diff options
Diffstat (limited to 'src/LambdaCube')
-rw-r--r-- | src/LambdaCube/GL/Backend.hs | 11 | ||||
-rw-r--r-- | src/LambdaCube/GL/Type.hs | 2 | ||||
-rw-r--r-- | src/LambdaCube/GL/Util.hs | 67 |
3 files changed, 57 insertions, 23 deletions
diff --git a/src/LambdaCube/GL/Backend.hs b/src/LambdaCube/GL/Backend.hs index a5507f3..7c2c3fb 100644 --- a/src/LambdaCube/GL/Backend.hs +++ b/src/LambdaCube/GL/Backend.hs | |||
@@ -267,9 +267,6 @@ compileProgram uniTrie p = do | |||
267 | , inputStreams = Map.fromList [(n,(idx, attrName)) | (n,idx) <- Map.toList $ attributes, let Just attrName = Map.lookup n lcStreamName] | 267 | , inputStreams = Map.fromList [(n,(idx, attrName)) | (n,idx) <- Map.toList $ attributes, let Just attrName = Map.lookup n lcStreamName] |
268 | } | 268 | } |
269 | 269 | ||
270 | compileSampler :: SamplerDescriptor -> IO GLSampler | ||
271 | compileSampler s = return $ GLSampler {} -- TODO | ||
272 | |||
273 | compileRenderTarget :: Vector TextureDescriptor -> Vector GLTexture -> RenderTarget -> IO GLRenderTarget | 270 | compileRenderTarget :: Vector TextureDescriptor -> Vector GLTexture -> RenderTarget -> IO GLRenderTarget |
274 | compileRenderTarget texs glTexs (RenderTarget targets) = do | 271 | compileRenderTarget texs glTexs (RenderTarget targets) = do |
275 | let isFB (Framebuffer _) = True | 272 | let isFB (Framebuffer _) = True |
@@ -514,6 +511,8 @@ disposeRenderer p = do | |||
514 | withArray (map framebufferObject $ V.toList targets) $ (glDeleteFramebuffers $ fromIntegral $ V.length targets) | 511 | withArray (map framebufferObject $ V.toList targets) $ (glDeleteFramebuffers $ fromIntegral $ V.length targets) |
515 | let textures = glTextures p | 512 | let textures = glTextures p |
516 | withArray (map glTextureObject $ V.toList textures) $ (glDeleteTextures $ fromIntegral $ V.length textures) | 513 | withArray (map glTextureObject $ V.toList textures) $ (glDeleteTextures $ fromIntegral $ V.length textures) |
514 | let samplers = glSamplers p | ||
515 | withArray (map glSamplerObject $ V.toList samplers) $ (glDeleteSamplers . fromIntegral . V.length $ glSamplers p) | ||
517 | with (glVAO p) $ (glDeleteVertexArrays 1) | 516 | with (glVAO p) $ (glDeleteVertexArrays 1) |
518 | 517 | ||
519 | {- | 518 | {- |
@@ -730,6 +729,7 @@ renderFrame glp = do | |||
730 | GLSetProgram p -> glUseProgram p | 729 | GLSetProgram p -> glUseProgram p |
731 | GLSetSamplerUniform i tu ref -> glUniform1i i tu >> writeIORef ref tu | 730 | GLSetSamplerUniform i tu ref -> glUniform1i i tu >> writeIORef ref tu |
732 | GLSetTexture tu target tx -> glActiveTexture tu >> glBindTexture target tx | 731 | GLSetTexture tu target tx -> glActiveTexture tu >> glBindTexture target tx |
732 | GLSetSampler tu s -> glBindSampler tu s | ||
733 | GLClearRenderTarget vals -> clearRenderTarget vals | 733 | GLClearRenderTarget vals -> clearRenderTarget vals |
734 | GLGenerateMipMap tu target -> glActiveTexture tu >> glGenerateMipmap target | 734 | GLGenerateMipMap tu target -> glActiveTexture tu >> glGenerateMipmap target |
735 | GLRenderStream streamIdx progIdx -> do | 735 | GLRenderStream streamIdx progIdx -> do |
@@ -790,10 +790,7 @@ compileCommand texUnitMap samplers textures targets programs cmd = case cmd of | |||
790 | let tex = textures ! t | 790 | let tex = textures ! t |
791 | modify (\s -> s {textureBinding = IM.insert tu tex $ textureBinding s}) | 791 | modify (\s -> s {textureBinding = IM.insert tu tex $ textureBinding s}) |
792 | return $ GLSetTexture (GL_TEXTURE0 + fromIntegral tu) (glTextureTarget tex) (glTextureObject tex) | 792 | return $ GLSetTexture (GL_TEXTURE0 + fromIntegral tu) (glTextureTarget tex) (glTextureObject tex) |
793 | {- | 793 | SetSampler tu s -> return $ GLSetSampler (GL_TEXTURE0 + fromIntegral tu) (maybe 0 (glSamplerObject . (samplers !)) s) |
794 | SetSampler tu s -> liftIO $ do | ||
795 | glBindSampler (fromIntegral tu) (samplerObject $ glSamplers glp ! s) | ||
796 | -} | ||
797 | RenderSlot slot -> do | 794 | RenderSlot slot -> do |
798 | smpUnis <- samplerUniforms <$> get | 795 | smpUnis <- samplerUniforms <$> get |
799 | p <- currentProgram <$> get | 796 | p <- currentProgram <$> get |
diff --git a/src/LambdaCube/GL/Type.hs b/src/LambdaCube/GL/Type.hs index 376fdf1..5a9117d 100644 --- a/src/LambdaCube/GL/Type.hs +++ b/src/LambdaCube/GL/Type.hs | |||
@@ -163,7 +163,7 @@ data GLRenderer | |||
163 | 163 | ||
164 | data GLSampler | 164 | data GLSampler |
165 | = GLSampler | 165 | = GLSampler |
166 | { samplerObject :: GLuint | 166 | { glSamplerObject :: GLuint |
167 | } | 167 | } |
168 | 168 | ||
169 | data GLRenderTarget | 169 | data GLRenderTarget |
diff --git a/src/LambdaCube/GL/Util.hs b/src/LambdaCube/GL/Util.hs index c5c6608..ab8350f 100644 --- a/src/LambdaCube/GL/Util.hs +++ b/src/LambdaCube/GL/Util.hs | |||
@@ -1,3 +1,4 @@ | |||
1 | {-# LANGUAGE RecordWildCards #-} | ||
1 | module LambdaCube.GL.Util ( | 2 | module LambdaCube.GL.Util ( |
2 | queryUniforms, | 3 | queryUniforms, |
3 | queryStreams, | 4 | queryStreams, |
@@ -23,6 +24,7 @@ module LambdaCube.GL.Util ( | |||
23 | glGetIntegerv1, | 24 | glGetIntegerv1, |
24 | setSampler, | 25 | setSampler, |
25 | checkFBO, | 26 | checkFBO, |
27 | compileSampler, | ||
26 | compileTexture, | 28 | compileTexture, |
27 | primitiveToFetchPrimitive, | 29 | primitiveToFetchPrimitive, |
28 | primitiveToGLType, | 30 | primitiveToGLType, |
@@ -503,21 +505,48 @@ edgeModeToGLType a = case a of | |||
503 | ClampToEdge -> GL_CLAMP_TO_EDGE | 505 | ClampToEdge -> GL_CLAMP_TO_EDGE |
504 | ClampToBorder -> GL_CLAMP_TO_BORDER | 506 | ClampToBorder -> GL_CLAMP_TO_BORDER |
505 | 507 | ||
508 | data ParameterSetup | ||
509 | = ParameterSetup | ||
510 | { setParameteri :: GLenum -> GLint -> IO () | ||
511 | , setParameterfv :: GLenum -> Ptr GLfloat -> IO () | ||
512 | , setParameterIiv :: GLenum -> Ptr GLint -> IO () | ||
513 | , setParameterIuiv :: GLenum -> Ptr GLuint -> IO () | ||
514 | , setParameterf :: GLenum -> GLfloat -> IO () | ||
515 | } | ||
516 | |||
506 | setTextureSamplerParameters :: GLenum -> SamplerDescriptor -> IO () | 517 | setTextureSamplerParameters :: GLenum -> SamplerDescriptor -> IO () |
507 | setTextureSamplerParameters t s = do | 518 | setTextureSamplerParameters target = setParameters $ ParameterSetup |
508 | glTexParameteri t GL_TEXTURE_WRAP_S $ fromIntegral $ edgeModeToGLType $ samplerWrapS s | 519 | { setParameteri = glTexParameteri target |
520 | , setParameterfv = glTexParameterfv target | ||
521 | , setParameterIiv = glTexParameterIiv target | ||
522 | , setParameterIuiv = glTexParameterIuiv target | ||
523 | , setParameterf = glTexParameterf target | ||
524 | } | ||
525 | |||
526 | setSamplerParameters :: GLuint -> SamplerDescriptor -> IO () | ||
527 | setSamplerParameters samplerObj = setParameters $ ParameterSetup | ||
528 | { setParameteri = glSamplerParameteri samplerObj | ||
529 | , setParameterfv = glSamplerParameterfv samplerObj | ||
530 | , setParameterIiv = glSamplerParameterIiv samplerObj | ||
531 | , setParameterIuiv = glSamplerParameterIuiv samplerObj | ||
532 | , setParameterf = glSamplerParameterf samplerObj | ||
533 | } | ||
534 | |||
535 | setParameters :: ParameterSetup -> SamplerDescriptor -> IO () | ||
536 | setParameters ParameterSetup{..} s = do | ||
537 | setParameteri GL_TEXTURE_WRAP_S $ fromIntegral $ edgeModeToGLType $ samplerWrapS s | ||
509 | case samplerWrapT s of | 538 | case samplerWrapT s of |
510 | Nothing -> return () | 539 | Nothing -> return () |
511 | Just a -> glTexParameteri t GL_TEXTURE_WRAP_T $ fromIntegral $ edgeModeToGLType a | 540 | Just a -> setParameteri GL_TEXTURE_WRAP_T $ fromIntegral $ edgeModeToGLType a |
512 | case samplerWrapR s of | 541 | case samplerWrapR s of |
513 | Nothing -> return () | 542 | Nothing -> return () |
514 | Just a -> glTexParameteri t GL_TEXTURE_WRAP_R $ fromIntegral $ edgeModeToGLType a | 543 | Just a -> setParameteri GL_TEXTURE_WRAP_R $ fromIntegral $ edgeModeToGLType a |
515 | glTexParameteri t GL_TEXTURE_MIN_FILTER $ fromIntegral $ filterToGLType $ samplerMinFilter s | 544 | setParameteri GL_TEXTURE_MIN_FILTER $ fromIntegral $ filterToGLType $ samplerMinFilter s |
516 | glTexParameteri t GL_TEXTURE_MAG_FILTER $ fromIntegral $ filterToGLType $ samplerMagFilter s | 545 | setParameteri GL_TEXTURE_MAG_FILTER $ fromIntegral $ filterToGLType $ samplerMagFilter s |
517 | 546 | ||
518 | let setBColorV4F a = with a $ \p -> glTexParameterfv t GL_TEXTURE_BORDER_COLOR $ castPtr p | 547 | let setBColorV4F a = with a $ \p -> setParameterfv GL_TEXTURE_BORDER_COLOR $ castPtr p |
519 | setBColorV4I a = with a $ \p -> glTexParameterIiv t GL_TEXTURE_BORDER_COLOR $ castPtr p | 548 | setBColorV4I a = with a $ \p -> setParameterIiv GL_TEXTURE_BORDER_COLOR $ castPtr p |
520 | setBColorV4U a = with a $ \p -> glTexParameterIuiv t GL_TEXTURE_BORDER_COLOR $ castPtr p | 549 | setBColorV4U a = with a $ \p -> setParameterIuiv GL_TEXTURE_BORDER_COLOR $ castPtr p |
521 | case samplerBorderColor s of | 550 | case samplerBorderColor s of |
522 | -- float, word, int, red, rg, rgb, rgba | 551 | -- float, word, int, red, rg, rgb, rgba |
523 | VFloat a -> setBColorV4F $ V4 a 0 0 0 | 552 | VFloat a -> setBColorV4F $ V4 a 0 0 0 |
@@ -538,16 +567,24 @@ setTextureSamplerParameters t s = do | |||
538 | 567 | ||
539 | case samplerMinLod s of | 568 | case samplerMinLod s of |
540 | Nothing -> return () | 569 | Nothing -> return () |
541 | Just a -> glTexParameterf t GL_TEXTURE_MIN_LOD $ realToFrac a | 570 | Just a -> setParameterf GL_TEXTURE_MIN_LOD $ realToFrac a |
542 | case samplerMaxLod s of | 571 | case samplerMaxLod s of |
543 | Nothing -> return () | 572 | Nothing -> return () |
544 | Just a -> glTexParameterf t GL_TEXTURE_MAX_LOD $ realToFrac a | 573 | Just a -> setParameterf GL_TEXTURE_MAX_LOD $ realToFrac a |
545 | glTexParameterf t GL_TEXTURE_LOD_BIAS $ realToFrac $ samplerLodBias s | 574 | setParameterf GL_TEXTURE_LOD_BIAS $ realToFrac $ samplerLodBias s |
546 | case samplerCompareFunc s of | 575 | case samplerCompareFunc s of |
547 | Nothing -> glTexParameteri t GL_TEXTURE_COMPARE_MODE $ fromIntegral GL_NONE | 576 | Nothing -> setParameteri GL_TEXTURE_COMPARE_MODE $ fromIntegral GL_NONE |
548 | Just a -> do | 577 | Just a -> do |
549 | glTexParameteri t GL_TEXTURE_COMPARE_MODE $ fromIntegral GL_COMPARE_REF_TO_TEXTURE | 578 | setParameteri GL_TEXTURE_COMPARE_MODE $ fromIntegral GL_COMPARE_REF_TO_TEXTURE |
550 | glTexParameteri t GL_TEXTURE_COMPARE_FUNC $ fromIntegral $ comparisonFunctionToGLType a | 579 | setParameteri GL_TEXTURE_COMPARE_FUNC $ fromIntegral $ comparisonFunctionToGLType a |
580 | |||
581 | compileSampler :: SamplerDescriptor -> IO GLSampler | ||
582 | compileSampler s = do | ||
583 | so <- alloca $! \po -> glGenSamplers 1 po >> peek po | ||
584 | setSamplerParameters so s | ||
585 | return $ GLSampler | ||
586 | { glSamplerObject = so | ||
587 | } | ||
551 | 588 | ||
552 | compileTexture :: TextureDescriptor -> IO GLTexture | 589 | compileTexture :: TextureDescriptor -> IO GLTexture |
553 | compileTexture txDescriptor = do | 590 | compileTexture txDescriptor = do |