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#ifndef DHT_H
#define DHT_H
#include <stdlib.h>
#include <stdio.h>
#include <stdint.h>
#include <string.h>
#include <time.h>
#ifdef WIN32 //Put win32 includes here
#include <winsock2.h>
#include <windows.h>
#else //Linux includes
#include <fcntl.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <errno.h>
#endif
//Current time, unix format
#define unix_time() ((uint32_t)time(NULL))
//size of the client_id in bytes
#define CLIENT_ID_SIZE 32
#define MAX_UDP_PACKET_SIZE 65507
typedef union
{
uint8_t c[4];
uint16_t s[2];
uint32_t i;
}IP;
typedef struct
{
IP ip;
uint16_t port;
//not used for anything right now
uint16_t padding;
}IP_Port;
typedef struct
{
char client_id[CLIENT_ID_SIZE];
IP_Port ip_port;
uint32_t timestamp;
}Client_data;
//maximum number of clients stored per friend.
#define MAX_FRIEND_CLIENTS 8
typedef struct
{
char client_id[CLIENT_ID_SIZE];
Client_data client_list[MAX_FRIEND_CLIENTS];
}Friend;
typedef struct
{
char client_id[CLIENT_ID_SIZE];
IP_Port ip_port;
}Node_format;
typedef struct
{
IP_Port ip_port;
uint32_t ping_id;
uint32_t timestamp;
}Pinged;
typedef struct
{
int16_t family;
uint16_t port;
IP ip;
uint8_t zeroes[8];
#ifdef ENABLE_IPV6
uint8_t zeroes2[12];
#endif
}ADDR;
//Add a new friend to the friends list
//client_id must be CLIENT_ID_SIZE bytes long.
//returns 0 if success
//returns 1 if failure (friends list is full)
int addfriend(char * client_id);
//Delete a friend from the friends list
//client_id must be CLIENT_ID_SIZE bytes long.
//returns 0 if success
//returns 1 if failure (client_id not in friends list)
int delfriend(char * client_id);
//Get ip of friend
//client_id must be CLIENT_ID_SIZE bytes long.
//ip must be 4 bytes long.
//port must be 2 bytes long.
//returns ip if success
//returns ip of 0 if failure (This means the friend is either offline or we have not found him yet.)
//returns ip of 1 if friend is not in list.
IP_Port getfriendip(char * client_id);
//Run this function at least a couple times per second (It's the main loop)
void doDHT();
//if we recieve a DHT packet we call this function so it can be handled.
//Return 0 if packet is handled correctly.
//return 1 if it didn't handle the packet or if the packet was shit.
int DHT_recvpacket(char * packet, uint32_t length, IP_Port source);
//Use this function to bootstrap the client
//Sends a get nodes request to the given ip port
void bootstrap(IP_Port ip_port);
//TODO:
//Add functions to save and load the state(client list, friends list)
//Global variables
//Our client id
char self_client_id[CLIENT_ID_SIZE];
//Our UDP socket.
//We only use one so it's much easier to have it as a global variable
int sock;
//TODO: Move these out of here and put them into the .c file.
//A list of the clients mathematically closest to ours.
#define LCLIENT_LIST 32
Client_data close_clientlist[LCLIENT_LIST];
//Hard maximum number of friends
#define MAX_FRIENDS 256
//Let's start with a static array for testing.
Friend friends_list[MAX_FRIENDS];
uint16_t num_friends;
//The list of ip ports along with the ping_id of what we sent them and a timestamp
#define LPING_ARRAY 128
Pinged pings[LPING_ARRAY];
#define LSEND_NODES_ARRAY LPING_ARRAY/2
Pinged send_nodes[LSEND_NODES_ARRAY];
//Basic network functions:
//TODO: put them somewhere else than here
//Function to send packet(data) of length length to ip_port
int sendpacket(IP_Port ip_port, char * data, uint32_t length);
//Function to recieve data, ip and port of sender is put into ip_port
//the packet data into data
//the packet length into length.
int recievepacket(IP_Port * ip_port, char * data, uint32_t * length);
#endif
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