Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-20 | lambdacube-gl-pickint: new executable to test integer picking | Kosyrev Serge | |
2018-09-19 | compileRenderTarget/allocRenderer: fill the glOutputs of a GLRenderer | Kosyrev Serge | |
2018-09-19 | types: introduce GLOutput into GLRenderer | Kosyrev Serge | |
2018-09-17 | git: some cabal new-build ignores | Kosyrev Serge | |
2018-02-03 | better readme | Csaba Hruska | |
2018-02-03 | update readme | Csaba Hruska | |
2017-07-30 | fix stack yaml | Csaba Hruska | |
2017-07-30 | update to stackage lts 9.0 | Csaba Hruska | |
2017-05-28 | bump version | Csaba Hruska | |
2017-05-28 | Merge pull request #12 from deepfire/fix-space-leak-11 | Csaba Hruska | |
Fix space leak, as per #11 | |||
2017-05-29 | GL.Input: fix a couple of space leaks in addObject/removeObject | Kosyrev Serge | |
Repro: https://github.com/deepfire/holotype/commit/db5402b52142d43cd5914ef2f3d4c0313a3aac0b - issue: make lcs SCENARIO=ManMeshObjOrig - issue fix: make lcs SCENARIO=ManMeshObj | |||
2017-05-28 | GL.Mesh: fully export GPUMesh and GPUData | Kosyrev Serge | |
2017-05-20 | bump version | Csaba Hruska | |
2017-05-20 | silent unused uniform warnings | Csaba Hruska | |
2017-01-26 | add changelog | Csaba Hruska | |
2017-01-26 | fix calculation of active texture count, caused a bug when render textures ↵ | Csaba Hruska | |
were not binded properly, closes #5. | |||
2017-01-25 | fix embedded example | Csaba Hruska | |
2017-01-23 | bump version | Csaba Hruska | |
2017-01-23 | Merge pull request #4 from NCrashed/patch-1 | Csaba Hruska | |
Bump time version | |||
2017-01-23 | Update lambdacube-gl.cabal | Anton Gushcha | |
Bump time version | |||
2016-12-25 | count render calls | Csaba Hruska | |
2016-12-24 | more info in error message | Csaba Hruska | |
2016-12-24 | fix DrawContext's uniform setup | Csaba Hruska | |
2016-12-24 | fix DrawContext construction | Csaba Hruska | |
2016-12-24 | bump version | Csaba Hruska | |
2016-12-24 | some render optimization | Csaba Hruska | |
2016-12-23 | make renderable graphics order optional | Csaba Hruska | |
2016-11-16 | relax base version constraint | Csaba Hruska | |
2016-07-11 | improve obj triangulation | Csaba Hruska | |
2016-07-10 | fix obj example | Csaba Hruska | |
2016-07-10 | obj example: support diffuse color | Csaba Hruska | |
2016-07-10 | add files to cabal | Csaba Hruska | |
2016-07-10 | cabalize OBJ loader example | Csaba Hruska | |
2016-07-10 | add Wavefron OBJ loader example | Csaba Hruska | |
2016-07-10 | add updateObjectUniforms | Csaba Hruska | |
2016-05-11 | bump OpenGLRaw version constraint | Csaba Hruska | |
2016-05-09 | hacky workaround to support optimising drivers | Csaba Hruska | |
2016-05-09 | add check for texture uniforms | Csaba Hruska | |
2016-03-15 | add error messages | Csaba Hruska | |
2016-03-06 | cleanup | Csaba Hruska | |
2016-02-29 | remove srgb setup | Csaba Hruska | |
2016-02-28 | enable srgb by default | Csaba Hruska | |
2016-02-24 | improve texture uploading | Csaba Hruska | |
2016-02-22 | update hello example | Csaba Hruska | |
2016-02-17 | cabalise hello and testclient | Csaba Hruska | |
2016-02-14 | update pipeline | Csaba Hruska | |
2016-02-14 | minor cleanup | Csaba Hruska | |
2016-02-13 | improve uploadTexture2DToGPU' | Csaba Hruska | |
2016-02-12 | improve exceptions | Csaba Hruska | |
2016-02-09 | cleanup | Csaba Hruska | |