module LambdaCube.GL.Data where import Control.Applicative import Control.Monad import Data.IORef import Data.List as L import Data.Maybe import Foreign --import qualified Data.IntMap as IM import qualified Data.Map as Map import qualified Data.Set as Set import qualified Data.Vector as V import qualified Data.Vector.Storable as SV --import Control.DeepSeq import Graphics.GL.Core33 import Data.Word import Codec.Picture import Codec.Picture.Types import LambdaCube.GL.Type import LambdaCube.GL.Util -- Buffer compileBuffer :: [Array] -> IO Buffer compileBuffer arrs = do let calcDesc (offset,setters,descs) (Array arrType cnt setter) = let size = cnt * sizeOfArrayType arrType in (size + offset, (offset,size,setter):setters, ArrayDesc arrType cnt offset size:descs) (bufSize,arrSetters,arrDescs) = foldl' calcDesc (0,[],[]) arrs bo <- alloca $! \pbo -> glGenBuffers 1 pbo >> peek pbo glBindBuffer GL_ARRAY_BUFFER bo glBufferData GL_ARRAY_BUFFER (fromIntegral bufSize) nullPtr GL_STATIC_DRAW forM_ arrSetters $! \(offset,size,setter) -> setter $! glBufferSubData GL_ARRAY_BUFFER (fromIntegral offset) (fromIntegral size) glBindBuffer GL_ARRAY_BUFFER 0 return $! Buffer (V.fromList $! reverse arrDescs) bo updateBuffer :: Buffer -> [(Int,Array)] -> IO () updateBuffer (Buffer arrDescs bo) arrs = do glBindBuffer GL_ARRAY_BUFFER bo forM arrs $ \(i,Array arrType cnt setter) -> do let ArrayDesc ty len offset size = arrDescs V.! i when (ty == arrType && cnt == len) $ setter $! glBufferSubData GL_ARRAY_BUFFER (fromIntegral offset) (fromIntegral size) glBindBuffer GL_ARRAY_BUFFER 0 bufferSize :: Buffer -> Int bufferSize = V.length . bufArrays arraySize :: Buffer -> Int -> Int arraySize buf arrIdx = arrLength $! bufArrays buf V.! arrIdx arrayType :: Buffer -> Int -> ArrayType arrayType buf arrIdx = arrType $! bufArrays buf V.! arrIdx -- Texture -- FIXME: Temporary implemenation uploadTexture2DToGPU :: DynamicImage -> IO TextureData uploadTexture2DToGPU = uploadTexture2DToGPU' False True False uploadTexture2DToGPU' :: Bool -> Bool -> Bool -> DynamicImage -> IO TextureData uploadTexture2DToGPU' isSRGB isMip isClamped bitmap' = do let bitmap = case bitmap' of ImageRGB8 i@(Image w h _) -> bitmap' -- pixelFoldMap (\(PixelRGB8 r g b) -> [PixelRGBA8 r g b maxBound]) i ImageRGBA8 i@(Image w h _) -> bitmap' -- pixelFoldMap (\(PixelRGBA8 r g b a) -> [PixelRGBA8 r g b a]) i ImageYCbCr8 i@(Image w h _) -> ImageRGB8 $ convertImage i -- $ Image w h $ SV.fromList $ pixelFoldMap (\p -> let PixelRGB8 r g b = convertPixel p in [PixelRGBA8 r g b maxBound]) i ImageCMYK16 _ -> error "uploadTexture2DToGPU: ImageCMYK16" ImageCMYK8 _ -> error "uploadTexture2DToGPU: ImageCMYK8" ImageRGBA16 _ -> error "uploadTexture2DToGPU: ImageRGBA16" ImageRGBF _ -> error "uploadTexture2DToGPU: ImageRGBF" ImageRGB16 _ -> error "uploadTexture2DToGPU: ImageRGB16" ImageYA16 _ -> error "uploadTexture2DToGPU: ImageYA16" ImageYA8 _ -> error "uploadTexture2DToGPU: ImageYA8" ImageYF _ -> error "uploadTexture2DToGPU: ImageYF" ImageY16 _ -> error "uploadTexture2DToGPU: ImageY16" ImageY8 _ -> error "uploadTexture2DToGPU: ImageY8" _ -> error "uploadTexture2DToGPU: unknown image" glPixelStorei GL_UNPACK_ALIGNMENT 1 to <- alloca $! \pto -> glGenTextures 1 pto >> peek pto glBindTexture GL_TEXTURE_2D to let (width,height) = bitmapSize bitmap bitmapSize (ImageRGB8 (Image w h _)) = (w,h) bitmapSize (ImageRGBA8 (Image w h _)) = (w,h) bitmapSize _ = error "unsupported image type :(" withBitmap (ImageRGB8 (Image w h v)) f = SV.unsafeWith v $ f (w,h) 3 0 withBitmap (ImageRGBA8 (Image w h v)) f = SV.unsafeWith v $ f (w,h) 4 0 withBitmap _ _ = error "unsupported image type :(" wrapMode = case isClamped of True -> GL_CLAMP_TO_EDGE False -> GL_REPEAT (minFilter,maxLevel) = case isMip of False -> (GL_LINEAR,0) True -> (GL_LINEAR_MIPMAP_LINEAR, floor $ log (fromIntegral $ max width height) / log 2) glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_S $ fromIntegral wrapMode glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_T $ fromIntegral wrapMode glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER $ fromIntegral minFilter glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER $ fromIntegral GL_LINEAR glTexParameteri GL_TEXTURE_2D GL_TEXTURE_BASE_LEVEL 0 glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAX_LEVEL $ fromIntegral maxLevel withBitmap bitmap $ \(w,h) nchn 0 ptr -> do let internalFormat = fromIntegral $ if isSRGB then (if nchn == 3 then GL_SRGB8 else GL_SRGB8_ALPHA8) else (if nchn == 3 then GL_RGB8 else GL_RGBA8) dataFormat = fromIntegral $ case nchn of 3 -> GL_RGB 4 -> GL_RGBA _ -> error "unsupported texture format!" glTexImage2D GL_TEXTURE_2D 0 internalFormat (fromIntegral w) (fromIntegral h) 0 dataFormat GL_UNSIGNED_BYTE $ castPtr ptr when isMip $ glGenerateMipmap GL_TEXTURE_2D return $ TextureData to