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/* Messenger.h
*
* An implementation of a simple text chat only messenger on the tox network core.
*
* NOTE: All the text in the messages must be encoded using UTF-8
*
* Copyright (C) 2013 Tox project All Rights Reserved.
*
* This file is part of Tox.
*
* Tox is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Tox is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Tox. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MESSENGER_H
#define MESSENGER_H
#include "friend_requests.h"
#include "LAN_discovery.h"
#include "friend_connection.h"
#define MAX_NAME_LENGTH 128
/* TODO: this must depend on other variable. */
#define MAX_STATUSMESSAGE_LENGTH 1007
#define AVATAR_MAX_DATA_LENGTH 16384
#define AVATAR_HASH_LENGTH crypto_hash_sha256_BYTES
#define FRIEND_ADDRESS_SIZE (crypto_box_PUBLICKEYBYTES + sizeof(uint32_t) + sizeof(uint16_t))
/* NOTE: Packet ids below 17 must never be used. */
#define PACKET_ID_SHARE_RELAYS 17
#define PACKET_ID_ONLINE 24
#define PACKET_ID_OFFLINE 25
#define PACKET_ID_NICKNAME 48
#define PACKET_ID_STATUSMESSAGE 49
#define PACKET_ID_USERSTATUS 50
#define PACKET_ID_TYPING 51
#define PACKET_ID_AVATAR_INFO_REQ 52
#define PACKET_ID_AVATAR_INFO 53
#define PACKET_ID_AVATAR_DATA_CONTROL 54
#define PACKET_ID_AVATAR_DATA_START 55
#define PACKET_ID_AVATAR_DATA_PUSH 56
#define PACKET_ID_RECEIPT 63
#define PACKET_ID_MESSAGE 64
#define PACKET_ID_ACTION 65
#define PACKET_ID_MSI 69
#define PACKET_ID_FILE_SENDREQUEST 80
#define PACKET_ID_FILE_CONTROL 81
#define PACKET_ID_FILE_DATA 82
#define PACKET_ID_INVITE_GROUPCHAT 96
#define PACKET_ID_ONLINE_PACKET 97
#define PACKET_ID_DIRECT_GROUPCHAT 98
#define PACKET_ID_MESSAGE_GROUPCHAT 99
#define PACKET_ID_LOSSY_GROUPCHAT 199
/* Max number of tcp relays sent to friends */
#define MAX_SHARED_RELAYS 16
/* All packets starting with a byte in this range can be used for anything. */
#define PACKET_ID_LOSSLESS_RANGE_START 160
#define PACKET_ID_LOSSLESS_RANGE_SIZE 32
typedef struct {
uint8_t ipv6enabled;
uint8_t udp_disabled;
uint8_t proxy_enabled;
TCP_Proxy_Info proxy_info;
} Messenger_Options;
/* Status definitions. */
enum {
NOFRIEND,
FRIEND_ADDED,
FRIEND_REQUESTED,
FRIEND_CONFIRMED,
FRIEND_ONLINE,
};
/* Errors for m_addfriend
* FAERR - Friend Add Error
*/
enum {
FAERR_TOOLONG = -1,
FAERR_NOMESSAGE = -2,
FAERR_OWNKEY = -3,
FAERR_ALREADYSENT = -4,
FAERR_UNKNOWN = -5,
FAERR_BADCHECKSUM = -6,
FAERR_SETNEWNOSPAM = -7,
FAERR_NOMEM = -8
};
/* Default start timeout in seconds between friend requests. */
#define FRIENDREQUEST_TIMEOUT 5;
/* Interval between the sending of tcp relay information */
#define FRIEND_SHARE_RELAYS_INTERVAL (5 * 60)
/* Must be < MAX_CRYPTO_DATA_SIZE */
#define AVATAR_DATA_MAX_CHUNK_SIZE (MAX_CRYPTO_DATA_SIZE-1)
/* Per-friend data limit for avatar data requests */
#define AVATAR_DATA_TRANSFER_LIMIT (10*AVATAR_MAX_DATA_LENGTH)
#define AVATAR_DATA_TRANSFER_TIMEOUT (60) /* 164kB every 60 seconds is not a lot */
/* USERSTATUS -
* Represents userstatuses someone can have.
*/
typedef enum {
USERSTATUS_NONE,
USERSTATUS_AWAY,
USERSTATUS_BUSY,
USERSTATUS_INVALID
}
USERSTATUS;
/* AVATAR_FORMAT -
* Data formats for user avatar images
*/
typedef enum {
AVATAR_FORMAT_NONE = 0,
AVATAR_FORMAT_PNG
}
AVATAR_FORMAT;
/* AVATAR_DATACONTROL
* To control avatar data requests (PACKET_ID_AVATAR_DATA_CONTROL)
*/
typedef enum {
AVATAR_DATACONTROL_REQ,
AVATAR_DATACONTROL_ERROR
}
AVATAR_DATACONTROL;
typedef struct {
uint8_t started;
AVATAR_FORMAT format;
uint8_t hash[AVATAR_HASH_LENGTH];
uint32_t total_length;
uint32_t bytes_received;
uint8_t data[AVATAR_MAX_DATA_LENGTH];
}
AVATAR_RECEIVEDATA;
typedef struct {
/* Fields only used to limit the network usage from a given friend */
uint32_t bytes_sent; /* Total bytes send to this user */
uint64_t last_reset; /* Time the data counter was last reset */
}
AVATAR_SENDDATA;
struct File_Transfers {
uint64_t size;
uint64_t transferred;
uint8_t status; /* 0 == no transfer, 1 = not accepted, 2 = paused by the other, 3 = transferring, 4 = broken, 5 = paused by us */
};
enum {
FILESTATUS_NONE,
FILESTATUS_NOT_ACCEPTED,
FILESTATUS_PAUSED_BY_OTHER,
FILESTATUS_TRANSFERRING,
FILESTATUS_BROKEN,
FILESTATUS_PAUSED_BY_US,
FILESTATUS_TEMPORARY
};
/* This cannot be bigger than 256 */
#define MAX_CONCURRENT_FILE_PIPES 256
enum {
FILECONTROL_ACCEPT,
FILECONTROL_PAUSE,
FILECONTROL_KILL,
FILECONTROL_FINISHED,
FILECONTROL_RESUME_BROKEN
};
typedef struct {
uint8_t client_id[crypto_box_PUBLICKEYBYTES];
int friendcon_id;
uint64_t friendrequest_lastsent; // Time at which the last friend request was sent.
uint32_t friendrequest_timeout; // The timeout between successful friendrequest sending attempts.
uint8_t status; // 0 if no friend, 1 if added, 2 if friend request sent, 3 if confirmed friend, 4 if online.
uint8_t info[MAX_FRIEND_REQUEST_DATA_SIZE]; // the data that is sent during the friend requests we do.
uint8_t name[MAX_NAME_LENGTH];
uint16_t name_length;
uint8_t name_sent; // 0 if we didn't send our name to this friend 1 if we have.
uint8_t *statusmessage;
uint16_t statusmessage_length;
uint8_t statusmessage_sent;
USERSTATUS userstatus;
uint8_t userstatus_sent;
uint8_t avatar_info_sent;
uint8_t user_istyping;
uint8_t user_istyping_sent;
uint8_t is_typing;
uint16_t info_size; // Length of the info.
uint32_t message_id; // a semi-unique id used in read receipts.
uint8_t receives_read_receipts; // shall we send read receipts to this person?
uint32_t friendrequest_nospam; // The nospam number used in the friend request.
uint64_t ping_lastrecv;//TODO remove
uint64_t share_relays_lastsent;
struct File_Transfers file_sending[MAX_CONCURRENT_FILE_PIPES];
struct File_Transfers file_receiving[MAX_CONCURRENT_FILE_PIPES];
AVATAR_SENDDATA avatar_send_data;
AVATAR_RECEIVEDATA *avatar_recv_data; // We are receiving avatar data from this friend.
struct {
int (*function)(void *object, const uint8_t *data, uint32_t len);
void *object;
} lossy_packethandlers[PACKET_ID_LOSSY_RANGE_SIZE];
struct {
int (*function)(void *object, const uint8_t *data, uint32_t len);
void *object;
} lossless_packethandlers[PACKET_ID_LOSSLESS_RANGE_SIZE];
} Friend;
typedef struct Messenger {
Networking_Core *net;
Net_Crypto *net_crypto;
DHT *dht;
Onion *onion;
Onion_Announce *onion_a;
Onion_Client *onion_c;
Friend_Connections *fr_c;
Friend_Requests fr;
uint8_t name[MAX_NAME_LENGTH];
uint16_t name_length;
uint8_t statusmessage[MAX_STATUSMESSAGE_LENGTH];
uint16_t statusmessage_length;
USERSTATUS userstatus;
AVATAR_FORMAT avatar_format;
uint8_t *avatar_data;
uint32_t avatar_data_length;
uint8_t avatar_hash[AVATAR_HASH_LENGTH];
Friend *friendlist;
uint32_t numfriends;
uint32_t numonline_friends;
uint64_t last_LANdiscovery;
#define NUM_SAVED_TCP_RELAYS 8
uint8_t has_added_relays; // If the first connection has occurred in do_messenger
Node_format loaded_relays[NUM_SAVED_TCP_RELAYS]; // Relays loaded from config
void (*friend_message)(struct Messenger *m, int32_t, const uint8_t *, uint16_t, void *);
void *friend_message_userdata;
void (*friend_action)(struct Messenger *m, int32_t, const uint8_t *, uint16_t, void *);
void *friend_action_userdata;
void (*friend_namechange)(struct Messenger *m, int32_t, const uint8_t *, uint16_t, void *);
void *friend_namechange_userdata;
void (*friend_statusmessagechange)(struct Messenger *m, int32_t, const uint8_t *, uint16_t, void *);
void *friend_statusmessagechange_userdata;
void (*friend_userstatuschange)(struct Messenger *m, int32_t, uint8_t, void *);
void *friend_userstatuschange_userdata;
void (*friend_typingchange)(struct Messenger *m, int32_t, uint8_t, void *);
void *friend_typingchange_userdata;
void (*read_receipt)(struct Messenger *m, int32_t, uint32_t, void *);
void *read_receipt_userdata;
void (*friend_statuschange)(struct Messenger *m, int32_t, uint8_t, void *);
void *friend_statuschange_userdata;
void (*friend_connectionstatuschange)(struct Messenger *m, int32_t, uint8_t, void *);
void *friend_connectionstatuschange_userdata;
void (*friend_connectionstatuschange_internal)(struct Messenger *m, int32_t, uint8_t, void *);
void *friend_connectionstatuschange_internal_userdata;
void *avatar_info_recv_userdata;
void (*avatar_info_recv)(struct Messenger *m, int32_t, uint8_t, uint8_t *, void *);
void *avatar_data_recv_userdata;
void (*avatar_data_recv)(struct Messenger *m, int32_t, uint8_t, uint8_t *, uint8_t *, uint32_t, void *);
void *group_chat_object; /* Set by new_groupchats()*/
void (*group_invite)(struct Messenger *m, int32_t, const uint8_t *, uint16_t);
void (*group_message)(struct Messenger *m, int32_t, const uint8_t *, uint16_t);
void (*file_sendrequest)(struct Messenger *m, int32_t, uint8_t, uint64_t, const uint8_t *, uint16_t, void *);
void *file_sendrequest_userdata;
void (*file_filecontrol)(struct Messenger *m, int32_t, uint8_t, uint8_t, uint8_t, const uint8_t *, uint16_t, void *);
void *file_filecontrol_userdata;
void (*file_filedata)(struct Messenger *m, int32_t, uint8_t, const uint8_t *, uint16_t length, void *);
void *file_filedata_userdata;
void (*msi_packet)(struct Messenger *m, int32_t, const uint8_t *, uint16_t, void *);
void *msi_packet_userdata;
Messenger_Options options;
} Messenger;
/* Format: [client_id (32 bytes)][nospam number (4 bytes)][checksum (2 bytes)]
*
* return FRIEND_ADDRESS_SIZE byte address to give to others.
*/
void getaddress(const Messenger *m, uint8_t *address);
/* Add a friend.
* Set the data that will be sent along with friend request.
* address is the address of the friend (returned by getaddress of the friend you wish to add) it must be FRIEND_ADDRESS_SIZE bytes. TODO: add checksum.
* data is the data and length is the length.
*
* return the friend number if success.
* return -1 if message length is too long.
* return -2 if no message (message length must be >= 1 byte).
* return -3 if user's own key.
* return -4 if friend request already sent or already a friend.
* return -5 for unknown error.
* return -6 if bad checksum in address.
* return -7 if the friend was already there but the nospam was different.
* (the nospam for that friend was set to the new one).
* return -8 if increasing the friend list size fails.
*/
int32_t m_addfriend(Messenger *m, const uint8_t *address, const uint8_t *data, uint16_t length);
/* Add a friend without sending a friendrequest.
* return the friend number if success.
* return -1 if failure.
*/
int32_t m_addfriend_norequest(Messenger *m, const uint8_t *client_id);
/* return the friend number associated to that client id.
* return -1 if no such friend.
*/
int32_t getfriend_id(const Messenger *m, const uint8_t *client_id);
/* Copies the public key associated to that friend id into client_id buffer.
* Make sure that client_id is of size CLIENT_ID_SIZE.
*
* return 0 if success
* return -1 if failure
*/
int getclient_id(const Messenger *m, int32_t friendnumber, uint8_t *client_id);
/* return friend connection id on success.
* return -1 if failure.
*/
int getfriendcon_id(const Messenger *m, int32_t friendnumber);
/* Remove a friend.
*
* return 0 if success
* return -1 if failure
*/
int m_delfriend(Messenger *m, int32_t friendnumber);
/* Checks friend's connecting status.
*
* return 1 if friend is connected to us (Online).
* return 0 if friend is not connected to us (Offline).
* return -1 on failure.
*/
int m_get_friend_connectionstatus(const Messenger *m, int32_t friendnumber);
/* Checks if there exists a friend with given friendnumber.
*
* return 1 if friend exists.
* return 0 if friend doesn't exist.
*/
int m_friend_exists(const Messenger *m, int32_t friendnumber);
/* Send a text chat message to an online friend.
*
* return the message id if packet was successfully put into the send queue.
* return 0 if it was not.
*
* You will want to retain the return value, it will be passed to your read_receipt callback
* if one is received.
* m_sendmessage_withid will send a message with the id of your choosing,
* however we can generate an id for you by calling plain m_sendmessage.
*/
uint32_t m_sendmessage(Messenger *m, int32_t friendnumber, const uint8_t *message, uint32_t length);
uint32_t m_sendmessage_withid(Messenger *m, int32_t friendnumber, uint32_t theid, const uint8_t *message,
uint32_t length);
/* Send an action to an online friend.
*
* return the message id if packet was successfully put into the send queue.
* return 0 if it was not.
*
* You will want to retain the return value, it will be passed to your read_receipt callback
* if one is received.
* m_sendaction_withid will send an action message with the id of your choosing,
* however we can generate an id for you by calling plain m_sendaction.
*/
uint32_t m_sendaction(Messenger *m, int32_t friendnumber, const uint8_t *action, uint32_t length);
uint32_t m_sendaction_withid(const Messenger *m, int32_t friendnumber, uint32_t theid, const uint8_t *action,
uint32_t length);
/* Set the name and name_length of a friend.
* name must be a string of maximum MAX_NAME_LENGTH length.
* length must be at least 1 byte.
* length is the length of name with the NULL terminator.
*
* return 0 if success.
* return -1 if failure.
*/
int setfriendname(Messenger *m, int32_t friendnumber, const uint8_t *name, uint16_t length);
/* Set our nickname.
* name must be a string of maximum MAX_NAME_LENGTH length.
* length must be at least 1 byte.
* length is the length of name with the NULL terminator.
*
* return 0 if success.
* return -1 if failure.
*/
int setname(Messenger *m, const uint8_t *name, uint16_t length);
/*
* Get your nickname.
* m - The messenger context to use.
* name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH bytes.
*
* return length of the name.
* return 0 on error.
*/
uint16_t getself_name(const Messenger *m, uint8_t *name);
/* Get name of friendnumber and put it in name.
* name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH (128) bytes.
*
* return length of name if success.
* return -1 if failure.
*/
int getname(const Messenger *m, int32_t friendnumber, uint8_t *name);
/* return the length of name, including null on success.
* return -1 on failure.
*/
int m_get_name_size(const Messenger *m, int32_t friendnumber);
int m_get_self_name_size(const Messenger *m);
/* Set our user status.
* You are responsible for freeing status after.
*
* returns 0 on success.
* returns -1 on failure.
*/
int m_set_statusmessage(Messenger *m, const uint8_t *status, uint16_t length);
int m_set_userstatus(Messenger *m, uint8_t status);
/* return the length of friendnumber's status message, including null on success.
* return -1 on failure.
*/
int m_get_statusmessage_size(const Messenger *m, int32_t friendnumber);
int m_get_self_statusmessage_size(const Messenger *m);
/* Copy friendnumber's status message into buf, truncating if size is over maxlen.
* Get the size you need to allocate from m_get_statusmessage_size.
* The self variant will copy our own status message.
*
* returns the length of the copied data on success
* retruns -1 on failure.
*/
int m_copy_statusmessage(const Messenger *m, int32_t friendnumber, uint8_t *buf, uint32_t maxlen);
int m_copy_self_statusmessage(const Messenger *m, uint8_t *buf, uint32_t maxlen);
/* return one of USERSTATUS values.
* Values unknown to your application should be represented as USERSTATUS_NONE.
* As above, the self variant will return our own USERSTATUS.
* If friendnumber is invalid, this shall return USERSTATUS_INVALID.
*/
uint8_t m_get_userstatus(const Messenger *m, int32_t friendnumber);
uint8_t m_get_self_userstatus(const Messenger *m);
/* Set the user avatar image data.
* This should be made before connecting, so we will not announce that the user have no avatar
* before setting and announcing a new one, forcing the peers to re-download it.
*
* Notice that the library treats the image as raw data and does not interpret it by any way.
*
* Arguments:
* format - Avatar image format or NONE for user with no avatar (see AVATAR_FORMAT);
* data - pointer to the avatar data (may be NULL it the format is NONE);
* length - length of image data. Must be <= MAX_AVATAR_DATA_LENGTH.
*
* returns 0 on success
* returns -1 on failure.
*/
int m_set_avatar(Messenger *m, uint8_t format, const uint8_t *data, uint32_t length);
/* Unsets the user avatar.
returns 0 on success (currently always returns 0) */
int m_unset_avatar(Messenger *m);
/* Get avatar data from the current user.
* Copies the current user avatar data to the destination buffer and sets the image format
* accordingly.
*
* If the avatar format is NONE, the buffer 'buf' isleft uninitialized, 'hash' is zeroed, and
* 'length' is set to zero.
*
* If any of the pointers format, buf, length, and hash are NULL, that particular field will be ignored.
*
* Arguments:
* format - destination pointer to the avatar image format (see AVATAR_FORMAT);
* buf - destination buffer to the image data. Must have at least 'maxlen' bytes;
* length - destination pointer to the image data length;
* maxlen - length of the destination buffer 'buf';
* hash - destination pointer to the avatar hash (it must be exactly AVATAR_HASH_LENGTH bytes long).
*
* returns 0 on success;
* returns -1 on failure.
*
*/
int m_get_self_avatar(const Messenger *m, uint8_t *format, uint8_t *buf, uint32_t *length, uint32_t maxlen,
uint8_t *hash);
/* Generates a cryptographic hash of the given data.
* This function may be used by clients for any purpose, but is provided primarily for
* validating cached avatars.
* This function is a wrapper to internal message-digest functions.
*
* Arguments:
* hash - destination buffer for the hash data, it must be exactly crypto_hash_sha256_BYTES bytes long.
* data - data to be hashed;
* datalen - length of the data;
*
* returns 0 on success
* returns -1 on failure.
*/
int m_hash(uint8_t *hash, const uint8_t *data, const uint32_t datalen);
/* Generates a cryptographic hash of the given avatar data.
* This function is a wrapper to m_hash and specifically provided
* to generate hashes from user avatars that may be memcmp()ed with the values returned by the
* other avatar functions. It is specially important to validate cached avatars.
*
* Arguments:
* hash - destination buffer for the hash data, it must be exactly AVATAR_HASH_LENGTH bytes long.
* data - avatar image data;
* datalen - length of the avatar image data; it must be <= MAX_AVATAR_DATA_LENGTH.
*
* returns 0 on success
* returns -1 on failure.
*/
int m_avatar_hash(uint8_t *hash, const uint8_t *data, const uint32_t datalen);
/* Request avatar information from a friend.
* Asks a friend to provide their avatar information (image format and hash). The friend may
* or may not answer this request and, if answered, the information will be provided through
* the callback 'avatar_info'.
*
* returns 0 on success
* returns -1 on failure.
*/
int m_request_avatar_info(const Messenger *m, const int32_t friendnumber);
/* Send an unrequested avatar information to a friend.
* Sends our avatar format and hash to a friend; he/she can use this information to validate
* an avatar from the cache and may (or not) reply with an avatar data request.
*
* Notice: it is NOT necessary to send these notification after changing the avatar or
* connecting. The library already does this.
*
* returns 0 on success
* returns -1 on failure.
*/
int m_send_avatar_info(const Messenger *m, const int32_t friendnumber);
/* Request the avatar data from a friend.
* Ask a friend to send their avatar data. The friend may or may not answer this request and,
* if answered, the information will be provided in callback 'avatar_data'.
*
* returns 0 on sucess
* returns -1 on failure.
*/
int m_request_avatar_data(const Messenger *m, const int32_t friendnumber);
/* returns timestamp of last time friendnumber was seen online, or 0 if never seen.
* returns -1 on error.
*/
uint64_t m_get_last_online(const Messenger *m, int32_t friendnumber);
/* Set our typing status for a friend.
* You are responsible for turning it on or off.
*
* returns 0 on success.
* returns -1 on failure.
*/
int m_set_usertyping(Messenger *m, int32_t friendnumber, uint8_t is_typing);
/* Get the typing status of a friend.
*
* returns 0 if friend is not typing.
* returns 1 if friend is typing.
*/
uint8_t m_get_istyping(const Messenger *m, int32_t friendnumber);
/* Sets whether we send read receipts for friendnumber.
* This function is not lazy, and it will fail if yesno is not (0 or 1).
*/
void m_set_sends_receipts(Messenger *m, int32_t friendnumber, int yesno);
/* Set the function that will be executed when a friend request is received.
* Function format is function(uint8_t * public_key, uint8_t * data, uint16_t length)
*/
void m_callback_friendrequest(Messenger *m, void (*function)(Messenger *m, const uint8_t *, const uint8_t *, uint16_t,
void *), void *userdata);
/* Set the function that will be executed when a message from a friend is received.
* Function format is: function(int32_t friendnumber, uint8_t * message, uint32_t length)
*/
void m_callback_friendmessage(Messenger *m, void (*function)(Messenger *m, int32_t, const uint8_t *, uint16_t, void *),
void *userdata);
/* Set the function that will be executed when an action from a friend is received.
* Function format is: function(int32_t friendnumber, uint8_t * action, uint32_t length)
*/
void m_callback_action(Messenger *m, void (*function)(Messenger *m, int32_t, const uint8_t *, uint16_t, void *),
void *userdata);
/* Set the callback for name changes.
* Function(int32_t friendnumber, uint8_t *newname, uint16_t length)
* You are not responsible for freeing newname.
*/
void m_callback_namechange(Messenger *m, void (*function)(Messenger *m, int32_t, const uint8_t *, uint16_t, void *),
void *userdata);
/* Set the callback for status message changes.
* Function(int32_t friendnumber, uint8_t *newstatus, uint16_t length)
*
* You are not responsible for freeing newstatus
*/
void m_callback_statusmessage(Messenger *m, void (*function)(Messenger *m, int32_t, const uint8_t *, uint16_t, void *),
void *userdata);
/* Set the callback for status type changes.
* Function(int32_t friendnumber, USERSTATUS kind)
*/
void m_callback_userstatus(Messenger *m, void (*function)(Messenger *m, int32_t, uint8_t, void *), void *userdata);
/* Set the callback for typing changes.
* Function(int32_t friendnumber, uint8_t is_typing)
*/
void m_callback_typingchange(Messenger *m, void(*function)(Messenger *m, int32_t, uint8_t, void *), void *userdata);
/* Set the callback for read receipts.
* Function(int32_t friendnumber, uint32_t receipt)
*
* If you are keeping a record of returns from m_sendmessage,
* receipt might be one of those values, meaning the message
* has been received on the other side.
* Since core doesn't track ids for you, receipt may not correspond to any message.
* In that case, you should discard it.
*/
void m_callback_read_receipt(Messenger *m, void (*function)(Messenger *m, int32_t, uint32_t, void *), void *userdata);
/* Set the callback for connection status changes.
* function(int32_t friendnumber, uint8_t status)
*
* Status:
* 0 -- friend went offline after being previously online.
* 1 -- friend went online.
*
* Note that this callback is not called when adding friends, thus the "after
* being previously online" part.
* It's assumed that when adding friends, their connection status is offline.
*/
void m_callback_connectionstatus(Messenger *m, void (*function)(Messenger *m, int32_t, uint8_t, void *),
void *userdata);
/* Same as previous but for internal A/V core usage only */
void m_callback_connectionstatus_internal_av(Messenger *m, void (*function)(Messenger *m, int32_t, uint8_t, void *),
void *userdata);
/* Set the callback function for avatar information.
* This callback will be called when avatar information are received from friends. These events
* can arrive at anytime, but are usually received uppon connection and in reply of avatar
* information requests.
*
* Function format is:
* function(Tox *tox, int32_t friendnumber, uint8_t format, uint8_t *hash, void *userdata)
*
* where 'format' is the avatar image format (see AVATAR_FORMAT) and 'hash' is the hash of
* the avatar data for caching purposes and it is exactly AVATAR_HASH_LENGTH long. If the
* image format is NONE, the hash is zeroed.
*
*/
void m_callback_avatar_info(Messenger *m, void (*function)(Messenger *m, int32_t, uint8_t, uint8_t *, void *),
void *userdata);
/* Set the callback function for avatar data.
* This callback will be called when the complete avatar data was correctly received from a
* friend. This only happens in reply of a avatar data request (see tox_request_avatar_data);
*
* Function format is:
* function(Tox *tox, int32_t friendnumber, uint8_t format, uint8_t *hash, uint8_t *data, uint32_t datalen, void *userdata)
*
* where 'format' is the avatar image format (see AVATAR_FORMAT); 'hash' is the
* locally-calculated cryptographic hash of the avatar data and it is exactly
* AVATAR_HASH_LENGTH long; 'data' is the avatar image data and 'datalen' is the length
* of such data.
*
* If format is NONE, 'data' is NULL, 'datalen' is zero, and the hash is zeroed. The hash is
* always validated locally with the function tox_avatar_hash and ensured to match the image
* data, so this value can be safely used to compare with cached avatars.
*
* WARNING: users MUST treat all avatar image data received from another peer as untrusted and
* potentially malicious. The library only ensures that the data which arrived is the same the
* other user sent, and does not interpret or validate any image data.
*/
void m_callback_avatar_data(Messenger *m, void (*function)(Messenger *m, int32_t, uint8_t, uint8_t *, uint8_t *,
uint32_t, void *), void *userdata);
/**********GROUP CHATS************/
/* Set the callback for group invites.
*
* Function(Messenger *m, int32_t friendnumber, uint8_t *data, uint16_t length)
*/
void m_callback_group_invite(Messenger *m, void (*function)(Messenger *m, int32_t, const uint8_t *, uint16_t));
/* Send a group invite packet.
*
* return 1 on success
* return 0 on failure
*/
int send_group_invite_packet(const Messenger *m, int32_t friendnumber, const uint8_t *data, uint16_t length);
/****************FILE SENDING*****************/
/* Set the callback for file send requests.
*
* Function(Tox *tox, int32_t friendnumber, uint8_t filenumber, uint64_t filesize, uint8_t *filename, uint16_t filename_length, void *userdata)
*/
void callback_file_sendrequest(Messenger *m, void (*function)(Messenger *m, int32_t, uint8_t, uint64_t, const uint8_t *,
uint16_t, void *), void *userdata);
/* Set the callback for file control requests.
*
* Function(Tox *tox, int32_t friendnumber, uint8_t send_receive, uint8_t filenumber, uint8_t control_type, uint8_t *data, uint16_t length, void *userdata)
*
*/
void callback_file_control(Messenger *m, void (*function)(Messenger *m, int32_t, uint8_t, uint8_t, uint8_t,
const uint8_t *, uint16_t, void *), void *userdata);
/* Set the callback for file data.
*
* Function(Tox *tox, int32_t friendnumber, uint8_t filenumber, uint8_t *data, uint16_t length, void *userdata)
*
*/
void callback_file_data(Messenger *m, void (*function)(Messenger *m, int32_t, uint8_t, const uint8_t *, uint16_t length,
void *), void *userdata);
/* Send a file send request.
* Maximum filename length is 255 bytes.
* return 1 on success
* return 0 on failure
*/
int file_sendrequest(const Messenger *m, int32_t friendnumber, uint8_t filenumber, uint64_t filesize,
const uint8_t *filename, uint16_t filename_length);
/* Send a file send request.
* Maximum filename length is 255 bytes.
* return file number on success
* return -1 on failure
*/
int new_filesender(const Messenger *m, int32_t friendnumber, uint64_t filesize, const uint8_t *filename,
uint16_t filename_length);
/* Send a file control request.
* send_receive is 0 if we want the control packet to target a sending file, 1 if it targets a receiving file.
*
* return 1 on success
* return 0 on failure
*/
int file_control(const Messenger *m, int32_t friendnumber, uint8_t send_receive, uint8_t filenumber, uint8_t message_id,
const uint8_t *data, uint16_t length);
/* Send file data.
*
* return 1 on success
* return 0 on failure
*/
int file_data(const Messenger *m, int32_t friendnumber, uint8_t filenumber, const uint8_t *data, uint16_t length);
/* Give the number of bytes left to be sent/received.
*
* send_receive is 0 if we want the sending files, 1 if we want the receiving.
*
* return number of bytes remaining to be sent/received on success
* return 0 on failure
*/
uint64_t file_dataremaining(const Messenger *m, int32_t friendnumber, uint8_t filenumber, uint8_t send_receive);
/*************** A/V related ******************/
/* Set the callback for msi packets.
*
* Function(Messenger *m, int32_t friendnumber, uint8_t *data, uint16_t length, void *userdata)
*/
void m_callback_msi_packet(Messenger *m, void (*function)(Messenger *m, int32_t, const uint8_t *, uint16_t, void *),
void *userdata);
/* Send an msi packet.
*
* return 1 on success
* return 0 on failure
*/
int m_msi_packet(const Messenger *m, int32_t friendnumber, const uint8_t *data, uint16_t length);
/**********************************************/
/* Set handlers for custom lossy packets (RTP packets for example.)
*
* return -1 on failure.
* return 0 on success.
*/
int custom_lossy_packet_registerhandler(Messenger *m, int32_t friendnumber, uint8_t byte,
int (*packet_handler_callback)(void *object, const uint8_t *data, uint32_t len), void *object);
/* High level function to send custom lossy packets.
*
* return -1 on failure.
* return 0 on success.
*/
int send_custom_lossy_packet(const Messenger *m, int32_t friendnumber, const uint8_t *data, uint32_t length);
/* Set handlers for custom lossless packets.
*
* byte must be in PACKET_ID_LOSSLESS_RANGE_START PACKET_ID_LOSSLESS_RANGE_SIZE range.
*
* return -1 on failure.
* return 0 on success.
*/
int custom_lossless_packet_registerhandler(Messenger *m, int32_t friendnumber, uint8_t byte,
int (*packet_handler_callback)(void *object, const uint8_t *data, uint32_t len), void *object);
/* High level function to send custom lossless packets.
*
* return -1 on failure.
* return 0 on success.
*/
int send_custom_lossless_packet(const Messenger *m, int32_t friendnumber, const uint8_t *data, uint32_t length);
/**********************************************/
/* Run this at startup.
* return allocated instance of Messenger on success.
* return 0 if there are problems.
*/
Messenger *new_messenger(Messenger_Options *options);
/* Run this before closing shop
* Free all datastructures.
*/
void kill_messenger(Messenger *m);
/* The main loop that needs to be run at least 20 times per second. */
void do_messenger(Messenger *m);
/* Return the time in milliseconds before do_messenger() should be called again
* for optimal performance.
*
* returns time (in ms) before the next do_messenger() needs to be run on success.
*/
uint32_t messenger_run_interval(Messenger *m);
/* SAVING AND LOADING FUNCTIONS: */
/* return size of the messenger data (for saving). */
uint32_t messenger_size(const Messenger *m);
/* Save the messenger in data (must be allocated memory of size Messenger_size()) */
void messenger_save(const Messenger *m, uint8_t *data);
/* Load the messenger from data of size length. */
int messenger_load(Messenger *m, const uint8_t *data, uint32_t length);
/* Return the number of friends in the instance m.
* You should use this to determine how much memory to allocate
* for copy_friendlist. */
uint32_t count_friendlist(const Messenger *m);
/* Return the number of online friends in the instance m. */
uint32_t get_num_online_friends(const Messenger *m);
/* Copy a list of valid friend IDs into the array out_list.
* If out_list is NULL, returns 0.
* Otherwise, returns the number of elements copied.
* If the array was too small, the contents
* of out_list will be truncated to list_size. */
uint32_t copy_friendlist(const Messenger *m, int32_t *out_list, uint32_t list_size);
#endif
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