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-rw-r--r--core/Lossless_UDP.h96
1 files changed, 58 insertions, 38 deletions
diff --git a/core/Lossless_UDP.h b/core/Lossless_UDP.h
index 033bc480..573e1ab9 100644
--- a/core/Lossless_UDP.h
+++ b/core/Lossless_UDP.h
@@ -33,70 +33,90 @@ extern "C" {
33/* maximum length of the data in the data packets */ 33/* maximum length of the data in the data packets */
34#define MAX_DATA_SIZE 1024 34#define MAX_DATA_SIZE 1024
35 35
36/* Functions */ 36/*
37 37 * Initialize a new connection to ip_port
38/* initialize a new connection to ip_port 38 * Returns an integer corresponding to the connection id.
39 returns an integer corresponding to the connection id. 39 * Return -1 if it could not initialize the connection.
40 return -1 if it could not initialize the connection. 40 * Return number if there already was an existing connection to that ip_port.
41 if there already was an existing connection to that ip_port return its number. */ 41 */
42int new_connection(IP_Port ip_port); 42int new_connection(IP_Port ip_port);
43 43
44/* get connection id from IP_Port 44/*
45 return -1 if there are no connections like we are looking for 45 * Get connection id from IP_Port.
46 return id if it found it */ 46 * Return -1 if there are no connections like we are looking for.
47 * Return id if it found it .
48 */
47int getconnection_id(IP_Port ip_port); 49int getconnection_id(IP_Port ip_port);
48 50
49/* returns an integer corresponding to the next connection in our imcoming connection list 51/*
50 return -1 if there are no new incoming connections in the list. */ 52 * Returns an int corresponding to the next connection in our imcoming connection list
53 * Return -1 if there are no new incoming connections in the list.
54 */
51int incoming_connection(); 55int incoming_connection();
52 56
53/* return -1 if it could not kill the connection. 57/*
54 return 0 if killed successfully */ 58 * Return -1 if it could not kill the connection.
59 * Return 0 if killed successfully
60 */
55int kill_connection(int connection_id); 61int kill_connection(int connection_id);
56 62
57/* kill connection in seconds seconds. 63/*
58 return -1 if it can not kill the connection. 64 * Kill connection in seconds seconds.
59 return 0 if it will kill it */ 65 * Return -1 if it can not kill the connection.
66 * Return 0 if it will kill it
67 */
60int kill_connection_in(int connection_id, uint32_t seconds); 68int kill_connection_in(int connection_id, uint32_t seconds);
61 69
62/* returns the ip_port of the corresponding connection. 70/*
63 return 0 if there is no such connection. */ 71 * Returns the ip_port of the corresponding connection.
72 * Return 0 if there is no such connection.
73 */
64IP_Port connection_ip(int connection_id); 74IP_Port connection_ip(int connection_id);
65 75
66/* returns the id of the next packet in the queue 76/*
67 return -1 if no packet in queue */ 77 * Returns the id of the next packet in the queue
78 * Return -1 if no packet in queue
79 */
68char id_packet(int connection_id); 80char id_packet(int connection_id);
69 81
70/* return 0 if there is no received data in the buffer. 82/*
71 return length of received packet if successful */ 83 * Return 0 if there is no received data in the buffer.
84 * Return length of received packet if successful
85 */
72int read_packet(int connection_id, uint8_t *data); 86int read_packet(int connection_id, uint8_t *data);
73 87
74/* return 0 if data could not be put in packet queue 88/*
75 return 1 if data was put into the queue */ 89 * Return 0 if data could not be put in packet queue
90 * Return 1 if data was put into the queue
91 */
76int write_packet(int connection_id, uint8_t *data, uint32_t length); 92int write_packet(int connection_id, uint8_t *data, uint32_t length);
77 93
78/* returns the number of packets in the queue waiting to be successfully sent. */ 94/* Returns the number of packets in the queue waiting to be successfully sent. */
79uint32_t sendqueue(int connection_id); 95uint32_t sendqueue(int connection_id);
80 96
81/* returns the number of packets in the queue waiting to be successfully read with read_packet(...) */ 97/*
98 * returns the number of packets in the queue waiting to be successfully
99 * read with read_packet(...)
100 */
82uint32_t recvqueue(int connection_id); 101uint32_t recvqueue(int connection_id);
83 102
84/* check if connection is connected 103/* Check if connection is connected:
85 return 0 no. 104 * Return 0 no.
86 return 1 if attempting handshake 105 * Return 1 if attempting handshake.
87 return 2 if handshake is done 106 * Return 2 if handshake is done.
88 return 3 if fully connected 107 * Return 3 if fully connected.
89 return 4 if timed out and wating to be killed */ 108 * Return 4 if timed out and wating to be killed.
109 */
90int is_connected(int connection_id); 110int is_connected(int connection_id);
91 111
92/* Call this function a couple times per second 112/* Call this function a couple times per second It's the main loop. */
93 It's the main loop. */
94void doLossless_UDP(); 113void doLossless_UDP();
95 114
96 115/*
97/* if we receive a Lossless_UDP packet we call this function so it can be handled. 116 * If we receive a Lossless_UDP packet, call this function so it can be handled.
98 return 0 if packet is handled correctly. 117 * Return 0 if packet is handled correctly.
99 return 1 if it didn't handle the packet or if the packet was shit. */ 118 * Return 1 if it didn't handle the packet or if the packet was shit.
119 */
100int LosslessUDP_handlepacket(uint8_t *packet, uint32_t length, IP_Port source); 120int LosslessUDP_handlepacket(uint8_t *packet, uint32_t length, IP_Port source);
101 121
102#ifdef __cplusplus 122#ifdef __cplusplus