected: " ++ show lcUniforms | ||
241 | putStrLn $ "actual: " ++ show uniformsType | ||
242 | fail "shader program uniform input mismatch!" | ||
243 | unless (check lcStreams attributesType) $ fail $ "shader program stream input mismatch! " ++ show (attributesType,lcStreams) | ||
244 | -- the public (user) pipeline and program input is encoded by the slots, therefore the programs does not distinct the render and slot textures input | ||
245 | let inUniNames = toTrie $ programUniforms p | ||
246 | inUniforms = L.filter (\(n,v) -> T.member n inUniNames) $ T.toList $ uniforms | ||
247 | inTextureNames = toTrie $ programInTextures p | ||
248 | inTextures = L.filter (\(n,v) -> T.member n inTextureNames) $ T.toList $ uniforms | ||
249 | texUnis = [n | (n,_) <- inTextures, T.member n uniTrie] | ||
250 | putStrLn $ "uniTrie: " ++ show (T.keys uniTrie) | ||
251 | putStrLn $ "inUniNames: " ++ show inUniNames | ||
252 | putStrLn $ "inUniforms: " ++ show inUniforms | ||
253 | putStrLn $ "inTextureNames: " ++ show inTextureNames | ||
254 | putStrLn $ "inTextures: " ++ show inTextures | ||
255 | putStrLn $ "texUnis: " ++ show texUnis | ||
256 | let valA = T.toList $ attributes | ||
257 | valB = T.toList $ toTrie $ programStreams p | ||
258 | putStrLn "------------" | ||
259 | print $ T.toList $ attributes | ||
260 | print $ T.toList $ toTrie $ programStreams p | ||
261 | let lcStreamName = fmap name (toTrie $ programStreams p) | ||
262 | return $ GLProgram | ||
263 | { shaderObjects = objs | ||
264 | , programObject = po | ||
265 | , inputUniforms = T.fromList inUniforms | ||
266 | , inputTextures = T.fromList inTextures | ||
267 | , inputTextureUniforms = S.fromList $ texUnis | ||
268 | , inputStreams = T.fromList [(n,(idx, pack attrName)) | (n,idx) <- T.toList $ attributes, let Just attrName = T.lookup n lcStreamName] | ||
269 | } | ||
270 | |||
271 | compileSampler :: SamplerDescriptor -> IO GLSampler | ||
272 | compileSampler s = return $ GLSampler {} | ||
273 | |||
274 | {- | ||
275 | data ImageIndex | ||
276 | = TextureImage TextureName Int (Maybe Int) -- Texture name, mip index, array index | ||
277 | | Framebuffer ImageSemantic | ||
278 | |||
279 | data ImageSemantic | ||
280 | = Depth | ||
281 | | Stencil | ||
282 | | Color | ||
283 | -} | ||
284 | {- | ||
285 | = RenderTarget | ||
286 | { renderTargets :: [(ImageSemantic,Maybe ImageIndex)] -- render texture or default framebuffer (semantic, render texture for the program output) | ||
287 | } | ||
288 | -} | ||
289 | {- | ||
290 | glDrawBuffers | ||
291 | GL_NONE | ||
292 | --GL_FRONT_LEFT | ||
293 | --GL_FRONT_RIGHT | ||
294 | GL_BACK_LEFT | ||
295 | --GL_BACK_RIGHT | ||
296 | GL_COLOR_ATTACHMENTn | ||
297 | -} | ||
298 | compileRenderTarget :: Vector TextureDescriptor -> Vector GLTexture -> RenderTarget -> IO GLRenderTarget | ||
299 | compileRenderTarget texs glTexs (RenderTarget targets) = do | ||
300 | let isFB (Framebuffer _) = True | ||
301 | isFB _ = False | ||
302 | images = [img | TargetItem _ (Just img) <- V.toList targets] | ||
303 | case all isFB images of | ||
304 | True -> do | ||
305 | let bufs = [cvt img | TargetItem Color img <- V.toList targets] | ||
306 | cvt a = case a of | ||
307 | Nothing -> gl_NONE | ||
308 | Just (Framebuffer Color) -> gl_BACK_LEFT | ||
309 | _ -> error "internal error (compileRenderTarget)!" | ||
310 | return $ GLRenderTarget | ||
311 | { framebufferObject = 0 | ||
312 | , framebufferDrawbuffers = Just bufs | ||
313 | } | ||
314 | False -> do | ||
315 | when (any isFB images) $ fail "internal error (compileRenderTarget)!" | ||
316 | fbo <- alloca $! \pbo -> glGenFramebuffers 1 pbo >> peek pbo | ||
317 | glBindFramebuffer gl_DRAW_FRAMEBUFFER fbo | ||
318 | {- | ||
319 | void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | ||
320 | GL_TEXTURE_1D | ||
321 | void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | ||
322 | GL_TEXTURE_2D | ||
323 | GL_TEXTURE_RECTANGLE | ||
324 | GL_TEXTURE_CUBE_MAP_POSITIVE_X | ||
325 | GL_TEXTURE_CUBE_MAP_POSITIVE_Y | ||
326 | GL_TEXTURE_CUBE_MAP_POSITIVE_Z | ||
327 | GL_TEXTURE_CUBE_MAP_NEGATIVE_X | ||
328 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y | ||
329 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z | ||
330 | GL_TEXTURE_2D_MULTISAMPLE | ||
331 | void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); | ||
332 | void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | ||
333 | void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); | ||
334 | -} | ||
335 | let attach attachment (TextureImage texIdx level (Just layer)) = | ||
336 | glFramebufferTextureLayer gl_DRAW_FRAMEBUFFER attachment (glTextureTarget $ glTexs ! texIdx) (fromIntegral level) (fromIntegral layer) | ||
337 | attach attachment (TextureImage texIdx level Nothing) = do | ||
338 | let glTex = glTexs ! texIdx | ||
339 | tex = texs ! texIdx | ||
340 | txLevel = fromIntegral level | ||
341 | txTarget = glTextureTarget glTex | ||
342 | txObj = glTextureObject glTex | ||
343 | attachArray = glFramebufferTexture gl_DRAW_FRAMEBUFFER attachment txObj txLevel | ||
344 | attach2D = glFramebufferTexture2D gl_DRAW_FRAMEBUFFER attachment txTarget txObj txLevel | ||
345 | case textureType tex of | ||
346 | Texture1D _ n | ||
347 | | n > 1 -> attachArray | ||
348 | | otherwise -> glFramebufferTexture1D gl_DRAW_FRAMEBUFFER attachment txTarget txObj txLevel | ||
349 | Texture2D _ n | ||
350 | | n > 1 -> attachArray | ||
351 | | otherwise -> attach2D | ||
352 | Texture3D _ -> attachArray | ||
353 | TextureCube _ -> attachArray | ||
354 | TextureRect _ -> attach2D | ||
355 | Texture2DMS _ n _ _ | ||
356 | | n > 1 -> attachArray | ||
357 | | otherwise -> attach2D | ||
358 | TextureBuffer _ -> fail "internalError (compileRenderTarget/TextureBuffer)!" | ||
359 | |||
360 | go a (TargetItem Stencil (Just img)) = do | ||
361 | fail "Stencil support is not implemented yet!" | ||
362 | return a | ||
363 | go a (TargetItem Depth (Just img)) = do | ||
364 | attach gl_DEPTH_ATTACHMENT img | ||
365 | return a | ||
366 | go (bufs,colorIdx) (TargetItem Color (Just img)) = do | ||
367 | let attachment = gl_COLOR_ATTACHMENT0 + fromIntegral colorIdx | ||
368 | attach attachment img | ||
369 | return (attachment : bufs, colorIdx + 1) | ||
370 | go (bufs,colorIdx) (TargetItem Color Nothing) = return (gl_NONE : bufs, colorIdx + 1) | ||
371 | go a _ = return a | ||
372 | (bufs,_) <- foldM go ([],0) targets | ||
373 | withArray (reverse bufs) $ glDrawBuffers (fromIntegral $ length bufs) | ||
374 | return $ GLRenderTarget | ||
375 | { framebufferObject = fbo | ||
376 | , framebufferDrawbuffers = Nothing | ||
377 | } | ||
378 | |||
379 | compileStreamData :: StreamData -> IO GLStream | ||
380 | compileStreamData s = do | ||
381 | let withV w a f = w a (\p -> f $ castPtr p) | ||
382 | let compileAttr (VFloatArray v) = Array ArrFloat (V.length v) (withV (SV.unsafeWith . V.convert) v) | ||
383 | compileAttr (VIntArray v) = Array ArrInt32 (V.length v) (withV (SV.unsafeWith . V.convert) v) | ||
384 | compileAttr (VWordArray v) = Array ArrWord32 (V.length v) (withV (SV.unsafeWith . V.convert) v) | ||
385 | --TODO: compileAttr (VBoolArray v) = Array ArrWord32 (length v) (withV withArray v) | ||
386 | (indexMap,arrays) = unzip [((n,i),compileAttr d) | (i,(n,d)) <- zip [0..] $ Map.toList $ streamData s] | ||
387 | getLength n = l `div` c | ||
388 | where | ||
389 | l = case Map.lookup n $ IR.streamData s of | ||
390 | Just (VFloatArray v) -> V.length v | ||
391 | Just (VIntArray v) -> V.length v | ||
392 | Just (VWordArray v) -> V.length v | ||
393 | _ -> error "compileStreamData - getLength" | ||
394 | c = case Map.lookup n $ IR.streamType s of | ||
395 | Just Bool -> 1 | ||
396 | Just V2B -> 2 | ||
397 | Just V3B -> 3 | ||
398 | Just V4B -> 4 | ||
399 | Just Word -> 1 | ||
400 | Just V2U -> 2 | ||
401 | Just V3U -> 3 | ||
402 | Just V4U -> 4 | ||
403 | Just Int -> 1 | ||
404 | Just V2I -> 2 | ||
405 | Just V3I -> 3 | ||
406 | Just V4I -> 4 | ||
407 | Just Float -> 1 | ||
408 | Just V2F -> 2 | ||
409 | Just V3F -> 3 | ||
410 | Just V4F -> 4 | ||
411 | Just M22F -> 4 | ||
412 | Just M23F -> 6 | ||
413 | Just M24F -> 8 | ||
414 | Just M32F -> 6 | ||
415 | Just M33F -> 9 | ||
416 | Just M34F -> 12 | ||
417 | Just M42F -> 8 | ||
418 | Just M43F -> 12 | ||
419 | Just M44F -> 16 | ||
420 | _ -> error "compileStreamData - getLength element count" | ||
421 | buffer <- compileBuffer arrays | ||
422 | cmdRef <- newIORef [] | ||
423 | let toStream (n,i) = (n,Stream | ||
424 | { streamType = fromJust $ toStreamType =<< Map.lookup n (IR.streamType s) | ||
425 | , streamBuffer = buffer | ||
426 | , streamArrIdx = i | ||
427 | , streamStart = 0 | ||
428 | , streamLength = getLength n | ||
429 | }) | ||
430 | return $ GLStream | ||
431 | { glStreamCommands = cmdRef | ||
432 | , glStreamPrimitive = case streamPrimitive s of | ||
433 | Points -> PointList | ||
434 | Lines -> LineList | ||
435 | Triangles -> TriangleList | ||
436 | LinesAdjacency -> LineListAdjacency | ||
437 | TrianglesAdjacency -> TriangleListAdjacency | ||
438 | , glStreamAttributes = toTrie $ Map.fromList $ map toStream indexMap | ||
439 | , glStreamProgram = V.head $ streamPrograms s | ||
440 | } | ||
441 | |||
442 | createStreamCommands :: Trie (IORef GLint) -> Trie GLUniform -> Trie (Stream Buffer) -> Primitive -> GLProgram -> [GLObjectCommand] | ||
443 | createStreamCommands texUnitMap topUnis attrs primitive prg = streamUniCmds ++ streamCmds ++ [drawCmd] | ||
444 | where | ||
445 | -- object draw command | ||
446 | drawCmd = GLDrawArrays prim 0 (fromIntegral count) | ||
447 | where | ||
448 | prim = primitiveToGLType primitive | ||
449 | count = head [c | Stream _ _ _ _ c <- T.elems attrs] | ||
450 | |||
451 | -- object uniform commands | ||
452 | -- texture slot setup commands | ||
453 | streamUniCmds = uniCmds ++ texCmds | ||
454 | where | ||
455 | uniCmds = [GLSetUniform i u | (n,i) <- uniMap, let u = topUni n] | ||
456 | uniMap = T.toList $ inputUniforms prg | ||
457 | topUni n = T.lookupWithDefault (error "internal error (createStreamCommands)!") n topUnis | ||
458 | texUnis = S.toList $ inputTextureUniforms prg | ||
459 | texCmds = [ GLBindTexture (inputTypeToTextureTarget $ uniInputType u) texUnit u | ||
460 | | n <- texUnis | ||
461 | , let u = topUni n | ||
462 | , let texUnit = T.lookupWithDefault (error "internal error (createStreamCommands - Texture Unit)") n texUnitMap | ||
463 | ] | ||
464 | uniInputType (GLUniform ty _) = ty | ||
465 | |||
466 | -- object attribute stream commands | ||
467 | streamCmds = [attrCmd i s | (i,name) <- T.elems attrMap, let Just s = T.lookup name attrs] | ||
468 | where | ||
469 | attrMap = inputStreams prg | ||
470 | attrCmd i s = case s of | ||
471 | Stream ty (Buffer arrs bo) arrIdx start len -> case ty of | ||
472 | TWord -> setIntAttrib 1 | ||
473 | TV2U -> setIntAttrib 2 | ||
474 | TV3U -> setIntAttrib 3 | ||
475 | TV4U -> setIntAttrib 4 | ||
476 | TInt -> setIntAttrib 1 | ||
477 | TV2I -> setIntAttrib 2 | ||
478 | TV3I -> setIntAttrib 3 | ||
479 | TV4I -> setIntAttrib 4 | ||
480 | TFloat -> setFloatAttrib 1 | ||
481 | TV2F -> setFloatAttrib 2 | ||
482 | TV3F -> setFloatAttrib 3 | ||
483 | TV4F -> setFloatAttrib 4 | ||
484 | TM22F -> setFloatAttrib 4 | ||
485 | TM23F -> setFloatAttrib 6 | ||
486 | TM24F -> setFloatAttrib 8 | ||
487 | TM32F -> setFloatAttrib 6 | ||
488 | TM33F -> setFloatAttrib 9 | ||
489 | TM34F -> setFloatAttrib 12 | ||
490 | TM42F -> setFloatAttrib 8 | ||
491 | TM43F -> setFloatAttrib 12 | ||
492 | TM44F -> setFloatAttrib 16 | ||
493 | where | ||
494 | setFloatAttrib n = GLSetVertexAttribArray i bo n glType (ptr n) | ||
495 | setIntAttrib n = GLSetVertexAttribIArray i bo n glType (ptr n) | ||
496 | ArrayDesc arrType arrLen arrOffs arrSize = arrs ! arrIdx | ||
497 | glType = arrayTypeToGLType arrType | ||
498 | ptr compCnt = intPtrToPtr $! fromIntegral (arrOffs + start * fromIntegral compCnt * sizeOfArrayType arrType) | ||
499 | |||
500 | -- constant generic attribute | ||
501 | constAttr -> GLSetVertexAttrib i constAttr | ||
502 | |||
503 | allocPipeline :: Pipeline -> IO GLPipeline | ||
504 | allocPipeline p = do | ||
505 | let uniTrie = uniforms $ schemaFromPipeline p | ||
506 | smps <- V.mapM compileSampler $ samplers p | ||
507 | texs <- V.mapM compileTexture $ textures p | ||
508 | trgs <- V.mapM (compileRenderTarget (textures p) texs) $ targets p | ||
509 | prgs <- V.mapM (compileProgram uniTrie) $ programs p | ||
510 | -- texture unit mapping ioref trie | ||
511 | -- texUnitMapRefs :: Map UniformName (IORef TextureUnit) | ||
512 | texUnitMapRefs <- T.fromList <$> mapM (\k -> (k,) <$> newIORef 0) (S.toList $ S.fromList $ concat $ V.toList $ V.map (T.keys . toTrie . programInTextures) $ programs p) | ||
513 | let (cmds,st) = runState (mapM (compileCommand texUnitMapRefs smps texs trgs prgs) $ V.toList $ commands p) initCGState | ||
514 | input <- newIORef Nothing | ||
515 | -- default Vertex Array Object | ||
516 | vao <- alloca $! \pvao -> glGenVertexArrays 1 pvao >> peek pvao | ||
517 | strs <- V.mapM compileStreamData $ streams p | ||
518 | return $ GLPipeline | ||
519 | { glPrograms = prgs | ||
520 | , glTextures = texs | ||
521 | , glSamplers = smps | ||
522 | , glTargets = trgs | ||
523 | , glCommands = cmds | ||
524 | , glSlotPrograms = V.map (V.toList . slotPrograms) $ IR.slots p | ||
525 | , glInput = input | ||
526 | , glSlotNames = V.map (pack . slotName) $ IR.slots p | ||
527 | , glVAO = vao | ||
528 | , glTexUnitMapping = texUnitMapRefs | ||
529 | , glStreams = strs | ||
530 | } | ||
531 | |||
532 | disposePipeline :: GLPipeline -> IO () | ||
533 | disposePipeline p = do | ||
534 | setPipelineInput p Nothing | ||
535 | V.forM_ (glPrograms p) $ \prg -> do | ||
536 | glDeleteProgram $ programObject prg | ||
537 | mapM_ glDeleteShader $ shaderObjects prg | ||
538 | let targets = glTargets p | ||
539 | withArray (map framebufferObject $ V.toList targets) $ (glDeleteFramebuffers $ fromIntegral $ V.length targets) | ||
540 | let textures = glTextures p | ||
541 | withArray (map glTextureObject $ V.toList textures) $ (glDeleteTextures $ fromIntegral $ V.length textures) | ||
542 | with (glVAO p) $ (glDeleteVertexArrays 1) | ||
543 | |||
544 | {- | ||
545 | data SlotSchema | ||
546 | = SlotSchema | ||
547 | { primitive :: FetchPrimitive | ||
548 | , attributes :: Trie StreamType | ||
549 | } | ||
550 | deriving Show | ||
551 | |||
552 | data PipelineSchema | ||
553 | = PipelineSchema | ||
554 | { slots :: Trie SlotSchema | ||
555 | , uniforms :: Trie InputType | ||
556 | } | ||
557 | deriving Show | ||
558 | -} | ||
559 | isSubTrie :: (a -> a -> Bool) -> Trie a -> Trie a -> Bool | ||
560 | isSubTrie eqFun universe subset = and [isMember a (T.lookup n universe) | (n,a) <- T.toList subset] | ||
561 | where | ||
562 | isMember a Nothing = False | ||
563 | isMember a (Just b) = eqFun a b | ||
564 | |||
565 | -- TODO: if there is a mismatch thow detailed error message in the excoeption, containing the missing attributes and uniforms | ||
566 | {- | ||
567 | let sch = schema input | ||
568 | forM_ uniformNames $ \n -> case T.lookup n (uniforms sch) of | ||
569 | Nothing -> throw $ userError $ "Unknown uniform: " ++ show n | ||
570 | _ -> return () | ||
571 | case T.lookup slotName (slots sch) of | ||
572 | Nothing -> throw $ userError $ "Unknown slot: " ++ show slotName | ||
573 | Just (SlotSchema sPrim sAttrs) -> do | ||
574 | when (sPrim /= (primitiveToFetchPrimitive prim)) $ throw $ userError $ | ||
575 | "Primitive mismatch for slot (" ++ show slotName ++ ") expected " ++ show sPrim ++ " but got " ++ show prim | ||
576 | let sType = fmap streamToStreamType attribs | ||
577 | when (sType /= sAttrs) $ throw $ userError $ unlines $ | ||
578 | [ "Attribute stream mismatch for slot (" ++ show slotName ++ ") expected " | ||
579 | , show sAttrs | ||
580 | , " but got " | ||
581 | , show sType | ||
582 | ] | ||
583 | -} | ||
584 | setPipelineInput :: GLPipeline -> Maybe GLPipelineInput -> IO () | ||
585 | setPipelineInput p input' = do | ||
586 | -- TODO: check matching input schema | ||
587 | {- | ||
588 | case input' of | ||
589 | Nothing -> return () | ||
590 | Just input -> schemaFromPipeline p | ||
591 | -} | ||
592 | {- | ||
593 | deletion: | ||
594 | - remove pipeline's object commands from used slots | ||
595 | - remove pipeline from attached pipelines vector | ||
596 | -} | ||
597 | ic' <- readIORef $ glInput p | ||
598 | case ic' of | ||
599 | Nothing -> return () | ||
600 | Just ic -> do | ||
601 | let idx = icId ic | ||
602 | oldInput = icInput ic | ||
603 | slotMask = icSlotMapPipelineToInput ic | ||
604 | slotRefs = slotVector oldInput | ||
605 | modifyIORef (pipelines oldInput) $ \v -> v // [(idx,Nothing)] | ||
606 | V.forM_ slotMask $ \slotIdx -> do | ||
607 | slot <- readIORef (slotRefs ! slotIdx) | ||
608 | forM_ (IM.elems $ objectMap slot) $ \obj -> do | ||
609 | modifyIORef (objCommands obj) $ \v -> v // [(idx,V.empty)] | ||
610 | {- | ||
611 | addition: | ||
612 | - get an id from pipeline input | ||
613 | - add to attached pipelines | ||
614 | - generate slot mappings | ||
615 | - update used slots, and generate object commands for objects in the related slots | ||
616 | -} | ||
617 | case input' of | ||
618 | Nothing -> writeIORef (glInput p) Nothing | ||
619 | Just input -> do | ||
620 | let pipelinesRef = pipelines input | ||
621 | oldPipelineV <- readIORef pipelinesRef | ||
622 | (idx,shouldExtend) <- case V.findIndex isNothing oldPipelineV of | ||
623 | Nothing -> do | ||
624 | -- we don't have empty space, hence we double the vector size | ||
625 | let len = V.length oldPipelineV | ||
626 | modifyIORef pipelinesRef $ \v -> (V.concat [v,V.replicate len Nothing]) // [(len,Just p)] | ||
627 | return (len,Just len) | ||
628 | Just i -> do | ||
629 | modifyIORef pipelinesRef $ \v -> v // [(i,Just p)] | ||
630 | return (i,Nothing) | ||
631 | -- create input connection | ||
632 | let sm = slotMap input | ||
633 | pToI = [i | n <- glSlotNames p, let Just i = T.lookup n sm] | ||
634 | iToP = V.update (V.replicate (T.size sm) Nothing) (V.imap (\i v -> (v, Just i)) pToI) | ||
635 | writeIORef (glInput p) $ Just $ InputConnection idx input pToI iToP | ||
636 | |||
637 | -- generate object commands for related slots | ||
638 | {- | ||
639 | for each slot in pipeline: | ||
640 | map slot name to input slot name | ||
641 | for each object: | ||
642 | generate command program vector => for each dependent program: | ||
643 | generate object commands | ||
644 | -} | ||
645 | let slotV = slotVector input | ||
646 | progV = glPrograms p | ||
647 | texUnitMap = glTexUnitMapping p | ||
648 | topUnis = uniformSetup input | ||
649 | emptyV = V.replicate (V.length progV) [] | ||
650 | extend v = case shouldExtend of | ||
651 | Nothing -> v | ||
652 | Just l -> V.concat [v,V.replicate l V.empty] | ||
653 | V.forM_ (V.zip pToI (glSlotPrograms p)) $ \(slotIdx,prgs) -> do | ||
654 | slot <- readIORef $ slotV ! slotIdx | ||
655 | forM_ (IM.elems $ objectMap slot) $ \obj -> do | ||
656 | let cmdV = emptyV // [(prgIdx,createObjectCommands texUnitMap topUnis obj (progV ! prgIdx)) | prgIdx <- prgs] | ||
657 | modifyIORef (objCommands obj) $ \v -> extend v // [(idx,cmdV)] | ||
658 | -- generate stream commands | ||
659 | V.forM_ (glStreams p) $ \s -> do | ||
660 | writeIORef (glStreamCommands s) $ createStreamCommands texUnitMap topUnis (glStreamAttributes s) (glStreamPrimitive s) (progV ! glStreamProgram s) | ||
661 | {- | ||
662 | track state: | ||
663 | - render target | ||
664 | - binded textures | ||
665 | -} | ||
666 | |||
667 | {- | ||
668 | render steps: | ||
669 | - update uniforms | ||
670 | - per uniform setup | ||
671 | - buffer setup (one buffer per object, which has per at least one object uniform) | ||
672 | - new command: set uniform buffer (binds uniform buffer to program's buffer slot) | ||
673 | - render slot steps: | ||
674 | - set uniform buffer or set uniforms separately | ||
675 | - set vertex and index array | ||
676 | - call draw command | ||
677 | -} | ||
678 | {- | ||
679 | storage alternatives: | ||
680 | - interleaved / separated | ||
681 | - VAO or VBOs | ||
682 | -} | ||
683 | {- | ||
684 | strategy: | ||
685 | step 1: generate commands for an object | ||
686 | step 2: sort object merge and do optimization by filtering redundant commands | ||
687 | -} | ||
688 | {- | ||
689 | design: | ||
690 | runtime eleminiation of redundant buffer bind commands and redundant texture bind commands | ||
691 | -} | ||
692 | {- | ||
693 | track: | ||
694 | buffer binding on various targets: gl_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER | ||
695 | glEnable/DisableVertexAttribArray | ||
696 | -} | ||
697 | renderSlot :: [GLObjectCommand] -> IO () | ||
698 | renderSlot cmds = forM_ cmds $ \cmd -> do | ||
699 | case cmd of | ||
700 | GLSetVertexAttribArray idx buf size typ ptr -> do | ||
701 | glBindBuffer gl_ARRAY_BUFFER buf | ||
702 | glEnableVertexAttribArray idx | ||
703 | glVertexAttribPointer idx size typ (fromIntegral gl_FALSE) 0 ptr | ||
704 | GLSetVertexAttribIArray idx buf size typ ptr -> do | ||
705 | glBindBuffer gl_ARRAY_BUFFER buf | ||
706 | glEnableVertexAttribArray idx | ||
707 | glVertexAttribIPointer idx size typ 0 ptr | ||
708 | GLDrawArrays mode first count -> glDrawArrays mode first count | ||
709 | GLDrawElements mode count typ buf indicesPtr -> do | ||
710 | glBindBuffer gl_ELEMENT_ARRAY_BUFFER buf | ||
711 | glDrawElements mode count typ indicesPtr | ||
712 | GLSetUniform idx (GLUniform ty ref) -> setUniform idx ty ref | ||
713 | GLBindTexture txTarget tuRef (GLUniform _ ref) -> do | ||
714 | txObjVal <- readIORef ref | ||
715 | -- HINT: ugly and hacky | ||
716 | with txObjVal $ \txObjPtr -> do | ||
717 | txObj <- peek $ castPtr txObjPtr :: IO GLuint | ||
718 | texUnit <- readIORef tuRef | ||
719 | glActiveTexture $ gl_TEXTURE0 + fromIntegral texUnit | ||
720 | glBindTexture txTarget txObj | ||
721 | putStrLn $ "to texture unit " ++ show texUnit ++ " texture object " ++ show txObj | ||
722 | GLSetVertexAttrib idx val -> do | ||
723 | glDisableVertexAttribArray idx | ||
724 | setVertexAttrib idx val | ||
725 | isOk <- checkGL | ||
726 | putStrLn $ SB.unpack isOk ++ " - " ++ show cmd | ||
727 | |||
728 | renderPipeline :: GLPipeline -> IO () | ||
729 | renderPipeline glp = do | ||
730 | glBindVertexArray (glVAO glp) | ||
731 | forM_ (glCommands glp) $ \cmd -> do | ||
732 | case cmd of | ||
733 | GLSetRasterContext rCtx -> setupRasterContext rCtx | ||
734 | GLSetAccumulationContext aCtx -> setupAccumulationContext aCtx | ||
735 | GLSetRenderTarget rt bufs -> do | ||
736 | -- set target viewport | ||
737 | --when (rt == 0) $ do -- screen out | ||
738 | ic' <- readIORef $ glInput glp | ||
739 | case ic' of | ||
740 | Nothing -> return () | ||
741 | Just ic -> do | ||
742 | let input = icInput ic | ||
743 | (w,h) <- readIORef $ screenSize input | ||
744 | glViewport 0 0 (fromIntegral w) (fromIntegral h) | ||
745 | -- TODO: set FBO target viewport | ||
746 | glBindFramebuffer gl_DRAW_FRAMEBUFFER rt | ||
747 | case bufs of | ||
748 | Nothing -> return () | ||
749 | Just bl -> withArray bl $ glDrawBuffers (fromIntegral $ length bl) | ||
750 | GLSetProgram p -> glUseProgram p | ||
751 | GLSetSamplerUniform i tu ref -> glUniform1i i tu >> writeIORef ref tu | ||
752 | GLSetTexture tu target tx -> glActiveTexture tu >> glBindTexture target tx | ||
753 | GLClearRenderTarget vals -> clearRenderTarget vals | ||
754 | GLGenerateMipMap tu target -> glActiveTexture tu >> glGenerateMipmap target | ||
755 | GLRenderStream streamIdx progIdx -> do | ||
756 | renderSlot =<< readIORef (glStreamCommands $ glStreams glp ! streamIdx) | ||
757 | GLRenderSlot slotIdx progIdx -> do | ||
758 | input <- readIORef (glInput glp) | ||
759 | case input of | ||
760 | Nothing -> putStrLn "Warning: No pipeline input!" >> return () | ||
761 | Just ic -> do | ||
762 | GLSlot _ objs _ <- readIORef (slotVector (icInput ic) ! (icSlotMapPipelineToInput ic ! slotIdx)) | ||
763 | --putStrLn $ "Rendering " ++ show (V.length objs) ++ " objects" | ||
764 | V.forM_ objs $ \(_,obj) -> do | ||
765 | enabled <- readIORef $ objEnabled obj | ||
766 | when enabled $ do | ||
767 | cmd <- readIORef $ objCommands obj | ||
768 | --putStrLn "Render object" | ||
769 | renderSlot ((cmd ! icId ic) ! progIdx) | ||
770 | {- | ||
771 | GLSetSampler | ||
772 | GLSaveImage | ||
773 | GLLoadImage | ||
774 | -} | ||
775 | isOk <- checkGL | ||
776 | putStrLn $ SB.unpack isOk ++ " - " ++ show cmd | ||
777 | |||
778 | data CGState | ||
779 | = CGState | ||
780 | { currentProgram :: ProgramName | ||
781 | , textureBinding :: IntMap GLTexture | ||
782 | , samplerUniforms :: Map UniformName TextureUnit | ||
783 | } | ||
784 | |||
785 | initCGState = CGState | ||
786 | { currentProgram = error "CGState: empty currentProgram" | ||
787 | , textureBinding = IM.empty | ||
788 | , samplerUniforms = mempty | ||
789 | } | ||
790 | |||
791 | type CG a = State CGState a | ||
792 | |||
793 | compileCommand :: Trie (IORef GLint) -> Vector GLSampler -> Vector GLTexture -> Vector GLRenderTarget -> Vector GLProgram -> Command -> CG GLCommand | ||
794 | compileCommand texUnitMap samplers textures targets programs cmd = case cmd of | ||
795 | SetRasterContext rCtx -> return $ GLSetRasterContext rCtx | ||
796 | SetAccumulationContext aCtx -> return $ GLSetAccumulationContext aCtx | ||
797 | SetRenderTarget rt -> let GLRenderTarget fbo bufs = targets ! rt in return $ GLSetRenderTarget fbo bufs | ||
798 | SetProgram p -> do | ||
799 | modify (\s -> s {currentProgram = p}) | ||
800 | return $ GLSetProgram $ programObject $ programs ! p | ||
801 | SetSamplerUniform n tu -> do | ||
802 | modify (\s@CGState{..} -> s {samplerUniforms = Map.insert n tu samplerUniforms}) | ||
803 | p <- currentProgram <$> get | ||
804 | case T.lookup (pack n) (inputTextures $ programs ! p) of | ||
805 | Nothing -> fail $ "internal error (SetSamplerUniform)! - " ++ show cmd | ||
806 | Just i -> case T.lookup (pack n) texUnitMap of | ||
807 | Nothing -> fail $ "internal error (SetSamplerUniform - IORef)! - " ++ show cmd | ||
808 | Just r -> return $ GLSetSamplerUniform i (fromIntegral tu) r | ||
809 | SetTexture tu t -> do | ||
810 | let tex = textures ! t | ||
811 | modify (\s -> s {textureBinding = IM.insert tu tex $ textureBinding s}) | ||
812 | return $ GLSetTexture (gl_TEXTURE0 + fromIntegral tu) (glTextureTarget tex) (glTextureObject tex) | ||
813 | {- | ||
814 | SetSampler tu s -> liftIO $ do | ||
815 | glBindSampler (fromIntegral tu) (samplerObject $ glSamplers glp ! s) | ||
816 | -} | ||
817 | RenderSlot slot -> do | ||
818 | smpUnis <- samplerUniforms <$> get | ||
819 | p <- currentProgram <$> get | ||
820 | return $ GLRenderSlot slot p | ||
821 | RenderStream stream -> do | ||
822 | p <- currentProgram <$> get | ||
823 | return $ GLRenderStream stream p | ||
824 | ClearRenderTarget vals -> return $ GLClearRenderTarget $ V.toList vals | ||
825 | GenerateMipMap tu -> do | ||
826 | tb <- textureBinding <$> get | ||
827 | case IM.lookup tu tb of | ||
828 | Nothing -> fail "internal error (GenerateMipMap)!" | ||
829 | Just tex -> return $ GLGenerateMipMap (gl_TEXTURE0 + fromIntegral tu) (glTextureTarget tex) | ||
830 | {- | ||
831 | SaveImage _ _ -> undefined | ||
832 | LoadImage _ _ -> undefined | ||
833 | -} | ||
diff --git a/Backend/GL/Data.hs b/Backend/GL/Data.hs deleted file mode 100644 index 2c6e596..0000000 --- a/Backend/GL/Data.hs +++ /dev/null | |||
@@ -1,113 +0,0 @@ | |||
1 | module Backend.GL.Data where | ||
2 | |||
3 | import Control.Applicative | ||
4 | import Control.Monad | ||
5 | import Data.ByteString.Char8 (ByteString) | ||
6 | import Data.IORef | ||
7 | import Data.List as L | ||
8 | import Data.Maybe | ||
9 | import Data.Trie as T | ||
10 | import Foreign | ||
11 | --import qualified Data.IntMap as IM | ||
12 | import qualified Data.Map as Map | ||
13 | import qualified Data.Set as Set | ||
14 | import qualified Data.Vector as V | ||
15 | import qualified Data.Vector.Storable as SV | ||
16 | |||
17 | --import Control.DeepSeq | ||
18 | |||
19 | import Graphics.Rendering.OpenGL.Raw.Core33 | ||
20 | import Data.Word | ||
21 | import Codec.Picture | ||
22 | import Codec.Picture.Types | ||
23 | |||
24 | import Backend.GL.Type | ||
25 | import Backend.GL.Util | ||
26 | |||
27 | -- Buffer | ||
28 | compileBuffer :: [Array] -> IO Buffer | ||
29 | compileBuffer arrs = do | ||
30 | let calcDesc (offset,setters,descs) (Array arrType cnt setter) = | ||
31 | let size = cnt * sizeOfArrayType arrType | ||
32 | in (size + offset, (offset,size,setter):setters, ArrayDesc arrType cnt offset size:descs) | ||
33 | (bufSize,arrSetters,arrDescs) = foldl' calcDesc (0,[],[]) arrs | ||
34 | bo <- alloca $! \pbo -> glGenBuffers 1 pbo >> peek pbo | ||
35 | glBindBuffer gl_ARRAY_BUFFER bo | ||
36 | glBufferData gl_ARRAY_BUFFER (fromIntegral bufSize) nullPtr gl_STATIC_DRAW | ||
37 | forM_ arrSetters $! \(offset,size,setter) -> setter $! glBufferSubData gl_ARRAY_BUFFER (fromIntegral offset) (fromIntegral size) | ||
38 | glBindBuffer gl_ARRAY_BUFFER 0 | ||
39 | return $! Buffer (V.fromList $! reverse arrDescs) bo | ||
40 | |||
41 | updateBuffer :: Buffer -> [(Int,Array)] -> IO () | ||
42 | updateBuffer (Buffer arrDescs bo) arrs = do | ||
43 | glBindBuffer gl_ARRAY_BUFFER bo | ||
44 | forM arrs $ \(i,Array arrType cnt setter) -> do | ||
45 | let ArrayDesc ty len offset size = arrDescs V.! i | ||
46 | when (ty == arrType && cnt == len) $ | ||
47 | setter $! glBufferSubData gl_ARRAY_BUFFER (fromIntegral offset) (fromIntegral size) | ||
48 | glBindBuffer gl_ARRAY_BUFFER 0 | ||
49 | |||
50 | bufferSize :: Buffer -> Int | ||
51 | bufferSize = V.length . bufArrays | ||
52 | |||
53 | arraySize :: Buffer -> Int -> Int | ||
54 | arraySize buf arrIdx = arrLength $! bufArrays buf V.! arrIdx | ||
55 | |||
56 | arrayType :: Buffer -> Int -> ArrayType | ||
57 | arrayType buf arrIdx = arrType $! bufArrays buf V.! arrIdx | ||
58 | |||
59 | -- Texture | ||
60 | |||
61 | -- FIXME: Temporary implemenation | ||
62 | compileTexture2DRGBAF :: Bool -> Bool -> DynamicImage -> IO TextureData | ||
63 | compileTexture2DRGBAF = compileTexture2DRGBAF' False | ||
64 | |||
65 | compileTexture2DRGBAF' :: Bool -> Bool -> Bool -> DynamicImage -> IO TextureData | ||
66 | compileTexture2DRGBAF' isSRGB isMip isClamped bitmap' = do | ||
67 | let bitmap = case bitmap' of | ||
68 | ImageRGB8 i@(Image w h _) -> bitmap' -- pixelFoldMap (\(PixelRGB8 r g b) -> [PixelRGBA8 r g b maxBound]) i | ||
69 | ImageRGBA8 i@(Image w h _) -> bitmap' -- pixelFoldMap (\(PixelRGBA8 r g b a) -> [PixelRGBA8 r g b a]) i | ||
70 | ImageYCbCr8 i@(Image w h _) -> ImageRGB8 $ convertImage i -- $ Image w h $ SV.fromList $ pixelFoldMap (\p -> let PixelRGB8 r g b = convertPixel p in [PixelRGBA8 r g b maxBound]) i | ||
71 | ImageCMYK16 _ -> error "compileTexture2DRGBAF: ImageCMYK16" | ||
72 | ImageCMYK8 _ -> error "compileTexture2DRGBAF: ImageCMYK8" | ||
73 | ImageRGBA16 _ -> error "compileTexture2DRGBAF: ImageRGBA16" | ||
74 | ImageRGBF _ -> error "compileTexture2DRGBAF: ImageRGBF" | ||
75 | ImageRGB16 _ -> error "compileTexture2DRGBAF: ImageRGB16" | ||
76 | ImageYA16 _ -> error "compileTexture2DRGBAF: ImageYA16" | ||
77 | ImageYA8 _ -> error "compileTexture2DRGBAF: ImageYA8" | ||
78 | ImageYF _ -> error "compileTexture2DRGBAF: ImageYF" | ||
79 | ImageY16 _ -> error "compileTexture2DRGBAF: ImageY16" | ||
80 | ImageY8 _ -> error "compileTexture2DRGBAF: ImageY8" | ||
81 | _ -> error "compileTexture2DRGBAF: unknown image" | ||
82 | |||
83 | glPixelStorei gl_UNPACK_ALIGNMENT 1 | ||
84 | to <- alloca $! \pto -> glGenTextures 1 pto >> peek pto | ||
85 | glBindTexture gl_TEXTURE_2D to | ||
86 | let (width,height) = bitmapSize bitmap | ||
87 | bitmapSize (ImageRGB8 (Image w h _)) = (w,h) | ||
88 | bitmapSize (ImageRGBA8 (Image w h _)) = (w,h) | ||
89 | bitmapSize _ = error "unsupported image type :(" | ||
90 | withBitmap (ImageRGB8 (Image w h v)) f = SV.unsafeWith v $ f (w,h) 3 0 | ||
91 | withBitmap (ImageRGBA8 (Image w h v)) f = SV.unsafeWith v $ f (w,h) 4 0 | ||
92 | withBitmap _ _ = error "unsupported image type :(" | ||
93 | wrapMode = case isClamped of | ||
94 | True -> gl_CLAMP_TO_EDGE | ||
95 | False -> gl_REPEAT | ||
96 | (minFilter,maxLevel) = case isMip of | ||
97 | False -> (gl_LINEAR,0) | ||
98 | True -> (gl_LINEAR_MIPMAP_LINEAR, floor $ log (fromIntegral $ max width height) / log 2) | ||
99 | glTexParameteri gl_TEXTURE_2D gl_TEXTURE_WRAP_S $ fromIntegral wrapMode | ||
100 | glTexParameteri gl_TEXTURE_2D gl_TEXTURE_WRAP_T $ fromIntegral wrapMode | ||
101 | glTexParameteri gl_TEXTURE_2D gl_TEXTURE_MIN_FILTER $ fromIntegral minFilter | ||
102 | glTexParameteri gl_TEXTURE_2D gl_TEXTURE_MAG_FILTER $ fromIntegral gl_LINEAR | ||
103 | glTexParameteri gl_TEXTURE_2D gl_TEXTURE_BASE_LEVEL 0 | ||
104 | glTexParameteri gl_TEXTURE_2D gl_TEXTURE_MAX_LEVEL $ fromIntegral maxLevel | ||
105 | withBitmap bitmap $ \(w,h) nchn 0 ptr -> do | ||
106 | let internalFormat = fromIntegral $ if isSRGB then (if nchn == 3 then gl_SRGB8 else gl_SRGB8_ALPHA8) else (if nchn == 3 then gl_RGB8 else gl_RGBA8) | ||
107 | dataFormat = fromIntegral $ case nchn of | ||
108 | 3 -> gl_RGB | ||
109 | 4 -> gl_RGBA | ||
110 | _ -> error "unsupported texture format!" | ||
111 | glTexImage2D gl_TEXTURE_2D 0 internalFormat (fromIntegral w) (fromIntegral h) 0 dataFormat gl_UNSIGNED_BYTE $ castPtr ptr | ||
112 | when isMip $ glGenerateMipmap gl_TEXTURE_2D | ||
113 | return $ TextureData to | ||
diff --git a/Backend/GL/Input.hs b/Backend/GL/Input.hs deleted file mode 100644 index f92a9c9..0000000 --- a/Backend/GL/Input.hs +++ /dev/null | |||
@@ -1,387 +0,0 @@ | |||
1 | module Backend.GL.Input where | ||
2 | |||
3 | import Control.Applicative | ||
4 | import Control.Exception | ||
5 | import Control.Monad | ||
6 | import Data.ByteString.Char8 (ByteString,pack) | ||
7 | import Data.IORef | ||
8 | import Data.IntMap (IntMap) | ||
9 | import Data.Trie (Trie) | ||
10 | import Data.Trie.Convenience as T | ||
11 | import Data.Vector (Vector,(//),(!)) | ||
12 | import Data.Word | ||
13 | import Foreign | ||
14 | import qualified Data.ByteString.Char8 as SB | ||
15 | import qualified Data.IntMap as IM | ||
16 | import qualified Data.Set as S | ||
17 | import qualified Data.Map as Map | ||
18 | import qualified Data.Trie as T | ||
19 | import qualified Data.Vector as V | ||
20 | import qualified Data.Vector.Algorithms.Intro as I | ||
21 | |||
22 | import Graphics.Rendering.OpenGL.Raw.Core33 | ||
23 | |||
24 | import IR as IR | ||
25 | import Linear as IR | ||
26 | import Backend.GL.Type as T | ||
27 | import Backend.GL.Util | ||
28 | |||
29 | import qualified IR as IR | ||
30 | |||
31 | schemaFromPipeline :: IR.Pipeline -> PipelineSchema | ||
32 | schemaFromPipeline a = PipelineSchema (T.fromList sl) (foldl T.unionL T.empty ul) | ||
33 | where | ||
34 | (sl,ul) = unzip [( (pack sName,SlotSchema sPrimitive (fmap cvt (toTrie sStreams))) | ||
35 | , toTrie sUniforms | ||
36 | ) | ||
37 | | IR.Slot sName sStreams sUniforms sPrimitive _ <- V.toList $ IR.slots a | ||
38 | ] | ||
39 | cvt a = case toStreamType a of | ||
40 | Just v -> v | ||
41 | Nothing -> error "internal error (schemaFromPipeline)" | ||
42 | |||
43 | mkUniform :: [(ByteString,InputType)] -> IO (Trie InputSetter, Trie GLUniform) | ||
44 | mkUniform l = do | ||
45 | unisAndSetters <- forM l $ \(n,t) -> do | ||
46 | (uni, setter) <- mkUniformSetter t | ||
47 | return ((n,uni),(n,setter)) | ||
48 | let (unis,setters) = unzip unisAndSetters | ||
49 | return (T.fromList setters, T.fromList unis) | ||
50 | |||
51 | mkGLPipelineInput :: PipelineSchema -> IO GLPipelineInput | ||
52 | mkGLPipelineInput sch = do | ||
53 | let sm = T.fromList $ zip (T.keys $ T.slots sch) [0..] | ||
54 | len = T.size sm | ||
55 | (setters,unis) <- mkUniform $ T.toList $ uniforms sch | ||
56 | seed <- newIORef 0 | ||
57 | slotV <- V.replicateM len $ newIORef (GLSlot IM.empty V.empty Ordered) | ||
58 | size <- newIORef (0,0) | ||
59 | ppls <- newIORef $ V.singleton Nothing | ||
60 | return $ GLPipelineInput | ||
61 | { schema = sch | ||
62 | , slotMap = sm | ||
63 | , slotVector = slotV | ||
64 | , objSeed = seed | ||
65 | , uniformSetter = setters | ||
66 | , uniformSetup = unis | ||
67 | , screenSize = size | ||
68 | , pipelines = ppls | ||
69 | } | ||
70 | |||
71 | -- object | ||
72 | addObject :: GLPipelineInput -> ByteString -> Primitive -> Maybe (IndexStream Buffer) -> Trie (Stream Buffer) -> [ByteString] -> IO Object | ||
73 | addObject input slotName prim indices attribs uniformNames = do | ||
74 | let sch = schema input | ||
75 | forM_ uniformNames $ \n -> case T.lookup n (uniforms sch) of | ||
76 | Nothing -> throw $ userError $ "Unknown uniform: " ++ show n | ||
77 | _ -> return () | ||
78 | case T.lookup slotName (T.slots sch) of | ||
79 | Nothing -> throw $ userError $ "Unknown slot: " ++ show slotName | ||
80 | Just (SlotSchema sPrim sAttrs) -> do | ||
81 | when (sPrim /= (primitiveToFetchPrimitive prim)) $ throw $ userError $ | ||
82 | "Primitive mismatch for slot (" ++ show slotName ++ ") expected " ++ show sPrim ++ " but got " ++ show prim | ||
83 | let sType = fmap streamToStreamType attribs | ||
84 | when (sType /= sAttrs) $ throw $ userError $ unlines $ | ||
85 | [ "Attribute stream mismatch for slot (" ++ show slotName ++ ") expected " | ||
86 | , show sAttrs | ||
87 | , " but got " | ||
88 | , show sType | ||
89 | ] | ||
90 | |||
91 | let slotIdx = case slotName `T.lookup` slotMap input of | ||
92 | Nothing -> error $ "internal error (slot index): " ++ show slotName | ||
93 | Just i -> i | ||
94 | seed = objSeed input | ||
95 | order <- newIORef 0 | ||
96 | enabled <- newIORef True | ||
97 | index <- readIORef seed | ||
98 | modifyIORef seed (1+) | ||
99 | (setters,unis) <- mkUniform [(n,t) | n <- uniformNames, let Just t = T.lookup n (uniforms sch)] | ||
100 | cmdsRef <- newIORef (V.singleton V.empty) | ||
101 | let obj = Object | ||
102 | { objSlot = slotIdx | ||
103 | , objPrimitive = prim | ||
104 | , objIndices = indices | ||
105 | , objAttributes = attribs | ||
106 | , objUniSetter = setters | ||
107 | , objUniSetup = unis | ||
108 | , objOrder = order | ||
109 | , objEnabled = enabled | ||
110 | , objId = index | ||
111 | , objCommands = cmdsRef | ||
112 | } | ||
113 | |||
114 | modifyIORef (slotVector input ! slotIdx) $ \(GLSlot objs _ _) -> GLSlot (IM.insert index obj objs) V.empty Generate | ||
115 | |||
116 | -- generate GLObjectCommands for the new object | ||
117 | {- | ||
118 | foreach pipeline: | ||
119 | foreach realted program: | ||
120 | generate commands | ||
121 | -} | ||
122 | ppls <- readIORef $ pipelines input | ||
123 | let topUnis = uniformSetup input | ||
124 | cmds <- V.forM ppls $ \mp -> case mp of | ||
125 | Nothing -> return V.empty | ||
126 | Just p -> do | ||
127 | Just ic <- readIORef $ glInput p | ||
128 | case icSlotMapInputToPipeline ic ! slotIdx of | ||
129 | Nothing -> do | ||
130 | putStrLn $ " ** slot is not used!" | ||
131 | return V.empty -- this slot is not used in that pipeline | ||
132 | Just pSlotIdx -> do | ||
133 | putStrLn "slot is used!" | ||
134 | --where | ||
135 | let emptyV = V.replicate (V.length $ glPrograms p) [] | ||
136 | return $ emptyV // [(prgIdx,createObjectCommands (glTexUnitMapping p) topUnis obj (glPrograms p ! prgIdx))| prgIdx <- glSlotPrograms p ! pSlotIdx] | ||
137 | writeIORef cmdsRef cmds | ||
138 | return obj | ||
139 | |||
140 | removeObject :: GLPipelineInput -> Object -> IO () | ||
141 | removeObject p obj = modifyIORef (slotVector p ! objSlot obj) $ \(GLSlot objs _ _) -> GLSlot (IM.delete (objId obj) objs) V.empty Generate | ||
142 | |||
143 | enableObject :: Object -> Bool -> IO () | ||
144 | enableObject obj b = writeIORef (objEnabled obj) b | ||
145 | |||
146 | setObjectOrder :: GLPipelineInput -> Object -> Int -> IO () | ||
147 | setObjectOrder p obj i = do | ||
148 | writeIORef (objOrder obj) i | ||
149 | modifyIORef (slotVector p ! objSlot obj) $ \(GLSlot objs sorted _) -> GLSlot objs sorted Reorder | ||
150 | |||
151 | objectUniformSetter :: Object -> Trie InputSetter | ||
152 | objectUniformSetter = objUniSetter | ||
153 | |||
154 | setScreenSize :: GLPipelineInput -> Word -> Word -> IO () | ||
155 | setScreenSize p w h = writeIORef (screenSize p) (w,h) | ||
156 | |||
157 | sortSlotObjects :: GLPipelineInput -> IO () | ||
158 | sortSlotObjects p = V.forM_ (slotVector p) $ \slotRef -> do | ||
159 | GLSlot objMap sortedV ord <- readIORef slotRef | ||
160 | let cmpFun (a,_) (b,_) = a `compare` b | ||
161 | doSort objs = do | ||
162 | ordObjsM <- V.thaw objs | ||
163 | I.sortBy cmpFun ordObjsM | ||
164 | ordObjs <- V.freeze ordObjsM | ||
165 | writeIORef slotRef (GLSlot objMap ordObjs Ordered) | ||
166 | case ord of | ||
167 | Ordered -> return () | ||
168 | Generate -> do | ||
169 | objs <- V.forM (V.fromList $ IM.elems objMap) $ \obj -> do | ||
170 | ord <- readIORef $ objOrder obj | ||
171 | return (ord,obj) | ||
172 | doSort objs | ||
173 | Reorder -> do | ||
174 | objs <- V.forM sortedV $ \(_,obj) -> do | ||
175 | ord <- readIORef $ objOrder obj | ||
176 | return (ord,obj) | ||
177 | doSort objs | ||
178 | |||
179 | createObjectCommands :: Trie (IORef GLint) -> Trie GLUniform -> Object -> GLProgram -> [GLObjectCommand] | ||
180 | createObjectCommands texUnitMap topUnis obj prg = objUniCmds ++ objStreamCmds ++ [objDrawCmd] | ||
181 | where | ||
182 | -- object draw command | ||
183 | objDrawCmd = case objIndices obj of | ||
184 | Nothing -> GLDrawArrays prim 0 (fromIntegral count) | ||
185 | Just (IndexStream (Buffer arrs bo) arrIdx start idxCount) -> GLDrawElements prim (fromIntegral idxCount) idxType bo ptr | ||
186 | where | ||
187 | ArrayDesc arrType arrLen arrOffs arrSize = arrs ! arrIdx | ||
188 | idxType = arrayTypeToGLType arrType | ||
189 | ptr = intPtrToPtr $! fromIntegral (arrOffs + start * sizeOfArrayType arrType) | ||
190 | where | ||
191 | objAttrs = objAttributes obj | ||
192 | prim = primitiveToGLType $ objPrimitive obj | ||
193 | count = head [c | Stream _ _ _ _ c <- T.elems objAttrs] | ||
194 | |||
195 | -- object uniform commands | ||
196 | -- texture slot setup commands | ||
197 | objUniCmds = uniCmds ++ texCmds | ||
198 | where | ||
199 | uniCmds = [GLSetUniform i u | (n,i) <- uniMap, let u = T.lookupWithDefault (topUni n) n objUnis] | ||
200 | uniMap = T.toList $ inputUniforms prg | ||
201 | topUni n = T.lookupWithDefault (error $ "internal error (createObjectCommands): " ++ show n) n topUnis | ||
202 | objUnis = objUniSetup obj | ||
203 | texUnis = S.toList $ inputTextureUniforms prg | ||
204 | texCmds = [ GLBindTexture (inputTypeToTextureTarget $ uniInputType u) texUnit u | ||
205 | | n <- texUnis | ||
206 | , let u = T.lookupWithDefault (topUni n) n objUnis | ||
207 | , let texUnit = T.lookupWithDefault (error $ "internal error (createObjectCommands - Texture Unit): " ++ show n) n texUnitMap | ||
208 | ] | ||
209 | uniInputType (GLUniform ty _) = ty | ||
210 | |||
211 | -- object attribute stream commands | ||
212 | objStreamCmds = [attrCmd i s | (i,name) <- T.elems attrMap, let Just s = T.lookup name objAttrs] | ||
213 | where | ||
214 | attrMap = inputStreams prg | ||
215 | objAttrs = objAttributes obj | ||
216 | attrCmd i s = case s of | ||
217 | Stream ty (Buffer arrs bo) arrIdx start len -> case ty of | ||
218 | TWord -> setIntAttrib 1 | ||
219 | TV2U -> setIntAttrib 2 | ||
220 | TV3U -> setIntAttrib 3 | ||
221 | TV4U -> setIntAttrib 4 | ||
222 | TInt -> setIntAttrib 1 | ||
223 | TV2I -> setIntAttrib 2 | ||
224 | TV3I -> setIntAttrib 3 | ||
225 | TV4I -> setIntAttrib 4 | ||
226 | TFloat -> setFloatAttrib 1 | ||
227 | TV2F -> setFloatAttrib 2 | ||
228 | TV3F -> setFloatAttrib 3 | ||
229 | TV4F -> setFloatAttrib 4 | ||
230 | TM22F -> setFloatAttrib 4 | ||
231 | TM23F -> setFloatAttrib 6 | ||
232 | TM24F -> setFloatAttrib 8 | ||
233 | TM32F -> setFloatAttrib 6 | ||
234 | TM33F -> setFloatAttrib 9 | ||
235 | TM34F -> setFloatAttrib 12 | ||
236 | TM42F -> setFloatAttrib 8 | ||
237 | TM43F -> setFloatAttrib 12 | ||
238 | TM44F -> setFloatAttrib 16 | ||
239 | where | ||
240 | setFloatAttrib n = GLSetVertexAttribArray i bo n glType (ptr n) | ||
241 | setIntAttrib n = GLSetVertexAttribIArray i bo n glType (ptr n) | ||
242 | ArrayDesc arrType arrLen arrOffs arrSize = arrs ! arrIdx | ||
243 | glType = arrayTypeToGLType arrType | ||
244 | ptr compCnt = intPtrToPtr $! fromIntegral (arrOffs + start * fromIntegral compCnt * sizeOfArrayType arrType) | ||
245 | |||
246 | -- constant generic attribute | ||
247 | constAttr -> GLSetVertexAttrib i constAttr | ||
248 | |||
249 | nullSetter :: ByteString -> String -> a -> IO () | ||
250 | --nullSetter n t _ = return () -- Prelude.putStrLn $ "WARNING: unknown uniform: " ++ SB.unpack n ++ " :: " ++ t | ||
251 | nullSetter n t _ = Prelude.putStrLn $ "WARNING: unknown uniform: " ++ SB.unpack n ++ " :: " ++ t | ||
252 | |||
253 | uniformBool :: ByteString -> Trie InputSetter -> SetterFun Bool | ||
254 | uniformV2B :: ByteString -> Trie InputSetter -> SetterFun V2B | ||
255 | uniformV3B :: ByteString -> Trie InputSetter -> SetterFun V3B | ||
256 | uniformV4B :: ByteString -> Trie InputSetter -> SetterFun V4B | ||
257 | |||
258 | uniformWord :: ByteString -> Trie InputSetter -> SetterFun Word32 | ||
259 | uniformV2U :: ByteString -> Trie InputSetter -> SetterFun V2U | ||
260 | uniformV3U :: ByteString -> Trie InputSetter -> SetterFun V3U | ||
261 | uniformV4U :: ByteString -> Trie InputSetter -> SetterFun V4U | ||
262 | |||
263 | uniformInt :: ByteString -> Trie InputSetter -> SetterFun Int32 | ||
264 | uniformV2I :: ByteString -> Trie InputSetter -> SetterFun V2I | ||
265 | uniformV3I :: ByteString -> Trie InputSetter -> SetterFun V3I | ||
266 | uniformV4I :: ByteString -> Trie InputSetter -> SetterFun V4I | ||
267 | |||
268 | uniformFloat :: ByteString -> Trie InputSetter -> SetterFun Float | ||
269 | uniformV2F :: ByteString -> Trie InputSetter -> SetterFun V2F | ||
270 | uniformV3F :: ByteString -> Trie InputSetter -> SetterFun V3F | ||
271 | uniformV4F :: ByteString -> Trie InputSetter -> SetterFun V4F | ||
272 | |||
273 | uniformM22F :: ByteString -> Trie InputSetter -> SetterFun M22F | ||
274 | uniformM23F :: ByteString -> Trie InputSetter -> SetterFun M23F | ||
275 | uniformM24F :: ByteString -> Trie InputSetter -> SetterFun M24F | ||
276 | uniformM32F :: ByteString -> Trie InputSetter -> SetterFun M32F | ||
277 | uniformM33F :: ByteString -> Trie InputSetter -> SetterFun M33F | ||
278 | uniformM34F :: ByteString -> Trie InputSetter -> SetterFun M34F | ||
279 | uniformM42F :: ByteString -> Trie InputSetter -> SetterFun M42F | ||
280 | uniformM43F :: ByteString -> Trie InputSetter -> SetterFun M43F | ||
281 | uniformM44F :: ByteString -> Trie InputSetter -> SetterFun M44F | ||
282 | |||
283 | uniformFTexture2D :: ByteString -> Trie InputSetter -> SetterFun TextureData | ||
284 | |||
285 | uniformBool n is = case T.lookup n is of | ||
286 | Just (SBool fun) -> fun | ||
287 | _ -> nullSetter n "Bool" | ||
288 | |||
289 | uniformV2B n is = case T.lookup n is of | ||
290 | Just (SV2B fun) -> fun | ||
291 | _ -> nullSetter n "V2B" | ||
292 | |||
293 | uniformV3B n is = case T.lookup n is of | ||
294 | Just (SV3B fun) -> fun | ||
295 | _ -> nullSetter n "V3B" | ||
296 | |||
297 | uniformV4B n is = case T.lookup n is of | ||
298 | Just (SV4B fun) -> fun | ||
299 | _ -> nullSetter n "V4B" | ||
300 | |||
301 | uniformWord n is = case T.lookup n is of | ||
302 | Just (SWord fun) -> fun | ||
303 | _ -> nullSetter n "Word" | ||
304 | |||
305 | uniformV2U n is = case T.lookup n is of | ||
306 | Just (SV2U fun) -> fun | ||
307 | _ -> nullSetter n "V2U" | ||
308 | |||
309 | uniformV3U n is = case T.lookup n is of | ||
310 | Just (SV3U fun) -> fun | ||
311 | _ -> nullSetter n "V3U" | ||
312 | |||
313 | uniformV4U n is = case T.lookup n is of | ||
314 | Just (SV4U fun) -> fun | ||
315 | _ -> nullSetter n "V4U" | ||
316 | |||
317 | uniformInt n is = case T.lookup n is of | ||
318 | Just (SInt fun) -> fun | ||
319 | _ -> nullSetter n "Int" | ||
320 | |||
321 | uniformV2I n is = case T.lookup n is of | ||
322 | Just (SV2I fun) -> fun | ||
323 | _ -> nullSetter n "V2I" | ||
324 | |||
325 | uniformV3I n is = case T.lookup n is of | ||
326 | Just (SV3I fun) -> fun | ||
327 | _ -> nullSetter n "V3I" | ||
328 | |||
329 | uniformV4I n is = case T.lookup n is of | ||
330 | Just (SV4I fun) -> fun | ||
331 | _ -> nullSetter n "V4I" | ||
332 | |||
333 | uniformFloat n is = case T.lookup n is of | ||
334 | Just (SFloat fun) -> fun | ||
335 | _ -> nullSetter n "Float" | ||
336 | |||
337 | uniformV2F n is = case T.lookup n is of | ||
338 | Just (SV2F fun) -> fun | ||
339 | _ -> nullSetter n "V2F" | ||
340 | |||
341 | uniformV3F n is = case T.lookup n is of | ||
342 | Just (SV3F fun) -> fun | ||
343 | _ -> nullSetter n "V3F" | ||
344 | |||
345 | uniformV4F n is = case T.lookup n is of | ||
346 | Just (SV4F fun) -> fun | ||
347 | _ -> nullSetter n "V4F" | ||
348 | |||
349 | uniformM22F n is = case T.lookup n is of | ||
350 | Just (SM22F fun) -> fun | ||
351 | _ -> nullSetter n "M22F" | ||
352 | |||
353 | uniformM23F n is = case T.lookup n is of | ||
354 | Just (SM23F fun) -> fun | ||
355 | _ -> nullSetter n "M23F" | ||
356 | |||
357 | uniformM24F n is = case T.lookup n is of | ||
358 | Just (SM24F fun) -> fun | ||
359 | _ -> nullSetter n "M24F" | ||
360 | |||
361 | uniformM32F n is = case T.lookup n is of | ||
362 | Just (SM32F fun) -> fun | ||
363 | _ -> nullSetter n "M32F" | ||
364 | |||
365 | uniformM33F n is = case T.lookup n is of | ||
366 | Just (SM33F fun) -> fun | ||
367 | _ -> nullSetter n "M33F" | ||
368 | |||
369 | uniformM34F n is = case T.lookup n is of | ||
370 | Just (SM34F fun) -> fun | ||
371 | _ -> nullSetter n "M34F" | ||
372 | |||
373 | uniformM42F n is = case T.lookup n is of | ||
374 | Just (SM42F fun) -> fun | ||
375 | _ -> nullSetter n "M42F" | ||
376 | |||
377 | uniformM43F n is = case T.lookup n is of | ||
378 | Just (SM43F fun) -> fun | ||
379 | _ -> nullSetter n "M43F" | ||
380 | |||
381 | uniformM44F n is = case T.lookup n is of | ||
382 | Just (SM44F fun) -> fun | ||
383 | _ -> nullSetter n "M44F" | ||
384 | |||
385 | uniformFTexture2D n is = case T.lookup n is of | ||
386 | Just (SFTexture2D fun) -> fun | ||
387 | _ -> nullSetter n "FTexture2D" | ||
diff --git a/Backend/GL/Mesh.hs b/Backend/GL/Mesh.hs deleted file mode 100644 index 4539622..0000000 --- a/Backend/GL/Mesh.hs +++ /dev/null | |||
@@ -1,238 +0,0 @@ | |||
1 | {-# LANGUAGE TupleSections #-} | ||
2 | module Backend.GL.Mesh ( | ||
3 | loadMesh', | ||
4 | loadMesh, | ||
5 | saveMesh, | ||
6 | addMesh, | ||
7 | compileMesh, | ||
8 | updateMesh, | ||
9 | Mesh(..), | ||
10 | MeshPrimitive(..), | ||
11 | MeshAttribute(..), | ||
12 | GPUData | ||
13 | ) where | ||
14 | |||
15 | import Control.Applicative | ||
16 | import Control.Monad | ||
17 | import Data.Binary | ||
18 | import Data.ByteString.Char8 (ByteString) | ||
19 | import Foreign.Ptr | ||
20 | import Data.Int | ||
21 | import Foreign.Storable | ||
22 | import Foreign.Marshal.Utils | ||
23 | import System.IO.Unsafe | ||
24 | import qualified Data.ByteString.Char8 as SB | ||
25 | import qualified Data.ByteString.Lazy as LB | ||
26 | import qualified Data.Trie as T | ||
27 | import qualified Data.Vector.Storable as V | ||
28 | import qualified Data.Vector.Storable.Mutable as MV | ||
29 | |||
30 | import Backend.GL | ||
31 | import Backend.GL.Type as T | ||
32 | import IR as IR | ||
33 | import Linear as IR | ||
34 | |||
35 | fileVersion :: Int32 | ||
36 | fileVersion = 1 | ||
37 | |||
38 | data MeshAttribute | ||
39 | = A_Float (V.Vector Float) | ||
40 | | A_V2F (V.Vector V2F) | ||
41 | | A_V3F (V.Vector V3F) | ||
42 | | A_V4F (V.Vector V4F) | ||
43 | | A_M22F (V.Vector M22F) | ||
44 | | A_M33F (V.Vector M33F) | ||
45 | | A_M44F (V.Vector M44F) | ||
46 | | A_Int (V.Vector Int32) | ||
47 | | A_Word (V.Vector Word32) | ||
48 | |||
49 | data MeshPrimitive | ||
50 | = P_Points | ||
51 | | P_TriangleStrip | ||
52 | | P_Triangles | ||
53 | | P_TriangleStripI (V.Vector Int32) | ||
54 | | P_TrianglesI (V.Vector Int32) | ||
55 | |||
56 | data Mesh | ||
57 | = Mesh | ||
58 | { mAttributes :: T.Trie MeshAttribute | ||
59 | , mPrimitive :: MeshPrimitive | ||
60 | , mGPUData :: Maybe GPUData | ||
61 | } | ||
62 | |||
63 | data GPUData | ||
64 | = GPUData | ||
65 | { dPrimitive :: Primitive | ||
66 | , dStreams :: T.Trie (Stream Buffer) | ||
67 | , dIndices :: Maybe (IndexStream Buffer) | ||
68 | } | ||
69 | |||
70 | loadMesh' :: String -> IO Mesh | ||
71 | loadMesh' n = decode <$> LB.readFile n | ||
72 | |||
73 | loadMesh :: String -> IO Mesh | ||
74 | loadMesh n = compileMesh =<< loadMesh' n | ||
75 | |||
76 | saveMesh :: String -> Mesh -> IO () | ||
77 | saveMesh n m = LB.writeFile n (encode m) | ||
78 | |||
79 | addMesh :: GLPipelineInput -> ByteString -> Mesh -> [ByteString] -> IO Object | ||
80 | addMesh input slotName (Mesh _ _ (Just (GPUData prim streams indices))) objUniNames = do | ||
81 | -- select proper attributes | ||
82 | let Just (SlotSchema slotPrim slotStreams) = T.lookup slotName $! T.slots $! T.schema input | ||
83 | filterStream n s | ||
84 | | T.member n slotStreams = Just s | ||
85 | | otherwise = Nothing | ||
86 | addObject input slotName prim indices (T.mapBy filterStream streams) objUniNames | ||
87 | addMesh _ _ _ _ = fail "addMesh: only compiled mesh with GPUData is supported" | ||
88 | |||
89 | withV w a f = w a (\p -> f $ castPtr p) | ||
90 | |||
91 | meshAttrToArray :: MeshAttribute -> Array | ||
92 | meshAttrToArray (A_Float v) = Array ArrFloat (1 * V.length v) $ withV V.unsafeWith v | ||
93 | meshAttrToArray (A_V2F v) = Array ArrFloat (2 * V.length v) $ withV V.unsafeWith v | ||
94 | meshAttrToArray (A_V3F v) = Array ArrFloat (3 * V.length v) $ withV V.unsafeWith v | ||
95 | meshAttrToArray (A_V4F v) = Array ArrFloat (4 * V.length v) $ withV V.unsafeWith v | ||
96 | meshAttrToArray (A_M22F v) = Array ArrFloat (4 * V.length v) $ withV V.unsafeWith v | ||
97 | meshAttrToArray (A_M33F v) = Array ArrFloat (9 * V.length v) $ withV V.unsafeWith v | ||
98 | meshAttrToArray (A_M44F v) = Array ArrFloat (16 * V.length v) $ withV V.unsafeWith v | ||
99 | meshAttrToArray (A_Int v) = Array ArrInt32 (1 * V.length v) $ withV V.unsafeWith v | ||
100 | meshAttrToArray (A_Word v) = Array ArrWord32 (1 * V.length v) $ withV V.unsafeWith v | ||
101 | |||
102 | meshAttrToStream :: Buffer -> Int -> MeshAttribute -> Stream Buffer | ||
103 | meshAttrToStream b i (A_Float v) = Stream TFloat b i 0 (V.length v) | ||
104 | meshAttrToStream b i (A_V2F v) = Stream TV2F b i 0 (V.length v) | ||
105 | meshAttrToStream b i (A_V3F v) = Stream TV3F b i 0 (V.length v) | ||
106 | meshAttrToStream b i (A_V4F v) = Stream TV4F b i 0 (V.length v) | ||
107 | meshAttrToStream b i (A_M22F v) = Stream TM22F b i 0 (V.length v) | ||
108 | meshAttrToStream b i (A_M33F v) = Stream TM33F b i 0 (V.length v) | ||
109 | meshAttrToStream b i (A_M44F v) = Stream TM44F b i 0 (V.length v) | ||
110 | meshAttrToStream b i (A_Int v) = Stream TInt b i 0 (V.length v) | ||
111 | meshAttrToStream b i (A_Word v) = Stream TWord b i 0 (V.length v) | ||
112 | |||
113 | {- | ||
114 | updateBuffer :: Buffer -> [(Int,Array)] -> IO () | ||
115 | |||
116 | | Stream | ||
117 | { streamType :: StreamType | ||
118 | , streamBuffer :: b | ||
119 | , streamArrIdx :: Int | ||
120 | , streamStart :: Int | ||
121 | , streamLength :: Int | ||
122 | } | ||
123 | |||
124 | -- stream of index values (for index buffer) | ||
125 | data IndexStream b | ||
126 | = IndexStream | ||
127 | { indexBuffer :: b | ||
128 | , indexArrIdx :: Int | ||
129 | , indexStart :: Int | ||
130 | , indexLength :: Int | ||
131 | } | ||
132 | -} | ||
133 | updateMesh :: Mesh -> [(ByteString,MeshAttribute)] -> Maybe MeshPrimitive -> IO () | ||
134 | updateMesh (Mesh dMA dMP (Just (GPUData _ dS dI))) al mp = do | ||
135 | -- check type match | ||
136 | let arrayChk (Array t1 s1 _) (Array t2 s2 _) = t1 == t2 && s1 == s2 | ||
137 | ok = and [T.member n dMA && arrayChk (meshAttrToArray a1) (meshAttrToArray a2) | (n,a1) <- al, let Just a2 = T.lookup n dMA] | ||
138 | if not ok then putStrLn "updateMesh: attribute mismatch!" | ||
139 | else do | ||
140 | forM_ al $ \(n,a) -> do | ||
141 | case T.lookup n dS of | ||
142 | Just (Stream _ b i _ _) -> updateBuffer b [(i,meshAttrToArray a)] | ||
143 | _ -> return () | ||
144 | {- | ||
145 | case mp of | ||
146 | Nothing -> return () | ||
147 | Just p -> do | ||
148 | let ok2 = case (dMP,p) of | ||
149 | (Just (P_TriangleStripI v1, P_TriangleStripI v2) -> V.length v1 == V.length v2 | ||
150 | (P_TrianglesI v1, P_TrianglesI v2) -> V.length v1 == V.length v2 | ||
151 | (a,b) -> a == b | ||
152 | -} | ||
153 | |||
154 | compileMesh :: Mesh -> IO Mesh | ||
155 | compileMesh (Mesh attrs mPrim Nothing) = do | ||
156 | let mkIndexBuf v = do | ||
157 | iBuf <- compileBuffer [Array ArrWord32 (V.length v) $ withV V.unsafeWith v] | ||
158 | return $! Just $! IndexStream iBuf 0 0 (V.length v) | ||
159 | vBuf <- compileBuffer [meshAttrToArray a | a <- T.elems attrs] | ||
160 | (indices,prim) <- case mPrim of | ||
161 | P_Points -> return (Nothing,PointList) | ||
162 | P_TriangleStrip -> return (Nothing,TriangleStrip) | ||
163 | P_Triangles -> return (Nothing,TriangleList) | ||
164 | P_TriangleStripI v -> (,TriangleStrip) <$> mkIndexBuf v | ||
165 | P_TrianglesI v -> (,TriangleList) <$> mkIndexBuf v | ||
166 | let streams = T.fromList $! zipWith (\i (n,a) -> (n,meshAttrToStream vBuf i a)) [0..] (T.toList attrs) | ||
167 | gpuData = GPUData prim streams indices | ||
168 | return $! Mesh attrs mPrim (Just gpuData) | ||
169 | |||
170 | compileMesh mesh = return mesh | ||
171 | |||
172 | sblToV :: Storable a => [SB.ByteString] -> V.Vector a | ||
173 | sblToV ls = v | ||
174 | where | ||
175 | offs o (s:xs) = (o,s):offs (o + SB.length s) xs | ||
176 | offs _ [] = [] | ||
177 | cnt = sum (map SB.length ls) `div` (sizeOf $ V.head v) | ||
178 | v = unsafePerformIO $ do | ||
179 | mv <- MV.new cnt | ||
180 | MV.unsafeWith mv $ \dst -> forM_ (offs 0 ls) $ \(o,s) -> | ||
181 | SB.useAsCStringLen s $ \(src,len) -> moveBytes (plusPtr dst o) src len | ||
182 | V.unsafeFreeze mv | ||
183 | |||
184 | vToSB :: Storable a => V.Vector a -> SB.ByteString | ||
185 | vToSB v = unsafePerformIO $ do | ||
186 | let len = V.length v * sizeOf (V.head v) | ||
187 | V.unsafeWith v $ \p -> SB.packCStringLen (castPtr p,len) | ||
188 | |||
189 | instance Storable a => Binary (V.Vector a) where | ||
190 | put v = put $ vToSB v | ||
191 | get = do s <- get ; return $ sblToV [s] | ||
192 | |||
193 | instance Binary MeshAttribute where | ||
194 | put (A_Float a) = putWord8 0 >> put a | ||
195 | put (A_V2F a) = putWord8 1 >> put a | ||
196 | put (A_V3F a) = putWord8 2 >> put a | ||
197 | put (A_V4F a) = putWord8 3 >> put a | ||
198 | put (A_M22F a) = putWord8 4 >> put a | ||
199 | put (A_M33F a) = putWord8 5 >> put a | ||
200 | put (A_M44F a) = putWord8 6 >> put a | ||
201 | put (A_Int a) = putWord8 7 >> put a | ||
202 | put (A_Word a) = putWord8 8 >> put a | ||
203 | get = do | ||
204 | tag_ <- getWord8 | ||
205 | case tag_ of | ||
206 | 0 -> A_Float <$> get | ||
207 | 1 -> A_V2F <$> get | ||
208 | 2 -> A_V3F <$> get | ||
209 | 3 -> A_V4F <$> get | ||
210 | 4 -> A_M22F <$> get | ||
211 | 5 -> A_M33F <$> get | ||
212 | 6 -> A_M44F <$> get | ||
213 | 7 -> A_Int <$> get | ||
214 | 8 -> A_Word <$> get | ||
215 | _ -> fail "no parse" | ||
216 | |||
217 | instance Binary MeshPrimitive where | ||
218 | put P_Points = putWord8 0 | ||
219 | put P_TriangleStrip = putWord8 1 | ||
220 | put P_Triangles = putWord8 2 | ||
221 | put (P_TriangleStripI a) = putWord8 3 >> put a | ||
222 | put (P_TrianglesI a) = putWord8 4 >> put a | ||
223 | get = do | ||
224 | tag_ <- getWord8 | ||
225 | case tag_ of | ||
226 | 0 -> return P_Points | ||
227 | 1 -> return P_TriangleStrip | ||
228 | 2 -> return P_Triangles | ||
229 | 3 -> P_TriangleStripI <$> get | ||
230 | 4 -> P_TrianglesI <$> get | ||
231 | _ -> fail "no parse" | ||
232 | |||
233 | instance Binary Mesh where | ||
234 | put (Mesh a b _) = put (T.toList a) >> put b | ||
235 | get = do | ||
236 | a <- get | ||
237 | b <- get | ||
238 | return $! Mesh (T.fromList a) b Nothing | ||
diff --git a/Backend/GL/Type.hs b/Backend/GL/Type.hs deleted file mode 100644 index f420e74..0000000 --- a/Backend/GL/Type.hs +++ /dev/null | |||
@@ -1,541 +0,0 @@ | |||
1 | {-# LANGUAGE ExistentialQuantification, FlexibleInstances, GeneralizedNewtypeDeriving, ScopedTypeVariables #-} | ||
2 | module Backend.GL.Type where | ||
3 | |||
4 | import Data.ByteString.Char8 (ByteString) | ||
5 | import Data.IORef | ||
6 | import Data.Int | ||
7 | import Data.IntMap (IntMap) | ||
8 | import Data.Set (Set) | ||
9 | import Data.Trie (Trie) | ||
10 | import Data.Vector (Vector) | ||
11 | import Data.Word | ||
12 | import Foreign.Ptr | ||
13 | import Foreign.Storable | ||
14 | |||
15 | import Graphics.Rendering.OpenGL.Raw.Core33 | ||
16 | |||
17 | import Linear | ||
18 | import IR | ||
19 | |||
20 | --------------- | ||
21 | -- Input API -- | ||
22 | --------------- | ||
23 | {- | ||
24 | -- Buffer | ||
25 | compileBuffer :: [Array] -> IO Buffer | ||
26 | bufferSize :: Buffer -> Int | ||
27 | arraySize :: Buffer -> Int -> Int | ||
28 | arrayType :: Buffer -> Int -> ArrayType | ||
29 | |||
30 | -- Object | ||
31 | addObject :: Renderer -> ByteString -> Primitive -> Maybe (IndexStream Buffer) -> Trie (Stream Buffer) -> [ByteString] -> IO Object | ||
32 | removeObject :: Renderer -> Object -> IO () | ||
33 | objectUniformSetter :: Object -> Trie InputSetter | ||
34 | -} | ||
35 | |||
36 | data Buffer -- internal type | ||
37 | = Buffer | ||
38 | { bufArrays :: Vector ArrayDesc | ||
39 | , bufGLObj :: GLuint | ||
40 | } | ||
41 | deriving (Show,Eq) | ||
42 | |||
43 | data ArrayDesc | ||
44 | = ArrayDesc | ||
45 | { arrType :: ArrayType | ||
46 | , arrLength :: Int -- item count | ||
47 | , arrOffset :: Int -- byte position in buffer | ||
48 | , arrSize :: Int -- size in bytes | ||
49 | } | ||
50 | deriving (Show,Eq) | ||
51 | |||
52 | {- | ||
53 | handles: | ||
54 | uniforms | ||
55 | textures | ||
56 | buffers | ||
57 | objects | ||
58 | |||
59 | GLPipelineInput can be attached to GLPipeline | ||
60 | -} | ||
61 | |||
62 | {- | ||
63 | pipeline input: | ||
64 | - independent from pipeline | ||
65 | - per object features: enable/disable visibility, set render ordering | ||
66 | -} | ||
67 | |||
68 | data SlotSchema | ||
69 | = SlotSchema | ||
70 | { primitive :: FetchPrimitive | ||
71 | , attributes :: Trie StreamType | ||
72 | } | ||
73 | deriving Show | ||
74 | |||
75 | data PipelineSchema | ||
76 | = PipelineSchema | ||
77 | { slots :: Trie SlotSchema | ||
78 | , uniforms :: Trie InputType | ||
79 | } | ||
80 | deriving Show | ||
81 | |||
82 | data GLUniform = forall a. Storable a => GLUniform !InputType !(IORef a) | ||
83 | |||
84 | instance Show GLUniform where | ||
85 | show (GLUniform t _) = "GLUniform " ++ show t | ||
86 | |||
87 | data OrderJob | ||
88 | = Generate | ||
89 | | Reorder | ||
90 | | Ordered | ||
91 | |||
92 | data GLSlot | ||
93 | = GLSlot | ||
94 | { objectMap :: IntMap Object | ||
95 | , sortedObjects :: Vector (Int,Object) | ||
96 | , orderJob :: OrderJob | ||
97 | } | ||
98 | |||
99 | data GLPipelineInput | ||
100 | = GLPipelineInput | ||
101 | { schema :: PipelineSchema | ||
102 | , slotMap :: Trie SlotName | ||
103 | , slotVector :: Vector (IORef GLSlot) | ||
104 | , objSeed :: IORef Int | ||
105 | , uniformSetter :: Trie InputSetter | ||
106 | , uniformSetup :: Trie GLUniform | ||
107 | , screenSize :: IORef (Word,Word) | ||
108 | , pipelines :: IORef (Vector (Maybe GLPipeline)) -- attached pipelines | ||
109 | } | ||
110 | |||
111 | data Object -- internal type | ||
112 | = Object | ||
113 | { objSlot :: SlotName | ||
114 | , objPrimitive :: Primitive | ||
115 | , objIndices :: Maybe (IndexStream Buffer) | ||
116 | , objAttributes :: Trie (Stream Buffer) | ||
117 | , objUniSetter :: Trie InputSetter | ||
118 | , objUniSetup :: Trie GLUniform | ||
119 | , objOrder :: IORef Int | ||
120 | , objEnabled :: IORef Bool | ||
121 | , objId :: Int | ||
122 | , objCommands :: IORef (Vector (Vector [GLObjectCommand])) -- pipeline id, program name, commands | ||
123 | } | ||
124 | |||
125 | -------------- | ||
126 | -- Pipeline -- | ||
127 | -------------- | ||
128 | |||
129 | data GLProgram | ||
130 | = GLProgram | ||
131 | { shaderObjects :: [GLuint] | ||
132 | , programObject :: GLuint | ||
133 | , inputUniforms :: Trie GLint | ||
134 | , inputTextures :: Trie GLint -- all input textures (render texture + uniform texture) | ||
135 | , inputTextureUniforms :: Set ByteString | ||
136 | , inputStreams :: Trie (GLuint,ByteString) | ||
137 | } | ||
138 | |||
139 | data GLTexture | ||
140 | = GLTexture | ||
141 | { glTextureObject :: GLuint | ||
142 | , glTextureTarget :: GLenum | ||
143 | } | ||
144 | |||
145 | data InputConnection | ||
146 | = InputConnection | ||
147 | { icId :: Int -- identifier (vector index) for attached pipeline | ||
148 | , icInput :: GLPipelineInput | ||
149 | , icSlotMapPipelineToInput :: Vector SlotName -- GLPipeline to GLPipelineInput slot name mapping | ||
150 | , icSlotMapInputToPipeline :: Vector (Maybe SlotName) -- GLPipelineInput to GLPipeline slot name mapping | ||
151 | } | ||
152 | |||
153 | data GLStream | ||
154 | = GLStream | ||
155 | { glStreamCommands :: IORef [GLObjectCommand] | ||
156 | , glStreamPrimitive :: Primitive | ||
157 | , glStreamAttributes :: Trie (Stream Buffer) | ||
158 | , glStreamProgram :: ProgramName | ||
159 | } | ||
160 | |||
161 | data GLPipeline | ||
162 | = GLPipeline | ||
163 | { glPrograms :: Vector GLProgram | ||
164 | , glTextures :: Vector GLTexture | ||
165 | , glSamplers :: Vector GLSampler | ||
166 | , glTargets :: Vector GLRenderTarget | ||
167 | , glCommands :: [GLCommand] | ||
168 | , glSlotPrograms :: Vector [ProgramName] -- programs depend on a slot | ||
169 | , glInput :: IORef (Maybe InputConnection) | ||
170 | , glSlotNames :: Vector ByteString | ||
171 | , glVAO :: GLuint | ||
172 | , glTexUnitMapping :: Trie (IORef GLint) -- maps texture uniforms to texture units | ||
173 | , glStreams :: Vector GLStream | ||
174 | } | ||
175 | |||
176 | data GLSampler | ||
177 | = GLSampler | ||
178 | { samplerObject :: GLuint | ||
179 | } | ||
180 | |||
181 | data GLRenderTarget | ||
182 | = GLRenderTarget | ||
183 | { framebufferObject :: GLuint | ||
184 | , framebufferDrawbuffers :: Maybe [GLenum] | ||
185 | } | ||
186 | |||
187 | data GLCommand | ||
188 | = GLSetRasterContext !RasterContext | ||
189 | | GLSetAccumulationContext !AccumulationContext | ||
190 | | GLSetRenderTarget !GLuint !(Maybe [GLenum]) | ||
191 | | GLSetProgram !GLuint | ||
192 | | GLSetSamplerUniform !GLint !GLint (IORef GLint) -- sampler index, texture unit, IORef stores the actual texture unit mapping | ||
193 | | GLSetTexture !GLenum !GLuint !GLuint | ||
194 | | GLSetSampler !GLuint !GLuint | ||
195 | | GLRenderSlot !SlotName !ProgramName | ||
196 | | GLRenderStream !StreamName !ProgramName | ||
197 | | GLClearRenderTarget [ClearImage] | ||
198 | | GLGenerateMipMap !GLenum !GLenum | ||
199 | | GLSaveImage FrameBufferComponent ImageRef -- from framebuffer component to texture (image) | ||
200 | | GLLoadImage ImageRef FrameBufferComponent -- from texture (image) to framebuffer component | ||
201 | deriving Show | ||
202 | |||
203 | instance Show (IORef GLint) where | ||
204 | show _ = "(IORef GLint)" | ||
205 | |||
206 | data GLObjectCommand | ||
207 | = GLSetUniform !GLint !GLUniform | ||
208 | | GLBindTexture !GLenum !(IORef GLint) !GLUniform -- binds the texture from the gluniform to the specified texture unit and target | ||
209 | | GLSetVertexAttribArray !GLuint !GLuint !GLint !GLenum !(Ptr ()) -- index buffer size type pointer | ||
210 | | GLSetVertexAttribIArray !GLuint !GLuint !GLint !GLenum !(Ptr ()) -- index buffer size type pointer | ||
211 | | GLSetVertexAttrib !GLuint !(Stream Buffer) -- index value | ||
212 | | GLDrawArrays !GLenum !GLint !GLsizei -- mode first count | ||
213 | | GLDrawElements !GLenum !GLsizei !GLenum !GLuint !(Ptr ()) -- mode count type buffer indicesPtr | ||
214 | deriving Show | ||
215 | |||
216 | type SetterFun a = a -> IO () | ||
217 | |||
218 | -- user will provide scalar input data via this type | ||
219 | data InputSetter | ||
220 | = SBool (SetterFun Bool) | ||
221 | | SV2B (SetterFun V2B) | ||
222 | | SV3B (SetterFun V3B) | ||
223 | | SV4B (SetterFun V4B) | ||
224 | | SWord (SetterFun Word32) | ||
225 | | SV2U (SetterFun V2U) | ||
226 | | SV3U (SetterFun V3U) | ||
227 | | SV4U (SetterFun V4U) | ||
228 | | SInt (SetterFun Int32) | ||
229 | | SV2I (SetterFun V2I) | ||
230 | | SV3I (SetterFun V3I) | ||
231 | | SV4I (SetterFun V4I) | ||
232 | | SFloat (SetterFun Float) | ||
233 | | SV2F (SetterFun V2F) | ||
234 | | SV3F (SetterFun V3F) | ||
235 | | SV4F (SetterFun V4F) | ||
236 | | SM22F (SetterFun M22F) | ||
237 | | SM23F (SetterFun M23F) | ||
238 | | SM24F (SetterFun M24F) | ||
239 | | SM32F (SetterFun M32F) | ||
240 | | SM33F (SetterFun M33F) | ||
241 | | SM34F (SetterFun M34F) | ||
242 | | SM42F (SetterFun M42F) | ||
243 | | SM43F (SetterFun M43F) | ||
244 | | SM44F (SetterFun M44F) | ||
245 | -- shadow textures | ||
246 | | SSTexture1D | ||
247 | | SSTexture2D | ||
248 | | SSTextureCube | ||
249 | | SSTexture1DArray | ||
250 | | SSTexture2DArray | ||
251 | | SSTexture2DRect | ||
252 | -- float textures | ||
253 | | SFTexture1D | ||
254 | | SFTexture2D (SetterFun TextureData) | ||
255 | | SFTexture3D | ||
256 | | SFTextureCube | ||
257 | | SFTexture1DArray | ||
258 | | SFTexture2DArray | ||
259 | | SFTexture2DMS | ||
260 | | SFTexture2DMSArray | ||
261 | | SFTextureBuffer | ||
262 | | SFTexture2DRect | ||
263 | -- int textures | ||
264 | | SITexture1D | ||
265 | | SITexture2D | ||
266 | | SITexture3D | ||
267 | | SITextureCube | ||
268 | | SITexture1DArray | ||
269 | | SITexture2DArray | ||
270 | | SITexture2DMS | ||
271 | | SITexture2DMSArray | ||
272 | | SITextureBuffer | ||
273 | | SITexture2DRect | ||
274 | -- uint textures | ||
275 | | SUTexture1D | ||
276 | | SUTexture2D | ||
277 | | SUTexture3D | ||
278 | | SUTextureCube | ||
279 | | SUTexture1DArray | ||
280 | | SUTexture2DArray | ||
281 | | SUTexture2DMS | ||
282 | | SUTexture2DMSArray | ||
283 | | SUTextureBuffer | ||
284 | | SUTexture2DRect | ||
285 | |||
286 | -- buffer handling | ||
287 | {- | ||
288 | user can fills a buffer (continuous memory region) | ||
289 | each buffer have a data descriptor, what describes the | ||
290 | buffer content. e.g. a buffer can contain more arrays of stream types | ||
291 | -} | ||
292 | |||
293 | -- user will provide stream data using this setup function | ||
294 | type BufferSetter = (Ptr () -> IO ()) -> IO () | ||
295 | |||
296 | -- specifies array component type (stream type in storage side) | ||
297 | -- this type can be overridden in GPU side, e.g ArrWord8 can be seen as TFloat or TWord also | ||
298 | data ArrayType | ||
299 | = ArrWord8 | ||
300 | | ArrWord16 | ||
301 | | ArrWord32 | ||
302 | | ArrInt8 | ||
303 | | ArrInt16 | ||
304 | | ArrInt32 | ||
305 | | ArrFloat | ||
306 | | ArrHalf -- Hint: half float is not supported in haskell | ||
307 | deriving (Show,Eq,Ord) | ||
308 | |||
309 | sizeOfArrayType :: ArrayType -> Int | ||
310 | sizeOfArrayType ArrWord8 = 1 | ||
311 | sizeOfArrayType ArrWord16 = 2 | ||
312 | sizeOfArrayType ArrWord32 = 4 | ||
313 | sizeOfArrayType ArrInt8 = 1 | ||
314 | sizeOfArrayType ArrInt16 = 2 | ||
315 | sizeOfArrayType ArrInt32 = 4 | ||
316 | sizeOfArrayType ArrFloat = 4 | ||
317 | sizeOfArrayType ArrHalf = 2 | ||
318 | |||
319 | -- describes an array in a buffer | ||
320 | data Array -- array type, element count (NOT byte size!), setter | ||
321 | = Array ArrayType Int BufferSetter | ||
322 | |||
323 | -- dev hint: this should be InputType | ||
324 | -- we restrict StreamType using type class | ||
325 | -- subset of InputType, describes a stream type (in GPU side) | ||
326 | data StreamType | ||
327 | = TWord | ||
328 | | TV2U | ||
329 | | TV3U | ||
330 | | TV4U | ||
331 | | TInt | ||
332 | | TV2I | ||
333 | | TV3I | ||
334 | | TV4I | ||
335 | | TFloat | ||
336 | | TV2F | ||
337 | | TV3F | ||
338 | | TV4F | ||
339 | | TM22F | ||
340 | | TM23F | ||
341 | | TM24F | ||
342 | | TM32F | ||
343 | | TM33F | ||
344 | | TM34F | ||
345 | | TM42F | ||
346 | | TM43F | ||
347 | | TM44F | ||
348 | deriving (Show,Eq,Ord) | ||
349 | |||
350 | toStreamType :: InputType -> Maybe StreamType | ||
351 | toStreamType Word = Just TWord | ||
352 | toStreamType V2U = Just TV2U | ||
353 | toStreamType V3U = Just TV3U | ||
354 | toStreamType V4U = Just TV4U | ||
355 | toStreamType Int = Just TInt | ||
356 | toStreamType V2I = Just TV2I | ||
357 | toStreamType V3I = Just TV3I | ||
358 | toStreamType V4I = Just TV4I | ||
359 | toStreamType Float = Just TFloat | ||
360 | toStreamType V2F = Just TV2F | ||
361 | toStreamType V3F = Just TV3F | ||
362 | toStreamType V4F = Just TV4F | ||
363 | toStreamType M22F = Just TM22F | ||
364 | toStreamType M23F = Just TM23F | ||
365 | toStreamType M24F = Just TM24F | ||
366 | toStreamType M32F = Just TM32F | ||
367 | toStreamType M33F = Just TM33F | ||
368 | toStreamType M34F = Just TM34F | ||
369 | toStreamType M42F = Just TM42F | ||
370 | toStreamType M43F = Just TM43F | ||
371 | toStreamType M44F = Just TM44F | ||
372 | toStreamType _ = Nothing | ||
373 | |||
374 | fromStreamType :: StreamType -> InputType | ||
375 | fromStreamType TWord = Word | ||
376 | fromStreamType TV2U = V2U | ||
377 | fromStreamType TV3U = V3U | ||
378 | fromStreamType TV4U = V4U | ||
379 | fromStreamType TInt = Int | ||
380 | fromStreamType TV2I = V2I | ||
381 | fromStreamType TV3I = V3I | ||
382 | fromStreamType TV4I = V4I | ||
383 | fromStreamType TFloat = Float | ||
384 | fromStreamType TV2F = V2F | ||
385 | fromStreamType TV3F = V3F | ||
386 | fromStreamType TV4F = V4F | ||
387 | fromStreamType TM22F = M22F | ||
388 | fromStreamType TM23F = M23F | ||
389 | fromStreamType TM24F = M24F | ||
390 | fromStreamType TM32F = M32F | ||
391 | fromStreamType TM33F = M33F | ||
392 | fromStreamType TM34F = M34F | ||
393 | fromStreamType TM42F = M42F | ||
394 | fromStreamType TM43F = M43F | ||
395 | fromStreamType TM44F = M44F | ||
396 | |||
397 | -- user can specify streams using Stream type | ||
398 | -- a stream can be constant (ConstXXX) or can came from a buffer | ||
399 | data Stream b | ||
400 | = ConstWord Word32 | ||
401 | | ConstV2U V2U | ||
402 | | ConstV3U V3U | ||
403 | | ConstV4U V4U | ||
404 | | ConstInt Int32 | ||
405 | | ConstV2I V2I | ||
406 | | ConstV3I V3I | ||
407 | | ConstV4I V4I | ||
408 | | ConstFloat Float | ||
409 | | ConstV2F V2F | ||
410 | | ConstV3F V3F | ||
411 | | ConstV4F V4F | ||
412 | | ConstM22F M22F | ||
413 | | ConstM23F M23F | ||
414 | | ConstM24F M24F | ||
415 | | ConstM32F M32F | ||
416 | | ConstM33F M33F | ||
417 | | ConstM34F M34F | ||
418 | | ConstM42F M42F | ||
419 | | ConstM43F M43F | ||
420 | | ConstM44F M44F | ||
421 | | Stream | ||
422 | { streamType :: StreamType | ||
423 | , streamBuffer :: b | ||
424 | , streamArrIdx :: Int | ||
425 | , streamStart :: Int | ||
426 | , streamLength :: Int | ||
427 | } | ||
428 | deriving Show | ||
429 | |||
430 | streamToStreamType :: Stream a -> StreamType | ||
431 | streamToStreamType s = case s of | ||
432 | ConstWord _ -> TWord | ||
433 | ConstV2U _ -> TV2U | ||
434 | ConstV3U _ -> TV3U | ||
435 | ConstV4U _ -> TV4U | ||
436 | ConstInt _ -> TInt | ||
437 | ConstV2I _ -> TV2I | ||
438 | ConstV3I _ -> TV3I | ||
439 | ConstV4I _ -> TV4I | ||
440 | ConstFloat _ -> TFloat | ||
441 | ConstV2F _ -> TV2F | ||
442 | ConstV3F _ -> TV3F | ||
443 | ConstV4F _ -> TV4F | ||
444 | ConstM22F _ -> TM22F | ||
445 | ConstM23F _ -> TM23F | ||
446 | ConstM24F _ -> TM24F | ||
447 | ConstM32F _ -> TM32F | ||
448 | ConstM33F _ -> TM33F | ||
449 | ConstM34F _ -> TM34F | ||
450 | ConstM42F _ -> TM42F | ||
451 | ConstM43F _ -> TM43F | ||
452 | ConstM44F _ -> TM44F | ||
453 | Stream t _ _ _ _ -> t | ||
454 | |||
455 | -- stream of index values (for index buffer) | ||
456 | data IndexStream b | ||
457 | = IndexStream | ||
458 | { indexBuffer :: b | ||
459 | , indexArrIdx :: Int | ||
460 | , indexStart :: Int | ||
461 | , indexLength :: Int | ||
462 | } | ||
463 | |||
464 | newtype TextureData | ||
465 | = TextureData | ||
466 | { textureObject :: GLuint | ||
467 | } | ||
468 | deriving Storable | ||
469 | |||
470 | data Primitive | ||
471 | = TriangleStrip | ||
472 | | TriangleList | ||
473 | | TriangleFan | ||
474 | | LineStrip | ||
475 | | LineList | ||
476 | | PointList | ||
477 | | TriangleStripAdjacency | ||
478 | | TriangleListAdjacency | ||
479 | | LineStripAdjacency | ||
480 | | LineListAdjacency | ||
481 | deriving (Eq,Ord,Bounded,Enum,Show) | ||
482 | |||
483 | type StreamSetter = Stream Buffer -> IO () | ||
484 | |||
485 | -- storable instances | ||
486 | instance Storable a => Storable (V2 a) where | ||
487 | sizeOf _ = 2 * sizeOf (undefined :: a) | ||
488 | alignment _ = sizeOf (undefined :: a) | ||
489 | |||
490 | peek q = do | ||
491 | let p = castPtr q :: Ptr a | ||
492 | k = sizeOf (undefined :: a) | ||
493 | x <- peek p | ||
494 | y <- peekByteOff p k | ||
495 | return $! (V2 x y) | ||
496 | |||
497 | poke q (V2 x y) = do | ||
498 | let p = castPtr q :: Ptr a | ||
499 | k = sizeOf (undefined :: a) | ||
500 | poke p x | ||
501 | pokeByteOff p k y | ||
502 | |||
503 | instance Storable a => Storable (V3 a) where | ||
504 | sizeOf _ = 3 * sizeOf (undefined :: a) | ||
505 | alignment _ = sizeOf (undefined :: a) | ||
506 | |||
507 | peek q = do | ||
508 | let p = castPtr q :: Ptr a | ||
509 | k = sizeOf (undefined :: a) | ||
510 | x <- peek p | ||
511 | y <- peekByteOff p k | ||
512 | z <- peekByteOff p (k*2) | ||
513 | return $! (V3 x y z) | ||
514 | |||
515 | poke q (V3 x y z) = do | ||
516 | let p = castPtr q :: Ptr a | ||
517 | k = sizeOf (undefined :: a) | ||
518 | poke p x | ||
519 | pokeByteOff p k y | ||
520 | pokeByteOff p (k*2) z | ||
521 | |||
522 | instance Storable a => Storable (V4 a) where | ||
523 | sizeOf _ = 4 * sizeOf (undefined :: a) | ||
524 | alignment _ = sizeOf (undefined :: a) | ||
525 | |||
526 | peek q = do | ||
527 | let p = castPtr q :: Ptr a | ||
528 | k = sizeOf (undefined :: a) | ||
529 | x <- peek p | ||
530 | y <- peekByteOff p k | ||
531 | z <- peekByteOff p (k*2) | ||
532 | w <- peekByteOff p (k*3) | ||
533 | return $! (V4 x y z w) | ||
534 | |||
535 | poke q (V4 x y z w) = do | ||
536 | let p = castPtr q :: Ptr a | ||
537 | k = sizeOf (undefined :: a) | ||
538 | poke p x | ||
539 | pokeByteOff p k y | ||
540 | pokeByteOff p (k*2) z | ||
541 | pokeByteOff p (k*3) w | ||
diff --git a/Backend/GL/Util.hs b/Backend/GL/Util.hs deleted file mode 100644 index 75c2e3a..0000000 --- a/Backend/GL/Util.hs +++ /dev/null | |||
@@ -1,719 +0,0 @@ | |||
1 | {-# LANGUAGE OverloadedStrings #-} | ||
2 | module Backend.GL.Util ( | ||
3 | queryUniforms, | ||
4 | queryStreams, | ||
5 | mkUniformSetter, | ||
6 | setUniform, | ||
7 | setVertexAttrib, | ||
8 | compileShader, | ||
9 | printProgramLog, | ||
10 | glGetShaderiv1, | ||
11 | glGetProgramiv1, | ||
12 | Buffer(..), | ||
13 | ArrayDesc(..), | ||
14 | StreamSetter, | ||
15 | streamToInputType, | ||
16 | arrayTypeToGLType, | ||
17 | comparisonFunctionToGLType, | ||
18 | logicOperationToGLType, | ||
19 | blendEquationToGLType, | ||
20 | blendingFactorToGLType, | ||
21 | checkGL, | ||
22 | textureDataTypeToGLType, | ||
23 | textureDataTypeToGLArityType, | ||
24 | glGetIntegerv1, | ||
25 | setSampler, | ||
26 | checkFBO, | ||
27 | compileTexture, | ||
28 | primitiveToFetchPrimitive, | ||
29 | primitiveToGLType, | ||
30 | inputTypeToTextureTarget, | ||
31 | toTrie | ||
32 | ) where | ||
33 | |||
34 | import Control.Applicative | ||
35 | import Control.Exception | ||
36 | import Control.Monad | ||
37 | import Data.ByteString.Char8 (ByteString,pack,unpack) | ||
38 | import Data.IORef | ||
39 | import Data.List as L | ||
40 | import Data.Trie as T | ||
41 | import Foreign | ||
42 | import qualified Data.ByteString.Char8 as SB | ||
43 | import qualified Data.Vector as V | ||
44 | import Data.Vector.Unboxed.Mutable (IOVector) | ||
45 | import qualified Data.Vector.Unboxed.Mutable as MV | ||
46 | import Data.Map (Map) | ||
47 | import qualified Data.Map as Map | ||
48 | |||
49 | import Graphics.Rendering.OpenGL.Raw.Core33 | ||
50 | import Linear | ||
51 | import IR | ||
52 | import Backend.GL.Type | ||
53 | |||
54 | toTrie :: Map String a -> Trie a | ||
55 | toTrie m = T.fromList [(pack k,v) | (k,v) <- Map.toList m] | ||
56 | |||
57 | setSampler :: GLint -> Int32 -> IO () | ||
58 | setSampler i v = glUniform1i i $ fromIntegral v | ||
59 | |||
60 | z2 = V2 0 0 :: V2F | ||
61 | z3 = V3 0 0 0 :: V3F | ||
62 | z4 = V4 0 0 0 0 :: V4F | ||
63 | |||
64 | -- uniform functions | ||
65 | queryUniforms :: GLuint -> IO (Trie GLint, Trie InputType) | ||
66 | queryUniforms po = do | ||
67 | ul <- getNameTypeSize po glGetActiveUniform glGetUniformLocation gl_ACTIVE_UNIFORMS gl_ACTIVE_UNIFORM_MAX_LENGTH | ||
68 | let uNames = [n | (n,_,_,_) <- ul] | ||
69 | uTypes = [fromGLType (e,s) | (_,_,e,s) <- ul] | ||
70 | uLocation = [i | (_,i,_,_) <- ul] | ||
71 | return $! (T.fromList $! zip uNames uLocation, T.fromList $! zip uNames uTypes) | ||
72 | |||
73 | b2w :: Bool -> GLuint | ||
74 | b2w True = 1 | ||
75 | b2w False = 0 | ||
76 | |||
77 | mkUniformSetter :: InputType -> IO (GLUniform, InputSetter) | ||
78 | mkUniformSetter t@Bool = do {r <- newIORef 0; return $! (GLUniform t r, SBool $! writeIORef r . b2w)} | ||
79 | mkUniformSetter t@V2B = do {r <- newIORef (V2 0 0); return $! (GLUniform t r, SV2B $! writeIORef r . fmap b2w)} | ||
80 | mkUniformSetter t@V3B = do {r <- newIORef (V3 0 0 0); return $! (GLUniform t r, SV3B $! writeIORef r . fmap b2w)} | ||
81 | mkUniformSetter t@V4B = do {r <- newIORef (V4 0 0 0 0); return $! (GLUniform t r, SV4B $! writeIORef r . fmap b2w)} | ||
82 | mkUniformSetter t@Word = do {r <- newIORef 0; return $! (GLUniform t r, SWord $! writeIORef r)} | ||
83 | mkUniformSetter t@V2U = do {r <- newIORef (V2 0 0); return $! (GLUniform t r, SV2U $! writeIORef r)} | ||
84 | mkUniformSetter t@V3U = do {r <- newIORef (V3 0 0 0); return $! (GLUniform t r, SV3U $! writeIORef r)} | ||
85 | mkUniformSetter t@V4U = do {r <- newIORef (V4 0 0 0 0); return $! (GLUniform t r, SV4U $! writeIORef r)} | ||
86 | mkUniformSetter t@Int = do {r <- newIORef 0; return $! (GLUniform t r, SInt $! writeIORef r)} | ||
87 | mkUniformSetter t@V2I = do {r <- newIORef (V2 0 0); return $! (GLUniform t r, SV2I $! writeIORef r)} | ||
88 | mkUniformSetter t@V3I = do {r <- newIORef (V3 0 0 0); return $! (GLUniform t r, SV3I $! writeIORef r)} | ||
89 | mkUniformSetter t@V4I = do {r <- newIORef (V4 0 0 0 0); return $! (GLUniform t r, SV4I $! writeIORef r)} | ||
90 | mkUniformSetter t@Float = do {r <- newIORef 0; return $! (GLUniform t r, SFloat $! writeIORef r)} | ||
91 | mkUniformSetter t@V2F = do {r <- newIORef (V2 0 0); return $! (GLUniform t r, SV2F $! writeIORef r)} | ||
92 | mkUniformSetter t@V3F = do {r <- newIORef (V3 0 0 0); return $! (GLUniform t r, SV3F $! writeIORef r)} | ||
93 | mkUniformSetter t@V4F = do {r <- newIORef (V4 0 0 0 0); return $! (GLUniform t r, SV4F $! writeIORef r)} | ||
94 | mkUniformSetter t@M22F = do {r <- newIORef (V2 z2 z2); return $! (GLUniform t r, SM22F $! writeIORef r)} | ||
95 | mkUniformSetter t@M23F = do {r <- newIORef (V3 z2 z2 z2); return $! (GLUniform t r, SM23F $! writeIORef r)} | ||
96 | mkUniformSetter t@M24F = do {r <- newIORef (V4 z2 z2 z2 z2); return $! (GLUniform t r, SM24F $! writeIORef r)} | ||
97 | mkUniformSetter t@M32F = do {r <- newIORef (V2 z3 z3); return $! (GLUniform t r, SM32F $! writeIORef r)} | ||
98 | mkUniformSetter t@M33F = do {r <- newIORef (V3 z3 z3 z3); return $! (GLUniform t r, SM33F $! writeIORef r)} | ||
99 | mkUniformSetter t@M34F = do {r <- newIORef (V4 z3 z3 z3 z3); return $! (GLUniform t r, SM34F $! writeIORef r)} | ||
100 | mkUniformSetter t@M42F = do {r <- newIORef (V2 z4 z4); return $! (GLUniform t r, SM42F $! writeIORef r)} | ||
101 | mkUniformSetter t@M43F = do {r <- newIORef (V3 z4 z4 z4); return $! (GLUniform t r, SM43F $! writeIORef r)} | ||
102 | mkUniformSetter t@M44F = do {r <- newIORef (V4 z4 z4 z4 z4); return $! (GLUniform t r, SM44F $! writeIORef r)} | ||
103 | mkUniformSetter t@FTexture2D = do {r <- newIORef (TextureData 0); return $! (GLUniform t r, SFTexture2D $! writeIORef r)} | ||
104 | |||
105 | -- sets value based uniforms only (does not handle textures) | ||
106 | setUniform :: Storable a => GLint -> InputType -> IORef a -> IO () | ||
107 | setUniform i ty ref = do | ||
108 | v <- readIORef ref | ||
109 | let false = fromIntegral gl_FALSE | ||
110 | with v $ \p -> case ty of | ||
111 | Bool -> glUniform1uiv i 1 (castPtr p) | ||
112 | V2B -> glUniform2uiv i 1 (castPtr p) | ||
113 | V3B -> glUniform3uiv i 1 (castPtr p) | ||
114 | V4B -> glUniform4uiv i 1 (castPtr p) | ||
115 | Word -> glUniform1uiv i 1 (castPtr p) | ||
116 | V2U -> glUniform2uiv i 1 (castPtr p) | ||
117 | V3U -> glUniform3uiv i 1 (castPtr p) | ||
118 | V4U -> glUniform4uiv i 1 (castPtr p) | ||
119 | Int -> glUniform1iv i 1 (castPtr p) | ||
120 | V2I -> glUniform2iv i 1 (castPtr p) | ||
121 | V3I -> glUniform3iv i 1 (castPtr p) | ||
122 | V4I -> glUniform4iv i 1 (castPtr p) | ||
123 | Float -> glUniform1fv i 1 (castPtr p) | ||
124 | V2F -> glUniform2fv i 1 (castPtr p) | ||
125 | V3F -> glUniform3fv i 1 (castPtr p) | ||
126 | V4F -> glUniform4fv i 1 (castPtr p) | ||
127 | M22F -> glUniformMatrix2fv i 1 false (castPtr p) | ||
128 | M23F -> glUniformMatrix2x3fv i 1 false (castPtr p) | ||
129 | M24F -> glUniformMatrix2x4fv i 1 false (castPtr p) | ||
130 | M32F -> glUniformMatrix3x2fv i 1 false (castPtr p) | ||
131 | M33F -> glUniformMatrix3fv i 1 false (castPtr p) | ||
132 | M34F -> glUniformMatrix3x4fv i 1 false (castPtr p) | ||
133 | M42F -> glUniformMatrix4x2fv i 1 false (castPtr p) | ||
134 | M43F -> glUniformMatrix4x3fv i 1 false (castPtr p) | ||
135 | M44F -> glUniformMatrix4fv i 1 false (castPtr p) | ||
136 | FTexture2D -> return () --putStrLn $ "TODO: setUniform FTexture2D" | ||
137 | _ -> fail $ "internal error (setUniform)! - " ++ show ty | ||
138 | |||
139 | -- attribute functions | ||
140 | queryStreams :: GLuint -> IO (Trie GLuint, Trie InputType) | ||
141 | queryStreams po = do | ||
142 | al <- getNameTypeSize po glGetActiveAttrib glGetAttribLocation gl_ACTIVE_ATTRIBUTES gl_ACTIVE_ATTRIBUTE_MAX_LENGTH | ||
143 | let aNames = [n | (n,_,_,_) <- al] | ||
144 | aTypes = [fromGLType (e,s) | (_,_,e,s) <- al] | ||
145 | aLocation = [fromIntegral i | (_,i,_,_) <- al] | ||
146 | return $! (T.fromList $! zip aNames aLocation, T.fromList $! zip aNames aTypes) | ||
147 | |||
148 | arrayTypeToGLType :: ArrayType -> GLenum | ||
149 | arrayTypeToGLType a = case a of | ||
150 | ArrWord8 -> gl_UNSIGNED_BYTE | ||
151 | ArrWord16 -> gl_UNSIGNED_SHORT | ||
152 | ArrWord32 -> gl_UNSIGNED_INT | ||
153 | ArrInt8 -> gl_BYTE | ||
154 | ArrInt16 -> gl_SHORT | ||
155 | ArrInt32 -> gl_INT | ||
156 | ArrFloat -> gl_FLOAT | ||
157 | ArrHalf -> gl_HALF_FLOAT | ||
158 | |||
159 | setVertexAttrib :: GLuint -> Stream Buffer -> IO () | ||
160 | setVertexAttrib i val = case val of | ||
161 | ConstWord v -> with v $! \p -> glVertexAttribI1uiv i $! castPtr p | ||
162 | ConstV2U v -> with v $! \p -> glVertexAttribI2uiv i $! castPtr p | ||
163 | ConstV3U v -> with v $! \p -> glVertexAttribI3uiv i $! castPtr p | ||
164 | ConstV4U v -> with v $! \p -> glVertexAttribI4uiv i $! castPtr p | ||
165 | ConstInt v -> with v $! \p -> glVertexAttribI1iv i $! castPtr p | ||
166 | ConstV2I v -> with v $! \p -> glVertexAttribI2iv i $! castPtr p | ||
167 | ConstV3I v -> with v $! \p -> glVertexAttribI3iv i $! castPtr p | ||
168 | ConstV4I v -> with v $! \p -> glVertexAttribI4iv i $! castPtr p | ||
169 | ConstFloat v -> setAFloat i v | ||
170 | ConstV2F v -> setAV2F i v | ||
171 | ConstV3F v -> setAV3F i v | ||
172 | ConstV4F v -> setAV4F i v | ||
173 | ConstM22F (V2 x y) -> setAV2F i x >> setAV2F (i+1) y | ||
174 | ConstM23F (V3 x y z) -> setAV2F i x >> setAV2F (i+1) y >> setAV2F (i+2) z | ||
175 | ConstM24F (V4 x y z w) -> setAV2F i x >> setAV2F (i+1) y >> setAV2F (i+2) z >> setAV2F (i+3) w | ||
176 | ConstM32F (V2 x y) -> setAV3F i x >> setAV3F (i+1) y | ||
177 | ConstM33F (V3 x y z) -> setAV3F i x >> setAV3F (i+1) y >> setAV3F (i+2) z | ||
178 | ConstM34F (V4 x y z w) -> setAV3F i x >> setAV3F (i+1) y >> setAV3F (i+2) z >> setAV3F (i+3) w | ||
179 | ConstM42F (V2 x y) -> setAV4F i x >> setAV4F (i+1) y | ||
180 | ConstM43F (V3 x y z) -> setAV4F i x >> setAV4F (i+1) y >> setAV4F (i+2) z | ||
181 | ConstM44F (V4 x y z w) -> setAV4F i x >> setAV4F (i+1) y >> setAV4F (i+2) z >> setAV4F (i+3) w | ||
182 | _ -> fail "internal error (setVertexAttrib)!" | ||
183 | |||
184 | setAFloat :: GLuint -> Float -> IO () | ||
185 | setAV2F :: GLuint -> V2F -> IO () | ||
186 | setAV3F :: GLuint -> V3F -> IO () | ||
187 | setAV4F :: GLuint -> V4F -> IO () | ||
188 | setAFloat i v = with v $! \p -> glVertexAttrib1fv i $! castPtr p | ||
189 | setAV2F i v = with v $! \p -> glVertexAttrib2fv i $! castPtr p | ||
190 | setAV3F i v = with v $! \p -> glVertexAttrib3fv i $! castPtr p | ||
191 | setAV4F i v = with v $! \p -> glVertexAttrib4fv i $! castPtr p | ||
192 | |||
193 | -- result list: [(name string,location,gl type,component count)] | ||
194 | getNameTypeSize :: GLuint -> (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()) | ||
195 | -> (GLuint -> Ptr GLchar -> IO GLint) -> GLenum -> GLenum -> IO [(ByteString,GLint,GLenum,GLint)] | ||
196 | getNameTypeSize o f g enum enumLen = do | ||
197 | nameLen <- glGetProgramiv1 enumLen o | ||
198 | allocaArray (fromIntegral nameLen) $! \namep -> alloca $! \sizep -> alloca $! \typep -> do | ||
199 | n <- glGetProgramiv1 enum o | ||
200 | forM [0..n-1] $! \i -> f o (fromIntegral i) (fromIntegral nameLen) nullPtr sizep typep namep >> | ||
201 | (,,,) <$> SB.packCString (castPtr namep) <*> g o namep <*> peek typep <*> peek sizep | ||
202 | |||
203 | fromGLType :: (GLenum,GLint) -> InputType | ||
204 | fromGLType (t,1) | ||
205 | | t == gl_BOOL = Bool | ||
206 | | t == gl_BOOL_VEC2 = V2B | ||
207 | | t == gl_BOOL_VEC3 = V3B | ||
208 | | t == gl_BOOL_VEC4 = V4B | ||
209 | | t == gl_UNSIGNED_INT = Word | ||
210 | | t == gl_UNSIGNED_INT_VEC2 = V2U | ||
211 | | t == gl_UNSIGNED_INT_VEC3 = V3U | ||
212 | | t == gl_UNSIGNED_INT_VEC4 = V4U | ||
213 | | t == gl_INT = Int | ||
214 | | t == gl_INT_VEC2 = V2I | ||
215 | | t == gl_INT_VEC3 = V3I | ||
216 | | t == gl_INT_VEC4 = V4I | ||
217 | | t == gl_FLOAT = Float | ||
218 | | t == gl_FLOAT_VEC2 = V2F | ||
219 | | t == gl_FLOAT_VEC3 = V3F | ||
220 | | t == gl_FLOAT_VEC4 = V4F | ||
221 | | t == gl_FLOAT_MAT2 = M22F | ||
222 | | t == gl_FLOAT_MAT2x3 = M23F | ||
223 | | t == gl_FLOAT_MAT2x4 = M24F | ||
224 | | t == gl_FLOAT_MAT3x2 = M32F | ||
225 | | t == gl_FLOAT_MAT3 = M33F | ||
226 | | t == gl_FLOAT_MAT3x4 = M34F | ||
227 | | t == gl_FLOAT_MAT4x2 = M42F | ||
228 | | t == gl_FLOAT_MAT4x3 = M43F | ||
229 | | t == gl_FLOAT_MAT4 = M44F | ||
230 | | t == gl_SAMPLER_1D_ARRAY_SHADOW = STexture1DArray | ||
231 | | t == gl_SAMPLER_1D_SHADOW = STexture1D | ||
232 | | t == gl_SAMPLER_2D_ARRAY_SHADOW = STexture2DArray | ||
233 | | t == gl_SAMPLER_2D_RECT_SHADOW = STexture2DRect | ||
234 | | t == gl_SAMPLER_2D_SHADOW = STexture2D | ||
235 | | t == gl_SAMPLER_CUBE_SHADOW = STextureCube | ||
236 | | t == gl_INT_SAMPLER_1D = ITexture1D | ||
237 | | t == gl_INT_SAMPLER_1D_ARRAY = ITexture1DArray | ||
238 | | t == gl_INT_SAMPLER_2D = ITexture2D | ||
239 | | t == gl_INT_SAMPLER_2D_ARRAY = ITexture2DArray | ||
240 | | t == gl_INT_SAMPLER_2D_MULTISAMPLE = ITexture2DMS | ||
241 | | t == gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = ITexture2DMSArray | ||
242 | | t == gl_INT_SAMPLER_2D_RECT = ITexture2DRect | ||
243 | | t == gl_INT_SAMPLER_3D = ITexture3D | ||
244 | | t == gl_INT_SAMPLER_BUFFER = ITextureBuffer | ||
245 | | t == gl_INT_SAMPLER_CUBE = ITextureCube | ||
246 | | t == gl_SAMPLER_1D = FTexture1D | ||
247 | | t == gl_SAMPLER_1D_ARRAY = FTexture1DArray | ||
248 | | t == gl_SAMPLER_2D = FTexture2D | ||
249 | | t == gl_SAMPLER_2D_ARRAY = FTexture2DArray | ||
250 | | t == gl_SAMPLER_2D_MULTISAMPLE = FTexture2DMS | ||
251 | | t == gl_SAMPLER_2D_MULTISAMPLE_ARRAY = FTexture2DMSArray | ||
252 | | t == gl_SAMPLER_2D_RECT = FTexture2DRect | ||
253 | | t == gl_SAMPLER_3D = FTexture3D | ||
254 | | t == gl_SAMPLER_BUFFER = FTextureBuffer | ||
255 | | t == gl_SAMPLER_CUBE = FTextureCube | ||
256 | | t == gl_UNSIGNED_INT_SAMPLER_1D = UTexture1D | ||
257 | | t == gl_UNSIGNED_INT_SAMPLER_1D_ARRAY = UTexture1DArray | ||
258 | | t == gl_UNSIGNED_INT_SAMPLER_2D = UTexture2D | ||
259 | | t == gl_UNSIGNED_INT_SAMPLER_2D_ARRAY = UTexture2DArray | ||
260 | | t == gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = UTexture2DMS | ||
261 | | t == gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = UTexture2DMSArray | ||
262 | | t == gl_UNSIGNED_INT_SAMPLER_2D_RECT = UTexture2DRect | ||
263 | | t == gl_UNSIGNED_INT_SAMPLER_3D = UTexture3D | ||
264 | | t == gl_UNSIGNED_INT_SAMPLER_BUFFER = UTextureBuffer | ||
265 | | t == gl_UNSIGNED_INT_SAMPLER_CUBE = UTextureCube | ||
266 | | otherwise = error "Failed fromGLType" | ||
267 | fromGLUniformType _ = error "Failed fromGLType" | ||
268 | |||
269 | printShaderLog :: GLuint -> IO () | ||
270 | printShaderLog o = do | ||
271 | i <- glGetShaderiv1 gl_INFO_LOG_LENGTH o | ||
272 | when (i > 0) $ | ||
273 | alloca $ \sizePtr -> allocaArray (fromIntegral i) $! \ps -> do | ||
274 | glGetShaderInfoLog o (fromIntegral i) sizePtr ps | ||
275 | size <- peek sizePtr | ||
276 | log <- SB.packCStringLen (castPtr ps, fromIntegral size) | ||
277 | SB.putStrLn log | ||
278 | |||
279 | glGetShaderiv1 :: GLenum -> GLuint -> IO GLint | ||
280 | glGetShaderiv1 pname o = alloca $! \pi -> glGetShaderiv o pname pi >> peek pi | ||
281 | |||
282 | glGetProgramiv1 :: GLenum -> GLuint -> IO GLint | ||
283 | glGetProgramiv1 pname o = alloca $! \pi -> glGetProgramiv o pname pi >> peek pi | ||
284 | |||
285 | printProgramLog :: GLuint -> IO () | ||
286 | printProgramLog o = do | ||
287 | i <- glGetProgramiv1 gl_INFO_LOG_LENGTH o | ||
288 | when (i > 0) $ | ||
289 | alloca $ \sizePtr -> allocaArray (fromIntegral i) $! \ps -> do | ||
290 | glGetProgramInfoLog o (fromIntegral i) sizePtr ps | ||
291 | size <- peek sizePtr | ||
292 | log <- SB.packCStringLen (castPtr ps, fromIntegral size) | ||
293 | SB.putStrLn log | ||
294 | |||
295 | compileShader :: GLuint -> [ByteString] -> IO () | ||
296 | compileShader o srcl = withMany SB.useAsCString srcl $! \l -> withArray l $! \p -> do | ||
297 | glShaderSource o (fromIntegral $! length srcl) (castPtr p) nullPtr | ||
298 | glCompileShader o | ||
299 | printShaderLog o | ||
300 | status <- glGetShaderiv1 gl_COMPILE_STATUS o | ||
301 | when (status /= fromIntegral gl_TRUE) $ fail "compileShader failed!" | ||
302 | |||
303 | checkGL :: IO ByteString | ||
304 | checkGL = do | ||
305 | let f e | e == gl_INVALID_ENUM = "INVALID_ENUM" | ||
306 | | e == gl_INVALID_VALUE = "INVALID_VALUE" | ||
307 | | e == gl_INVALID_OPERATION = "INVALID_OPERATION" | ||
308 | | e == gl_INVALID_FRAMEBUFFER_OPERATION = "INVALID_FRAMEBUFFER_OPERATION" | ||
309 | | e == gl_OUT_OF_MEMORY = "OUT_OF_MEMORY" | ||
310 | | e == gl_NO_ERROR = "OK" | ||
311 | | otherwise = "Unknown error" | ||
312 | e <- glGetError | ||
313 | return $ f e | ||
314 | |||
315 | streamToInputType :: Stream Buffer -> InputType | ||
316 | streamToInputType s = case s of | ||
317 | ConstWord _ -> Word | ||
318 | ConstV2U _ -> V2U | ||
319 | ConstV3U _ -> V3U | ||
320 | ConstV4U _ -> V4U | ||
321 | ConstInt _ -> Int | ||
322 | ConstV2I _ -> V2I | ||
323 | ConstV3I _ -> V3I | ||
324 | ConstV4I _ -> V4I | ||
325 | ConstFloat _ -> Float | ||
326 | ConstV2F _ -> V2F | ||
327 | ConstV3F _ -> V3F | ||
328 | ConstV4F _ -> V4F | ||
329 | ConstM22F _ -> M22F | ||
330 | ConstM23F _ -> M23F | ||
331 | ConstM24F _ -> M24F | ||
332 | ConstM32F _ -> M32F | ||
333 | ConstM33F _ -> M33F | ||
334 | ConstM34F _ -> M34F | ||
335 | ConstM42F _ -> M42F | ||
336 | ConstM43F _ -> M43F | ||
337 | ConstM44F _ -> M44F | ||
338 | Stream t (Buffer a _) i _ _ | ||
339 | | 0 <= i && i < V.length a && | ||
340 | if elem t integralTypes then elem at integralArrTypes else True | ||
341 | -> fromStreamType t | ||
342 | | otherwise -> throw $ userError "streamToInputType failed" | ||
343 | where | ||
344 | at = arrType $! (a V.! i) | ||
345 | integralTypes = [TWord, TV2U, TV3U, TV4U, TInt, TV2I, TV3I, TV4I] | ||
346 | integralArrTypes = [ArrWord8, ArrWord16, ArrWord32, ArrInt8, ArrInt16, ArrInt32] | ||
347 | |||
348 | comparisonFunctionToGLType :: ComparisonFunction -> GLenum | ||
349 | comparisonFunctionToGLType a = case a of | ||
350 | Always -> gl_ALWAYS | ||
351 | Equal -> gl_EQUAL | ||
352 | Gequal -> gl_GEQUAL | ||
353 | Greater -> gl_GREATER | ||
354 | Lequal -> gl_LEQUAL | ||
355 | Less -> gl_LESS | ||
356 | Never -> gl_NEVER | ||
357 | Notequal -> gl_NOTEQUAL | ||
358 | |||
359 | logicOperationToGLType :: LogicOperation -> GLenum | ||
360 | logicOperationToGLType a = case a of | ||
361 | And -> gl_AND | ||
362 | AndInverted -> gl_AND_INVERTED | ||
363 | AndReverse -> gl_AND_REVERSE | ||
364 | Clear -> gl_CLEAR | ||
365 | Copy -> gl_COPY | ||
366 | CopyInverted -> gl_COPY_INVERTED | ||
367 | Equiv -> gl_EQUIV | ||
368 | Invert -> gl_INVERT | ||
369 | Nand -> gl_NAND | ||
370 | Noop -> gl_NOOP | ||
371 | Nor -> gl_NOR | ||
372 | Or -> gl_OR | ||
373 | OrInverted -> gl_OR_INVERTED | ||
374 | OrReverse -> gl_OR_REVERSE | ||
375 | Set -> gl_SET | ||
376 | Xor -> gl_XOR | ||
377 | |||
378 | blendEquationToGLType :: BlendEquation -> GLenum | ||
379 | blendEquationToGLType a = case a of | ||
380 | FuncAdd -> gl_FUNC_ADD | ||
381 | FuncReverseSubtract -> gl_FUNC_REVERSE_SUBTRACT | ||
382 | FuncSubtract -> gl_FUNC_SUBTRACT | ||
383 | Max -> gl_MAX | ||
384 | Min -> gl_MIN | ||
385 | |||
386 | blendingFactorToGLType :: BlendingFactor -> GLenum | ||
387 | blendingFactorToGLType a = case a of | ||
388 | ConstantAlpha -> gl_CONSTANT_ALPHA | ||
389 | ConstantColor -> gl_CONSTANT_COLOR | ||
390 | DstAlpha -> gl_DST_ALPHA | ||
391 | DstColor -> gl_DST_COLOR | ||
392 | One -> gl_ONE | ||
393 | OneMinusConstantAlpha -> gl_ONE_MINUS_CONSTANT_ALPHA | ||
394 | OneMinusConstantColor -> gl_ONE_MINUS_CONSTANT_COLOR | ||
395 | OneMinusDstAlpha -> gl_ONE_MINUS_DST_ALPHA | ||
396 | OneMinusDstColor -> gl_ONE_MINUS_DST_COLOR | ||
397 | OneMinusSrcAlpha -> gl_ONE_MINUS_SRC_ALPHA | ||
398 | OneMinusSrcColor -> gl_ONE_MINUS_SRC_COLOR | ||
399 | SrcAlpha -> gl_SRC_ALPHA | ||
400 | SrcAlphaSaturate -> gl_SRC_ALPHA_SATURATE | ||
401 | SrcColor -> gl_SRC_COLOR | ||
402 | Zero -> gl_ZERO | ||
403 | |||
404 | textureDataTypeToGLType :: ImageSemantic -> TextureDataType -> GLenum | ||
405 | textureDataTypeToGLType Color a = case a of | ||
406 | FloatT Red -> gl_R32F | ||
407 | IntT Red -> gl_R32I | ||
408 | WordT Red -> gl_R32UI | ||
409 | FloatT RG -> gl_RG32F | ||
410 | IntT RG -> gl_RG32I | ||
411 | WordT RG -> gl_RG32UI | ||
412 | FloatT RGBA -> gl_RGBA32F | ||
413 | IntT RGBA -> gl_RGBA32I | ||
414 | WordT RGBA -> gl_RGBA32UI | ||
415 | a -> error $ "FIXME: This texture format is not yet supported" ++ show a | ||
416 | textureDataTypeToGLType Depth a = case a of | ||
417 | FloatT Red -> gl_DEPTH_COMPONENT32F | ||
418 | WordT Red -> gl_DEPTH_COMPONENT32 | ||
419 | a -> error $ "FIXME: This texture format is not yet supported" ++ show a | ||
420 | textureDataTypeToGLType Stencil a = case a of | ||
421 | a -> error $ "FIXME: This texture format is not yet supported" ++ show a | ||
422 | |||
423 | textureDataTypeToGLArityType :: ImageSemantic -> TextureDataType -> GLenum | ||
424 | textureDataTypeToGLArityType Color a = case a of | ||
425 | FloatT Red -> gl_RED | ||
426 | IntT Red -> gl_RED | ||
427 | WordT Red -> gl_RED | ||
428 | FloatT RG -> gl_RG | ||
429 | IntT RG -> gl_RG | ||
430 | WordT RG -> gl_RG | ||
431 | FloatT RGBA -> gl_RGBA | ||
432 | IntT RGBA -> gl_RGBA | ||
433 | WordT RGBA -> gl_RGBA | ||
434 | a -> error $ "FIXME: This texture format is not yet supported" ++ show a | ||
435 | textureDataTypeToGLArityType Depth a = case a of | ||
436 | FloatT Red -> gl_DEPTH_COMPONENT | ||
437 | WordT Red -> gl_DEPTH_COMPONENT | ||
438 | a -> error $ "FIXME: This texture format is not yet supported" ++ show a | ||
439 | textureDataTypeToGLArityType Stencil a = case a of | ||
440 | a -> error $ "FIXME: This texture format is not yet supported" ++ show a | ||
441 | {- | ||
442 | Texture and renderbuffer color formats (R): | ||
443 | R11F_G11F_B10F | ||
444 | R16 | ||
445 | R16F | ||
446 | R16I | ||
447 | R16UI | ||
448 | R32F | ||
449 | R32I | ||
450 | R32UI | ||
451 | R8 | ||
452 | R8I | ||
453 | R8UI | ||
454 | RG16 | ||
455 | RG16F | ||
456 | RG16I | ||
457 | RG16UI | ||
458 | RG32F | ||
459 | RG32I | ||
460 | RG32UI | ||
461 | RG8 | ||
462 | RG8I | ||
463 | RG8UI | ||
464 | RGB10_A2 | ||
465 | RGB10_A2UI | ||
466 | RGBA16 | ||
467 | RGBA16F | ||
468 | RGBA16I | ||
469 | RGBA16UI | ||
470 | RGBA32F | ||
471 | RGBA32I | ||
472 | RGBA32UI | ||
473 | RGBA8 | ||
474 | RGBA8I | ||
475 | RGBA8UI | ||
476 | SRGB8_ALPHA8 | ||
477 | -} | ||
478 | |||
479 | glGetIntegerv1 :: GLenum -> IO GLint | ||
480 | glGetIntegerv1 e = alloca $ \pi -> glGetIntegerv e pi >> peek pi | ||
481 | |||
482 | checkFBO :: IO ByteString | ||
483 | checkFBO = do | ||
484 | let f e | e == gl_FRAMEBUFFER_UNDEFINED = "FRAMEBUFFER_UNDEFINED" | ||
485 | | e == gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = "FRAMEBUFFER_INCOMPLETE_ATTACHMENT" | ||
486 | | e == gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = "FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER" | ||
487 | | e == gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = "FRAMEBUFFER_INCOMPLETE_READ_BUFFER" | ||
488 | | e == gl_FRAMEBUFFER_UNSUPPORTED = "FRAMEBUFFER_UNSUPPORTED" | ||
489 | | e == gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = "FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" | ||
490 | | e == gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = "FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" | ||
491 | | e == gl_FRAMEBUFFER_COMPLETE = "FRAMEBUFFER_COMPLETE" | ||
492 | | otherwise = "Unknown error" | ||
493 | e <- glCheckFramebufferStatus gl_DRAW_FRAMEBUFFER | ||
494 | return $ f e | ||
495 | |||
496 | filterToGLType :: Filter -> GLenum | ||
497 | filterToGLType a = case a of | ||
498 | Nearest -> gl_NEAREST | ||
499 | Linear -> gl_LINEAR | ||
500 | NearestMipmapNearest -> gl_NEAREST_MIPMAP_NEAREST | ||
501 | NearestMipmapLinear -> gl_NEAREST_MIPMAP_LINEAR | ||
502 | LinearMipmapNearest -> gl_LINEAR_MIPMAP_NEAREST | ||
503 | LinearMipmapLinear -> gl_LINEAR_MIPMAP_LINEAR | ||
504 | |||
505 | edgeModeToGLType :: EdgeMode -> GLenum | ||
506 | edgeModeToGLType a = case a of | ||
507 | Repeat -> gl_REPEAT | ||
508 | MirroredRepeat -> gl_MIRRORED_REPEAT | ||
509 | ClampToEdge -> gl_CLAMP_TO_EDGE | ||
510 | ClampToBorder -> gl_CLAMP_TO_BORDER | ||
511 | |||
512 | setTextureSamplerParameters :: GLenum -> SamplerDescriptor -> IO () | ||
513 | setTextureSamplerParameters t s = do | ||
514 | glTexParameteri t gl_TEXTURE_WRAP_S $ fromIntegral $ edgeModeToGLType $ samplerWrapS s | ||
515 | case samplerWrapT s of | ||
516 | Nothing -> return () | ||
517 | Just a -> glTexParameteri t gl_TEXTURE_WRAP_T $ fromIntegral $ edgeModeToGLType a | ||
518 | case samplerWrapR s of | ||
519 | Nothing -> return () | ||
520 | Just a -> glTexParameteri t gl_TEXTURE_WRAP_R $ fromIntegral $ edgeModeToGLType a | ||
521 | glTexParameteri t gl_TEXTURE_MIN_FILTER $ fromIntegral $ filterToGLType $ samplerMinFilter s | ||
522 | glTexParameteri t gl_TEXTURE_MAG_FILTER $ fromIntegral $ filterToGLType $ samplerMagFilter s | ||
523 | |||
524 | let setBColorV4F a = with a $ \p -> glTexParameterfv t gl_TEXTURE_BORDER_COLOR $ castPtr p | ||
525 | setBColorV4I a = with a $ \p -> glTexParameterIiv t gl_TEXTURE_BORDER_COLOR $ castPtr p | ||
526 | setBColorV4U a = with a $ \p -> glTexParameterIuiv t gl_TEXTURE_BORDER_COLOR $ castPtr p | ||
527 | case samplerBorderColor s of | ||
528 | -- float, word, int, red, rg, rgb, rgba | ||
529 | VFloat a -> setBColorV4F $ V4 a 0 0 0 | ||
530 | VV2F (V2 a b) -> setBColorV4F $ V4 a b 0 0 | ||
531 | VV3F (V3 a b c) -> setBColorV4F $ V4 a b c 0 | ||
532 | VV4F a -> setBColorV4F a | ||
533 | |||
534 | VInt a -> setBColorV4I $ V4 a 0 0 0 | ||
535 | VV2I (V2 a b) -> setBColorV4I $ V4 a b 0 0 | ||
536 | VV3I (V3 a b c) -> setBColorV4I $ V4 a b c 0 | ||
537 | VV4I a -> setBColorV4I a | ||
538 | |||
539 | VWord a -> setBColorV4U $ V4 a 0 0 0 | ||
540 | VV2U (V2 a b) -> setBColorV4U $ V4 a b 0 0 | ||
541 | VV3U (V3 a b c) -> setBColorV4U $ V4 a b c 0 | ||
542 | VV4U a -> setBColorV4U a | ||
543 | _ -> fail "internal error (setTextureSamplerParameters)!" | ||
544 | |||
545 | case samplerMinLod s of | ||
546 | Nothing -> return () | ||
547 | Just a -> glTexParameterf t gl_TEXTURE_MIN_LOD $ realToFrac a | ||
548 | case samplerMaxLod s of | ||
549 | Nothing -> return () | ||
550 | Just a -> glTexParameterf t gl_TEXTURE_MAX_LOD $ realToFrac a | ||
551 | glTexParameterf t gl_TEXTURE_LOD_BIAS $ realToFrac $ samplerLodBias s | ||
552 | case samplerCompareFunc s of | ||
553 | Nothing -> glTexParameteri t gl_TEXTURE_COMPARE_MODE $ fromIntegral gl_NONE | ||
554 | Just a -> do | ||
555 | glTexParameteri t gl_TEXTURE_COMPARE_MODE $ fromIntegral gl_COMPARE_REF_TO_TEXTURE | ||
556 | glTexParameteri t gl_TEXTURE_COMPARE_FUNC $ fromIntegral $ comparisonFunctionToGLType a | ||
557 | |||
558 | compileTexture :: TextureDescriptor -> IO GLTexture | ||
559 | compileTexture txDescriptor = do | ||
560 | to <- alloca $! \pto -> glGenTextures 1 pto >> peek pto | ||
561 | let TextureDescriptor | ||
562 | { textureType = txType | ||
563 | , textureSize = txSize | ||
564 | , textureSemantic = txSemantic | ||
565 | , textureSampler = txSampler | ||
566 | , textureBaseLevel = txBaseLevel | ||
567 | , textureMaxLevel = txMaxLevel | ||
568 | } = txDescriptor | ||
569 | |||
570 | txSetup txTarget dTy = do | ||
571 | let internalFormat = fromIntegral $ textureDataTypeToGLType txSemantic dTy | ||
572 | dataFormat = fromIntegral $ textureDataTypeToGLArityType txSemantic dTy | ||
573 | glBindTexture txTarget to | ||
574 | glTexParameteri txTarget gl_TEXTURE_BASE_LEVEL $ fromIntegral txBaseLevel | ||
575 | glTexParameteri txTarget gl_TEXTURE_MAX_LEVEL $ fromIntegral txMaxLevel | ||
576 | setTextureSamplerParameters txTarget txSampler | ||
577 | return (internalFormat,dataFormat) | ||
578 | |||
579 | mipSize 0 x = [x] | ||
580 | mipSize n x = x : mipSize (n-1) (x `div` 2) | ||
581 | mipS = mipSize (txMaxLevel - txBaseLevel) | ||
582 | levels = [txBaseLevel..txMaxLevel] | ||
583 | target <- case txType of | ||
584 | Texture1D dTy layerCnt -> do | ||
585 | let VWord txW = txSize | ||
586 | txTarget = if layerCnt > 1 then gl_TEXTURE_1D_ARRAY else gl_TEXTURE_1D | ||
587 | (internalFormat,dataFormat) <- txSetup txTarget dTy | ||
588 | forM_ (zip levels (mipS txW)) $ \(l,w) -> case layerCnt > 1 of | ||
589 | True -> glTexImage2D txTarget (fromIntegral l) internalFormat (fromIntegral w) (fromIntegral layerCnt) 0 dataFormat gl_UNSIGNED_BYTE nullPtr | ||
590 | False -> glTexImage1D txTarget (fromIntegral l) internalFormat (fromIntegral w) 0 dataFormat gl_UNSIGNED_BYTE nullPtr | ||
591 | return txTarget | ||
592 | Texture2D dTy layerCnt -> do | ||
593 | let VV2U (V2 txW txH) = txSize | ||
594 | txTarget = if layerCnt > 1 then gl_TEXTURE_2D_ARRAY else gl_TEXTURE_2D | ||
595 | (internalFormat,dataFormat) <- txSetup txTarget dTy | ||
596 | forM_ (zip3 levels (mipS txW) (mipS txH)) $ \(l,w,h) -> case layerCnt > 1 of | ||
597 | True -> glTexImage3D txTarget (fromIntegral l) internalFormat (fromIntegral w) (fromIntegral h) (fromIntegral layerCnt) 0 dataFormat gl_UNSIGNED_BYTE nullPtr | ||
598 | False -> glTexImage2D txTarget (fromIntegral l) internalFormat (fromIntegral w) (fromIntegral h) 0 dataFormat gl_UNSIGNED_BYTE nullPtr | ||
599 | return txTarget | ||
600 | Texture3D dTy -> do | ||
601 | let VV3U (V3 txW txH txD) = txSize | ||
602 | txTarget = gl_TEXTURE_3D | ||
603 | (internalFormat,dataFormat) <- txSetup txTarget dTy | ||
604 | forM_ (zip4 levels (mipS txW) (mipS txH) (mipS txD)) $ \(l,w,h,d) -> | ||
605 | glTexImage3D txTarget (fromIntegral l) internalFormat (fromIntegral w) (fromIntegral h) (fromIntegral d) 0 dataFormat gl_UNSIGNED_BYTE nullPtr | ||
606 | return txTarget | ||
607 | TextureCube dTy -> do | ||
608 | let VV2U (V2 txW txH) = txSize | ||
609 | txTarget = gl_TEXTURE_CUBE_MAP | ||
610 | targets = | ||
611 | [ gl_TEXTURE_CUBE_MAP_POSITIVE_X | ||
612 | , gl_TEXTURE_CUBE_MAP_NEGATIVE_X | ||
613 | , gl_TEXTURE_CUBE_MAP_POSITIVE_Y | ||
614 | , gl_TEXTURE_CUBE_MAP_NEGATIVE_Y | ||
615 | , gl_TEXTURE_CUBE_MAP_POSITIVE_Z | ||
616 | , gl_TEXTURE_CUBE_MAP_NEGATIVE_Z | ||
617 | ] | ||
618 | (internalFormat,dataFormat) <- txSetup txTarget dTy | ||
619 | forM_ (zip3 levels (mipS txW) (mipS txH)) $ \(l,w,h) -> | ||
620 | forM_ targets $ \t -> glTexImage2D t (fromIntegral l) internalFormat (fromIntegral w) (fromIntegral h) 0 dataFormat gl_UNSIGNED_BYTE nullPtr | ||
621 | return txTarget | ||
622 | TextureRect dTy -> do | ||
623 | let VV2U (V2 txW txH) = txSize | ||
624 | txTarget = gl_TEXTURE_RECTANGLE | ||
625 | (internalFormat,dataFormat) <- txSetup txTarget dTy | ||
626 | forM_ (zip3 levels (mipS txW) (mipS txH)) $ \(l,w,h) -> | ||
627 | glTexImage2D txTarget (fromIntegral l) internalFormat (fromIntegral w) (fromIntegral h) 0 dataFormat gl_UNSIGNED_BYTE nullPtr | ||
628 | return txTarget | ||
629 | Texture2DMS dTy layerCnt sampleCount isFixedLocations -> do | ||
630 | let VV2U (V2 w h) = txSize | ||
631 | txTarget = if layerCnt > 1 then gl_TEXTURE_2D_MULTISAMPLE_ARRAY else gl_TEXTURE_2D_MULTISAMPLE | ||
632 | isFixed = fromIntegral $ if isFixedLocations then gl_TRUE else gl_FALSE | ||
633 | (internalFormat,dataFormat) <- txSetup txTarget dTy | ||
634 | case layerCnt > 1 of | ||
635 | True -> glTexImage3DMultisample txTarget (fromIntegral sampleCount) internalFormat (fromIntegral w) (fromIntegral h) (fromIntegral layerCnt) isFixed | ||
636 | False -> glTexImage2DMultisample txTarget (fromIntegral sampleCount) internalFormat (fromIntegral w) (fromIntegral h) isFixed | ||
637 | return txTarget | ||
638 | TextureBuffer dTy -> do | ||
639 | fail "internal error: buffer texture is not supported yet" | ||
640 | -- TODO | ||
641 | let VV2U (V2 w h) = txSize | ||
642 | txTarget = gl_TEXTURE_2D | ||
643 | (internalFormat,dataFormat) <- txSetup txTarget dTy | ||
644 | glTexImage2D gl_TEXTURE_2D 0 internalFormat (fromIntegral w) (fromIntegral h) 0 dataFormat gl_UNSIGNED_BYTE nullPtr | ||
645 | return txTarget | ||
646 | return $ GLTexture | ||
647 | { glTextureObject = to | ||
648 | , glTextureTarget = target | ||
649 | } | ||
650 | |||
651 | primitiveToFetchPrimitive :: Primitive -> FetchPrimitive | ||
652 | primitiveToFetchPrimitive prim = case prim of | ||
653 | TriangleStrip -> Triangles | ||
654 | TriangleList -> Triangles | ||
655 | TriangleFan -> Triangles | ||
656 | LineStrip -> Lines | ||
657 | LineList -> Lines | ||
658 | PointList -> Points | ||
659 | TriangleStripAdjacency -> TrianglesAdjacency | ||
660 | TriangleListAdjacency -> TrianglesAdjacency | ||
661 | LineStripAdjacency -> LinesAdjacency | ||
662 | LineListAdjacency -> LinesAdjacency | ||
663 | |||
664 | primitiveToGLType :: Primitive -> GLenum | ||
665 | primitiveToGLType p = case p of | ||
666 | TriangleStrip -> gl_TRIANGLE_STRIP | ||
667 | TriangleList -> gl_TRIANGLES | ||
668 | TriangleFan -> gl_TRIANGLE_FAN | ||
669 | LineStrip -> gl_LINE_STRIP | ||
670 | LineList -> gl_LINES | ||
671 | PointList -> gl_POINTS | ||
672 | TriangleStripAdjacency -> gl_TRIANGLE_STRIP_ADJACENCY | ||
673 | TriangleListAdjacency -> gl_TRIANGLES_ADJACENCY | ||
674 | LineStripAdjacency -> gl_LINE_STRIP_ADJACENCY | ||
675 | LineListAdjacency -> gl_LINES_ADJACENCY | ||
676 | |||
677 | inputTypeToTextureTarget :: InputType -> GLenum | ||
678 | inputTypeToTextureTarget ty = case ty of | ||
679 | STexture1D -> gl_TEXTURE_1D | ||
680 | STexture2D -> gl_TEXTURE_2D | ||
681 | STextureCube -> gl_TEXTURE_CUBE_MAP | ||
682 | STexture1DArray -> gl_TEXTURE_1D_ARRAY | ||
683 | STexture2DArray -> gl_TEXTURE_2D_ARRAY | ||
684 | STexture2DRect -> gl_TEXTURE_RECTANGLE | ||
685 | |||
686 | FTexture1D -> gl_TEXTURE_1D | ||
687 | FTexture2D -> gl_TEXTURE_2D | ||
688 | FTexture3D -> gl_TEXTURE_3D | ||
689 | FTextureCube -> gl_TEXTURE_CUBE_MAP | ||
690 | FTexture1DArray -> gl_TEXTURE_1D_ARRAY | ||
691 | FTexture2DArray -> gl_TEXTURE_2D_ARRAY | ||
692 | FTexture2DMS -> gl_TEXTURE_2D_MULTISAMPLE | ||
693 | FTexture2DMSArray -> gl_TEXTURE_2D_MULTISAMPLE_ARRAY | ||
694 | FTextureBuffer -> gl_TEXTURE_BUFFER | ||
695 | FTexture2DRect -> gl_TEXTURE_RECTANGLE | ||
696 | |||
697 | ITexture1D -> gl_TEXTURE_1D | ||
698 | ITexture2D -> gl_TEXTURE_2D | ||
699 | ITexture3D -> gl_TEXTURE_3D | ||
700 | ITextureCube -> gl_TEXTURE_CUBE_MAP | ||
701 | ITexture1DArray -> gl_TEXTURE_1D_ARRAY | ||
702 | ITexture2DArray -> gl_TEXTURE_2D_ARRAY | ||
703 | ITexture2DMS -> gl_TEXTURE_2D_MULTISAMPLE | ||
704 | ITexture2DMSArray -> gl_TEXTURE_2D_MULTISAMPLE_ARRAY | ||
705 | ITextureBuffer -> gl_TEXTURE_BUFFER | ||
706 | ITexture2DRect -> gl_TEXTURE_RECTANGLE | ||
707 | |||
708 | UTexture1D -> gl_TEXTURE_1D | ||
709 | UTexture2D -> gl_TEXTURE_2D | ||
710 | UTexture3D -> gl_TEXTURE_3D | ||
711 | UTextureCube -> gl_TEXTURE_CUBE_MAP | ||
712 | UTexture1DArray -> gl_TEXTURE_1D_ARRAY | ||
713 | UTexture2DArray -> gl_TEXTURE_2D_ARRAY | ||
714 | UTexture2DMS -> gl_TEXTURE_2D_MULTISAMPLE | ||
715 | UTexture2DMSArray -> gl_TEXTURE_2D_MULTISAMPLE_ARRAY | ||
716 | UTextureBuffer -> gl_TEXTURE_BUFFER | ||
717 | UTexture2DRect -> gl_TEXTURE_RECTANGLE | ||
718 | |||
719 | _ -> error "internal error (inputTypeToTextureTarget)!" | ||