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module LambdaCube.GL (
-- IR
V2(..),V3(..),V4(..),
-- Array, Buffer, Texture
Array(..),
ArrayType(..),
Buffer,
BufferSetter,
IndexStream(..),
Stream(..),
StreamSetter,
StreamType(..),
FetchPrimitive(..),
InputType(..),
Primitive(..),
SetterFun,
TextureData,
InputSetter(..),
fromStreamType,
sizeOfArrayType,
toStreamType,
compileBuffer,
updateBuffer,
bufferSize,
arraySize,
arrayType,
uploadTexture2DToGPU,
uploadTexture2DToGPU',
-- GL: Renderer, Storage, Object
GLUniformName,
GLRenderer,
GLStorage,
Object,
PipelineSchema(..),
ObjectArraySchema(..),
schema,
schemaFromPipeline,
allocRenderer,
disposeRenderer,
setStorage,
renderFrame,
allocStorage,
disposeStorage,
uniformSetter,
addObject,
removeObject,
enableObject,
setObjectOrder,
objectUniformSetter,
setScreenSize,
uniformBool,
uniformV2B,
uniformV3B,
uniformV4B,
uniformWord,
uniformV2U,
uniformV3U,
uniformV4U,
uniformInt,
uniformV2I,
uniformV3I,
uniformV4I,
uniformFloat,
uniformV2F,
uniformV3F,
uniformV4F,
uniformM22F,
uniformM23F,
uniformM24F,
uniformM32F,
uniformM33F,
uniformM34F,
uniformM42F,
uniformM43F,
uniformM44F,
uniformFTexture2D,
-- schema builder utility functions
(@:),
defObjectArray,
defUniforms,
makeSchema,
(@=),
updateUniforms
) where
import LambdaCube.GL.Type
import LambdaCube.GL.Backend
import LambdaCube.GL.Data
import LambdaCube.GL.Input
import IR
import Linear
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