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{-# LANGUAGE LambdaCase #-}
{-# LANGUAGE OverloadedLabels #-}
{-# LANGUAGE PatternSynonyms #-}
module MeshSketch where
import Control.Monad
import Data.Coerce
import Data.IORef
import Foreign.C.Types
import GI.Gdk
import GI.GObject.Functions
import GI.Gtk
import Numeric.LinearAlgebra
import CubeMap
data MeshMaker = MeshMaker
{ mmWidget :: GLArea
, mmRealized :: IORef (Maybe State)
}
data Camera = Camera
{ camHeightAngle :: Float
, camTarget :: Vector Float
, camDirection :: Vector Float
, camDistance :: Float
, camWidth :: Float
, camHeight :: Float
, camWorldToScreen :: Maybe (Matrix Float)
, camScreenToWorld :: Maybe (Matrix Float)
}
data State = State
{ stCamera :: IORef Camera
, stSkyboxes :: Skyboxes
, stSkybox :: IORef Int
}
initCamera = Camera
{ camHeightAngle = pi/6
, camTarget = fromList [0,0,0]
, camDirection = fromList [0,0,-1]
, camDistance = 10
, camWidth = 0
, camHeight = 0
, camWorldToScreen = Nothing
, camScreenToWorld = Nothing
}
new :: IO GLArea
new = do
w <- gLAreaNew
ref <- newIORef Nothing
let mm = MeshMaker w ref
-- _ <- on w #createContext $ onCreateContext mm
_ <- on w #realize $ onRealize mm
_ <- on w #unrealize $ onUnrealize mm
-- _ <- on w #destroy $ onDestroy mm
return w
onRealize :: MeshMaker -> IO ()
onRealize mm@(MeshMaker w ref) = do
putStrLn "realize!"
readIORef ref >>= \case
Just st -> onUnrealize mm -- Shouldn't happen.
Nothing -> return ()
set w [ #canFocus := True ] -- For keyboard events.
widgetAddEvents w
[ EventMaskPointerMotionMask
, EventMaskButtonPressMask
, EventMaskButtonReleaseMask
, EventMaskTouchMask
, EventMaskScrollMask
, EventMaskKeyPressMask -- , EventMaskKeyReleaseMask
]
cam <- newIORef initCamera
skyboxes <- loadSkyboxes
skybox <- newIORef 0
let st = State
{ stCamera = cam
, stSkyboxes = skyboxes
, stSkybox = skybox
}
_ <- on w #event $ onEvent w st
writeIORef ref $ Just st
onUnrealize :: MeshMaker -> IO ()
onUnrealize (MeshMaker w ref) = do
putStrLn "unrealize!"
readIORef ref >>= \case
Just st -> do
return ()
Nothing -> return () -- Shouldn't happen.
writeIORef ref Nothing
onRender :: MeshMaker -> GLContext -> IO Bool
onRender (MeshMaker w ref) gl = do
return True
onEvent w st ev = do
msrc <- eventGetSourceDevice ev
inputSource <- forM msrc $ \src -> do
src <- get src #inputSource
return src
etype <- get ev #type
-- putStrLn $ "onEvent! " ++ show (etype,inputSource)
let put x = putStrLn (show inputSource ++ " " ++ show x)
case etype of
EventTypeMotionNotify -> do
mev <- get ev #motion
x <- get mev #x
y <- get mev #y
put (x,y)
return ()
EventTypeScroll -> do
sev <- get ev #scroll
d <- get sev #direction
put d
return ()
EventTypeKeyPress -> do
kev <- get ev #key
val <- get kev #keyval
when (val `elem` [KEY_N,KEY_n]) $ do
modifyIORef' (stSkybox st) $ \n -> (n + 1) `mod` (skyboxCount $ stSkyboxes st)
idx <- readIORef (stSkybox st)
put (skyboxNames (stSkyboxes st) !! idx)
return ()
return ()
e -> return ()
return False
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