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Diffstat (limited to 'Backend/GL/Backend.hs')
-rw-r--r-- | Backend/GL/Backend.hs | 833 |
1 files changed, 0 insertions, 833 deletions
diff --git a/Backend/GL/Backend.hs b/Backend/GL/Backend.hs deleted file mode 100644 index 55ae443..0000000 --- a/Backend/GL/Backend.hs +++ /dev/null | |||
@@ -1,833 +0,0 @@ | |||
1 | {-# LANGUAGE TupleSections, MonadComprehensions, ViewPatterns, RecordWildCards #-} | ||
2 | module Backend.GL.Backend where | ||
3 | |||
4 | import Control.Applicative | ||
5 | import Control.Monad | ||
6 | import Control.Monad.State | ||
7 | import Data.Bits | ||
8 | import Data.ByteString.Char8 (ByteString,pack) | ||
9 | import Data.IORef | ||
10 | import Data.IntMap (IntMap) | ||
11 | import Data.Maybe (isNothing,fromJust) | ||
12 | import Data.Map (Map) | ||
13 | import Data.Set (Set) | ||
14 | import Data.Trie as T | ||
15 | import Data.Trie.Convenience as T | ||
16 | import Data.Vector (Vector,(!),(//)) | ||
17 | import qualified Data.ByteString.Char8 as SB | ||
18 | import qualified Data.Foldable as F | ||
19 | import qualified Data.IntMap as IM | ||
20 | import qualified Data.Map as Map | ||
21 | import qualified Data.List as L | ||
22 | import qualified Data.Set as S | ||
23 | import qualified Data.Vector as V | ||
24 | import qualified Data.Vector.Storable as SV | ||
25 | |||
26 | import Graphics.Rendering.OpenGL.Raw.Core33 | ||
27 | import Foreign | ||
28 | |||
29 | -- LC IR imports | ||
30 | import Linear | ||
31 | import IR hiding (streamType) | ||
32 | import qualified IR as IR | ||
33 | |||
34 | import Backend.GL.Type | ||
35 | import Backend.GL.Util | ||
36 | |||
37 | import Backend.GL.Data | ||
38 | import Backend.GL.Input | ||
39 | |||
40 | setupRasterContext :: RasterContext -> IO () | ||
41 | setupRasterContext = cvt | ||
42 | where | ||
43 | cff :: FrontFace -> GLenum | ||
44 | cff CCW = gl_CCW | ||
45 | cff CW = gl_CW | ||
46 | |||
47 | setProvokingVertex :: ProvokingVertex -> IO () | ||
48 | setProvokingVertex pv = glProvokingVertex $ case pv of | ||
49 | FirstVertex -> gl_FIRST_VERTEX_CONVENTION | ||
50 | LastVertex -> gl_LAST_VERTEX_CONVENTION | ||
51 | |||
52 | setPointSize :: PointSize -> IO () | ||
53 | setPointSize ps = case ps of | ||
54 | ProgramPointSize -> glEnable gl_PROGRAM_POINT_SIZE | ||
55 | PointSize s -> do | ||
56 | glDisable gl_PROGRAM_POINT_SIZE | ||
57 | glPointSize $ realToFrac s | ||
58 | |||
59 | cvt :: RasterContext -> IO () | ||
60 | cvt (PointCtx ps fts sc) = do | ||
61 | setPointSize ps | ||
62 | glPointParameterf gl_POINT_FADE_THRESHOLD_SIZE (realToFrac fts) | ||
63 | glPointParameterf gl_POINT_SPRITE_COORD_ORIGIN $ realToFrac $ case sc of | ||
64 | LowerLeft -> gl_LOWER_LEFT | ||
65 | UpperLeft -> gl_UPPER_LEFT | ||
66 | |||
67 | cvt (LineCtx lw pv) = do | ||
68 | glLineWidth (realToFrac lw) | ||
69 | setProvokingVertex pv | ||
70 | |||
71 | cvt (TriangleCtx cm pm po pv) = do | ||
72 | -- cull mode | ||
73 | case cm of | ||
74 | CullNone -> glDisable gl_CULL_FACE | ||
75 | CullFront f -> do | ||
76 | glEnable gl_CULL_FACE | ||
77 | glCullFace gl_FRONT | ||
78 | glFrontFace $ cff f | ||
79 | CullBack f -> do | ||
80 | glEnable gl_CULL_FACE | ||
81 | glCullFace gl_BACK | ||
82 | glFrontFace $ cff f | ||
83 | |||
84 | -- polygon mode | ||
85 | case pm of | ||
86 | PolygonPoint ps -> do | ||
87 | setPointSize ps | ||
88 | glPolygonMode gl_FRONT_AND_BACK gl_POINT | ||
89 | PolygonLine lw -> do | ||
90 | glLineWidth (realToFrac lw) | ||
91 | glPolygonMode gl_FRONT_AND_BACK gl_LINE | ||
92 | PolygonFill -> glPolygonMode gl_FRONT_AND_BACK gl_FILL | ||
93 | |||
94 | -- polygon offset | ||
95 | glDisable gl_POLYGON_OFFSET_POINT | ||
96 | glDisable gl_POLYGON_OFFSET_LINE | ||
97 | glDisable gl_POLYGON_OFFSET_FILL | ||
98 | case po of | ||
99 | NoOffset -> return () | ||
100 | Offset f u -> do | ||
101 | glPolygonOffset (realToFrac f) (realToFrac u) | ||
102 | glEnable $ case pm of | ||
103 | PolygonPoint _ -> gl_POLYGON_OFFSET_POINT | ||
104 | PolygonLine _ -> gl_POLYGON_OFFSET_LINE | ||
105 | PolygonFill -> gl_POLYGON_OFFSET_FILL | ||
106 | |||
107 | -- provoking vertex | ||
108 | setProvokingVertex pv | ||
109 | |||
110 | setupAccumulationContext :: AccumulationContext -> IO () | ||
111 | setupAccumulationContext (AccumulationContext n ops) = cvt ops | ||
112 | where | ||
113 | cvt :: [FragmentOperation] -> IO () | ||
114 | cvt (StencilOp a b c : DepthOp f m : xs) = do | ||
115 | -- TODO | ||
116 | cvtC 0 xs | ||
117 | cvt (StencilOp a b c : xs) = do | ||
118 | -- TODO | ||
119 | cvtC 0 xs | ||
120 | cvt (DepthOp df dm : xs) = do | ||
121 | -- TODO | ||
122 | glDisable gl_STENCIL_TEST | ||
123 | case df == Always && dm == False of | ||
124 | True -> glDisable gl_DEPTH_TEST | ||
125 | False -> do | ||
126 | glEnable gl_DEPTH_TEST | ||
127 | glDepthFunc $! comparisonFunctionToGLType df | ||
128 | glDepthMask (cvtBool dm) | ||
129 | cvtC 0 xs | ||
130 | cvt xs = do | ||
131 | glDisable gl_DEPTH_TEST | ||
132 | glDisable gl_STENCIL_TEST | ||
133 | cvtC 0 xs | ||
134 | |||
135 | cvtC :: Int -> [FragmentOperation] -> IO () | ||
136 | cvtC i (ColorOp b m : xs) = do | ||
137 | -- TODO | ||
138 | case b of | ||
139 | NoBlending -> do | ||
140 | -- FIXME: requires GL 3.1 | ||
141 | --glDisablei gl_BLEND $ fromIntegral gl_DRAW_BUFFER0 + fromIntegral i | ||
142 | glDisable gl_BLEND -- workaround | ||
143 | glDisable gl_COLOR_LOGIC_OP | ||
144 | BlendLogicOp op -> do | ||
145 | glDisable gl_BLEND | ||
146 | glEnable gl_COLOR_LOGIC_OP | ||
147 | glLogicOp $ logicOperationToGLType op | ||
148 | Blend cEq aEq scF dcF saF daF (V4 r g b a) -> do | ||
149 | glDisable gl_COLOR_LOGIC_OP | ||
150 | -- FIXME: requires GL 3.1 | ||
151 | --glEnablei gl_BLEND $ fromIntegral gl_DRAW_BUFFER0 + fromIntegral i | ||
152 | glEnable gl_BLEND -- workaround | ||
153 | glBlendEquationSeparate (blendEquationToGLType cEq) (blendEquationToGLType aEq) | ||
154 | glBlendFuncSeparate (blendingFactorToGLType scF) (blendingFactorToGLType dcF) | ||
155 | (blendingFactorToGLType saF) (blendingFactorToGLType daF) | ||
156 | glBlendColor (realToFrac r) (realToFrac g) (realToFrac b) (realToFrac a) | ||
157 | let cvt True = 1 | ||
158 | cvt False = 0 | ||
159 | (mr,mg,mb,ma) = case m of | ||
160 | VBool r -> (cvt r, 1, 1, 1) | ||
161 | VV2B (V2 r g) -> (cvt r, cvt g, 1, 1) | ||
162 | VV3B (V3 r g b) -> (cvt r, cvt g, cvt b, 1) | ||
163 | VV4B (V4 r g b a) -> (cvt r, cvt g, cvt b, cvt a) | ||
164 | _ -> (1,1,1,1) | ||
165 | glColorMask mr mg mb ma | ||
166 | cvtC (i + 1) xs | ||
167 | cvtC _ [] = return () | ||
168 | |||
169 | cvtBool :: Bool -> GLboolean | ||
170 | cvtBool True = 1 | ||
171 | cvtBool False = 0 | ||
172 | |||
173 | clearRenderTarget :: [ClearImage] -> IO () | ||
174 | clearRenderTarget values = do | ||
175 | let setClearValue (m,i) value = case value of | ||
176 | ClearImage Depth (VFloat v) -> do | ||
177 | glDepthMask 1 | ||
178 | glClearDepth $ realToFrac v | ||
179 | return (m .|. gl_DEPTH_BUFFER_BIT, i) | ||
180 | ClearImage Stencil (VWord v) -> do | ||
181 | glClearStencil $ fromIntegral v | ||
182 | return (m .|. gl_STENCIL_BUFFER_BIT, i) | ||
183 | ClearImage Color c -> do | ||
184 | let (r,g,b,a) = case c of | ||
185 | VFloat r -> (realToFrac r, 0, 0, 1) | ||
186 | VV2F (V2 r g) -> (realToFrac r, realToFrac g, 0, 1) | ||
187 | VV3F (V3 r g b) -> (realToFrac r, realToFrac g, realToFrac b, 1) | ||
188 | VV4F (V4 r g b a) -> (realToFrac r, realToFrac g, realToFrac b, realToFrac a) | ||
189 | _ -> (0,0,0,1) | ||
190 | glColorMask 1 1 1 1 | ||
191 | glClearColor r g b a | ||
192 | return (m .|. gl_COLOR_BUFFER_BIT, i+1) | ||
193 | _ -> error "internal error (clearRenderTarget)" | ||
194 | (mask,_) <- foldM setClearValue (0,0) values | ||
195 | glClear $ fromIntegral mask | ||
196 | |||
197 | |||
198 | printGLStatus = checkGL >>= print | ||
199 | printFBOStatus = checkFBO >>= print | ||
200 | |||
201 | compileProgram :: Trie InputType -> Program -> IO GLProgram | ||
202 | compileProgram uniTrie p = do | ||
203 | po <- glCreateProgram | ||
204 | putStrLn $ "compile program: " ++ show po | ||
205 | let createAndAttach src t = do | ||
206 | o <- glCreateShader t | ||
207 | compileShader o $ map pack [src] | ||
208 | glAttachShader po o | ||
209 | putStr " + compile shader source: " >> printGLStatus | ||
210 | return o | ||
211 | |||
212 | objs <- sequence $ createAndAttach (vertexShader p) gl_VERTEX_SHADER : createAndAttach (fragmentShader p) gl_FRAGMENT_SHADER : case geometryShader p of | ||
213 | Nothing -> [] | ||
214 | Just s -> [createAndAttach s gl_GEOMETRY_SHADER] | ||
215 | |||
216 | forM_ (zip (V.toList $ programOutput p) [0..]) $ \(Parameter (pack -> n) t,i) -> SB.useAsCString n $ \pn -> do | ||
217 | putStrLn ("variable " ++ show n ++ " attached to color number #" ++ show i) | ||
218 | glBindFragDataLocation po i $ castPtr pn | ||
219 | putStr " + setup shader output mapping: " >> printGLStatus | ||
220 | |||
221 | glLinkProgram po | ||
222 | printProgramLog po | ||
223 | |||
224 | -- check link status | ||
225 | status <- glGetProgramiv1 gl_LINK_STATUS po | ||
226 | when (status /= fromIntegral gl_TRUE) $ fail "link program failed!" | ||
227 | |||
228 | -- check program input | ||
229 | (uniforms,uniformsType) <- queryUniforms po | ||
230 | (attributes,attributesType) <- queryStreams po | ||
231 | print uniforms | ||
232 | print attributes | ||
233 | let lcUniforms = (toTrie $ programUniforms p) `unionL` (toTrie $ programInTextures p) | ||
234 | lcStreams = fmap ty (toTrie $ programStreams p) | ||
235 | check a m = and $ map go $ T.toList m | ||
236 | where go (k,b) = case T.lookup k a of | ||
237 | Nothing -> False | ||
238 | Just x -> x == b | ||
239 | unless (check lcUniforms uniformsType) $ do | ||
240 | putStrLn $ "expected: " ++ show lcUniforms | ||
241 | putStrLn $ "actual: " ++ show uniformsType | ||
242 | fail "shader program uniform input mismatch!" | ||
243 | unless (check lcStreams attributesType) $ fail $ "shader program stream input mismatch! " ++ show (attributesType,lcStreams) | ||
244 | -- the public (user) pipeline and program input is encoded by the slots, therefore the programs does not distinct the render and slot textures input | ||
245 | let inUniNames = toTrie $ programUniforms p | ||
246 | inUniforms = L.filter (\(n,v) -> T.member n inUniNames) $ T.toList $ uniforms | ||
247 | inTextureNames = toTrie $ programInTextures p | ||
248 | inTextures = L.filter (\(n,v) -> T.member n inTextureNames) $ T.toList $ uniforms | ||
249 | texUnis = [n | (n,_) <- inTextures, T.member n uniTrie] | ||
250 | putStrLn $ "uniTrie: " ++ show (T.keys uniTrie) | ||
251 | putStrLn $ "inUniNames: " ++ show inUniNames | ||
252 | putStrLn $ "inUniforms: " ++ show inUniforms | ||
253 | putStrLn $ "inTextureNames: " ++ show inTextureNames | ||
254 | putStrLn $ "inTextures: " ++ show inTextures | ||
255 | putStrLn $ "texUnis: " ++ show texUnis | ||
256 | let valA = T.toList $ attributes | ||
257 | valB = T.toList $ toTrie $ programStreams p | ||
258 | putStrLn "------------" | ||
259 | print $ T.toList $ attributes | ||
260 | print $ T.toList $ toTrie $ programStreams p | ||
261 | let lcStreamName = fmap name (toTrie $ programStreams p) | ||
262 | return $ GLProgram | ||
263 | { shaderObjects = objs | ||
264 | , programObject = po | ||
265 | , inputUniforms = T.fromList inUniforms | ||
266 | , inputTextures = T.fromList inTextures | ||
267 | , inputTextureUniforms = S.fromList $ texUnis | ||
268 | , inputStreams = T.fromList [(n,(idx, pack attrName)) | (n,idx) <- T.toList $ attributes, let Just attrName = T.lookup n lcStreamName] | ||
269 | } | ||
270 | |||
271 | compileSampler :: SamplerDescriptor -> IO GLSampler | ||
272 | compileSampler s = return $ GLSampler {} | ||
273 | |||
274 | {- | ||
275 | data ImageIndex | ||
276 | = TextureImage TextureName Int (Maybe Int) -- Texture name, mip index, array index | ||
277 | | Framebuffer ImageSemantic | ||
278 | |||
279 | data ImageSemantic | ||
280 | = Depth | ||
281 | | Stencil | ||
282 | | Color | ||
283 | -} | ||
284 | {- | ||
285 | = RenderTarget | ||
286 | { renderTargets :: [(ImageSemantic,Maybe ImageIndex)] -- render texture or default framebuffer (semantic, render texture for the program output) | ||
287 | } | ||
288 | -} | ||
289 | {- | ||
290 | glDrawBuffers | ||
291 | GL_NONE | ||
292 | --GL_FRONT_LEFT | ||
293 | --GL_FRONT_RIGHT | ||
294 | GL_BACK_LEFT | ||
295 | --GL_BACK_RIGHT | ||
296 | GL_COLOR_ATTACHMENTn | ||
297 | -} | ||
298 | compileRenderTarget :: Vector TextureDescriptor -> Vector GLTexture -> RenderTarget -> IO GLRenderTarget | ||
299 | compileRenderTarget texs glTexs (RenderTarget targets) = do | ||
300 | let isFB (Framebuffer _) = True | ||
301 | isFB _ = False | ||
302 | images = [img | TargetItem _ (Just img) <- V.toList targets] | ||
303 | case all isFB images of | ||
304 | True -> do | ||
305 | let bufs = [cvt img | TargetItem Color img <- V.toList targets] | ||
306 | cvt a = case a of | ||
307 | Nothing -> gl_NONE | ||
308 | Just (Framebuffer Color) -> gl_BACK_LEFT | ||
309 | _ -> error "internal error (compileRenderTarget)!" | ||
310 | return $ GLRenderTarget | ||
311 | { framebufferObject = 0 | ||
312 | , framebufferDrawbuffers = Just bufs | ||
313 | } | ||
314 | False -> do | ||
315 | when (any isFB images) $ fail "internal error (compileRenderTarget)!" | ||
316 | fbo <- alloca $! \pbo -> glGenFramebuffers 1 pbo >> peek pbo | ||
317 | glBindFramebuffer gl_DRAW_FRAMEBUFFER fbo | ||
318 | {- | ||
319 | void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | ||
320 | GL_TEXTURE_1D | ||
321 | void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | ||
322 | GL_TEXTURE_2D | ||
323 | GL_TEXTURE_RECTANGLE | ||
324 | GL_TEXTURE_CUBE_MAP_POSITIVE_X | ||
325 | GL_TEXTURE_CUBE_MAP_POSITIVE_Y | ||
326 | GL_TEXTURE_CUBE_MAP_POSITIVE_Z | ||
327 | GL_TEXTURE_CUBE_MAP_NEGATIVE_X | ||
328 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y | ||
329 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z | ||
330 | GL_TEXTURE_2D_MULTISAMPLE | ||
331 | void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); | ||
332 | void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | ||
333 | void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); | ||
334 | -} | ||
335 | let attach attachment (TextureImage texIdx level (Just layer)) = | ||
336 | glFramebufferTextureLayer gl_DRAW_FRAMEBUFFER attachment (glTextureTarget $ glTexs ! texIdx) (fromIntegral level) (fromIntegral layer) | ||
337 | attach attachment (TextureImage texIdx level Nothing) = do | ||
338 | let glTex = glTexs ! texIdx | ||
339 | tex = texs ! texIdx | ||
340 | txLevel = fromIntegral level | ||
341 | txTarget = glTextureTarget glTex | ||
342 | txObj = glTextureObject glTex | ||
343 | attachArray = glFramebufferTexture gl_DRAW_FRAMEBUFFER attachment txObj txLevel | ||
344 | attach2D = glFramebufferTexture2D gl_DRAW_FRAMEBUFFER attachment txTarget txObj txLevel | ||
345 | case textureType tex of | ||
346 | Texture1D _ n | ||
347 | | n > 1 -> attachArray | ||
348 | | otherwise -> glFramebufferTexture1D gl_DRAW_FRAMEBUFFER attachment txTarget txObj txLevel | ||
349 | Texture2D _ n | ||
350 | | n > 1 -> attachArray | ||
351 | | otherwise -> attach2D | ||
352 | Texture3D _ -> attachArray | ||
353 | TextureCube _ -> attachArray | ||
354 | TextureRect _ -> attach2D | ||
355 | Texture2DMS _ n _ _ | ||
356 | | n > 1 -> attachArray | ||
357 | | otherwise -> attach2D | ||
358 | TextureBuffer _ -> fail "internalError (compileRenderTarget/TextureBuffer)!" | ||
359 | |||
360 | go a (TargetItem Stencil (Just img)) = do | ||
361 | fail "Stencil support is not implemented yet!" | ||
362 | return a | ||
363 | go a (TargetItem Depth (Just img)) = do | ||
364 | attach gl_DEPTH_ATTACHMENT img | ||
365 | return a | ||
366 | go (bufs,colorIdx) (TargetItem Color (Just img)) = do | ||
367 | let attachment = gl_COLOR_ATTACHMENT0 + fromIntegral colorIdx | ||
368 | attach attachment img | ||
369 | return (attachment : bufs, colorIdx + 1) | ||
370 | go (bufs,colorIdx) (TargetItem Color Nothing) = return (gl_NONE : bufs, colorIdx + 1) | ||
371 | go a _ = return a | ||
372 | (bufs,_) <- foldM go ([],0) targets | ||
373 | withArray (reverse bufs) $ glDrawBuffers (fromIntegral $ length bufs) | ||
374 | return $ GLRenderTarget | ||
375 | { framebufferObject = fbo | ||
376 | , framebufferDrawbuffers = Nothing | ||
377 | } | ||
378 | |||
379 | compileStreamData :: StreamData -> IO GLStream | ||
380 | compileStreamData s = do | ||
381 | let withV w a f = w a (\p -> f $ castPtr p) | ||
382 | let compileAttr (VFloatArray v) = Array ArrFloat (V.length v) (withV (SV.unsafeWith . V.convert) v) | ||
383 | compileAttr (VIntArray v) = Array ArrInt32 (V.length v) (withV (SV.unsafeWith . V.convert) v) | ||
384 | compileAttr (VWordArray v) = Array ArrWord32 (V.length v) (withV (SV.unsafeWith . V.convert) v) | ||
385 | --TODO: compileAttr (VBoolArray v) = Array ArrWord32 (length v) (withV withArray v) | ||
386 | (indexMap,arrays) = unzip [((n,i),compileAttr d) | (i,(n,d)) <- zip [0..] $ Map.toList $ streamData s] | ||
387 | getLength n = l `div` c | ||
388 | where | ||
389 | l = case Map.lookup n $ IR.streamData s of | ||
390 | Just (VFloatArray v) -> V.length v | ||
391 | Just (VIntArray v) -> V.length v | ||
392 | Just (VWordArray v) -> V.length v | ||
393 | _ -> error "compileStreamData - getLength" | ||
394 | c = case Map.lookup n $ IR.streamType s of | ||
395 | Just Bool -> 1 | ||
396 | Just V2B -> 2 | ||
397 | Just V3B -> 3 | ||
398 | Just V4B -> 4 | ||
399 | Just Word -> 1 | ||
400 | Just V2U -> 2 | ||
401 | Just V3U -> 3 | ||
402 | Just V4U -> 4 | ||
403 | Just Int -> 1 | ||
404 | Just V2I -> 2 | ||
405 | Just V3I -> 3 | ||
406 | Just V4I -> 4 | ||
407 | Just Float -> 1 | ||
408 | Just V2F -> 2 | ||
409 | Just V3F -> 3 | ||
410 | Just V4F -> 4 | ||
411 | Just M22F -> 4 | ||
412 | Just M23F -> 6 | ||
413 | Just M24F -> 8 | ||
414 | Just M32F -> 6 | ||
415 | Just M33F -> 9 | ||
416 | Just M34F -> 12 | ||
417 | Just M42F -> 8 | ||
418 | Just M43F -> 12 | ||
419 | Just M44F -> 16 | ||
420 | _ -> error "compileStreamData - getLength element count" | ||
421 | buffer <- compileBuffer arrays | ||
422 | cmdRef <- newIORef [] | ||
423 | let toStream (n,i) = (n,Stream | ||
424 | { streamType = fromJust $ toStreamType =<< Map.lookup n (IR.streamType s) | ||
425 | , streamBuffer = buffer | ||
426 | , streamArrIdx = i | ||
427 | , streamStart = 0 | ||
428 | , streamLength = getLength n | ||
429 | }) | ||
430 | return $ GLStream | ||
431 | { glStreamCommands = cmdRef | ||
432 | , glStreamPrimitive = case streamPrimitive s of | ||
433 | Points -> PointList | ||
434 | Lines -> LineList | ||
435 | Triangles -> TriangleList | ||
436 | LinesAdjacency -> LineListAdjacency | ||
437 | TrianglesAdjacency -> TriangleListAdjacency | ||
438 | , glStreamAttributes = toTrie $ Map.fromList $ map toStream indexMap | ||
439 | , glStreamProgram = V.head $ streamPrograms s | ||
440 | } | ||
441 | |||
442 | createStreamCommands :: Trie (IORef GLint) -> Trie GLUniform -> Trie (Stream Buffer) -> Primitive -> GLProgram -> [GLObjectCommand] | ||
443 | createStreamCommands texUnitMap topUnis attrs primitive prg = streamUniCmds ++ streamCmds ++ [drawCmd] | ||
444 | where | ||
445 | -- object draw command | ||
446 | drawCmd = GLDrawArrays prim 0 (fromIntegral count) | ||
447 | where | ||
448 | prim = primitiveToGLType primitive | ||
449 | count = head [c | Stream _ _ _ _ c <- T.elems attrs] | ||
450 | |||
451 | -- object uniform commands | ||
452 | -- texture slot setup commands | ||
453 | streamUniCmds = uniCmds ++ texCmds | ||
454 | where | ||
455 | uniCmds = [GLSetUniform i u | (n,i) <- uniMap, let u = topUni n] | ||
456 | uniMap = T.toList $ inputUniforms prg | ||
457 | topUni n = T.lookupWithDefault (error "internal error (createStreamCommands)!") n topUnis | ||
458 | texUnis = S.toList $ inputTextureUniforms prg | ||
459 | texCmds = [ GLBindTexture (inputTypeToTextureTarget $ uniInputType u) texUnit u | ||
460 | | n <- texUnis | ||
461 | , let u = topUni n | ||
462 | , let texUnit = T.lookupWithDefault (error "internal error (createStreamCommands - Texture Unit)") n texUnitMap | ||
463 | ] | ||
464 | uniInputType (GLUniform ty _) = ty | ||
465 | |||
466 | -- object attribute stream commands | ||
467 | streamCmds = [attrCmd i s | (i,name) <- T.elems attrMap, let Just s = T.lookup name attrs] | ||
468 | where | ||
469 | attrMap = inputStreams prg | ||
470 | attrCmd i s = case s of | ||
471 | Stream ty (Buffer arrs bo) arrIdx start len -> case ty of | ||
472 | TWord -> setIntAttrib 1 | ||
473 | TV2U -> setIntAttrib 2 | ||
474 | TV3U -> setIntAttrib 3 | ||
475 | TV4U -> setIntAttrib 4 | ||
476 | TInt -> setIntAttrib 1 | ||
477 | TV2I -> setIntAttrib 2 | ||
478 | TV3I -> setIntAttrib 3 | ||
479 | TV4I -> setIntAttrib 4 | ||
480 | TFloat -> setFloatAttrib 1 | ||
481 | TV2F -> setFloatAttrib 2 | ||
482 | TV3F -> setFloatAttrib 3 | ||
483 | TV4F -> setFloatAttrib 4 | ||
484 | TM22F -> setFloatAttrib 4 | ||
485 | TM23F -> setFloatAttrib 6 | ||
486 | TM24F -> setFloatAttrib 8 | ||
487 | TM32F -> setFloatAttrib 6 | ||
488 | TM33F -> setFloatAttrib 9 | ||
489 | TM34F -> setFloatAttrib 12 | ||
490 | TM42F -> setFloatAttrib 8 | ||
491 | TM43F -> setFloatAttrib 12 | ||
492 | TM44F -> setFloatAttrib 16 | ||
493 | where | ||
494 | setFloatAttrib n = GLSetVertexAttribArray i bo n glType (ptr n) | ||
495 | setIntAttrib n = GLSetVertexAttribIArray i bo n glType (ptr n) | ||
496 | ArrayDesc arrType arrLen arrOffs arrSize = arrs ! arrIdx | ||
497 | glType = arrayTypeToGLType arrType | ||
498 | ptr compCnt = intPtrToPtr $! fromIntegral (arrOffs + start * fromIntegral compCnt * sizeOfArrayType arrType) | ||
499 | |||
500 | -- constant generic attribute | ||
501 | constAttr -> GLSetVertexAttrib i constAttr | ||
502 | |||
503 | allocPipeline :: Pipeline -> IO GLPipeline | ||
504 | allocPipeline p = do | ||
505 | let uniTrie = uniforms $ schemaFromPipeline p | ||
506 | smps <- V.mapM compileSampler $ samplers p | ||
507 | texs <- V.mapM compileTexture $ textures p | ||
508 | trgs <- V.mapM (compileRenderTarget (textures p) texs) $ targets p | ||
509 | prgs <- V.mapM (compileProgram uniTrie) $ programs p | ||
510 | -- texture unit mapping ioref trie | ||
511 | -- texUnitMapRefs :: Map UniformName (IORef TextureUnit) | ||
512 | texUnitMapRefs <- T.fromList <$> mapM (\k -> (k,) <$> newIORef 0) (S.toList $ S.fromList $ concat $ V.toList $ V.map (T.keys . toTrie . programInTextures) $ programs p) | ||
513 | let (cmds,st) = runState (mapM (compileCommand texUnitMapRefs smps texs trgs prgs) $ V.toList $ commands p) initCGState | ||
514 | input <- newIORef Nothing | ||
515 | -- default Vertex Array Object | ||
516 | vao <- alloca $! \pvao -> glGenVertexArrays 1 pvao >> peek pvao | ||
517 | strs <- V.mapM compileStreamData $ streams p | ||
518 | return $ GLPipeline | ||
519 | { glPrograms = prgs | ||
520 | , glTextures = texs | ||
521 | , glSamplers = smps | ||
522 | , glTargets = trgs | ||
523 | , glCommands = cmds | ||
524 | , glSlotPrograms = V.map (V.toList . slotPrograms) $ IR.slots p | ||
525 | , glInput = input | ||
526 | , glSlotNames = V.map (pack . slotName) $ IR.slots p | ||
527 | , glVAO = vao | ||
528 | , glTexUnitMapping = texUnitMapRefs | ||
529 | , glStreams = strs | ||
530 | } | ||
531 | |||
532 | disposePipeline :: GLPipeline -> IO () | ||
533 | disposePipeline p = do | ||
534 | setPipelineInput p Nothing | ||
535 | V.forM_ (glPrograms p) $ \prg -> do | ||
536 | glDeleteProgram $ programObject prg | ||
537 | mapM_ glDeleteShader $ shaderObjects prg | ||
538 | let targets = glTargets p | ||
539 | withArray (map framebufferObject $ V.toList targets) $ (glDeleteFramebuffers $ fromIntegral $ V.length targets) | ||
540 | let textures = glTextures p | ||
541 | withArray (map glTextureObject $ V.toList textures) $ (glDeleteTextures $ fromIntegral $ V.length textures) | ||
542 | with (glVAO p) $ (glDeleteVertexArrays 1) | ||
543 | |||
544 | {- | ||
545 | data SlotSchema | ||
546 | = SlotSchema | ||
547 | { primitive :: FetchPrimitive | ||
548 | , attributes :: Trie StreamType | ||
549 | } | ||
550 | deriving Show | ||
551 | |||
552 | data PipelineSchema | ||
553 | = PipelineSchema | ||
554 | { slots :: Trie SlotSchema | ||
555 | , uniforms :: Trie InputType | ||
556 | } | ||
557 | deriving Show | ||
558 | -} | ||
559 | isSubTrie :: (a -> a -> Bool) -> Trie a -> Trie a -> Bool | ||
560 | isSubTrie eqFun universe subset = and [isMember a (T.lookup n universe) | (n,a) <- T.toList subset] | ||
561 | where | ||
562 | isMember a Nothing = False | ||
563 | isMember a (Just b) = eqFun a b | ||
564 | |||
565 | -- TODO: if there is a mismatch thow detailed error message in the excoeption, containing the missing attributes and uniforms | ||
566 | {- | ||
567 | let sch = schema input | ||
568 | forM_ uniformNames $ \n -> case T.lookup n (uniforms sch) of | ||
569 | Nothing -> throw $ userError $ "Unknown uniform: " ++ show n | ||
570 | _ -> return () | ||
571 | case T.lookup slotName (slots sch) of | ||
572 | Nothing -> throw $ userError $ "Unknown slot: " ++ show slotName | ||
573 | Just (SlotSchema sPrim sAttrs) -> do | ||
574 | when (sPrim /= (primitiveToFetchPrimitive prim)) $ throw $ userError $ | ||
575 | "Primitive mismatch for slot (" ++ show slotName ++ ") expected " ++ show sPrim ++ " but got " ++ show prim | ||
576 | let sType = fmap streamToStreamType attribs | ||
577 | when (sType /= sAttrs) $ throw $ userError $ unlines $ | ||
578 | [ "Attribute stream mismatch for slot (" ++ show slotName ++ ") expected " | ||
579 | , show sAttrs | ||
580 | , " but got " | ||
581 | , show sType | ||
582 | ] | ||
583 | -} | ||
584 | setPipelineInput :: GLPipeline -> Maybe GLPipelineInput -> IO () | ||
585 | setPipelineInput p input' = do | ||
586 | -- TODO: check matching input schema | ||
587 | {- | ||
588 | case input' of | ||
589 | Nothing -> return () | ||
590 | Just input -> schemaFromPipeline p | ||
591 | -} | ||
592 | {- | ||
593 | deletion: | ||
594 | - remove pipeline's object commands from used slots | ||
595 | - remove pipeline from attached pipelines vector | ||
596 | -} | ||
597 | ic' <- readIORef $ glInput p | ||
598 | case ic' of | ||
599 | Nothing -> return () | ||
600 | Just ic -> do | ||
601 | let idx = icId ic | ||
602 | oldInput = icInput ic | ||
603 | slotMask = icSlotMapPipelineToInput ic | ||
604 | slotRefs = slotVector oldInput | ||
605 | modifyIORef (pipelines oldInput) $ \v -> v // [(idx,Nothing)] | ||
606 | V.forM_ slotMask $ \slotIdx -> do | ||
607 | slot <- readIORef (slotRefs ! slotIdx) | ||
608 | forM_ (IM.elems $ objectMap slot) $ \obj -> do | ||
609 | modifyIORef (objCommands obj) $ \v -> v // [(idx,V.empty)] | ||
610 | {- | ||
611 | addition: | ||
612 | - get an id from pipeline input | ||
613 | - add to attached pipelines | ||
614 | - generate slot mappings | ||
615 | - update used slots, and generate object commands for objects in the related slots | ||
616 | -} | ||
617 | case input' of | ||
618 | Nothing -> writeIORef (glInput p) Nothing | ||
619 | Just input -> do | ||
620 | let pipelinesRef = pipelines input | ||
621 | oldPipelineV <- readIORef pipelinesRef | ||
622 | (idx,shouldExtend) <- case V.findIndex isNothing oldPipelineV of | ||
623 | Nothing -> do | ||
624 | -- we don't have empty space, hence we double the vector size | ||
625 | let len = V.length oldPipelineV | ||
626 | modifyIORef pipelinesRef $ \v -> (V.concat [v,V.replicate len Nothing]) // [(len,Just p)] | ||
627 | return (len,Just len) | ||
628 | Just i -> do | ||
629 | modifyIORef pipelinesRef $ \v -> v // [(i,Just p)] | ||
630 | return (i,Nothing) | ||
631 | -- create input connection | ||
632 | let sm = slotMap input | ||
633 | pToI = [i | n <- glSlotNames p, let Just i = T.lookup n sm] | ||
634 | iToP = V.update (V.replicate (T.size sm) Nothing) (V.imap (\i v -> (v, Just i)) pToI) | ||
635 | writeIORef (glInput p) $ Just $ InputConnection idx input pToI iToP | ||
636 | |||
637 | -- generate object commands for related slots | ||
638 | {- | ||
639 | for each slot in pipeline: | ||
640 | map slot name to input slot name | ||
641 | for each object: | ||
642 | generate command program vector => for each dependent program: | ||
643 | generate object commands | ||
644 | -} | ||
645 | let slotV = slotVector input | ||
646 | progV = glPrograms p | ||
647 | texUnitMap = glTexUnitMapping p | ||
648 | topUnis = uniformSetup input | ||
649 | emptyV = V.replicate (V.length progV) [] | ||
650 | extend v = case shouldExtend of | ||
651 | Nothing -> v | ||
652 | Just l -> V.concat [v,V.replicate l V.empty] | ||
653 | V.forM_ (V.zip pToI (glSlotPrograms p)) $ \(slotIdx,prgs) -> do | ||
654 | slot <- readIORef $ slotV ! slotIdx | ||
655 | forM_ (IM.elems $ objectMap slot) $ \obj -> do | ||
656 | let cmdV = emptyV // [(prgIdx,createObjectCommands texUnitMap topUnis obj (progV ! prgIdx)) | prgIdx <- prgs] | ||
657 | modifyIORef (objCommands obj) $ \v -> extend v // [(idx,cmdV)] | ||
658 | -- generate stream commands | ||
659 | V.forM_ (glStreams p) $ \s -> do | ||
660 | writeIORef (glStreamCommands s) $ createStreamCommands texUnitMap topUnis (glStreamAttributes s) (glStreamPrimitive s) (progV ! glStreamProgram s) | ||
661 | {- | ||
662 | track state: | ||
663 | - render target | ||
664 | - binded textures | ||
665 | -} | ||
666 | |||
667 | {- | ||
668 | render steps: | ||
669 | - update uniforms | ||
670 | - per uniform setup | ||
671 | - buffer setup (one buffer per object, which has per at least one object uniform) | ||
672 | - new command: set uniform buffer (binds uniform buffer to program's buffer slot) | ||
673 | - render slot steps: | ||
674 | - set uniform buffer or set uniforms separately | ||
675 | - set vertex and index array | ||
676 | - call draw command | ||
677 | -} | ||
678 | {- | ||
679 | storage alternatives: | ||
680 | - interleaved / separated | ||
681 | - VAO or VBOs | ||
682 | -} | ||
683 | {- | ||
684 | strategy: | ||
685 | step 1: generate commands for an object | ||
686 | step 2: sort object merge and do optimization by filtering redundant commands | ||
687 | -} | ||
688 | {- | ||
689 | design: | ||
690 | runtime eleminiation of redundant buffer bind commands and redundant texture bind commands | ||
691 | -} | ||
692 | {- | ||
693 | track: | ||
694 | buffer binding on various targets: gl_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER | ||
695 | glEnable/DisableVertexAttribArray | ||
696 | -} | ||
697 | renderSlot :: [GLObjectCommand] -> IO () | ||
698 | renderSlot cmds = forM_ cmds $ \cmd -> do | ||
699 | case cmd of | ||
700 | GLSetVertexAttribArray idx buf size typ ptr -> do | ||
701 | glBindBuffer gl_ARRAY_BUFFER buf | ||
702 | glEnableVertexAttribArray idx | ||
703 | glVertexAttribPointer idx size typ (fromIntegral gl_FALSE) 0 ptr | ||
704 | GLSetVertexAttribIArray idx buf size typ ptr -> do | ||
705 | glBindBuffer gl_ARRAY_BUFFER buf | ||
706 | glEnableVertexAttribArray idx | ||
707 | glVertexAttribIPointer idx size typ 0 ptr | ||
708 | GLDrawArrays mode first count -> glDrawArrays mode first count | ||
709 | GLDrawElements mode count typ buf indicesPtr -> do | ||
710 | glBindBuffer gl_ELEMENT_ARRAY_BUFFER buf | ||
711 | glDrawElements mode count typ indicesPtr | ||
712 | GLSetUniform idx (GLUniform ty ref) -> setUniform idx ty ref | ||
713 | GLBindTexture txTarget tuRef (GLUniform _ ref) -> do | ||
714 | txObjVal <- readIORef ref | ||
715 | -- HINT: ugly and hacky | ||
716 | with txObjVal $ \txObjPtr -> do | ||
717 | txObj <- peek $ castPtr txObjPtr :: IO GLuint | ||
718 | texUnit <- readIORef tuRef | ||
719 | glActiveTexture $ gl_TEXTURE0 + fromIntegral texUnit | ||
720 | glBindTexture txTarget txObj | ||
721 | putStrLn $ "to texture unit " ++ show texUnit ++ " texture object " ++ show txObj | ||
722 | GLSetVertexAttrib idx val -> do | ||
723 | glDisableVertexAttribArray idx | ||
724 | setVertexAttrib idx val | ||
725 | isOk <- checkGL | ||
726 | putStrLn $ SB.unpack isOk ++ " - " ++ show cmd | ||
727 | |||
728 | renderPipeline :: GLPipeline -> IO () | ||
729 | renderPipeline glp = do | ||
730 | glBindVertexArray (glVAO glp) | ||
731 | forM_ (glCommands glp) $ \cmd -> do | ||
732 | case cmd of | ||
733 | GLSetRasterContext rCtx -> setupRasterContext rCtx | ||
734 | GLSetAccumulationContext aCtx -> setupAccumulationContext aCtx | ||
735 | GLSetRenderTarget rt bufs -> do | ||
736 | -- set target viewport | ||
737 | --when (rt == 0) $ do -- screen out | ||
738 | ic' <- readIORef $ glInput glp | ||
739 | case ic' of | ||
740 | Nothing -> return () | ||
741 | Just ic -> do | ||
742 | let input = icInput ic | ||
743 | (w,h) <- readIORef $ screenSize input | ||
744 | glViewport 0 0 (fromIntegral w) (fromIntegral h) | ||
745 | -- TODO: set FBO target viewport | ||
746 | glBindFramebuffer gl_DRAW_FRAMEBUFFER rt | ||
747 | case bufs of | ||
748 | Nothing -> return () | ||
749 | Just bl -> withArray bl $ glDrawBuffers (fromIntegral $ length bl) | ||
750 | GLSetProgram p -> glUseProgram p | ||
751 | GLSetSamplerUniform i tu ref -> glUniform1i i tu >> writeIORef ref tu | ||
752 | GLSetTexture tu target tx -> glActiveTexture tu >> glBindTexture target tx | ||
753 | GLClearRenderTarget vals -> clearRenderTarget vals | ||
754 | GLGenerateMipMap tu target -> glActiveTexture tu >> glGenerateMipmap target | ||
755 | GLRenderStream streamIdx progIdx -> do | ||
756 | renderSlot =<< readIORef (glStreamCommands $ glStreams glp ! streamIdx) | ||
757 | GLRenderSlot slotIdx progIdx -> do | ||
758 | input <- readIORef (glInput glp) | ||
759 | case input of | ||
760 | Nothing -> putStrLn "Warning: No pipeline input!" >> return () | ||
761 | Just ic -> do | ||
762 | GLSlot _ objs _ <- readIORef (slotVector (icInput ic) ! (icSlotMapPipelineToInput ic ! slotIdx)) | ||
763 | --putStrLn $ "Rendering " ++ show (V.length objs) ++ " objects" | ||
764 | V.forM_ objs $ \(_,obj) -> do | ||
765 | enabled <- readIORef $ objEnabled obj | ||
766 | when enabled $ do | ||
767 | cmd <- readIORef $ objCommands obj | ||
768 | --putStrLn "Render object" | ||
769 | renderSlot ((cmd ! icId ic) ! progIdx) | ||
770 | {- | ||
771 | GLSetSampler | ||
772 | GLSaveImage | ||
773 | GLLoadImage | ||
774 | -} | ||
775 | isOk <- checkGL | ||
776 | putStrLn $ SB.unpack isOk ++ " - " ++ show cmd | ||
777 | |||
778 | data CGState | ||
779 | = CGState | ||
780 | { currentProgram :: ProgramName | ||
781 | , textureBinding :: IntMap GLTexture | ||
782 | , samplerUniforms :: Map UniformName TextureUnit | ||
783 | } | ||
784 | |||
785 | initCGState = CGState | ||
786 | { currentProgram = error "CGState: empty currentProgram" | ||
787 | , textureBinding = IM.empty | ||
788 | , samplerUniforms = mempty | ||
789 | } | ||
790 | |||
791 | type CG a = State CGState a | ||
792 | |||
793 | compileCommand :: Trie (IORef GLint) -> Vector GLSampler -> Vector GLTexture -> Vector GLRenderTarget -> Vector GLProgram -> Command -> CG GLCommand | ||
794 | compileCommand texUnitMap samplers textures targets programs cmd = case cmd of | ||
795 | SetRasterContext rCtx -> return $ GLSetRasterContext rCtx | ||
796 | SetAccumulationContext aCtx -> return $ GLSetAccumulationContext aCtx | ||
797 | SetRenderTarget rt -> let GLRenderTarget fbo bufs = targets ! rt in return $ GLSetRenderTarget fbo bufs | ||
798 | SetProgram p -> do | ||
799 | modify (\s -> s {currentProgram = p}) | ||
800 | return $ GLSetProgram $ programObject $ programs ! p | ||
801 | SetSamplerUniform n tu -> do | ||
802 | modify (\s@CGState{..} -> s {samplerUniforms = Map.insert n tu samplerUniforms}) | ||
803 | p <- currentProgram <$> get | ||
804 | case T.lookup (pack n) (inputTextures $ programs ! p) of | ||
805 | Nothing -> fail $ "internal error (SetSamplerUniform)! - " ++ show cmd | ||
806 | Just i -> case T.lookup (pack n) texUnitMap of | ||
807 | Nothing -> fail $ "internal error (SetSamplerUniform - IORef)! - " ++ show cmd | ||
808 | Just r -> return $ GLSetSamplerUniform i (fromIntegral tu) r | ||
809 | SetTexture tu t -> do | ||
810 | let tex = textures ! t | ||
811 | modify (\s -> s {textureBinding = IM.insert tu tex $ textureBinding s}) | ||
812 | return $ GLSetTexture (gl_TEXTURE0 + fromIntegral tu) (glTextureTarget tex) (glTextureObject tex) | ||
813 | {- | ||
814 | SetSampler tu s -> liftIO $ do | ||
815 | glBindSampler (fromIntegral tu) (samplerObject $ glSamplers glp ! s) | ||
816 | -} | ||
817 | RenderSlot slot -> do | ||
818 | smpUnis <- samplerUniforms <$> get | ||
819 | p <- currentProgram <$> get | ||
820 | return $ GLRenderSlot slot p | ||
821 | RenderStream stream -> do | ||
822 | p <- currentProgram <$> get | ||
823 | return $ GLRenderStream stream p | ||
824 | ClearRenderTarget vals -> return $ GLClearRenderTarget $ V.toList vals | ||
825 | GenerateMipMap tu -> do | ||
826 | tb <- textureBinding <$> get | ||
827 | case IM.lookup tu tb of | ||
828 | Nothing -> fail "internal error (GenerateMipMap)!" | ||
829 | Just tex -> return $ GLGenerateMipMap (gl_TEXTURE0 + fromIntegral tu) (glTextureTarget tex) | ||
830 | {- | ||
831 | SaveImage _ _ -> undefined | ||
832 | LoadImage _ _ -> undefined | ||
833 | -} | ||