Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-19 | compileRenderTarget/allocRenderer: fill the glOutputs of a GLRenderer | Kosyrev Serge | |
2018-09-19 | types: introduce GLOutput into GLRenderer | Kosyrev Serge | |
2017-05-28 | bump version | Csaba Hruska | |
2017-05-29 | GL.Input: fix a couple of space leaks in addObject/removeObject | Kosyrev Serge | |
Repro: https://github.com/deepfire/holotype/commit/db5402b52142d43cd5914ef2f3d4c0313a3aac0b - issue: make lcs SCENARIO=ManMeshObjOrig - issue fix: make lcs SCENARIO=ManMeshObj | |||
2017-05-28 | GL.Mesh: fully export GPUMesh and GPUData | Kosyrev Serge | |
2017-05-20 | silent unused uniform warnings | Csaba Hruska | |
2017-01-26 | fix calculation of active texture count, caused a bug when render textures ↵ | Csaba Hruska | |
were not binded properly, closes #5. | |||
2016-12-25 | count render calls | Csaba Hruska | |
2016-12-24 | more info in error message | Csaba Hruska | |
2016-12-24 | fix DrawContext's uniform setup | Csaba Hruska | |
2016-12-24 | fix DrawContext construction | Csaba Hruska | |
2016-12-24 | some render optimization | Csaba Hruska | |
2016-12-23 | make renderable graphics order optional | Csaba Hruska | |
2016-07-10 | add updateObjectUniforms | Csaba Hruska | |
2016-05-09 | hacky workaround to support optimising drivers | Csaba Hruska | |
2016-05-09 | add check for texture uniforms | Csaba Hruska | |
2016-03-15 | add error messages | Csaba Hruska | |
2016-03-06 | cleanup | Csaba Hruska | |
2016-02-29 | remove srgb setup | Csaba Hruska | |
2016-02-28 | enable srgb by default | Csaba Hruska | |
2016-02-24 | improve texture uploading | Csaba Hruska | |
2016-02-14 | minor cleanup | Csaba Hruska | |
2016-02-13 | improve uploadTexture2DToGPU' | Csaba Hruska | |
2016-02-12 | improve exceptions | Csaba Hruska | |
2016-02-09 | cleanup | Csaba Hruska | |
2016-02-09 | cleanup | Csaba Hruska | |
2016-02-08 | implement sampler support | Csaba Hruska | |
2016-02-01 | disable debug log | Csaba Hruska | |
2016-01-29 | simplify Mesh data add some missing function | Csaba Hruska | |
2016-01-10 | update example | Csaba Hruska | |
2016-01-10 | back to ByteString | Csaba Hruska | |
2016-01-10 | make more flexible | Csaba Hruska | |
2016-01-10 | fix exports and version | Csaba Hruska | |
2016-01-08 | use String instead og ByteString | Csaba Hruska | |
2016-01-08 | use Map instead of Trie | Csaba Hruska | |
2016-01-08 | move to LambdaCube.GL, use more descriptive names, update for OpenGLRaw 3.0 | Csaba Hruska | |