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1module Backend.GL.Data where
2
3import Control.Applicative
4import Control.Monad
5import Data.ByteString.Char8 (ByteString)
6import Data.IORef
7import Data.List as L
8import Data.Maybe
9import Data.Trie as T
10import Foreign
11--import qualified Data.IntMap as IM
12import qualified Data.Map as Map
13import qualified Data.Set as Set
14import qualified Data.Vector as V
15import qualified Data.Vector.Storable as SV
16
17--import Control.DeepSeq
18
19import Graphics.Rendering.OpenGL.Raw.Core33
20import Data.Word
21import Codec.Picture
22import Codec.Picture.RGBA8
23
24import Backend.GL.Type
25import Backend.GL.Util
26
27-- Buffer
28compileBuffer :: [Array] -> IO Buffer
29compileBuffer arrs = do
30 let calcDesc (offset,setters,descs) (Array arrType cnt setter) =
31 let size = cnt * sizeOfArrayType arrType
32 in (size + offset, (offset,size,setter):setters, ArrayDesc arrType cnt offset size:descs)
33 (bufSize,arrSetters,arrDescs) = foldl' calcDesc (0,[],[]) arrs
34 bo <- alloca $! \pbo -> glGenBuffers 1 pbo >> peek pbo
35 glBindBuffer gl_ARRAY_BUFFER bo
36 glBufferData gl_ARRAY_BUFFER (fromIntegral bufSize) nullPtr gl_STATIC_DRAW
37 forM_ arrSetters $! \(offset,size,setter) -> setter $! glBufferSubData gl_ARRAY_BUFFER (fromIntegral offset) (fromIntegral size)
38 glBindBuffer gl_ARRAY_BUFFER 0
39 return $! Buffer (V.fromList $! reverse arrDescs) bo
40
41updateBuffer :: Buffer -> [(Int,Array)] -> IO ()
42updateBuffer (Buffer arrDescs bo) arrs = do
43 glBindBuffer gl_ARRAY_BUFFER bo
44 forM arrs $ \(i,Array arrType cnt setter) -> do
45 let ArrayDesc ty len offset size = arrDescs V.! i
46 when (ty == arrType && cnt == len) $
47 setter $! glBufferSubData gl_ARRAY_BUFFER (fromIntegral offset) (fromIntegral size)
48 glBindBuffer gl_ARRAY_BUFFER 0
49
50bufferSize :: Buffer -> Int
51bufferSize = V.length . bufArrays
52
53arraySize :: Buffer -> Int -> Int
54arraySize buf arrIdx = arrLength $! bufArrays buf V.! arrIdx
55
56arrayType :: Buffer -> Int -> ArrayType
57arrayType buf arrIdx = arrType $! bufArrays buf V.! arrIdx
58
59-- Texture
60
61-- FIXME: Temporary implemenation
62compileTexture2DRGBAF :: Bool -> Bool -> DynamicImage -> IO TextureData
63compileTexture2DRGBAF isMip isClamped bitmap' = do
64 let bitmap = ImageRGBA8 $ fromDynamicImage bitmap'
65 glPixelStorei gl_UNPACK_ALIGNMENT 1
66 to <- alloca $! \pto -> glGenTextures 1 pto >> peek pto
67 glBindTexture gl_TEXTURE_2D to
68 let (width,height) = bitmapSize bitmap
69 bitmapSize (ImageRGB8 (Image w h _)) = (w,h)
70 bitmapSize (ImageRGBA8 (Image w h _)) = (w,h)
71 bitmapSize _ = error "unsupported image type :("
72 withBitmap (ImageRGB8 (Image w h v)) f = SV.unsafeWith v $ f (w,h) 3 0
73 withBitmap (ImageRGBA8 (Image w h v)) f = SV.unsafeWith v $ f (w,h) 4 0
74 withBitmap _ _ = error "unsupported image type :("
75 wrapMode = case isClamped of
76 True -> gl_CLAMP_TO_EDGE
77 False -> gl_REPEAT
78 (minFilter,maxLevel) = case isMip of
79 False -> (gl_LINEAR,0)
80 True -> (gl_LINEAR_MIPMAP_LINEAR, floor $ log (fromIntegral $ max width height) / log 2)
81 glTexParameteri gl_TEXTURE_2D gl_TEXTURE_WRAP_S $ fromIntegral wrapMode
82 glTexParameteri gl_TEXTURE_2D gl_TEXTURE_WRAP_T $ fromIntegral wrapMode
83 glTexParameteri gl_TEXTURE_2D gl_TEXTURE_MIN_FILTER $ fromIntegral minFilter
84 glTexParameteri gl_TEXTURE_2D gl_TEXTURE_MAG_FILTER $ fromIntegral gl_LINEAR
85 glTexParameteri gl_TEXTURE_2D gl_TEXTURE_BASE_LEVEL 0
86 glTexParameteri gl_TEXTURE_2D gl_TEXTURE_MAX_LEVEL $ fromIntegral maxLevel
87 withBitmap bitmap $ \(w,h) nchn 0 ptr -> do
88 let internalFormat = fromIntegral gl_RGBA8
89 dataFormat = fromIntegral $ case nchn of
90 3 -> gl_RGB
91 4 -> gl_RGBA
92 _ -> error "unsupported texture format!"
93 glTexImage2D gl_TEXTURE_2D 0 internalFormat (fromIntegral w) (fromIntegral h) 0 dataFormat gl_UNSIGNED_BYTE $ castPtr ptr
94 when isMip $ glGenerateMipmap gl_TEXTURE_2D
95 return $ TextureData to