diff options
Diffstat (limited to 'openbsd-compat/bsd-arc4random.c')
-rw-r--r-- | openbsd-compat/bsd-arc4random.c | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/openbsd-compat/bsd-arc4random.c b/openbsd-compat/bsd-arc4random.c index d45fb182a..9d4c8690e 100644 --- a/openbsd-compat/bsd-arc4random.c +++ b/openbsd-compat/bsd-arc4random.c | |||
@@ -19,6 +19,7 @@ | |||
19 | #include <sys/types.h> | 19 | #include <sys/types.h> |
20 | 20 | ||
21 | #include <string.h> | 21 | #include <string.h> |
22 | #include <stdlib.h> | ||
22 | #include <stdarg.h> | 23 | #include <stdarg.h> |
23 | 24 | ||
24 | #include "log.h" | 25 | #include "log.h" |
@@ -82,3 +83,68 @@ arc4random_stir(void) | |||
82 | rc4_ready = REKEY_BYTES; | 83 | rc4_ready = REKEY_BYTES; |
83 | } | 84 | } |
84 | #endif /* !HAVE_ARC4RANDOM */ | 85 | #endif /* !HAVE_ARC4RANDOM */ |
86 | |||
87 | #ifndef ARC4RANDOM_BUF | ||
88 | void | ||
89 | arc4random_buf(void *_buf, size_t n) | ||
90 | { | ||
91 | size_t i; | ||
92 | u_int32_t r = 0; | ||
93 | char *buf = (char *)_buf; | ||
94 | |||
95 | for (i = 0; i < n; i++) { | ||
96 | if (i % 4 == 0) | ||
97 | r = arc4random(); | ||
98 | buf[i] = r & 0xff; | ||
99 | r >>= 8; | ||
100 | } | ||
101 | i = r = 0; | ||
102 | } | ||
103 | #endif /* !HAVE_ARC4RANDOM_BUF */ | ||
104 | |||
105 | #ifndef ARC4RANDOM_UNIFORM | ||
106 | /* | ||
107 | * Calculate a uniformly distributed random number less than upper_bound | ||
108 | * avoiding "modulo bias". | ||
109 | * | ||
110 | * Uniformity is achieved by generating new random numbers until the one | ||
111 | * returned is outside the range [0, 2**32 % upper_bound). This | ||
112 | * guarantees the selected random number will be inside | ||
113 | * [2**32 % upper_bound, 2**32) which maps back to [0, upper_bound) | ||
114 | * after reduction modulo upper_bound. | ||
115 | */ | ||
116 | u_int32_t | ||
117 | arc4random_uniform(u_int32_t upper_bound) | ||
118 | { | ||
119 | u_int32_t r, min; | ||
120 | |||
121 | if (upper_bound < 2) | ||
122 | return 0; | ||
123 | |||
124 | #if (ULONG_MAX > 0xffffffffUL) | ||
125 | min = 0x100000000UL % upper_bound; | ||
126 | #else | ||
127 | /* Calculate (2**32 % upper_bound) avoiding 64-bit math */ | ||
128 | if (upper_bound > 0x80000000) | ||
129 | min = 1 + ~upper_bound; /* 2**32 - upper_bound */ | ||
130 | else { | ||
131 | /* (2**32 - (x * 2)) % x == 2**32 % x when x <= 2**31 */ | ||
132 | min = ((0xffffffff - (upper_bound * 2)) + 1) % upper_bound; | ||
133 | } | ||
134 | #endif | ||
135 | |||
136 | /* | ||
137 | * This could theoretically loop forever but each retry has | ||
138 | * p > 0.5 (worst case, usually far better) of selecting a | ||
139 | * number inside the range we need, so it should rarely need | ||
140 | * to re-roll. | ||
141 | */ | ||
142 | for (;;) { | ||
143 | r = arc4random(); | ||
144 | if (r >= min) | ||
145 | break; | ||
146 | } | ||
147 | |||
148 | return r % upper_bound; | ||
149 | } | ||
150 | #endif /* !HAVE_ARC4RANDOM_UNIFORM */ | ||