summaryrefslogtreecommitdiff
path: root/GL.hs
blob: 9d3cf1be0b11efb7cf7b3716bb6a2d5e8cb845c0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
{-# LANGUAGE PatternSynonyms #-}
module GL
    ( C.GLboolean
    , C.GLenum
    , C.GLint
    , C.GLuint
    , pattern C.GL_ARRAY_BUFFER
    , pattern C.GL_BACK
    , pattern C.GL_BACK_LEFT
    , pattern C.GL_BLEND
    , pattern C.GL_COLOR
    , pattern C.GL_COLOR_ATTACHMENT0
    , pattern C.GL_COLOR_BUFFER_BIT
    , pattern C.GL_COLOR_LOGIC_OP
    , pattern C.GL_CULL_FACE
    , pattern C.GL_DEPTH_ATTACHMENT
    , pattern C.GL_DEPTH_BUFFER_BIT
    , pattern C.GL_DEPTH_TEST
    , pattern C.GL_DRAW_FRAMEBUFFER
    , pattern C.GL_ELEMENT_ARRAY_BUFFER
    , pattern C.GL_FALSE
    , pattern C.GL_FILL
    , pattern C.GL_FIRST_VERTEX_CONVENTION
    , pattern C.GL_FRAGMENT_SHADER
    , pattern C.GL_FRONT
    , pattern C.GL_FRONT_AND_BACK
    , pattern C.GL_GEOMETRY_SHADER
    , pattern C.GL_LAST_VERTEX_CONVENTION
    , pattern C.GL_LINE
    , pattern C.GL_LOWER_LEFT
    , pattern C.GL_NONE
    , pattern C.GL_POINT
    , pattern C.GL_POINT_FADE_THRESHOLD_SIZE
    , pattern C.GL_POINT_SPRITE_COORD_ORIGIN
    , pattern C.GL_POLYGON_OFFSET_FILL
    , pattern C.GL_POLYGON_OFFSET_LINE
    , pattern C.GL_POLYGON_OFFSET_POINT
    , pattern C.GL_PROGRAM_POINT_SIZE
    , pattern C.GL_STENCIL_BUFFER_BIT
    , pattern C.GL_STENCIL_TEST
    , pattern C.GL_TEXTURE0
    , pattern C.GL_TRUE
    , pattern C.GL_UPPER_LEFT
    , pattern C.GL_VERTEX_SHADER
    , pattern C.GL_LINK_STATUS
    , pattern C.GL_CW
    , pattern C.GL_CCW
    , module GL
    ) where

import Debug.Trace
import Control.Monad.IO.Class
import qualified Graphics.GL.Core33 as C
import Foreign.Ptr

ind0 :: String -> a -> a
ind0 l = trace l $ id

ind1 :: Show t1 => String -> (t1 -> t2) -> t1 -> t2
ind1 l f a = trace s $ f a
 where
    s = unwords [l,show a]

ind2 :: ( Show t1, Show t2 ) => String -> (t1 -> t2 -> t3) -> t1 -> t2 -> t3
ind2 l f a b = trace s $ f a b
 where
    s = unwords [l,show a,show b]

ind3 :: ( Show t1, Show t2, Show t3
        ) => String -> (t1 -> t2 -> t3 -> t4) -> t1 -> t2 -> t3 -> t4
ind3 l f a b c = trace s $ f a b c
 where
    s = unwords [l,show a,show b,show c]

ind4 :: ( Show t1, Show t2, Show t3, Show t4 )
        => String -> (t1 -> t2 -> t3 -> t4 -> t5) -> t1 -> t2 -> t3 -> t4 -> t5
ind4 l f a b c d = trace s $ f a b c d
 where
    s = unwords [l,show a,show b,show c,show d]

ind5 :: ( Show t1, Show t2, Show t3, Show t4, Show t5 )
        => String -> (t1 -> t2 -> t3 -> t4 -> t5 -> t6)
        -> t1 -> t2 -> t3 -> t4 -> t5 -> t6
ind5 l f a b c d e = trace s $ f a b c d e
 where
    s = unwords [l,show a,show b,show c,show d,show e]

glCreateProgram :: MonadIO m => m C.GLuint
glCreateProgram = ind0 "glCreateProgram" C.glCreateProgram

glActiveTexture :: MonadIO m =>
                   C.GLenum -> m ()
glActiveTexture = ind1 "glActiveTexture" C.glActiveTexture
glBindVertexArray :: MonadIO m =>
                     C.GLuint -> m ()
glBindVertexArray = ind1 "glBindVertexArray" C.glBindVertexArray
glClearDepth :: MonadIO m =>
                C.GLdouble -> m ()
glClearDepth = ind1 "glClearDepth" C.glClearDepth
glClear :: MonadIO m => C.GLbitfield -> m ()
glClear = ind1 "glClear" C.glClear
glClearStencil :: MonadIO m =>
                  C.GLint -> m ()
glClearStencil = ind1 "glClearStencil" C.glClearStencil
glCreateShader :: MonadIO m =>
                  C.GLenum -> m C.GLuint
glCreateShader = ind1 "glCreateShader" C.glCreateShader
glCullFace :: MonadIO m => C.GLenum -> m ()
glCullFace = ind1 "glCullFace" C.glCullFace
glDeleteProgram :: MonadIO m =>
                   C.GLuint -> m ()
glDeleteProgram = ind1 "glDeleteProgram" C.glDeleteProgram
glDeleteShader :: MonadIO m =>
                  C.GLuint -> m ()
glDeleteShader = ind1 "glDeleteShader" C.glDeleteShader
glDepthFunc :: MonadIO m => C.GLenum -> m ()
glDepthFunc = ind1 "glDepthFunc" C.glDepthFunc
glDepthMask :: MonadIO m =>
               C.GLboolean -> m ()
glDepthMask = ind1 "glDepthMask" C.glDepthMask
glDisable :: MonadIO m => C.GLenum -> m ()
glDisable = ind1 "glDisable" C.glDisable
glEnable :: MonadIO m => C.GLenum -> m ()
glEnable = ind1 "glEnable" C.glEnable
glEnableVertexAttribArray :: MonadIO m =>
                             C.GLuint -> m ()
glEnableVertexAttribArray = ind1 "glEnableVertexAttribArray" C.glEnableVertexAttribArray
glFrontFace :: MonadIO m => C.GLenum -> m ()
glFrontFace = ind1 "glFrontFace" C.glFrontFace
glLineWidth :: MonadIO m =>
               C.GLfloat -> m ()
glLineWidth = ind1 "glLineWidth" C.glLineWidth
glLinkProgram :: MonadIO m =>
                 C.GLuint -> m ()
glLinkProgram = ind1 "glLinkProgram" C.glLinkProgram
glLogicOp :: MonadIO m => C.GLenum -> m ()
glLogicOp = ind1 "glLogicOp" C.glLogicOp
glPointSize :: MonadIO m =>
               C.GLfloat -> m ()
glPointSize = ind1 "glPointSize" C.glPointSize
glProvokingVertex :: MonadIO m =>
                     C.GLenum -> m ()
glProvokingVertex = ind1 "glProvokingVertex" C.glProvokingVertex
glUseProgram :: MonadIO m =>
                C.GLuint -> m ()
glUseProgram = ind1 "glUseProgram" C.glUseProgram

glAttachShader :: MonadIO m =>
                  C.GLuint -> C.GLuint -> m ()
glAttachShader = ind2 "glAttachShader" C.glAttachShader
glBindBuffer :: MonadIO m =>
                C.GLenum -> C.GLuint -> m ()
glBindBuffer = ind2 "glBindBuffer" C.glBindBuffer
glBindSampler :: MonadIO m =>
                 C.GLuint -> C.GLuint -> m ()
glBindSampler = ind2 "glBindSampler" C.glBindSampler
glBindTexture :: MonadIO m =>
                 C.GLenum -> C.GLuint -> m ()
glBindTexture = ind2 "glBindTexture" C.glBindTexture
glPolygonMode :: MonadIO m =>
                 C.GLenum -> C.GLenum -> m ()
glPolygonMode = ind2 "glPolygonMode" C.glPolygonMode



glDisableVertexAttribArray :: MonadIO m => C.GLuint -> m ()
glDisableVertexAttribArray = ind1 "glDisableVertexAttribArray" C.glDisableVertexAttribArray

glBindFramebuffer :: MonadIO m => C.GLenum -> C.GLuint -> m ()
-- glBindFramebuffer = ind2 "glBindFramebuffer" C.glBindFramebuffer
glBindFramebuffer _ _ = return ()

glBlendEquationSeparate :: MonadIO m =>
                           C.GLenum -> C.GLenum -> m ()
glBlendEquationSeparate = ind2 "glBlendEquationSeparate" C.glBlendEquationSeparate
glDeleteFramebuffers :: MonadIO m =>
                        C.GLsizei -> Ptr C.GLuint -> m ()
glDeleteFramebuffers = ind2 "glDeleteFramebuffers" C.glDeleteFramebuffers
glDeleteSamplers :: MonadIO m =>
                    C.GLsizei -> Ptr C.GLuint -> m ()
glDeleteSamplers = ind2 "glDeleteSamplers" C.glDeleteSamplers
glDeleteTextures :: MonadIO m =>
                    C.GLsizei -> Ptr C.GLuint -> m ()
glDeleteTextures = ind2 "glDeleteTextures" C.glDeleteTextures
glDeleteVertexArrays :: MonadIO m =>
                        C.GLsizei -> Ptr C.GLuint -> m ()
glDeleteVertexArrays = ind2 "glDeleteVertexArrays" C.glDeleteVertexArrays
glDrawBuffers :: MonadIO m =>
                 C.GLsizei -> Ptr C.GLenum -> m ()
glDrawBuffers = ind2 "glDrawBuffers" C.glDrawBuffers
glGenFramebuffers :: MonadIO m =>
                     C.GLsizei -> Ptr C.GLuint -> m ()
glGenFramebuffers = ind2 "glGenFramebuffers" C.glGenFramebuffers
glGenVertexArrays :: MonadIO m =>
                     C.GLsizei -> Ptr C.GLuint -> m ()
glGenVertexArrays = ind2 "glGenVertexArrays" C.glGenVertexArrays
glPointParameterf :: MonadIO m => C.GLenum -> C.GLfloat -> m ()
glPointParameterf = ind2 "glPointParameterf" C.glPointParameterf
glPolygonOffset :: MonadIO m => C.GLfloat -> C.GLfloat -> m ()
glPolygonOffset = ind2 "glPolygonOffset" C.glPolygonOffset
glUniform1i :: MonadIO m => C.GLint -> C.GLint -> m ()
glUniform1i = ind2 "glUniform1i" C.glUniform1i

glBindFragDataLocation :: MonadIO m =>
                          C.GLuint -> C.GLuint -> Ptr C.GLchar -> m ()
glBindFragDataLocation = ind3 "glBindFragDataLocation" C.glBindFragDataLocation
glClearBufferfv :: MonadIO m =>
                   C.GLenum -> C.GLint -> Ptr C.GLfloat -> m ()
glClearBufferfv = ind3 "glClearBufferfv" C.glClearBufferfv
glClearBufferiv :: MonadIO m =>
                   C.GLenum -> C.GLint -> Ptr C.GLint -> m ()
glClearBufferiv = ind3 "glClearBufferiv" C.glClearBufferiv

glClearColor :: MonadIO m =>
                C.GLfloat -> C.GLfloat -> C.GLfloat -> C.GLfloat -> m ()
glClearColor = ind4 "glClearColor" C.glClearColor
glColorMask :: MonadIO m =>
               C.GLboolean -> C.GLboolean -> C.GLboolean -> C.GLboolean -> m ()
glColorMask = ind4 "glColorMask" C.glColorMask
glFramebufferTexture :: MonadIO m =>
                        C.GLenum -> C.GLenum -> C.GLuint -> C.GLint -> m ()
glFramebufferTexture = ind4 "glFramebufferTexture" C.glFramebufferTexture
glViewport :: MonadIO m =>
              C.GLint -> C.GLint -> C.GLsizei -> C.GLsizei -> m ()
glViewport = ind4 "glViewport" C.glViewport
glBlendColor :: MonadIO m =>
                C.GLfloat -> C.GLfloat -> C.GLfloat -> C.GLfloat -> m ()
glBlendColor = ind4 "glBlendColor" C.glBlendColor

glVertexAttribPointer :: MonadIO m =>
                         C.GLuint
                         -> C.GLint -> C.GLenum -> C.GLboolean -> C.GLsizei -> Ptr a -> m ()
glVertexAttribPointer = ind0 "glVertexAttribPointer" C.glVertexAttribPointer

glDrawArrays :: MonadIO m =>
                C.GLenum -> C.GLint -> C.GLsizei -> m ()
glDrawArrays = ind3 "glDrawArrays" C.glDrawArrays

glBlendFuncSeparate :: MonadIO m =>
                       C.GLenum -> C.GLenum -> C.GLenum -> C.GLenum -> m ()
glBlendFuncSeparate = ind4 "glBlendFuncSeparate" C.glBlendFuncSeparate
glDrawElements :: MonadIO m =>
                  C.GLenum -> C.GLsizei -> C.GLenum -> Ptr a -> m ()
glDrawElements = ind4 "glDrawElements" C.glDrawElements

glVertexAttribIPointer :: MonadIO m =>
                          C.GLuint -> C.GLint -> C.GLenum -> C.GLsizei -> Ptr a -> m ()
glVertexAttribIPointer = ind5 "glVertexAttribIPointer" C.glVertexAttribIPointer
glFramebufferTexture1D :: MonadIO m =>
                          C.GLenum -> C.GLenum -> C.GLenum -> C.GLuint -> C.GLint -> m ()
glFramebufferTexture1D = ind5 "glFramebufferTexture1D" C.glFramebufferTexture1D
glFramebufferTexture2D :: MonadIO m =>
                          C.GLenum -> C.GLenum -> C.GLenum -> C.GLuint -> C.GLint -> m ()
glFramebufferTexture2D = ind5 "glFramebufferTexture2D" C.glFramebufferTexture2D
glFramebufferTextureLayer :: MonadIO m =>
                             C.GLenum -> C.GLenum -> C.GLuint -> C.GLint -> C.GLint -> m ()
glFramebufferTextureLayer = ind5 "glFramebufferTextureLayer" C.glFramebufferTextureLayer