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2018-09-20textureDataTypeToGLArityType: fix translation for integer texturesCsaba Hruska
2018-09-20textureDataTypeToGLType: switch to 8-bit components for integer RGBA texturesCsaba Hruska
2018-09-20pickInt: glReadBuffer/glReadPixels framebuffer format specificityCsaba Hruska
2018-09-20clearRenderTarget: render textures need format-specific treatmentCsaba Hruska
2018-09-20Drop the use of (,) syntaxKosyrev Serge
2018-09-20lambdacube-gl-pickint: new executable to test integer pickingKosyrev Serge
2018-09-19compileRenderTarget/allocRenderer: fill the glOutputs of a GLRendererKosyrev Serge
2018-09-19types: introduce GLOutput into GLRendererKosyrev Serge
2018-09-17git: some cabal new-build ignoresKosyrev Serge
2018-02-03better readmeCsaba Hruska
2018-02-03update readmeCsaba Hruska
2017-07-30fix stack yamlCsaba Hruska
2017-07-30update to stackage lts 9.0Csaba Hruska
2017-05-28bump versionCsaba Hruska
2017-05-28Merge pull request #12 from deepfire/fix-space-leak-11Csaba Hruska
Fix space leak, as per #11
2017-05-29GL.Input: fix a couple of space leaks in addObject/removeObjectKosyrev Serge
Repro: https://github.com/deepfire/holotype/commit/db5402b52142d43cd5914ef2f3d4c0313a3aac0b - issue: make lcs SCENARIO=ManMeshObjOrig - issue fix: make lcs SCENARIO=ManMeshObj
2017-05-28GL.Mesh: fully export GPUMesh and GPUDataKosyrev Serge
2017-05-20bump versionCsaba Hruska
2017-05-20silent unused uniform warningsCsaba Hruska
2017-01-26add changelogCsaba Hruska
2017-01-26fix calculation of active texture count, caused a bug when render textures ↵Csaba Hruska
were not binded properly, closes #5.
2017-01-25fix embedded exampleCsaba Hruska
2017-01-23bump versionCsaba Hruska
2017-01-23Merge pull request #4 from NCrashed/patch-1Csaba Hruska
Bump time version
2017-01-23Update lambdacube-gl.cabalAnton Gushcha
Bump time version
2016-12-25count render callsCsaba Hruska
2016-12-24more info in error messageCsaba Hruska
2016-12-24fix DrawContext's uniform setupCsaba Hruska
2016-12-24fix DrawContext constructionCsaba Hruska
2016-12-24bump versionCsaba Hruska
2016-12-24some render optimizationCsaba Hruska
2016-12-23make renderable graphics order optionalCsaba Hruska
2016-11-16relax base version constraintCsaba Hruska
2016-07-11improve obj triangulationCsaba Hruska
2016-07-10fix obj exampleCsaba Hruska
2016-07-10obj example: support diffuse colorCsaba Hruska
2016-07-10add files to cabalCsaba Hruska
2016-07-10cabalize OBJ loader exampleCsaba Hruska
2016-07-10add Wavefron OBJ loader exampleCsaba Hruska
2016-07-10add updateObjectUniformsCsaba Hruska
2016-05-11bump OpenGLRaw version constraintCsaba Hruska
2016-05-09hacky workaround to support optimising driversCsaba Hruska
2016-05-09add check for texture uniformsCsaba Hruska
2016-03-15add error messagesCsaba Hruska
2016-03-06cleanupCsaba Hruska
2016-02-29remove srgb setupCsaba Hruska
2016-02-28enable srgb by defaultCsaba Hruska
2016-02-24improve texture uploadingCsaba Hruska
2016-02-22update hello exampleCsaba Hruska
2016-02-17cabalise hello and testclientCsaba Hruska