summaryrefslogtreecommitdiff
path: root/testdata/uniformparam02.lc
blob: 6bdca7ca79b7fb156876d18c5bbd29b9cf22ff49 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
render modelViewProj = let
  emptyFB           = FrameBuffer ((depthImage1 1000.0))
  rasterCtx         = LineCtx 1.0 LastVertex
  fragmentCtx       = accumulationContext ((DepthOp Less False))
  vertexShader ((v)) = (v, v)
  vertexStream      = fetch "stream4" ((Attribute "position4" :: Vec 4 Float))
  primitiveStream   = mapPrimitives vertexShader vertexStream
  fragmentStream    = rasterizePrimitives rasterCtx ((Flat)) primitiveStream
  fragmentShader    = \((v)) -> ()
  frame             = accumulate fragmentCtx fragmentShader fragmentStream emptyFB
 in ScreenOut frame

main = render (Uniform "MVP" :: Mat 4 4 Float)