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authorPéter Diviánszky <divipp@gmail.com>2016-03-02 09:33:13 +0100
committerPéter Diviánszky <divipp@gmail.com>2016-03-02 09:33:13 +0100
commit5392b590ecbb0ad3f93f749bca83951f252e1905 (patch)
tree0948b2abe07944d8a955584284ab9bbcfef96860 /TODO
parentf4fb7a1d8f81e97598ccabb503a28eb30754edcd (diff)
move the TODOs to Trello
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@@ -109,205 +109,9 @@ done:
109- update overview 109- update overview
110- editor: more visible error ranges 110- editor: more visible error ranges
111- update API docs 111- update API docs
112- release post about v0.5
112 113
113next: 114------------------------------------------------------------------------
114- editor: wasd MVP (for spectator camera) 115Note: the TODOs were moved to https://trello.com/b/TcuVPBAR/lambdacube3d
115- editor: editor socket reconnection 116------------------------------------------------------------------------
116- webpage: basic search engine optimization
117 117
118release post:
119- API clean-up:
120 - tuples are heterogeneous lists (link) -> simplified the API a lot and made it complete
121 - minor syntax change for unary tuples
122- shader functions are generated (or variable bindings in general? need to test)
123- parsec -> megaparsec (brought some performance improvements)
124- communications:
125 - opened forum / mailing list (goals: getting people to show their stuff and channel their requests/pleas for help)
126 - API docs improved
127 - language specs updated
128 - introduced changelog for the compiler
129- rescheduled tasks: separate the front-end earlier as a generic component
130- current focus / what to expect: make the Quake example work
131
132
133---------------------------------------------------------------------------------------------------------
134Note: the TODOs below is going to be re-scheduled and moved to https://trello.com/b/TcuVPBAR/lambdacube3d
135---------------------------------------------------------------------------------------------------------
136
137- backend: array support
138
139- compiler: generate samplers (OpenGL 3.3)
140- backend: setup texture sampler configuration (purescript)
141- backend: setup viewport for render target size (purescript)
142
143- backend: GLSL codegen doesn't support Vector and tuple patterns (not compiler frontend related):
144 fragment02tuple
145 fragment02vectorpattern
146 fragment05uniform
147- backend: basic pipeline optimization
148
149
150
151- docs: feature teaser, 2 min paper videos
152- minimal quake videos
153- documentation: getting started: hello world on various platforms +Csaba
154
155extra (parser/refactoring)
156- testenv: command line flag for runTest - parse only (outputs SExp)
157
158-------------------------------------------------------------------
159
1600.6 goal: type classes
161
162- community: blog about compiler internals
163- backend: generated backends
164- user supplied cpu values like color values and rendering context
165- review all old disabled test cases
166- 100% test coverage of the parser
167
168------------------------------------------------------------------- week Mar 7
169-- padding week
170
171refactoring, cleanup, contact with people, etc.
172- blog: c++ backend for opengl es 2.0 / generated backends
173- blog: improved quake renderer, slowly turns into haskell quake engine
174- blog: dependent type inference
175- blog: type classes support
176- blog: fast reducer
177- move the website to github pages
178
179------------------------------------------------------------------- weeks Mar 14, Mar 21
180
1810.7 goal: frequencies
182
183- apps: various prototype experiments (e.g. visual effects, high-level API, FRP)
184- libs: fequencies in high level API
185- docs: tutorial (like salesforce)
186- docs: API documentation
187- 100% test coverage of Infer.hs
188- support pipeline storage serialization
189
190------------------------------------------------------------------- weeks Mar 28, Apr 4
191
1920.8 goal: high-level API
193
194- libs: high level API (lambdacube library) (application driven)
195- apps: various prototype experiments (e.g. visual effects, high-level API, FRP)
196- docs: feature teaser, 2 min paper video
197- generate warning messages for possible typos in names
198
199------------------------------------------------------------------- weeks Apr 11, Apr 18
200
2010.9 goal: experiment with FRP
202
203- libs: begin experiments with FRP
204- docs: tutorial (like salesforce)
205- backend: basic GPGPU support
206- basic 3d graphics introduction with LambdaCube 3D, something like this: http://petercollingridge.appspot.com/3D-tutorial/generating-objects
207
208------------------------------------------------------------------- week Apr 25
209
210refactoring, cleanup, contact with people, etc.
211
212- blog: pattern match compiler
213- blog: frequency support
214- blog: higher level abstractions in the graphics API
215
216------------------------------------------------------------------- weeks May 2, May 9
217
2181.0 goal: debug support
219
220- editor improvments
221- backend: basic debug support
222- testenv: systematic micro tests (with quickcheck?)
223- community: gamejam
224- docs: feature teaser, 2 min paper video
225
226------------------------------------------------------------------- weeks May 16, May 23
227
228- backend: Unity plugin
229- docs: feature teaser, 2 min paper video
230
231------------------------------------------------------------------- week May 30
232
233refactoring, cleanup, contact with people, etc.
234
235------------------------------------------------------------------- weeks Jun 6, Jun 13
236
237- apps: demo for a demoscene party
238- backend: profile-based optimization with machine learning
239extra:
240- write docs for the data definition language and also release the lib
241
242------------------------------------------------------------------- weeks Jun 20, Jun 27
243
244- apps: small game to App Store or Google Play
245- docs: document/teach programming skills with dependent types
246- community: contact people in industry
247
248------------------------------------------------------------------- end of semester
249
250refactoring, cleanup, contact with people, etc.
251reviews, blogs
252
253- plan the route
254- blog: data definition language with support: Haskell, PureScript, C++
255
256
257------------------------------------------------------------------- end of route
258
2592.0
260- involving more people
261- backend: dynamic pipelines
262- backend: dynamic input grouping/restructure for better performance
263- Vulkan backend
264- compiler: reflection (template Haskell)
265- support nested data parallelism
266- compiler: self-compilation
267- domain-free compiler (move all lambacube specific parts into libraries & backend)
268- compiler: Agda modelling
269- strictness annotation (e.g. popups in editor)
270- strictenss injection using machine learning
271- inlining using machine learning
272- pure haskell implementation of graphics pipeline (gpu primitives)
273- book about pure functional graphics and game development, including pure FPS game (quake3) explained in details
274- parallelize the compiler
275- estimate pipeline's memory usage
276
277--------------------------------------------------------------------
278
279insert somewhere
280- editor: input editor (add/edit new uniform values e.g. floats, matrixes and textures if possible)
281- testenv: create comparison charts from the results
282- measure shader performance
283- compiler: parse haddock comments and generate api documentation from source
284- fix variance shadow mapping
285
286* New Quake map viewer
287 - compiler: HOAS reducer
288
289===== compiler
290* Frequencies & type classes, recursion
291* Extra language features
292* amiguity check & other checks
293* Better error messages
294* Speedup
295
296===== backend
297* generate backend for OOP languages
298 languages: C++, Java, C#, Python, TypeScript, ObjC, Swift
299 APIs: GLES2.0, WebGL1.0, GL3.3
300* array support & storage serialization
301* feature tests for APIs
302* feature complete APIs + redesign using row polymorphism
303 APIs: GLES2.0/WebGL1.0, GL3.3, GL4.4/GL4.5 (required for GPGPU)
304* CPU interpreter
305 - change the background color in runtime
306 - dynamic pipelines / frp
307* try GRIN backend for CPU code
308
309===== documentation/webpage
310* getting started for every supported language
311* showcase nice screenshots and effects on front page
312* create demo videos
313* create how to participate/open project page