From 8e20bf8f814f22b7de0cba325e87e381f3e32a28 Mon Sep 17 00:00:00 2001 From: Csaba Hruska Date: Sat, 13 Feb 2016 15:33:21 +0100 Subject: improve uploadTexture2DToGPU' --- src/LambdaCube/GL/Data.hs | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/LambdaCube/GL/Data.hs b/src/LambdaCube/GL/Data.hs index 3e0f963..c1e2737 100644 --- a/src/LambdaCube/GL/Data.hs +++ b/src/LambdaCube/GL/Data.hs @@ -63,10 +63,10 @@ disposeTexture (TextureData to) = withArray [to] $ glDeleteTextures 1 -- FIXME: Temporary implemenation uploadTexture2DToGPU :: DynamicImage -> IO TextureData -uploadTexture2DToGPU = uploadTexture2DToGPU' False True False +uploadTexture2DToGPU = uploadTexture2DToGPU' True False True False -uploadTexture2DToGPU' :: Bool -> Bool -> Bool -> DynamicImage -> IO TextureData -uploadTexture2DToGPU' isSRGB isMip isClamped bitmap' = do +uploadTexture2DToGPU' :: Bool -> Bool -> Bool -> Bool -> DynamicImage -> IO TextureData +uploadTexture2DToGPU' isFiltered isSRGB isMip isClamped bitmap' = do let bitmap = case bitmap' of ImageRGB8 i@(Image w h _) -> bitmap' -- pixelFoldMap (\(PixelRGB8 r g b) -> [PixelRGBA8 r g b maxBound]) i ImageRGBA8 i@(Image w h _) -> bitmap' -- pixelFoldMap (\(PixelRGBA8 r g b a) -> [PixelRGBA8 r g b a]) i @@ -93,16 +93,17 @@ uploadTexture2DToGPU' isSRGB isMip isClamped bitmap' = do withBitmap (ImageRGB8 (Image w h v)) f = SV.unsafeWith v $ f (w,h) 3 0 withBitmap (ImageRGBA8 (Image w h v)) f = SV.unsafeWith v $ f (w,h) 4 0 withBitmap _ _ = error "unsupported image type :(" + texFilter = if isFiltered then GL_LINEAR else GL_NEAREST wrapMode = case isClamped of True -> GL_CLAMP_TO_EDGE False -> GL_REPEAT - (minFilter,maxLevel) = case isMip of - False -> (GL_LINEAR,0) + (minFilter,maxLevel) = case isFiltered && isMip of + False -> (texFilter,0) True -> (GL_LINEAR_MIPMAP_LINEAR, floor $ log (fromIntegral $ max width height) / log 2) glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_S $ fromIntegral wrapMode glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_T $ fromIntegral wrapMode glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER $ fromIntegral minFilter - glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER $ fromIntegral GL_LINEAR + glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER $ fromIntegral texFilter glTexParameteri GL_TEXTURE_2D GL_TEXTURE_BASE_LEVEL 0 glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAX_LEVEL $ fromIntegral maxLevel withBitmap bitmap $ \(w,h) nchn 0 ptr -> do -- cgit v1.2.3