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Author
2016-05-09
add check for texture uniforms
Csaba Hruska
2016-03-15
add error messages
Csaba Hruska
2016-03-06
cleanup
Csaba Hruska
2016-02-29
remove srgb setup
Csaba Hruska
2016-02-28
enable srgb by default
Csaba Hruska
2016-02-24
improve texture uploading
Csaba Hruska
2016-02-22
update hello example
Csaba Hruska
2016-02-17
cabalise hello and testclient
Csaba Hruska
2016-02-14
update pipeline
Csaba Hruska
2016-02-14
minor cleanup
Csaba Hruska
2016-02-13
improve uploadTexture2DToGPU'
Csaba Hruska
2016-02-12
improve exceptions
Csaba Hruska
2016-02-09
cleanup
Csaba Hruska
2016-02-09
cleanup
Csaba Hruska
2016-02-08
update lambdacube-ir version
Csaba Hruska
2016-02-08
implement sampler support
Csaba Hruska
2016-02-05
fix cabal description
Csaba Hruska
2016-02-05
fix cabal description
Csaba Hruska
2016-02-05
fix homepage link
Csaba Hruska
2016-02-05
adjust vector version
Csaba Hruska
2016-02-05
update hello.lc
Csaba Hruska
2016-02-05
update example's readme
Csaba Hruska
2016-02-05
update example's readme
Csaba Hruska
2016-02-05
lower vector version
Csaba Hruska
2016-02-04
update cabal
Csaba Hruska
2016-02-04
simplify example build process
Csaba Hruska
2016-02-04
add cabal file for examples
Csaba Hruska
2016-02-01
disable debug log
Csaba Hruska
2016-01-29
simplify Mesh data add some missing function
Csaba Hruska
2016-01-29
intial version of backend test client
Csaba Hruska
2016-01-18
add dep versions
Csaba Hruska
2016-01-18
rename to lambdacube-gl
Csaba Hruska
2016-01-16
update sample
Csaba Hruska
2016-01-14
update sample texture and add example to load a pipeline from json
Csaba Hruska
2016-01-13
Added instructions to the readme.
Patai Gergely
2016-01-13
Added stack support.
Patai Gergely
2016-01-11
remove unused language pragma
Csaba Hruska
2016-01-10
update hello.lc
Csaba Hruska
2016-01-10
update example
Csaba Hruska
2016-01-10
initial getting started example: Hello
Csaba Hruska
2016-01-10
back to ByteString
Csaba Hruska
2016-01-10
make more flexible
Csaba Hruska
2016-01-10
fix exports and version
Csaba Hruska
2016-01-08
use String instead og ByteString
Csaba Hruska
2016-01-08
use Map instead of Trie
Csaba Hruska
2016-01-08
move to LambdaCube.GL, use more descriptive names, update for OpenGLRaw 3.0
Csaba Hruska
2016-01-03
texture slot support
Csaba Hruska
2015-12-21
more info in errors
Csaba Hruska
2015-12-18
adjust for generated IR
Csaba Hruska
2015-09-09
adjust to IR renaming
Csaba Hruska
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