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/* network.h
*
* Functions for the core networking.
*
* Copyright (C) 2013 Tox project All Rights Reserved.
*
* This file is part of Tox.
*
* Tox is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Tox is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Tox. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "network.h"
/* return current UNIX time in microseconds (us). */
uint64_t current_time(void)
{
uint64_t time;
#ifdef WIN32
/* This probably works fine */
FILETIME ft;
GetSystemTimeAsFileTime(&ft);
time = ft.dwHighDateTime;
time <<= 32;
time |= ft.dwLowDateTime;
time -= 116444736000000000UL;
return time / 10;
#else
struct timeval a;
gettimeofday(&a, NULL);
time = 1000000UL * a.tv_sec + a.tv_usec;
return time;
#endif
}
/* return a random number.
* NOTE: This function should probably not be used where cryptographic randomness is absolutely necessary.
*/
uint32_t random_int(void)
{
#ifndef VANILLA_NACL
/* NOTE: this function comes from libsodium. */
return randombytes_random();
#else
return random();
#endif
}
/* Basic network functions:
* Function to send packet(data) of length length to ip_port.
*/
int sendpacket(int sock, IP_Port ip_port, uint8_t *data, uint32_t length)
{
ADDR addr = {AF_INET, ip_port.port, ip_port.ip};
return sendto(sock, (char *) data, length, 0, (struct sockaddr *)&addr, sizeof(addr));
}
/* Function to receive data
* ip and port of sender is put into ip_port.
* Packet data is put into data.
* Packet length is put into length.
* Dump all empty packets.
*/
static int receivepacket(int sock, IP_Port *ip_port, uint8_t *data, uint32_t *length)
{
ADDR addr;
#ifdef WIN32
int addrlen = sizeof(addr);
#else
uint32_t addrlen = sizeof(addr);
#endif
(*(int32_t *)length) = recvfrom(sock, (char *) data, MAX_UDP_PACKET_SIZE, 0, (struct sockaddr *)&addr, &addrlen);
if (*(int32_t *)length <= 0)
return -1; /* Nothing received or empty packet. */
ip_port->ip = addr.ip;
ip_port->port = addr.port;
return 0;
}
void networking_registerhandler(Networking_Core *net, uint8_t byte, packet_handler_callback cb, void *object)
{
net->packethandlers[byte].function = cb;
net->packethandlers[byte].object = object;
}
void networking_poll(Networking_Core *net)
{
IP_Port ip_port;
uint8_t data[MAX_UDP_PACKET_SIZE];
uint32_t length;
while (receivepacket(net->sock, &ip_port, data, &length) != -1) {
if (length < 1) continue;
if (!(net->packethandlers[data[0]].function)) continue;
net->packethandlers[data[0]].function(net->packethandlers[data[0]].object, ip_port, data, length);
}
}
uint8_t at_startup_ran;
static int at_startup(void)
{
if (at_startup_ran != 0)
return 0;
#ifdef WIN32
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != NO_ERROR)
return -1;
#else
srandom((uint32_t)current_time());
#endif
srand((uint32_t)current_time());
at_startup_ran = 1;
return 0;
}
/* TODO: Put this somewhere
static void at_shutdown(void)
{
#ifdef WIN32
WSACleanup();
#endif
}
*/
/* Initialize networking.
* Bind to ip and port.
* ip must be in network order EX: 127.0.0.1 = (7F000001).
* port is in host byte order (this means don't worry about it).
*
* returns Networking_Core object if no problems
* returns NULL if there are problems.
*/
Networking_Core *new_networking(IP ip, uint16_t port)
{
if (at_startup() != 0)
return NULL;
/* Initialize our socket. */
Networking_Core *temp = calloc(1, sizeof(Networking_Core));
if (temp == NULL)
return NULL;
temp->sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
/* Check for socket error. */
#ifdef WIN32
if (temp->sock == INVALID_SOCKET) { /* MSDN recommends this. */
free(temp);
return NULL;
}
#else
if (temp->sock < 0) {
free(temp);
return NULL;
}
#endif
/* Functions to increase the size of the send and receive UDP buffers.
* NOTE: Uncomment if necessary.
*/
/*
int n = 1024 * 1024 * 2;
if(setsockopt(sock, SOL_SOCKET, SO_RCVBUF, (char*)&n, sizeof(n)) == -1)
{
return -1;
}
if(setsockopt(sock, SOL_SOCKET, SO_SNDBUF, (char*)&n, sizeof(n)) == -1)
return -1;
*/
/* Enable broadcast on socket. */
int broadcast = 1;
setsockopt(temp->sock, SOL_SOCKET, SO_BROADCAST, (char *)&broadcast, sizeof(broadcast));
/* Set socket nonblocking. */
#ifdef WIN32
/* I think this works for Windows. */
u_long mode = 1;
/* ioctl(sock, FIONBIO, &mode); */
ioctlsocket(temp->sock, FIONBIO, &mode);
#else
fcntl(temp->sock, F_SETFL, O_NONBLOCK, 1);
#endif
/* Bind our socket to port PORT and address 0.0.0.0 */
ADDR addr = {AF_INET, htons(port), ip};
bind(temp->sock, (struct sockaddr *)&addr, sizeof(addr));
return temp;
}
/* Function to cleanup networking stuff. */
void kill_networking(Networking_Core *net)
{
#ifdef WIN32
closesocket(net->sock);
#else
close(net->sock);
#endif
free(net);
return;
}
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