1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
|
{-# LANGUAGE NoImplicitPrelude #-}
module Builtins where
id x = x
data Bool = False | True
data Ordering = LT | EQ | GT
builtins
PrimIfThenElse :: Bool -> a -> a -> a
---------------------------------------
data Nat where
data Int where
data Word where
data Float where
data Char where
data String where
type family TFVec (n :: Nat) a -- may be a data family
type family VecScalar (n :: Nat) a
type family TFMat i j -- may be a data family
type family MatVecElem a
type family MatVecScalarElem a
type family FTRepr' a
type family ColorRepr a
type family TFFrameBuffer a
type family FragOps a
type family JoinTupleType t1 t2
class AttributeTuple a
class ValidOutput a
class ValidFrameBuffer a
data Vec (n :: Nat) a where
V2 :: a -> a -> Vec 2 a
V3 :: a -> a -> a -> Vec 3 a
V4 :: a -> a -> a -> a -> Vec 4 a
-- builtins
-- V1 :: a -> Vec 2 a -- TODO: eliminate
data Mat (i :: Nat) (j :: Nat) a where
M22F :: Vec 2 Float -> Vec 2 Float -> Mat 2 2 Float
M23F :: Vec 2 Float -> Vec 2 Float -> Vec 2 Float -> Mat 2 3 Float
M24F :: Vec 2 Float -> Vec 2 Float -> Vec 2 Float -> Vec 2 Float -> Mat 2 4 Float
M32F :: Vec 3 Float -> Vec 3 Float -> Mat 3 2 Float
M33F :: Vec 3 Float -> Vec 3 Float -> Vec 3 Float -> Mat 3 3 Float
M34F :: Vec 3 Float -> Vec 3 Float -> Vec 3 Float -> Vec 3 Float -> Mat 3 4 Float
M42F :: Vec 4 Float -> Vec 4 Float -> Mat 4 2 Float
M43F :: Vec 4 Float -> Vec 4 Float -> Vec 4 Float -> Mat 4 3 Float
M44F :: Vec 4 Float -> Vec 4 Float -> Vec 4 Float -> Vec 4 Float -> Mat 4 4 Float
--------------------------------------- type classes
class CNum a
instance CNum Int
instance CNum Float
class Signed a
instance Signed Int
instance Signed Float
class Num a where
fromInt :: Int -> a
compare :: a -> a -> Ordering
negate :: a -> a
builtins
primIntToWord :: Int -> Word
primIntToFloat :: Int -> Float
primCompareInt :: Int -> Int -> Ordering
primCompareWord :: Word -> Word -> Ordering
primCompareFloat :: Float -> Float -> Ordering
primNegateInt :: Int -> Int
primNegateWord :: Word -> Word
primNegateFloat :: Float -> Float
instance Num Int where
fromInt = id
compare = primCompareInt
negate = primNegateInt
instance Num Word where
fromInt = primIntToWord
compare = primCompareWord
negate = primNegateWord
instance Num Float where
fromInt = primIntToFloat
compare = primCompareFloat
negate = primNegateFloat
class Component a where
vec2 :: a -> a -> Vec 2 a
vec3 :: a -> a -> a -> Vec 3 a
vec4 :: a -> a -> a -> a -> Vec 4 a
zeroComp :: a
oneComp :: a
-- PrimZero, PrimOne :: {- (Component a) => -- TODO -} a
instance Component Bool where
vec2 = V2
vec3 = V3
vec4 = V4
zeroComp = False
oneComp = True
instance Component Int where
vec2 = V2
vec3 = V3
vec4 = V4
zeroComp = 0
oneComp = 1
instance Component Word where
vec2 = V2
vec3 = V3
vec4 = V4
zeroComp = 0
oneComp = 1
instance Component Float where
vec2 = V2
vec3 = V3
vec4 = V4
zeroComp = 0
oneComp = 1
instance Component (Vec 2 Float) where
vec2 = V2
vec3 = V3
vec4 = V4
zeroComp = V2 0.0 0.0
oneComp = V2 1.0 1.0
instance Component (Vec 3 Float) where
vec2 = V2
vec3 = V3
vec4 = V4
zeroComp = V3 0.0 0.0 0.0
oneComp = V3 1.0 1.0 1.0
instance Component (Vec 4 Float) where
vec2 = V2
vec3 = V3
vec4 = V4
zeroComp = V4 0.0 0.0 0.0 0.0
oneComp = V4 1.0 1.0 1.0 1.0
--instance Component (Vec 2 Bool) where
--instance Component (Vec 3 Bool) where
instance Component (Vec 4 Bool) where
vec2 = V2
vec3 = V3
vec4 = V4
zeroComp = V4 False False False False
oneComp = V4 True True True True
class Integral a
instance Integral Int
instance Integral Word
class NumComponent a
instance NumComponent Int
instance NumComponent Word
instance NumComponent Float
instance NumComponent (Vec 2 Float)
instance NumComponent (Vec 3 Float)
instance NumComponent (Vec 4 Float)
class Floating a
instance Floating Float
instance Floating (Vec 2 Float)
instance Floating (Vec 3 Float)
instance Floating (Vec 4 Float)
instance Floating (Mat 2 2 Float)
instance Floating (Mat 2 3 Float)
instance Floating (Mat 2 4 Float)
instance Floating (Mat 3 2 Float)
instance Floating (Mat 3 3 Float)
instance Floating (Mat 3 4 Float)
instance Floating (Mat 4 2 Float)
instance Floating (Mat 4 3 Float)
instance Floating (Mat 4 4 Float)
data BlendingFactor
= Zero'
| One
| SrcColor
| OneMinusSrcColor
| DstColor
| OneMinusDstColor
| SrcAlpha
| OneMinusSrcAlpha
| DstAlpha
| OneMinusDstAlpha
| ConstantColor
| OneMinusConstantColor
| ConstantAlpha
| OneMinusConstantAlpha
| SrcAlphaSaturate
data BlendEquation
= FuncAdd
| FuncSubtract
| FuncReverseSubtract
| Min
| Max
data LogicOperation
= Clear
| And
| AndReverse
| Copy
| AndInverted
| Noop
| Xor
| Or
| Nor
| Equiv
| Invert
| OrReverse
| CopyInverted
| OrInverted
| Nand
| Set
data StencilOperation
= OpZero
| OpKeep
| OpReplace
| OpIncr
| OpIncrWrap
| OpDecr
| OpDecrWrap
| OpInvert
data ComparisonFunction
= Never
| Less
| Equal
| Lequal
| Greater
| Notequal
| Gequal
| Always
data ProvokingVertex
= LastVertex
| FirstVertex
data FrontFace
= CW
| CCW
data CullMode
= CullFront FrontFace
| CullBack FrontFace
| CullNone
data PointSize
= PointSize Float
| ProgramPointSize
data PolygonMode
= PolygonFill
| PolygonPoint PointSize
| PolygonLine Float
data PolygonOffset
= NoOffset
| Offset Float Float
data PointSpriteCoordOrigin
= LowerLeft
| UpperLeft
data Depth a where
data Stencil a where
data Color a where
data PrimitiveType
= Triangle
| Line
| Point
| TriangleAdjacency
| LineAdjacency
builtins
PrimTexture :: () -> Vec 2 Float -> Vec 4 Float
builtins
Uniform :: String -> t
Attribute :: String -> t
data FragmentOut a where
FragmentOut :: (a ~ ColorRepr t) => t -> FragmentOut a
FragmentOutDepth :: (a ~ ColorRepr t, b ~ JoinTupleType (Depth Float) a) => Float -> t
-> FragmentOut b
FragmentOutRastDepth :: (a ~ ColorRepr t, b ~ JoinTupleType (Depth Float) a) => t
-> FragmentOut b
data VertexOut a where
VertexOut :: (t ~ FTRepr' a) => Vec 4 Float -> Float -> (){-TODO-} -> a -> VertexOut t
data RasterContext (a :: PrimitiveType) where
TriangleCtx :: CullMode -> PolygonMode -> PolygonOffset -> ProvokingVertex -> RasterContext Triangle
PointCtx :: PointSize -> Float -> PointSpriteCoordOrigin -> RasterContext Point
LineCtx :: Float -> ProvokingVertex -> RasterContext Line
data FetchPrimitive (a :: PrimitiveType) where
Points :: FetchPrimitive Point
Lines :: FetchPrimitive Line
Triangles :: FetchPrimitive Triangle
LinesAdjacency :: FetchPrimitive LineAdjacency
TrianglesAdjacency :: FetchPrimitive TriangleAdjacency
data AccumulationContext a where
AccumulationContext :: (t' ~ FragOps t) => t -> AccumulationContext t'
data Image (a :: Nat) b{-Semantic-} where
ColorImage :: (Num t, color ~ VecScalar d t)
=> forall (a :: Nat) . color -> Image a (Color color)
DepthImage :: forall (a :: Nat) . Float -> Image a (Depth Float)
StencilImage :: forall (a :: Nat) . Int -> Image a (Stencil Int)
data Interpolated t where
Smooth, NoPerspective
:: (Floating t) => t -> Interpolated t
Flat :: t -> Interpolated t
data Blending a where
NoBlending :: Blending t
BlendLogicOp :: (Integral t) => LogicOperation -> Blending t
Blend :: (BlendEquation, BlendEquation)
-> ((BlendingFactor, BlendingFactor), (BlendingFactor, BlendingFactor))
-> Vec 4 Float -> Blending Float
{- TODO: more precise kinds
FragmentOperation :: Semantic -> *
FragmentOut :: Semantic -> *
VertexOut :: ???
-}
data FragmentOperation a where
ColorOp :: (mask ~ VecScalar d Bool, color ~ VecScalar d c, Num c) => Blending c -> mask
-> FragmentOperation (Color color)
DepthOp :: ComparisonFunction -> Bool -> FragmentOperation (Depth Float)
-- StencilOp :: StencilTests -> StencilOps -> StencilOps -> FragmentOperation (Stencil Int32)
data FragmentFilter t where
PassAll :: FragmentFilter t
Filter :: (t -> Bool) -> FragmentFilter t
data VertexStream (a :: PrimitiveType) b where
Fetch :: (AttributeTuple t) => String -> FetchPrimitive a -> t -> VertexStream a t
FetchArrays :: (AttributeTuple t, t ~ FTRepr' t') => FetchPrimitive a -> t' -> VertexStream a t
data PrimitiveStream (p :: PrimitiveType) (n :: Nat) b where
Transform :: (a -> VertexOut b) -> VertexStream p a -> PrimitiveStream p 1 b
-- Render Operations
data FragmentStream (n :: Nat) a where
Rasterize :: RasterContext a -> PrimitiveStream a b c -> FragmentStream b c
data FrameBuffer (n :: Nat) a where
Accumulate :: (ValidOutput b) =>
AccumulationContext b
-> FragmentFilter a
-> (a -> FragmentOut b)
-> FragmentStream n a
-> FrameBuffer n b
-> FrameBuffer n b
FrameBuffer :: (ValidFrameBuffer t, FrameBuffer n t ~ TFFrameBuffer a)
=> a -> FrameBuffer n t
data Output where
ScreenOut :: FrameBuffer a b -> Output
builtins
-- * Primitive Functions *
-- Arithmetic Functions (componentwise)
PrimAdd, PrimSub, PrimMul :: (t ~ MatVecElem a, Num t) => a -> a -> a
PrimAddS, PrimSubS, PrimMulS :: (t ~ MatVecScalarElem a, Num t) => a -> t -> a
PrimDiv, PrimMod :: (Num t, a ~ VecScalar d t) => a -> a -> a
PrimDivS, PrimModS :: (Num t, a ~ VecScalar d t) => a -> t -> a
PrimNeg :: (t ~ MatVecScalarElem a, Signed t) => a -> a
-- Bit-wise Functions
PrimBAnd, PrimBOr, PrimBXor :: (Integral t, a ~ VecScalar d t) => a -> a -> a
PrimBAndS, PrimBOrS, PrimBXorS:: (Integral t, a ~ VecScalar d t) => a -> t -> a
PrimBNot :: (Integral t, a ~ VecScalar d t) => a -> a
PrimBShiftL, PrimBShiftR :: (Integral t, a ~ VecScalar d t, b ~ VecScalar d Word) => a -> b -> a
PrimBShiftLS, PrimBShiftRS :: (Integral t, a ~ VecScalar d t) => a -> Word -> a
-- Logic Functions
PrimAnd, PrimOr, PrimXor :: Bool -> Bool -> Bool
PrimNot :: (a ~ VecScalar d Bool) => a -> a
PrimAny, PrimAll :: (a ~ VecScalar d Bool) => a -> Bool
-- Angle, Trigonometry and Exponential Functions
PrimACos, PrimACosH, PrimASin, PrimASinH, PrimATan, PrimATanH, PrimCos, PrimCosH, PrimDegrees, PrimRadians, PrimSin, PrimSinH, PrimTan, PrimTanH, PrimExp, PrimLog, PrimExp2, PrimLog2, PrimSqrt, PrimInvSqrt
:: (a ~ VecScalar d Float) => a -> a
PrimPow, PrimATan2 :: (a ~ VecScalar d Float) => a -> a -> a
--ommon Functions
PrimFloor, PrimTrunc, PrimRound, PrimRoundEven, PrimCeil, PrimFract
:: (a ~ VecScalar d Float) => a -> a
PrimMin, PrimMax :: (Num t, a ~ VecScalar d t) => a -> a -> a
PrimMinS, PrimMaxS :: (Num t, a ~ VecScalar d t) => a -> t -> a
PrimIsNan, PrimIsInf :: (a ~ VecScalar d Float, b ~ VecScalar d Bool) => a -> b
PrimAbs, PrimSign :: (Signed t, a ~ VecScalar d t) => a -> a
PrimModF :: (a ~ VecScalar d Float) => a -> (a, a)
PrimClamp :: (Num t, a ~ VecScalar d t) => a -> a -> a -> a
PrimClampS :: (Num t, a ~ VecScalar d t) => a -> t -> t -> a
PrimMix :: (a ~ VecScalar d Float) => a -> a -> a -> a
PrimMixS :: (a ~ VecScalar d Float) => a -> a -> Float -> a
PrimMixB :: (a ~ VecScalar d Float, b ~ VecScalar d Bool) => a -> a -> b -> a
PrimStep :: (a ~ TFVec d Float) => a -> a -> a
PrimStepS :: (a ~ VecScalar d Float) => Float -> a -> a
PrimSmoothStep :: (a ~ TFVec d Float) => a -> a -> a -> a
PrimSmoothStepS :: (a ~ VecScalar d Float) => Float -> Float -> a -> a
-- Integer/Floatonversion Functions
PrimFloatBitsToInt :: (fv ~ VecScalar d Float, iv ~ VecScalar d Int) => fv -> iv
PrimFloatBitsToUInt :: (fv ~ VecScalar d Float, uv ~ VecScalar d Word) => fv -> uv
PrimIntBitsToFloat :: (fv ~ VecScalar d Float, iv ~ VecScalar d Int) => iv -> fv
PrimUIntBitsToFloat :: (fv ~ VecScalar d Float, uv ~ VecScalar d Word) => uv -> fv
-- Geometric Functions
PrimLength :: (a ~ VecScalar d Float) => a -> Float
PrimDistance, PrimDot
:: (a ~ VecScalar d Float) => a -> a -> Float
PrimCross :: (a ~ VecScalar 3 Float) => a -> a -> a
PrimNormalize :: (a ~ VecScalar d Float) => a -> a
PrimFaceForward, PrimRefract
:: (a ~ VecScalar d Float) => a -> a -> a -> a
PrimReflect :: (a ~ VecScalar d Float) => a -> a -> a
-- Matrix Functions
PrimTranspose :: (a ~ TFMat h w, b ~ TFMat w h) => a -> b
PrimDeterminant :: (m ~ TFMat s s) => m -> Float
PrimInverse :: (m ~ TFMat s s) => m -> m
PrimOuterProduct :: (m ~ TFMat h w) => w -> h -> m
PrimMulMatVec :: (m ~ TFMat h w) => m -> w -> h
PrimMulVecMat :: (m ~ TFMat h w) => h -> m -> w
PrimMulMatMat :: (a ~ TFMat i j, b ~ TFMat j k, c ~ TFMat i k) => a -> b -> c
-- Vector and Scalar Relational Functions
PrimLessThan, PrimLessThanEqual, PrimGreaterThan, PrimGreaterThanEqual, PrimEqualV, PrimNotEqualV
:: (Num t, a ~ VecScalar d t, b ~ VecScalar d Bool) => a -> a -> b
PrimEqual, PrimNotEqual
:: (t ~ MatVecScalarElem a) => a -> a -> Bool
-- Fragment Processing Functions
PrimDFdx, PrimDFdy, PrimFWidth
:: (a ~ VecScalar d Float) => a -> a
-- Noise Functions
PrimNoise1 :: (a ~ VecScalar d Float) => a -> Float
PrimNoise2 :: (a ~ VecScalar d Float, b ~ VecScalar 2 Float) => a -> b
PrimNoise3 :: (a ~ VecScalar d Float, b ~ VecScalar 3 Float) => a -> b
PrimNoise4 :: (a ~ VecScalar d Float, b ~ VecScalar 4 Float) => a -> b
{-
-- Vec/Mat (de)construction
PrimTupToV2 :: Component a => PrimFun stage ((a,a) -> V2 a)
PrimTupToV3 :: Component a => PrimFun stage ((a,a,a) -> V3 a)
PrimTupToV4 :: Component a => PrimFun stage ((a,a,a,a) -> V4 a)
PrimV2ToTup :: Component a => PrimFun stage (V2 a -> (a,a))
PrimV3ToTup :: Component a => PrimFun stage (V3 a -> (a,a,a))
PrimV4ToTup :: Component a => PrimFun stage (V4 a -> (a,a,a,a))
-}
--------------------
-- * Texture support
-- FIXME: currently only Float RGBA 2D texture is supported
builtins
PrjImage :: FrameBuffer 1 a -> Image 1 a
PrjImageColor :: FrameBuffer 1 (Depth Float, Color (Vec 4 Float)) -> Image 1 (Color (Vec 4 Float))
data Texture where
Texture2DSlot :: String -- texture slot name
-> Texture
Texture2D :: Vec 2 Int -- FIXME: use Word here
-> Image 1 (Color (Vec 4 Float))
-> Texture
data Filter
= PointFilter
| LinearFilter
data EdgeMode
= Repeat
| MirroredRepeat
| ClampToEdge
data Sampler = Sampler Filter EdgeMode Texture
builtins
texture2D :: Sampler -> Vec 2 Float -> Vec 4 Float
|