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-rw-r--r--examples/hello_obj.lc16
1 files changed, 16 insertions, 0 deletions
diff --git a/examples/hello_obj.lc b/examples/hello_obj.lc
new file mode 100644
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+++ b/examples/hello_obj.lc
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1makeFrame (time :: Float)
2 (texture :: Texture)
3 (prims :: PrimitiveStream Triangle (Vec 4 Float, Vec 3 Float, Vec 3 Float))
4
5 = imageFrame (emptyDepthImage 1, emptyColorImage (V4 0 0 0.4 1))
6 `overlay`
7 prims
8 & mapPrimitives (\(p,n,uvw) -> (perspective 0.1 100 45 1 *. lookat (V3 0 0 5) (V3 0 0 0) (V3 0 1 0) *. rotMatrixX time *. rotMatrixZ time *. p, V2 uvw%x (1 - uvw%y) ))
9 & rasterizePrimitives (TriangleCtx CullBack PolygonFill NoOffset LastVertex) ((Smooth))
10 & mapFragments (\((uv)) -> ((texture2D (Sampler PointFilter MirroredRepeat texture) uv )))
11 & accumulateWith (DepthOp Less True, ColorOp NoBlending (V4 True True True True))
12
13main = renderFrame $
14 makeFrame (Uniform "time")
15 (Texture2DSlot "diffuseTexture")
16 (fetch "objects" (Attribute "position", Attribute "normal", Attribute "uvw"))