summaryrefslogtreecommitdiff
path: root/tests/accept/Builtins.lc
blob: f0df27268c5045be9c7714863492d781de1c195a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
{-# LANGUAGE NoImplicitPrelude #-}
module Builtins where

id x = x

data Bool = False | True

data Ordering = LT | EQ | GT

builtins
  PrimIfThenElse :: Bool -> a -> a -> a

---------------------------------------

data Nat where
data Int where
data Word where
data Float where
data Char where
data String where

type family TFVec (n :: Nat) a                  -- may be a data family
type family VecScalar (n :: Nat) a
type family TFMat i j                           -- may be a data family
type family MatVecElem a
type family MatVecScalarElem a
type family FTRepr' a
type family ColorRepr a
type family TFFrameBuffer a
type family FragOps a
type family JoinTupleType t1 t2
class AttributeTuple a
class ValidOutput a
class ValidFrameBuffer a

data Vec (n :: Nat) a where
  V2 :: a -> a -> Vec 2 a
  V3 :: a -> a -> a -> Vec 3 a
  V4 :: a -> a -> a -> a -> Vec 4 a

-- builtins
--  V1 :: a -> Vec 2 a            -- TODO: eliminate

data Mat (i :: Nat) (j :: Nat) a where
  M22F :: Vec 2 Float -> Vec 2 Float -> Mat 2 2 Float
  M23F :: Vec 2 Float -> Vec 2 Float -> Vec 2 Float -> Mat 2 3 Float
  M24F :: Vec 2 Float -> Vec 2 Float -> Vec 2 Float -> Vec 2 Float -> Mat 2 4 Float
  M32F :: Vec 3 Float -> Vec 3 Float -> Mat 3 2 Float
  M33F :: Vec 3 Float -> Vec 3 Float -> Vec 3 Float -> Mat 3 3 Float
  M34F :: Vec 3 Float -> Vec 3 Float -> Vec 3 Float -> Vec 3 Float -> Mat 3 4 Float
  M42F :: Vec 4 Float -> Vec 4 Float -> Mat 4 2 Float
  M43F :: Vec 4 Float -> Vec 4 Float -> Vec 4 Float -> Mat 4 3 Float
  M44F :: Vec 4 Float -> Vec 4 Float -> Vec 4 Float -> Vec 4 Float -> Mat 4 4 Float

--------------------------------------- type classes

class CNum a

instance CNum           Int
instance CNum           Float

class Signed a

instance Signed         Int
instance Signed         Float

class Num a where
  fromInt :: Int -> a
  compare :: a -> a -> Ordering
  negate :: a -> a

builtins
  primIntToWord  :: Int -> Word
  primIntToFloat :: Int -> Float
  primCompareInt   :: Int   -> Int   -> Ordering
  primCompareWord  :: Word  -> Word  -> Ordering
  primCompareFloat :: Float -> Float -> Ordering
  primNegateInt   :: Int   -> Int
  primNegateWord  :: Word  -> Word
  primNegateFloat :: Float -> Float

instance Num Int where
  fromInt = id
  compare = primCompareInt
  negate = primNegateInt
instance Num Word where
  fromInt = primIntToWord
  compare = primCompareWord
  negate = primNegateWord
instance Num Float where
  fromInt = primIntToFloat
  compare = primCompareFloat
  negate = primNegateFloat

class Component a where
  vec2 :: a -> a -> Vec 2 a
  vec3 :: a -> a -> a -> Vec 3 a
  vec4 :: a -> a -> a -> a -> Vec 4 a
  zeroComp :: a
  oneComp :: a
--  PrimZero, PrimOne :: {- (Component a) => -- TODO -} a


instance Component Bool where
  vec2 = V2
  vec3 = V3
  vec4 = V4
  zeroComp = False
  oneComp = True

instance Component Int where
  vec2 = V2
  vec3 = V3
  vec4 = V4
  zeroComp = 0
  oneComp = 1

instance Component Word where
  vec2 = V2
  vec3 = V3
  vec4 = V4
  zeroComp = 0
  oneComp = 1

instance Component Float where
  vec2 = V2
  vec3 = V3
  vec4 = V4
  zeroComp = 0
  oneComp = 1

instance Component (Vec 2 Float) where
  vec2 = V2
  vec3 = V3
  vec4 = V4
  zeroComp = V2 0.0 0.0
  oneComp = V2 1.0 1.0
instance Component (Vec 3 Float) where
  vec2 = V2
  vec3 = V3
  vec4 = V4
  zeroComp = V3 0.0 0.0 0.0
  oneComp = V3 1.0 1.0 1.0
instance Component (Vec 4 Float) where
  vec2 = V2
  vec3 = V3
  vec4 = V4
  zeroComp = V4 0.0 0.0 0.0 0.0
  oneComp = V4 1.0 1.0 1.0 1.0

--instance Component (Vec 2 Bool) where
--instance Component (Vec 3 Bool) where

instance Component (Vec 4 Bool) where
  vec2 = V2
  vec3 = V3
  vec4 = V4
  zeroComp = V4 False False False False
  oneComp = V4 True True True True


class Integral a

instance Integral       Int
instance Integral       Word

class NumComponent a

instance NumComponent   Int
instance NumComponent   Word
instance NumComponent   Float
instance NumComponent   (Vec 2 Float)
instance NumComponent   (Vec 3 Float)
instance NumComponent   (Vec 4 Float)

class Floating a

instance Floating       Float
instance Floating       (Vec 2 Float)
instance Floating       (Vec 3 Float)
instance Floating       (Vec 4 Float)
instance Floating       (Mat 2 2 Float)
instance Floating       (Mat 2 3 Float)
instance Floating       (Mat 2 4 Float)
instance Floating       (Mat 3 2 Float)
instance Floating       (Mat 3 3 Float)
instance Floating       (Mat 3 4 Float)
instance Floating       (Mat 4 2 Float)
instance Floating       (Mat 4 3 Float)
instance Floating       (Mat 4 4 Float)


data BlendingFactor
    = Zero'
    | One
    | SrcColor
    | OneMinusSrcColor
    | DstColor
    | OneMinusDstColor
    | SrcAlpha
    | OneMinusSrcAlpha
    | DstAlpha
    | OneMinusDstAlpha
    | ConstantColor
    | OneMinusConstantColor
    | ConstantAlpha
    | OneMinusConstantAlpha
    | SrcAlphaSaturate

data BlendEquation
    = FuncAdd
    | FuncSubtract
    | FuncReverseSubtract
    | Min
    | Max

data LogicOperation
    = Clear
    | And
    | AndReverse
    | Copy
    | AndInverted
    | Noop
    | Xor
    | Or
    | Nor
    | Equiv
    | Invert
    | OrReverse
    | CopyInverted
    | OrInverted
    | Nand
    | Set

data StencilOperation
    = OpZero
    | OpKeep
    | OpReplace
    | OpIncr
    | OpIncrWrap
    | OpDecr
    | OpDecrWrap
    | OpInvert

data ComparisonFunction
    = Never
    | Less
    | Equal
    | Lequal
    | Greater
    | Notequal
    | Gequal
    | Always

data ProvokingVertex
    = LastVertex
    | FirstVertex

data FrontFace
    = CW
    | CCW

data CullMode
    = CullFront FrontFace
    | CullBack FrontFace
    | CullNone

data PointSize
    = PointSize Float
    | ProgramPointSize

data PolygonMode
    = PolygonFill
    | PolygonPoint PointSize
    | PolygonLine Float

data PolygonOffset
    = NoOffset
    | Offset Float Float

data PointSpriteCoordOrigin
    = LowerLeft
    | UpperLeft


data Depth a where
data Stencil a where
data Color a where

data PrimitiveType
    = Triangle
    | Line
    | Point
    | TriangleAdjacency
    | LineAdjacency

builtins
  PrimTexture :: () -> Vec 2 Float -> Vec 4 Float

builtins
  Uniform   :: String -> t
  Attribute :: String -> t

data FragmentOut a where
  FragmentOut         :: (a ~ ColorRepr t) => t                 -> FragmentOut a
  FragmentOutDepth    :: (a ~ ColorRepr t, b ~ JoinTupleType (Depth Float) a) => Float -> t
                                                                -> FragmentOut b
  FragmentOutRastDepth :: (a ~ ColorRepr t, b ~ JoinTupleType (Depth Float) a) => t
                                                                -> FragmentOut b

data VertexOut a where
  VertexOut           :: (t ~ FTRepr' a) => Vec 4 Float -> Float -> (){-TODO-} -> a -> VertexOut t

data RasterContext (a :: PrimitiveType) where
  TriangleCtx         :: CullMode -> PolygonMode -> PolygonOffset -> ProvokingVertex -> RasterContext Triangle
  PointCtx            :: PointSize -> Float -> PointSpriteCoordOrigin                -> RasterContext Point
  LineCtx             :: Float -> ProvokingVertex                                    -> RasterContext Line

data FetchPrimitive (a :: PrimitiveType) where
   Points              :: FetchPrimitive Point
   Lines               :: FetchPrimitive Line
   Triangles           :: FetchPrimitive Triangle
   LinesAdjacency      :: FetchPrimitive LineAdjacency
   TrianglesAdjacency  :: FetchPrimitive TriangleAdjacency

data AccumulationContext a where
  AccumulationContext :: (t' ~ FragOps t) => t -> AccumulationContext t'

data Image (a :: Nat) b{-Semantic-} where
  ColorImage          :: (Num t, color ~ VecScalar d t)
                      => forall (a :: Nat) . color  -> Image a (Color color)
  DepthImage          :: forall (a :: Nat) . Float  -> Image a (Depth Float)
  StencilImage        :: forall (a :: Nat) . Int    -> Image a (Stencil Int)

data Interpolated t where
  Smooth, NoPerspective
                      :: (Floating t) => t -> Interpolated t
  Flat                ::                 t -> Interpolated t

data Blending a where
  NoBlending          ::                                   Blending t
  BlendLogicOp        :: (Integral t) => LogicOperation -> Blending t
  Blend               :: (BlendEquation, BlendEquation)
                         -> ((BlendingFactor, BlendingFactor), (BlendingFactor, BlendingFactor))
                         -> Vec 4 Float ->                 Blending Float

{- TODO: more precise kinds
  FragmentOperation    :: Semantic -> *
  FragmentOut          :: Semantic -> *
  VertexOut            :: ???
-}
data FragmentOperation a where
  ColorOp             :: (mask ~ VecScalar d Bool, color ~ VecScalar d c, Num c) => Blending c -> mask
                                                                   -> FragmentOperation (Color color)
  DepthOp             :: ComparisonFunction -> Bool                -> FragmentOperation (Depth Float)
    -- StencilOp       :: StencilTests -> StencilOps -> StencilOps -> FragmentOperation (Stencil Int32)

data FragmentFilter t where
  PassAll             ::                FragmentFilter t
  Filter              :: (t -> Bool) -> FragmentFilter t

data VertexStream (a :: PrimitiveType) b where
  Fetch               :: (AttributeTuple t) => String -> FetchPrimitive a -> t -> VertexStream a t
  FetchArrays         :: (AttributeTuple t, t ~ FTRepr' t') => FetchPrimitive a -> t' -> VertexStream a t

data PrimitiveStream (p :: PrimitiveType) (n :: Nat) b where
  Transform           :: (a -> VertexOut b) -> VertexStream p a -> PrimitiveStream p 1 b

  -- Render Operations
data FragmentStream (n :: Nat) a where
  Rasterize           :: RasterContext a -> PrimitiveStream a b c -> FragmentStream b c

data FrameBuffer (n :: Nat) a where
  Accumulate          :: (ValidOutput b) =>
                           AccumulationContext b
                        -> FragmentFilter a
                        -> (a -> FragmentOut b)
                        -> FragmentStream n a
                        -> FrameBuffer n b
                        -> FrameBuffer n b
  FrameBuffer         :: (ValidFrameBuffer t, FrameBuffer n t ~ TFFrameBuffer a)
                        => a -> FrameBuffer n t

data Output where
  ScreenOut           :: FrameBuffer a b -> Output

builtins
  -- * Primitive Functions *
  -- Arithmetic Functions (componentwise)

  PrimAdd, PrimSub, PrimMul :: (t ~ MatVecElem a, Num t) => a -> a -> a
  PrimAddS, PrimSubS, PrimMulS  :: (t ~ MatVecScalarElem a, Num t) => a -> t -> a
  PrimDiv, PrimMod                :: (Num t, a ~ VecScalar d t) => a -> a -> a
  PrimDivS, PrimModS              :: (Num t, a ~ VecScalar d t) => a -> t -> a
  PrimNeg                           :: (t ~ MatVecScalarElem a, Signed t) => a -> a
  -- Bit-wise Functions
  PrimBAnd, PrimBOr, PrimBXor   :: (Integral t, a ~ VecScalar d t) => a -> a -> a
  PrimBAndS, PrimBOrS, PrimBXorS:: (Integral t, a ~ VecScalar d t) => a -> t -> a
  PrimBNot                          :: (Integral t, a ~ VecScalar d t) => a -> a
  PrimBShiftL, PrimBShiftR        :: (Integral t, a ~ VecScalar d t, b ~ VecScalar d Word) => a -> b -> a
  PrimBShiftLS, PrimBShiftRS      :: (Integral t, a ~ VecScalar d t) => a -> Word -> a
  -- Logic Functions
  PrimAnd, PrimOr, PrimXor      :: Bool -> Bool -> Bool
  PrimNot                           :: (a ~ VecScalar d Bool) => a -> a
  PrimAny, PrimAll                :: (a ~ VecScalar d Bool) => a -> Bool

  -- Angle, Trigonometry and Exponential Functions
  PrimACos, PrimACosH, PrimASin, PrimASinH, PrimATan, PrimATanH, PrimCos, PrimCosH, PrimDegrees, PrimRadians, PrimSin, PrimSinH, PrimTan, PrimTanH, PrimExp, PrimLog, PrimExp2, PrimLog2, PrimSqrt, PrimInvSqrt
                                        :: (a ~ VecScalar d Float) => a -> a
  PrimPow, PrimATan2              :: (a ~ VecScalar d Float) => a -> a -> a
  --ommon Functions
  PrimFloor, PrimTrunc, PrimRound, PrimRoundEven, PrimCeil, PrimFract
                                        :: (a ~ VecScalar d Float) => a -> a
  PrimMin, PrimMax                :: (Num t, a ~ VecScalar d t) => a -> a -> a
  PrimMinS, PrimMaxS              :: (Num t, a ~ VecScalar d t) => a -> t -> a
  PrimIsNan, PrimIsInf            :: (a ~ VecScalar d Float, b ~ VecScalar d Bool) => a -> b
  PrimAbs, PrimSign               :: (Signed t, a ~ VecScalar d t) => a -> a
  PrimModF            :: (a ~ VecScalar d Float) => a -> (a, a)
  PrimClamp           :: (Num t, a ~ VecScalar d t) => a -> a -> a -> a
  PrimClampS          :: (Num t, a ~ VecScalar d t) => a -> t -> t -> a
  PrimMix             :: (a ~ VecScalar d Float) => a -> a -> a -> a
  PrimMixS            :: (a ~ VecScalar d Float) => a -> a -> Float -> a
  PrimMixB            :: (a ~ VecScalar d Float, b ~ VecScalar d Bool) => a -> a -> b -> a
  PrimStep            :: (a ~ TFVec d Float) => a -> a -> a
  PrimStepS           :: (a ~ VecScalar d Float) => Float -> a -> a
  PrimSmoothStep      :: (a ~ TFVec d Float) => a -> a -> a -> a
  PrimSmoothStepS     :: (a ~ VecScalar d Float) => Float -> Float -> a -> a

  -- Integer/Floatonversion Functions
  PrimFloatBitsToInt  :: (fv ~ VecScalar d Float, iv ~ VecScalar d Int)  => fv -> iv
  PrimFloatBitsToUInt :: (fv ~ VecScalar d Float, uv ~ VecScalar d Word) => fv -> uv
  PrimIntBitsToFloat  :: (fv ~ VecScalar d Float, iv ~ VecScalar d Int)  => iv -> fv
  PrimUIntBitsToFloat :: (fv ~ VecScalar d Float, uv ~ VecScalar d Word) => uv -> fv
  -- Geometric Functions
  PrimLength          :: (a ~ VecScalar d Float) => a -> Float
  PrimDistance, PrimDot
                        :: (a ~ VecScalar d Float) => a -> a -> Float
  PrimCross           :: (a ~ VecScalar 3 Float) => a -> a -> a
  PrimNormalize       :: (a ~ VecScalar d Float) => a -> a
  PrimFaceForward, PrimRefract
                        :: (a ~ VecScalar d Float) => a -> a -> a -> a
  PrimReflect         :: (a ~ VecScalar d Float) => a -> a -> a
  -- Matrix Functions
  PrimTranspose       :: (a ~ TFMat h w, b ~ TFMat w h) => a -> b
  PrimDeterminant     :: (m ~ TFMat s s) => m -> Float
  PrimInverse         :: (m ~ TFMat s s) => m -> m
  PrimOuterProduct    :: (m ~ TFMat h w) => w -> h -> m
  PrimMulMatVec       :: (m ~ TFMat h w) => m -> w -> h
  PrimMulVecMat       :: (m ~ TFMat h w) => h -> m -> w
  PrimMulMatMat       :: (a ~ TFMat i j, b ~ TFMat j k, c ~ TFMat i k) => a -> b -> c
  -- Vector and Scalar Relational Functions
  PrimLessThan, PrimLessThanEqual, PrimGreaterThan, PrimGreaterThanEqual, PrimEqualV, PrimNotEqualV
                        :: (Num t, a ~ VecScalar d t, b ~ VecScalar d Bool) => a -> a -> b
  PrimEqual, PrimNotEqual
                        :: (t ~ MatVecScalarElem a) => a -> a -> Bool
  -- Fragment Processing Functions
  PrimDFdx, PrimDFdy, PrimFWidth
                        :: (a ~ VecScalar d Float) => a -> a
  -- Noise Functions
  PrimNoise1          :: (a ~ VecScalar d Float) => a -> Float
  PrimNoise2          :: (a ~ VecScalar d Float, b ~ VecScalar 2 Float) => a -> b
  PrimNoise3          :: (a ~ VecScalar d Float, b ~ VecScalar 3 Float) => a -> b
  PrimNoise4          :: (a ~ VecScalar d Float, b ~ VecScalar 4 Float) => a -> b

{-
    -- Vec/Mat (de)construction
    PrimTupToV2             :: Component a                            => PrimFun stage ((a,a)     -> V2 a)
    PrimTupToV3             :: Component a                            => PrimFun stage ((a,a,a)   -> V3 a)
    PrimTupToV4             :: Component a                            => PrimFun stage ((a,a,a,a) -> V4 a)
    PrimV2ToTup             :: Component a                            => PrimFun stage (V2 a     -> (a,a))
    PrimV3ToTup             :: Component a                            => PrimFun stage (V3 a   -> (a,a,a))
    PrimV4ToTup             :: Component a                            => PrimFun stage (V4 a -> (a,a,a,a))
-}

--------------------
-- * Texture support
-- FIXME: currently only Float RGBA 2D texture is supported

builtins
  PrjImage      :: FrameBuffer 1 a -> Image 1 a
  PrjImageColor :: FrameBuffer 1 (Depth Float, Color (Vec 4 Float)) -> Image 1 (Color (Vec 4 Float))

data Texture where
  Texture2DSlot :: String -- texture slot name
                -> Texture

  Texture2D     :: Vec 2 Int -- FIXME: use Word here
                -> Image 1 (Color (Vec 4 Float))
                -> Texture

data Filter
  = PointFilter
  | LinearFilter

data EdgeMode
  = Repeat
  | MirroredRepeat
  | ClampToEdge

data Sampler = Sampler Filter EdgeMode Texture

builtins
  texture2D :: Sampler -> Vec 2 Float -> Vec 4 Float