Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-29 | GL.Input: fix a couple of space leaks in addObject/removeObject | Kosyrev Serge | |
Repro: https://github.com/deepfire/holotype/commit/db5402b52142d43cd5914ef2f3d4c0313a3aac0b - issue: make lcs SCENARIO=ManMeshObjOrig - issue fix: make lcs SCENARIO=ManMeshObj | |||
2017-05-20 | silent unused uniform warnings | Csaba Hruska | |
2016-12-23 | make renderable graphics order optional | Csaba Hruska | |
2016-07-10 | add updateObjectUniforms | Csaba Hruska | |
2016-03-15 | add error messages | Csaba Hruska | |
2016-03-06 | cleanup | Csaba Hruska | |
2016-01-29 | simplify Mesh data add some missing function | Csaba Hruska | |
2016-01-10 | update example | Csaba Hruska | |
2016-01-10 | back to ByteString | Csaba Hruska | |
2016-01-10 | make more flexible | Csaba Hruska | |
2016-01-08 | use String instead og ByteString | Csaba Hruska | |
2016-01-08 | use Map instead of Trie | Csaba Hruska | |
2016-01-08 | move to LambdaCube.GL, use more descriptive names, update for OpenGLRaw 3.0 | Csaba Hruska | |