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{-# LANGUAGE RecordWildCards #-}
import Control.Lens
import Graphics.OpenSCAD
import Linear.V3
genscad :: [(V3 Double, V3 Double)] -> String
genscad = render . transBoxes
transBoxes :: [(V3 Double, V3 Double)] -> Model Vector3d
transBoxes = union . map transBox
transBox :: (V3 Double, V3 Double) -> Model3d
transBox (V3 x1 y1 z1, V3 x2 y2 z2) = translate (x1,y1,z1) $ box x2 y2 z2
type Inches = Double
data Shelf = Shelf {
shelfThickness :: Inches,
shelfWidth :: Inches,
shelfLength :: Inches,
shelfHeights :: [Inches],
shelfSideDimX :: Inches
}
shelves' :: Shelf -> [(V3 Double, V3 Double)]
shelves' Shelf{..} = [(p, V3 shelfLength shelfWidth shelfThickness) | p <- shelvesPos]
where
shelfHeight = sum shelfHeights + (shelfThickness * (fromIntegral (length shelfHeights) + 1))
shelfSideDim :: V3 Inches
shelfSideDim = V3 shelfSideDimX shelfWidth shelfHeight
shelfYPos :: [Inches]
shelfYPos = scanl (+) 0 [h+shelfThickness| h <- shelfHeights]
shelvesPos :: [V3 Double]
shelvesPos = [V3 (shelfSideDim ^. _x) 0 y | y <- shelfYPos]
myShelf :: Shelf
myShelf = Shelf {
shelfThickness = 0.5,
shelfWidth = 8,
shelfLength = 36 * 2,
shelfHeights = [12, 10, 8, 8, 8, 8, 8],
shelfSideDimX = 0.5
}
modelShelf :: Shelf -> Model3d
modelShelf = transBoxes . shelves'
data BunkBed = BunkBed {
bunkBedWidth :: Inches,
bunkBedLength :: Inches,
bunkBedPostThickness :: Inches,
bunkBedPostRise :: Inches,
bunkBedShelfThickness :: Inches,
bunkBedBottomShelfHeight :: Inches,
bunkBedTopShelfHeight :: Inches
}
myBunkBed :: BunkBed
myBunkBed = BunkBed {
bunkBedWidth = 54,
bunkBedLength = 75,
bunkBedPostThickness = 3,
bunkBedPostRise = 2,
bunkBedShelfThickness = 8,
bunkBedBottomShelfHeight = 18,
bunkBedTopShelfHeight = 50
}
modelBunkBed :: BunkBed -> Model3d
modelBunkBed BunkBed{..} = union $ posts ++ topBed ++ bottomBed
where
bunkBedPostHeight = bunkBedPostRise + bunkBedTopShelfHeight + bunkBedShelfThickness
post = box bunkBedPostThickness bunkBedPostThickness bunkBedPostHeight
posts = [post,
translate (bunkBedWidth - bunkBedPostThickness, 0, 0) post,
translate (0, bunkBedLength - bunkBedPostThickness, 0) post,
translate (bunkBedWidth - bunkBedPostThickness, bunkBedLength - bunkBedPostThickness, 0) post]
bedShelf = box bunkBedWidth bunkBedLength bunkBedShelfThickness
topBed = [translate (0, 0, bunkBedBottomShelfHeight) bedShelf]
bottomBed = [translate (0, 0, bunkBedTopShelfHeight) bedShelf]
main :: IO ()
-- main = draw $ modelShelf myShelf
main = draw $ modelBunkBed myBunkBed
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