module Backend.GL ( -- IR V2(..),V3(..),V4(..), -- Array, Buffer, Texture Array(..), ArrayType(..), Buffer, BufferSetter, IndexStream(..), Stream(..), StreamSetter, StreamType(..), Primitive(..), SetterFun, TextureData, InputSetter(..), fromStreamType, sizeOfArrayType, toStreamType, compileBuffer, updateBuffer, bufferSize, arraySize, arrayType, compileTexture2DRGBAF, -- GL Pipeline Input, Object GLPipeline, GLPipelineInput, Object, PipelineSchema(..), SlotSchema(..), schema, schemaFromPipeline, allocPipeline, disposePipeline, setPipelineInput, renderPipeline, mkGLPipelineInput, uniformSetter, addObject, removeObject, enableObject, setObjectOrder, objectUniformSetter, setScreenSize, sortSlotObjects, uniformBool, uniformV2B, uniformV3B, uniformV4B, uniformWord, uniformV2U, uniformV3U, uniformV4U, uniformInt, uniformV2I, uniformV3I, uniformV4I, uniformFloat, uniformV2F, uniformV3F, uniformV4F, uniformM22F, uniformM23F, uniformM24F, uniformM32F, uniformM33F, uniformM34F, uniformM42F, uniformM43F, uniformM44F, uniformFTexture2D ) where import Backend.GL.Type import Backend.GL.Backend import Backend.GL.Data import Backend.GL.Input import IR