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/* network.h
*
* Datatypes, functions and includes for the core networking.
*
*/
#ifndef NETWORK_H
#define NETWORK_H
#include <stdlib.h>
#include <stdio.h>
#include <stdint.h>
#include <string.h>
#include <time.h>
#ifdef WIN32 //Put win32 includes here
#include <winsock2.h>
#include <windows.h>
#else //Linux includes
#include <fcntl.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <errno.h>
#endif
#define MAX_UDP_PACKET_SIZE 65507
typedef union
{
uint8_t c[4];
uint16_t s[2];
uint32_t i;
}IP;
typedef struct
{
IP ip;
uint16_t port;
//not used for anything right now
uint16_t padding;
}IP_Port;
typedef struct
{
int16_t family;
uint16_t port;
IP ip;
uint8_t zeroes[8];
#ifdef ENABLE_IPV6
uint8_t zeroes2[12];
#endif
}ADDR;
//Basic network functions:
//Function to send packet(data) of length length to ip_port
int sendpacket(IP_Port ip_port, char * data, uint32_t length);
//Function to recieve data, ip and port of sender is put into ip_port
//the packet data into data
//the packet length into length.
int recievepacket(IP_Port * ip_port, char * data, uint32_t * length);
//initialize networking
//bind to ip and port
//ip must be in network order EX: 127.0.0.1 = (7F000001)
//port is in host byte order (this means don't worry about it)
//returns 0 if no problems
//TODO: add something to check if there are errors
int init_networking(IP ip ,uint16_t port);
#endif
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