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/* Unit testing for friend requests, statuses, and messages.
* Purpose: Check that messaging functions actually do what
* they're supposed to by setting up two local clients.
*
* Design: (Subject to change.)
* 1. Parent sends a friend request, and waits for a response.
* It it doesn't get one, it kills the child.
* 2. Child gets friend request, accepts, then waits for a status change.
* 3. The parent waits on a status change, killing the child if it takes
* too long.
* 4. The child gets the status change, then sends a message. After that,
* it returns. If if doesn't get the status change, it just loops forever.
* 5. After getting the status change, the parent waits for a message, on getting
* one, it waits on the child to return, then returns 0.
*
* Note about "waiting":
* Wait time is decided by WAIT_COUNT and WAIT_TIME. c_sleep(WAIT_TIME) WAIT_COUNT
* times. This is used both to ensure that we don't loop forever on a broken build,
* and that we don't get too slow with messaging. The current time is 15 seconds. */
#include "../core/friend_requests.h"
#include "../core/Messenger.h"
#include <assert.h>
#include <unistd.h>
#include <sys/mman.h>
#include <signal.h>
#include <sys/wait.h>
#define WAIT_COUNT 30
#define WAIT_TIME 500
/* first step, second step */
#define FIRST_FLAG 0x1
#define SECOND_FLAG 0x2
/* ensure that we sleep in milliseconds */
#ifdef WIN32
#define c_sleep(x) Sleep(x)
#else
#define c_sleep(x) usleep(1000*x)
#endif
uint8_t *parent_id = NULL;
uint8_t *child_id = NULL;
pid_t child_pid = 0;
int request_flags = 0;
void do_tox(void)
{
static int dht_on = 0;
if(!dht_on && DHT_isconnected()) {
dht_on = 1;
} else if(dht_on && !DHT_isconnected()) {
dht_on = 0;
}
doMessenger();
}
void parent_confirm_message(int num, uint8_t *data, uint16_t length)
{
puts("OK");
request_flags |= SECOND_FLAG;
}
void parent_confirm_status(int num, USERSTATUS_KIND status, uint8_t *data, uint16_t length)
{
puts("OK");
request_flags |= FIRST_FLAG;
}
int parent_friend_request(void)
{
char *message = "Watson, come here, I need you.";
int len = strlen(message);
int i = 0;
fputs("Sending child request.", stdout);
fflush(stdout);
m_addfriend(child_id, (uint8_t *)message, len);
/* wait on the status change */
for(i = 0; i < WAIT_COUNT; i++) {
do_tox();
if(request_flags & FIRST_FLAG)
break;
fputs(".", stdout);
fflush(stdout);
c_sleep(WAIT_TIME);
}
if(!(request_flags & FIRST_FLAG)) {
fputs("\nfriends_test: The child took to long to respond!\n"
"Friend requests may be broken, failing build!\n", stderr);
kill(child_pid, SIGKILL);
return -1;
}
return 0;
}
void child_got_request(uint8_t *public_key, uint8_t *data, uint16_t length)
{
fputs("OK\nsending status to parent", stdout);
fflush(stdout);
m_addfriend_norequest(public_key);
request_flags |= FIRST_FLAG;
}
void child_got_statuschange(int friend_num, USERSTATUS_KIND status, uint8_t *string, uint16_t length)
{
request_flags |= SECOND_FLAG;
}
int parent_wait_for_message(void)
{
int i = 0;
fputs("Parent waiting for message.", stdout);
fflush(stdout);
for(i = 0; i < WAIT_COUNT; i++) {
do_tox();
if(request_flags & SECOND_FLAG)
break;
fputs(".", stdout);
fflush(stdout);
c_sleep(WAIT_TIME);
}
if(!(request_flags & SECOND_FLAG)) {
fputs("\nParent hasn't recieved the message yet!\n"
"Messaging may be broken, failing the build!\n", stderr);
kill(child_pid, SIGKILL);
return -1;
}
return 0;
}
void cleanup(void)
{
munmap(parent_id, crypto_box_PUBLICKEYBYTES);
munmap(child_id, crypto_box_PUBLICKEYBYTES);
puts("============= END TEST =============");
}
int main(int argc, char *argv[])
{
puts("=========== FRIENDS_TEST ===========");
/* set up the global memory */
parent_id = mmap(NULL, crypto_box_PUBLICKEYBYTES, PROT_READ | PROT_WRITE,
MAP_SHARED | MAP_ANONYMOUS, -1, 0);
child_id = mmap(NULL, crypto_box_PUBLICKEYBYTES, PROT_READ | PROT_WRITE,
MAP_SHARED | MAP_ANONYMOUS, -1, 0);
fputs("friends_test: Starting test...\n", stdout);
if((child_pid = fork()) == 0) {
/* child */
int i = 0;
char *message = "Y-yes Mr. Watson?";
initMessenger();
Messenger_save(child_id);
msync(child_id, crypto_box_PUBLICKEYBYTES, MS_SYNC);
m_callback_friendrequest(child_got_request);
m_callback_userstatus(child_got_statuschange);
/* wait on the friend request */
while(!(request_flags & FIRST_FLAG))
do_tox();
/* wait for the status change */
while(!(request_flags & SECOND_FLAG))
do_tox();
for(i = 0; i < 6; i++) {
/* send the message six times, just to be sure */
m_sendmessage(0, (uint8_t *)message, strlen(message));
do_tox();
}
return 0;
}
/* parent */
if(atexit(cleanup) != 0) {
fputs("friends_test: atexit() failed!\nFailing build...\n", stderr);
kill(child_pid, SIGKILL);
return -1;
}
msync(parent_id, crypto_box_PUBLICKEYBYTES, MS_SYNC);
m_callback_userstatus(parent_confirm_status);
m_callback_friendmessage(parent_confirm_message);
/* hacky way to give the child time to set up */
c_sleep(50);
initMessenger();
Messenger_save(parent_id);
if(parent_friend_request() == -1)
return -1;
if(parent_wait_for_message() == -1)
return -1;
wait(NULL);
fputs("friends_test: Build passed!\n", stdout);
return 0;
}
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