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Pipeline
  { info = ""
  , backend = OpenGL33
  , textures = []
  , samplers = []
  , targets =
      [ RenderTarget
          { renderTargets =
              [ TargetItem
                  { targetSemantic = Depth , targetRef = Just (Framebuffer Depth) }
              ]
          }
      ]
  , programs = []
  , slots = []
  , streams = []
  , commands =
      [ SetRenderTarget 0
      , ClearRenderTarget
          [ ClearImage { imageSemantic = Depth , clearValue = VFloat 1.0 } ]
      ]
  }