diff options
author | Csaba Hruska <csaba.hruska@gmail.com> | 2018-09-22 11:26:50 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-09-22 11:26:50 +0200 |
commit | 9f6e1725b52ea6f48101a37181f0aa9f7d1494d3 (patch) | |
tree | 7c10ffae525116bbdcf5a681f755e658078aa5fb | |
parent | 42bc23db138991343708d14e2b5032d2dabd3d0d (diff) | |
parent | a5880684868824b34689df4589106730ad1c7fc0 (diff) |
Merge pull request #13 from deepfire/master
Keep track of GLRenderer outputs and fix integer render textures
-rw-r--r-- | .gitignore | 2 | ||||
-rw-r--r-- | examples/pickInt.hs | 192 | ||||
-rw-r--r-- | examples/pickInt.json | 1 | ||||
-rw-r--r-- | examples/pickInt.lc | 21 | ||||
-rw-r--r-- | examples/pickIntDraw.json | 1 | ||||
-rw-r--r-- | examples/pickIntDraw.lc | 21 | ||||
-rw-r--r-- | lambdacube-gl.cabal | 35 | ||||
-rw-r--r-- | src/LambdaCube/GL/Backend.hs | 83 | ||||
-rw-r--r-- | src/LambdaCube/GL/Type.hs | 11 | ||||
-rw-r--r-- | src/LambdaCube/GL/Util.hs | 18 |
10 files changed, 352 insertions, 33 deletions
@@ -1,5 +1,7 @@ | |||
1 | *~ | 1 | *~ |
2 | dist | 2 | dist |
3 | dist-newstyle | ||
3 | *.hi | 4 | *.hi |
4 | *.o | 5 | *.o |
5 | .stack-work | 6 | .stack-work |
7 | .ghc.environment.* | ||
diff --git a/examples/pickInt.hs b/examples/pickInt.hs new file mode 100644 index 0000000..2703e91 --- /dev/null +++ b/examples/pickInt.hs | |||
@@ -0,0 +1,192 @@ | |||
1 | {-# LANGUAGE PackageImports, LambdaCase, OverloadedStrings, StandaloneDeriving, ViewPatterns #-} | ||
2 | import Control.Monad | ||
3 | import Data.Aeson | ||
4 | import Data.Vect (Mat4(..), Vec3(..), Vec4(..)) | ||
5 | import Graphics.GL.Core33 as GL | ||
6 | import LambdaCube.GL as LambdaCubeGL | ||
7 | import LambdaCube.GL.Mesh as LambdaCubeGL | ||
8 | import Text.Printf | ||
9 | import "GLFW-b" Graphics.UI.GLFW as GLFW | ||
10 | import qualified Data.ByteString as SB | ||
11 | import qualified Data.Map as Map | ||
12 | import qualified Data.Vect as Vc | ||
13 | import qualified Data.Vector as V | ||
14 | import qualified Foreign as F | ||
15 | import qualified Foreign.C.Types as F | ||
16 | import qualified LambdaCube.GL.Type as LC | ||
17 | import qualified LambdaCube.Linear as LCLin | ||
18 | |||
19 | ---------------------------------------------------- | ||
20 | -- See: http://lambdacube3d.com/getting-started | ||
21 | ---------------------------------------------------- | ||
22 | |||
23 | screenDim :: (Int, Int) | ||
24 | screenDim = (800, 600) | ||
25 | (screenW, screenH) = screenDim | ||
26 | |||
27 | main :: IO () | ||
28 | main = do | ||
29 | Just pipePickDesc <- decodeStrict <$> SB.readFile "pickInt.json" | ||
30 | Just pipeDrawDesc <- decodeStrict <$> SB.readFile "pickIntDraw.json" | ||
31 | |||
32 | win <- initWindow "LambdaCube 3D integer picking" 800 600 | ||
33 | |||
34 | -- setup render data | ||
35 | let inputSchema = makeSchema $ do | ||
36 | defObjectArray "objects" Triangles $ do | ||
37 | "position" @: Attribute_V2F | ||
38 | "id" @: Attribute_Int | ||
39 | "color" @: Attribute_V4F | ||
40 | defUniforms $ do | ||
41 | "viewProj" @: M44F | ||
42 | |||
43 | storage <- LambdaCubeGL.allocStorage inputSchema | ||
44 | |||
45 | -- upload geometry to GPU and add to pipeline input | ||
46 | LambdaCubeGL.uploadMeshToGPU triangleA >>= LambdaCubeGL.addMeshToObjectArray storage "objects" [] | ||
47 | LambdaCubeGL.uploadMeshToGPU triangleB >>= LambdaCubeGL.addMeshToObjectArray storage "objects" [] | ||
48 | |||
49 | -- allocate GL pipeline | ||
50 | pipePick <- LambdaCubeGL.allocRenderer pipePickDesc | ||
51 | pipeDraw <- LambdaCubeGL.allocRenderer pipeDrawDesc | ||
52 | errPick <- LambdaCubeGL.setStorage pipePick storage | ||
53 | errDraw <- LambdaCubeGL.setStorage pipeDraw storage | ||
54 | case (errPick, errDraw) of -- check schema compatibility | ||
55 | (Just err, _) -> putStrLn err | ||
56 | (_, Just err) -> putStrLn err | ||
57 | (Nothing, Nothing) -> loop | ||
58 | where loop = do | ||
59 | -- update graphics input | ||
60 | GLFW.getWindowSize win >>= \(w,h) -> LambdaCubeGL.setScreenSize storage (fromIntegral w) (fromIntegral h) | ||
61 | LambdaCubeGL.updateUniforms storage $ do | ||
62 | let (x, y) = (,) 0 0 | ||
63 | cvpos = Vec3 x (-y) 0 | ||
64 | toScreen = screenM screenW screenH | ||
65 | "viewProj" @= pure (mat4ToM44F $! (Vc.fromProjective $! Vc.translation cvpos) Vc..*. toScreen) | ||
66 | |||
67 | (curX, curY) <- GLFW.getCursorPos win | ||
68 | let pickPoints = -- should be fb 0 fb 1 (pick) | ||
69 | [ (clamp curX 800, clamp curY 600) | ||
70 | , (0, 0) -- black 0 | ||
71 | , (200, 200) -- ..blue, ffff0000 2 | ||
72 | , (600, 400) -- ..red, ff0000ff 1 | ||
73 | ] :: [(Int, Int)] | ||
74 | clamp v m = min (pred m) $ max 0 (floor v) | ||
75 | |||
76 | -- render to render texture | ||
77 | LambdaCubeGL.renderFrame pipePick | ||
78 | case LC.glOutputs pipePick of | ||
79 | [LC.GLOutputRenderTexture (fromIntegral -> fbo) _rendTex] -> do | ||
80 | rtexPicks <- collectPicks fbo pickPoints | ||
81 | printPicks pickPoints rtexPicks | ||
82 | x -> error $ "Unexpected outputs: " <> show x | ||
83 | |||
84 | -- render to framebuffer & pick | ||
85 | LambdaCubeGL.renderFrame pipeDraw | ||
86 | colorPicks <- collectPicks 0 pickPoints | ||
87 | printPicks pickPoints colorPicks | ||
88 | |||
89 | GLFW.swapBuffers win | ||
90 | GLFW.pollEvents | ||
91 | |||
92 | let keyIsPressed k = fmap (==KeyState'Pressed) $ GLFW.getKey win k | ||
93 | escape <- keyIsPressed Key'Escape | ||
94 | if escape then return () else loop | ||
95 | collectPicks :: Int -> [(Int, Int)] -> IO [Int] | ||
96 | collectPicks fb picks = | ||
97 | forM picks $ (fromIntegral <$>) . pickFrameBuffer fb screenDim | ||
98 | printPicks pickPoints colorPicks = do | ||
99 | forM_ (zip pickPoints colorPicks) $ \((x,y), col)-> do | ||
100 | printf "%d:%d: %x " x y col | ||
101 | putStrLn "" | ||
102 | |||
103 | LambdaCubeGL.disposeRenderer pipePick | ||
104 | LambdaCubeGL.disposeRenderer pipeDraw | ||
105 | LambdaCubeGL.disposeStorage storage | ||
106 | GLFW.destroyWindow win | ||
107 | GLFW.terminate | ||
108 | |||
109 | deriving instance Show (LC.GLOutput) | ||
110 | deriving instance Show (LC.GLTexture) | ||
111 | |||
112 | -- geometry data: triangles | ||
113 | scale = 250.0 | ||
114 | s = scale | ||
115 | |||
116 | triangleA :: LambdaCubeGL.Mesh | ||
117 | triangleA = Mesh | ||
118 | { mAttributes = Map.fromList | ||
119 | [ ("position", A_V2F $ V.fromList [V2 s s, V2 s (-s), V2 (-s) (-s)]) | ||
120 | , ("color", A_V4F $ V.fromList $ take 4 $ repeat $ V4 1 0 0 1) | ||
121 | , ("id", A_Int $ V.fromList [1, 1, 1]) | ||
122 | ] | ||
123 | , mPrimitive = P_Triangles | ||
124 | } | ||
125 | |||
126 | triangleB :: LambdaCubeGL.Mesh | ||
127 | triangleB = Mesh | ||
128 | { mAttributes = Map.fromList | ||
129 | [ ("position", A_V2F $ V.fromList [V2 s s, V2 (-s) (-s), V2 (-s) s]) | ||
130 | , ("color", A_V4F $ V.fromList $ take 4 $ repeat $ V4 0 0 1 1) | ||
131 | , ("id", A_Int $ V.fromList [2, 2, 2]) | ||
132 | ] | ||
133 | , mPrimitive = P_Triangles | ||
134 | } | ||
135 | |||
136 | vec4ToV4F :: Vec4 -> LCLin.V4F | ||
137 | vec4ToV4F (Vc.Vec4 x y z w) = LCLin.V4 x y z w | ||
138 | |||
139 | mat4ToM44F :: Mat4 -> LCLin.M44F | ||
140 | mat4ToM44F (Mat4 a b c d) = LCLin.V4 (vec4ToV4F a) (vec4ToV4F b) (vec4ToV4F c) (vec4ToV4F d) | ||
141 | |||
142 | screenM :: Int -> Int -> Mat4 | ||
143 | screenM w h = scaleM | ||
144 | where (fw, fh) = (fromIntegral w, fromIntegral h) | ||
145 | scaleM = Vc.Mat4 (Vc.Vec4 (1/fw) 0 0 0) | ||
146 | (Vc.Vec4 0 (1/fh) 0 0) | ||
147 | (Vc.Vec4 0 0 1 0) | ||
148 | (Vc.Vec4 0 0 0 0.5) | ||
149 | |||
150 | pickFrameBuffer | ||
151 | :: Int -- ^ framebuffer | ||
152 | -> (Int, Int) -- ^ FB dimensions | ||
153 | -> (Int, Int) -- ^ pick coordinates | ||
154 | -> IO F.Word32 -- ^ resultant pixel value | ||
155 | pickFrameBuffer fb (w, h) (x, y) = do | ||
156 | glFinish | ||
157 | glBindFramebuffer GL_READ_FRAMEBUFFER $ fromIntegral fb | ||
158 | let (fbmode, format) = | ||
159 | if fb == 0 | ||
160 | then (GL_BACK_LEFT, GL_RGBA) | ||
161 | else (GL_COLOR_ATTACHMENT0, GL_RGBA_INTEGER) | ||
162 | glReadBuffer fbmode | ||
163 | withFrameBuffer w format x (h - y - 1) 1 1 $ \p -> fromIntegral <$> F.peek (F.castPtr p :: F.Ptr F.Word32) | ||
164 | |||
165 | withFrameBuffer :: Int -> GLenum -> Int -> Int -> Int -> Int -> (F.Ptr F.Word8 -> IO a) -> IO a | ||
166 | withFrameBuffer rowLen format x y w h fn = F.allocaBytes (w*h*4) $ \p -> do | ||
167 | glPixelStorei GL_UNPACK_LSB_FIRST 0 | ||
168 | glPixelStorei GL_UNPACK_SWAP_BYTES 0 | ||
169 | glPixelStorei GL_UNPACK_ROW_LENGTH $ fromIntegral rowLen | ||
170 | glPixelStorei GL_UNPACK_IMAGE_HEIGHT 0 | ||
171 | glPixelStorei GL_UNPACK_SKIP_ROWS 0 | ||
172 | glPixelStorei GL_UNPACK_SKIP_PIXELS 0 | ||
173 | glPixelStorei GL_UNPACK_SKIP_IMAGES 0 | ||
174 | glPixelStorei GL_UNPACK_ALIGNMENT 1 | ||
175 | glReadPixels (fromIntegral x) (fromIntegral y) (fromIntegral w) (fromIntegral h) format GL_UNSIGNED_BYTE $ F.castPtr p | ||
176 | glPixelStorei GL_UNPACK_ROW_LENGTH 0 | ||
177 | fn p | ||
178 | |||
179 | initWindow :: String -> Int -> Int -> IO Window | ||
180 | initWindow title width height = do | ||
181 | GLFW.init | ||
182 | GLFW.defaultWindowHints | ||
183 | mapM_ GLFW.windowHint | ||
184 | [ WindowHint'ContextVersionMajor 3 | ||
185 | , WindowHint'ContextVersionMinor 3 | ||
186 | , WindowHint'OpenGLProfile OpenGLProfile'Core | ||
187 | , WindowHint'OpenGLForwardCompat True | ||
188 | ] | ||
189 | Just win <- GLFW.createWindow width height title Nothing Nothing | ||
190 | GLFW.makeContextCurrent $ Just win | ||
191 | return win | ||
192 | |||
diff --git a/examples/pickInt.json b/examples/pickInt.json new file mode 100644 index 0000000..233cd61 --- /dev/null +++ b/examples/pickInt.json | |||
@@ -0,0 +1 @@ | |||
{"textures":[{"textureBaseLevel":0,"textureSize":{"tag":"VV2U","arg0":{"x":800,"y":600}},"tag":"TextureDescriptor","textureMaxLevel":0,"textureSampler":{"samplerMaxLod":null,"samplerLodBias":0,"tag":"SamplerDescriptor","samplerBorderColor":{"tag":"VV4F","arg0":{"w":1,"z":0,"x":0,"y":0}},"samplerMinFilter":{"tag":"Nearest"},"samplerWrapT":{"tag":"Repeat"},"samplerMagFilter":{"tag":"Nearest"},"samplerWrapR":null,"samplerCompareFunc":null,"samplerWrapS":{"tag":"Repeat"},"samplerMinLod":null},"textureType":{"tag":"Texture2D","arg0":{"tag":"IntT","arg0":{"tag":"RGBA"}},"arg1":1},"textureSemantic":{"tag":"Color"}}],"commands":[{"tag":"SetRenderTarget","arg0":0},{"tag":"ClearRenderTarget","arg0":[{"tag":"ClearImage","clearValue":{"tag":"VV4I","arg0":{"w":0,"z":0,"x":0,"y":0}},"imageSemantic":{"tag":"Color"}}]},{"tag":"SetProgram","arg0":0},{"tag":"SetRasterContext","arg0":{"arg3":{"tag":"LastVertex"},"tag":"TriangleCtx","arg0":{"tag":"CullFront","arg0":{"tag":"CCW"}},"arg1":{"tag":"PolygonFill"},"arg2":{"tag":"NoOffset"}}},{"tag":"SetAccumulationContext","arg0":{"accViewportName":null,"tag":"AccumulationContext","accOperations":[{"tag":"ColorOp","arg0":{"tag":"NoBlending"},"arg1":{"tag":"VV4B","arg0":{"w":true,"z":true,"x":true,"y":true}}}]}},{"tag":"RenderSlot","arg0":0}],"slots":[{"tag":"Slot","slotPrimitive":{"tag":"Triangles"},"slotStreams":{"color":{"tag":"V4F"},"id":{"tag":"Int"},"position":{"tag":"V3F"}},"slotName":"objects","slotUniforms":{"viewProj":{"tag":"M44F"}},"slotPrograms":[0]}],"programs":[{"programInTextures":{},"tag":"Program","programOutput":[{"tag":"Parameter","ty":{"tag":"V4I"},"name":"f0"}],"programStreams":{"vi3":{"tag":"Parameter","ty":{"tag":"Int"},"name":"id"},"vi2":{"tag":"Parameter","ty":{"tag":"V4F"},"name":"color"},"vi1":{"tag":"Parameter","ty":{"tag":"V3F"},"name":"position"}},"fragmentShader":"#version 330 core\nvec4 texture2D(sampler2D s,vec2 uv) {\n return texture(s,uv);\n}\nflat in vec2 vo1;\nflat in ivec4 vo2;\nout ivec4 f0;\nvoid main() {\n f0 = vo2;\n}","vertexShader":"#version 330 core\nvec4 texture2D(sampler2D s,vec2 uv) {\n return texture(s,uv);\n}\nuniform mat4 viewProj;\nin vec3 vi1;\nin vec4 vi2;\nin int vi3;\nflat out vec2 vo1;\nflat out ivec4 vo2;\nvoid main() {\n gl_Position = (viewProj) * (vec4 ((vi1).x,(vi1).y,0.0,1.0));\n vo1 = vec2 (0.0,0.0);\n vo2 = ivec4 (0,0,0,vi3);\n}","geometryShader":null,"programUniforms":{"viewProj":{"tag":"M44F"}}}],"samplers":[],"tag":"Pipeline","backend":{"tag":"OpenGL33"},"streams":[],"targets":[{"tag":"RenderTarget","renderTargets":[{"tag":"TargetItem","targetSemantic":{"tag":"Color"},"targetRef":{"tag":"TextureImage","arg0":0,"arg1":0,"arg2":null}}]}],"info":"generated by lambdacube-compiler 0.6.1.0"} \ No newline at end of file | |||
diff --git a/examples/pickInt.lc b/examples/pickInt.lc new file mode 100644 index 0000000..a75bc19 --- /dev/null +++ b/examples/pickInt.lc | |||
@@ -0,0 +1,21 @@ | |||
1 | type FB = FrameBuffer 1 '[ 'Color (Vec 4 Int)] | ||
2 | |||
3 | scene :: String -> FB -> FB | ||
4 | scene name prevFB = | ||
5 | Accumulate ((ColorOp NoBlending (one :: Vec 4 Bool))) | ||
6 | (mapFragments (\(uv, rgba) -> ((rgba))) | ||
7 | $ rasterizePrimitives (TriangleCtx CullFront PolygonFill NoOffset LastVertex) (Flat, Flat) | ||
8 | $ mapPrimitives | ||
9 | (\(pos, color, id)-> | ||
10 | ( (Uniform "viewProj" :: Mat 4 4 Float) *. (V4 pos%x pos%y 0 1) | ||
11 | , V2 0.0 0.0 | ||
12 | , V4 0 0 0 id)) | ||
13 | $ fetch name ( Attribute "position" :: Vec 3 Float | ||
14 | , Attribute "color" :: Vec 4 Float | ||
15 | , Attribute "id" :: Int)) | ||
16 | prevFB | ||
17 | |||
18 | main :: Output | ||
19 | main = TextureOut (V2 800 600) $ | ||
20 | scene "objects" $ | ||
21 | FrameBuffer ((colorImage1 (V4 0 0 0 0))) | ||
diff --git a/examples/pickIntDraw.json b/examples/pickIntDraw.json new file mode 100644 index 0000000..610caf3 --- /dev/null +++ b/examples/pickIntDraw.json | |||
@@ -0,0 +1 @@ | |||
{"textures":[],"commands":[{"tag":"SetRenderTarget","arg0":0},{"tag":"ClearRenderTarget","arg0":[{"tag":"ClearImage","clearValue":{"tag":"VV4F","arg0":{"w":0,"z":0,"x":0,"y":0}},"imageSemantic":{"tag":"Color"}}]},{"tag":"SetProgram","arg0":0},{"tag":"SetRasterContext","arg0":{"arg3":{"tag":"LastVertex"},"tag":"TriangleCtx","arg0":{"tag":"CullFront","arg0":{"tag":"CCW"}},"arg1":{"tag":"PolygonFill"},"arg2":{"tag":"NoOffset"}}},{"tag":"SetAccumulationContext","arg0":{"accViewportName":null,"tag":"AccumulationContext","accOperations":[{"tag":"ColorOp","arg0":{"tag":"NoBlending"},"arg1":{"tag":"VV4B","arg0":{"w":true,"z":true,"x":true,"y":true}}}]}},{"tag":"RenderSlot","arg0":0}],"slots":[{"tag":"Slot","slotPrimitive":{"tag":"Triangles"},"slotStreams":{"color":{"tag":"V4F"},"id":{"tag":"Int"},"position":{"tag":"V3F"}},"slotName":"objects","slotUniforms":{"viewProj":{"tag":"M44F"}},"slotPrograms":[0]}],"programs":[{"programInTextures":{},"tag":"Program","programOutput":[{"tag":"Parameter","ty":{"tag":"V4F"},"name":"f0"}],"programStreams":{"vi3":{"tag":"Parameter","ty":{"tag":"Int"},"name":"id"},"vi2":{"tag":"Parameter","ty":{"tag":"V4F"},"name":"color"},"vi1":{"tag":"Parameter","ty":{"tag":"V3F"},"name":"position"}},"fragmentShader":"#version 330 core\nvec4 texture2D(sampler2D s,vec2 uv) {\n return texture(s,uv);\n}\nflat in vec2 vo1;\nflat in vec4 vo2;\nout vec4 f0;\nvoid main() {\n f0 = vo2;\n}","vertexShader":"#version 330 core\nvec4 texture2D(sampler2D s,vec2 uv) {\n return texture(s,uv);\n}\nuniform mat4 viewProj;\nin vec3 vi1;\nin vec4 vi2;\nin int vi3;\nflat out vec2 vo1;\nflat out vec4 vo2;\nvoid main() {\n gl_Position = (viewProj) * (vec4 ((vi1).x,(vi1).y,0.0,1.0));\n vo1 = vec2 (0.0,0.0);\n vo2 = vi2;\n}","geometryShader":null,"programUniforms":{"viewProj":{"tag":"M44F"}}}],"samplers":[],"tag":"Pipeline","backend":{"tag":"OpenGL33"},"streams":[],"targets":[{"tag":"RenderTarget","renderTargets":[{"tag":"TargetItem","targetSemantic":{"tag":"Color"},"targetRef":{"tag":"Framebuffer","arg0":{"tag":"Color"}}}]}],"info":"generated by lambdacube-compiler 0.6.1.0"} \ No newline at end of file | |||
diff --git a/examples/pickIntDraw.lc b/examples/pickIntDraw.lc new file mode 100644 index 0000000..fd1a587 --- /dev/null +++ b/examples/pickIntDraw.lc | |||
@@ -0,0 +1,21 @@ | |||
1 | type FB = FrameBuffer 1 '[ 'Color (Vec 4 Float)] | ||
2 | |||
3 | scene :: String -> FB -> FB | ||
4 | scene name prevFB = | ||
5 | Accumulate ((ColorOp NoBlending (one :: Vec 4 Bool))) | ||
6 | (mapFragments (\(uv, rgba) -> ((rgba))) | ||
7 | $ rasterizePrimitives (TriangleCtx CullFront PolygonFill NoOffset LastVertex) (Flat, Flat) | ||
8 | $ mapPrimitives | ||
9 | (\(pos, color, id)-> | ||
10 | ( (Uniform "viewProj" :: Mat 4 4 Float) *. (V4 pos%x pos%y 0 1) | ||
11 | , V2 0.0 0.0 | ||
12 | , color)) | ||
13 | $ fetch name ( Attribute "position" :: Vec 3 Float | ||
14 | , Attribute "color" :: Vec 4 Float | ||
15 | , Attribute "id" :: Int)) | ||
16 | prevFB | ||
17 | |||
18 | main :: Output | ||
19 | main = ScreenOut $ | ||
20 | scene "objects" $ | ||
21 | FrameBuffer ((colorImage1 (V4 0 0 0 0))) | ||
diff --git a/lambdacube-gl.cabal b/lambdacube-gl.cabal index d473889..1859262 100644 --- a/lambdacube-gl.cabal +++ b/lambdacube-gl.cabal | |||
@@ -79,11 +79,34 @@ executable lambdacube-gl-hello | |||
79 | bytestring >=0.10 && <0.11, | 79 | bytestring >=0.10 && <0.11, |
80 | vector >=0.12 && <0.13, | 80 | vector >=0.12 && <0.13, |
81 | JuicyPixels >=3.2 && <3.3, | 81 | JuicyPixels >=3.2 && <3.3, |
82 | aeson >= 1.1.2 && <1.3, | 82 | aeson >= 1.1.2, |
83 | GLFW-b >= 1.4 && <1.5, | 83 | GLFW-b >= 1.4, |
84 | lambdacube-gl, | 84 | lambdacube-gl, |
85 | lambdacube-ir == 0.3.* | 85 | lambdacube-ir == 0.3.* |
86 | 86 | ||
87 | executable lambdacube-gl-pickint | ||
88 | if flag(example) | ||
89 | Buildable: True | ||
90 | else | ||
91 | Buildable: False | ||
92 | |||
93 | hs-source-dirs: examples | ||
94 | main-is: pickInt.hs | ||
95 | default-language: Haskell2010 | ||
96 | |||
97 | build-depends: | ||
98 | GLFW-b >= 1.4, | ||
99 | JuicyPixels >=3.2, | ||
100 | OpenGLRaw, | ||
101 | aeson >= 1.1.2, | ||
102 | base, | ||
103 | bytestring >=0.10, | ||
104 | containers >=0.5, | ||
105 | lambdacube-gl, | ||
106 | lambdacube-ir, | ||
107 | vect, | ||
108 | vector >=0.12 | ||
109 | |||
87 | executable lambdacube-gl-hello-obj | 110 | executable lambdacube-gl-hello-obj |
88 | if flag(example) | 111 | if flag(example) |
89 | Buildable: True | 112 | Buildable: True |
@@ -103,8 +126,8 @@ executable lambdacube-gl-hello-obj | |||
103 | bytestring >=0.10 && <0.11, | 126 | bytestring >=0.10 && <0.11, |
104 | vector >=0.12 && <0.13, | 127 | vector >=0.12 && <0.13, |
105 | JuicyPixels >=3.2 && <3.3, | 128 | JuicyPixels >=3.2 && <3.3, |
106 | aeson >= 1.1.2 && <1.3, | 129 | aeson >= 1.1.2, |
107 | GLFW-b >= 1.4 && <1.5, | 130 | GLFW-b >= 1.4, |
108 | wavefront >= 0.7 && <1, | 131 | wavefront >= 0.7 && <1, |
109 | lambdacube-gl, | 132 | lambdacube-gl, |
110 | lambdacube-ir == 0.3.* | 133 | lambdacube-ir == 0.3.* |
@@ -132,10 +155,10 @@ executable lambdacube-gl-test-client | |||
132 | base64-bytestring >=1 && <1.1, | 155 | base64-bytestring >=1 && <1.1, |
133 | vector >=0.12 && <0.13, | 156 | vector >=0.12 && <0.13, |
134 | JuicyPixels >=3.2 && <3.3, | 157 | JuicyPixels >=3.2 && <3.3, |
135 | aeson >= 1.1 && <1.3, | 158 | aeson >= 1.1.2, |
136 | websockets >= 0.10 && <1, | 159 | websockets >= 0.10 && <1, |
137 | network >= 2.6 && <2.7, | 160 | network >= 2.6 && <2.7, |
138 | OpenGLRaw >=3.2 && <4, | 161 | OpenGLRaw >=3.2 && <4, |
139 | GLFW-b >= 1.4 && <1.5, | 162 | GLFW-b >= 1.4, |
140 | lambdacube-gl, | 163 | lambdacube-gl, |
141 | lambdacube-ir == 0.3.* | 164 | lambdacube-ir == 0.3.* |
diff --git a/src/LambdaCube/GL/Backend.hs b/src/LambdaCube/GL/Backend.hs index 324b3e6..0584a34 100644 --- a/src/LambdaCube/GL/Backend.hs +++ b/src/LambdaCube/GL/Backend.hs | |||
@@ -126,7 +126,7 @@ setupAccumulationContext (AccumulationContext n ops) = cvt ops | |||
126 | glDepthFunc $! comparisonFunctionToGLType df | 126 | glDepthFunc $! comparisonFunctionToGLType df |
127 | glDepthMask (cvtBool dm) | 127 | glDepthMask (cvtBool dm) |
128 | cvtC 0 xs | 128 | cvtC 0 xs |
129 | cvt xs = do | 129 | cvt xs = do |
130 | glDisable GL_DEPTH_TEST | 130 | glDisable GL_DEPTH_TEST |
131 | glDisable GL_STENCIL_TEST | 131 | glDisable GL_STENCIL_TEST |
132 | cvtC 0 xs | 132 | cvtC 0 xs |
@@ -169,8 +169,8 @@ setupAccumulationContext (AccumulationContext n ops) = cvt ops | |||
169 | cvtBool True = 1 | 169 | cvtBool True = 1 |
170 | cvtBool False = 0 | 170 | cvtBool False = 0 |
171 | 171 | ||
172 | clearRenderTarget :: [ClearImage] -> IO () | 172 | clearRenderTarget :: GLRenderTarget -> [ClearImage] -> IO () |
173 | clearRenderTarget values = do | 173 | clearRenderTarget GLRenderTarget{..} values = do |
174 | let setClearValue (m,i) value = case value of | 174 | let setClearValue (m,i) value = case value of |
175 | ClearImage Depth (VFloat v) -> do | 175 | ClearImage Depth (VFloat v) -> do |
176 | glDepthMask 1 | 176 | glDepthMask 1 |
@@ -180,20 +180,46 @@ clearRenderTarget values = do | |||
180 | glClearStencil $ fromIntegral v | 180 | glClearStencil $ fromIntegral v |
181 | return (m .|. GL_STENCIL_BUFFER_BIT, i) | 181 | return (m .|. GL_STENCIL_BUFFER_BIT, i) |
182 | ClearImage Color c -> do | 182 | ClearImage Color c -> do |
183 | let (r,g,b,a) = case c of | ||
184 | VFloat r -> (realToFrac r, 0, 0, 1) | ||
185 | VV2F (V2 r g) -> (realToFrac r, realToFrac g, 0, 1) | ||
186 | VV3F (V3 r g b) -> (realToFrac r, realToFrac g, realToFrac b, 1) | ||
187 | VV4F (V4 r g b a) -> (realToFrac r, realToFrac g, realToFrac b, realToFrac a) | ||
188 | _ -> (0,0,0,1) | ||
189 | glColorMask 1 1 1 1 | 183 | glColorMask 1 1 1 1 |
190 | glClearColor r g b a | 184 | if framebufferObject == 0 |
191 | return (m .|. GL_COLOR_BUFFER_BIT, i+1) | 185 | then |
186 | clearDefaultFB >> | ||
187 | pure (m .|. GL_COLOR_BUFFER_BIT, i+1) | ||
188 | else | ||
189 | clearFBColorAttachment >> | ||
190 | pure (m, i+1) | ||
191 | where | ||
192 | clearDefaultFB = do | ||
193 | let (r,g,b,a) = case c of | ||
194 | VFloat r -> (realToFrac r, 0, 0, 1) | ||
195 | VV2F (V2 r g) -> (realToFrac r, realToFrac g, 0, 1) | ||
196 | VV3F (V3 r g b) -> (realToFrac r, realToFrac g, realToFrac b, 1) | ||
197 | VV4F (V4 r g b a) -> (realToFrac r, realToFrac g, realToFrac b, realToFrac a) | ||
198 | _ -> (0,0,0,1) | ||
199 | glClearColor r g b a | ||
200 | clearFBColorAttachment = do | ||
201 | let buf = GL_COLOR | ||
202 | case c of -- there must be some clever way to extract the generality here, I'm sure.. | ||
203 | VFloat r -> with (V4 r 0 0 1) $ glClearBufferfv buf i . castPtr | ||
204 | VV2F (V2 r g) -> with (V4 r g 0 1) $ glClearBufferfv buf i . castPtr | ||
205 | VV3F (V3 r g b) -> with (V4 r g b 1) $ glClearBufferfv buf i . castPtr | ||
206 | VV4F (V4 r g b a) -> with (V4 r g b a) $ glClearBufferfv buf i . castPtr | ||
207 | |||
208 | VInt r -> with (V4 r 0 0 1) $ glClearBufferiv buf i . castPtr | ||
209 | VV2I (V2 r g) -> with (V4 r g 0 1) $ glClearBufferiv buf i . castPtr | ||
210 | VV3I (V3 r g b) -> with (V4 r g b 1) $ glClearBufferiv buf i . castPtr | ||
211 | VV4I (V4 r g b a) -> with (V4 r g b a) $ glClearBufferiv buf i . castPtr | ||
212 | |||
213 | VWord r -> with (V4 r 0 0 1) $ glClearBufferiv buf i . castPtr | ||
214 | VV2U (V2 r g) -> with (V4 r g 0 1) $ glClearBufferiv buf i . castPtr | ||
215 | VV3U (V3 r g b) -> with (V4 r g b 1) $ glClearBufferiv buf i . castPtr | ||
216 | VV4U (V4 r g b a) -> with (V4 r g b a) $ glClearBufferiv buf i . castPtr | ||
217 | _ -> error $ "internal error: unsupported color attachment format: " <> show c | ||
218 | |||
192 | _ -> error "internal error (clearRenderTarget)" | 219 | _ -> error "internal error (clearRenderTarget)" |
193 | (mask,_) <- foldM setClearValue (0,0) values | 220 | (mask,_) <- foldM setClearValue (0,0) values |
194 | glClear $ fromIntegral mask | 221 | glClear $ fromIntegral mask |
195 | 222 | ||
196 | |||
197 | printGLStatus = checkGL >>= print | 223 | printGLStatus = checkGL >>= print |
198 | printFBOStatus = checkFBO >>= print | 224 | printFBOStatus = checkFBO >>= print |
199 | 225 | ||
@@ -283,6 +309,15 @@ compileProgram p = do | |||
283 | , inputStreams = Map.fromList [(n,(idx, attrName)) | (n,idx) <- Map.toList $ attributes, let attrName = fromMaybe (error $ "missing attribute: " ++ n) $ Map.lookup n lcStreamName] | 309 | , inputStreams = Map.fromList [(n,(idx, attrName)) | (n,idx) <- Map.toList $ attributes, let attrName = fromMaybe (error $ "missing attribute: " ++ n) $ Map.lookup n lcStreamName] |
284 | } | 310 | } |
285 | 311 | ||
312 | renderTargetOutputs :: Vector GLTexture -> RenderTarget -> GLRenderTarget -> [GLOutput] | ||
313 | renderTargetOutputs glTexs (RenderTarget targetItems) (GLRenderTarget fbo bufs) = | ||
314 | let isFB (Framebuffer _) = True | ||
315 | isFB _ = False | ||
316 | images = [img | TargetItem _ (Just img) <- V.toList targetItems] | ||
317 | in case all isFB images of | ||
318 | True -> fromMaybe [] $ (GLOutputDrawBuffer fbo <$>) <$> bufs | ||
319 | False -> (\(TextureImage texIdx _ _)-> GLOutputRenderTexture fbo $ glTexs ! texIdx) <$> images | ||
320 | |||
286 | compileRenderTarget :: Vector TextureDescriptor -> Vector GLTexture -> RenderTarget -> IO GLRenderTarget | 321 | compileRenderTarget :: Vector TextureDescriptor -> Vector GLTexture -> RenderTarget -> IO GLRenderTarget |
287 | compileRenderTarget texs glTexs (RenderTarget targets) = do | 322 | compileRenderTarget texs glTexs (RenderTarget targets) = do |
288 | let isFB (Framebuffer _) = True | 323 | let isFB (Framebuffer _) = True |
@@ -344,7 +379,7 @@ compileRenderTarget texs glTexs (RenderTarget targets) = do | |||
344 | | n > 1 -> attachArray | 379 | | n > 1 -> attachArray |
345 | | otherwise -> attach2D | 380 | | otherwise -> attach2D |
346 | TextureBuffer _ -> fail "internalError (compileRenderTarget/TextureBuffer)!" | 381 | TextureBuffer _ -> fail "internalError (compileRenderTarget/TextureBuffer)!" |
347 | 382 | ||
348 | go a (TargetItem Stencil (Just img)) = do | 383 | go a (TargetItem Stencil (Just img)) = do |
349 | fail "Stencil support is not implemented yet!" | 384 | fail "Stencil support is not implemented yet!" |
350 | return a | 385 | return a |
@@ -453,7 +488,7 @@ createStreamCommands texUnitMap topUnis attrs primitive prg = streamUniCmds ++ s | |||
453 | 488 | ||
454 | -- object attribute stream commands | 489 | -- object attribute stream commands |
455 | streamCmds = [attrCmd i s | (i,name) <- Map.elems attrMap, let s = fromMaybe (error $ "missing attribute: " ++ name) $ Map.lookup name attrs] | 490 | streamCmds = [attrCmd i s | (i,name) <- Map.elems attrMap, let s = fromMaybe (error $ "missing attribute: " ++ name) $ Map.lookup name attrs] |
456 | where | 491 | where |
457 | attrMap = inputStreams prg | 492 | attrMap = inputStreams prg |
458 | attrCmd i s = case s of | 493 | attrCmd i s = case s of |
459 | Stream ty (Buffer arrs bo) arrIdx start len -> case ty of | 494 | Stream ty (Buffer arrs bo) arrIdx start len -> case ty of |
@@ -488,16 +523,25 @@ createStreamCommands texUnitMap topUnis attrs primitive prg = streamUniCmds ++ s | |||
488 | -- constant generic attribute | 523 | -- constant generic attribute |
489 | constAttr -> GLSetVertexAttrib i constAttr | 524 | constAttr -> GLSetVertexAttrib i constAttr |
490 | 525 | ||
526 | outputIsRenderTexture :: GLOutput -> Bool | ||
527 | outputIsRenderTexture GLOutputRenderTexture{..} = True | ||
528 | outputIsRenderTexture _ = False | ||
529 | |||
491 | allocRenderer :: Pipeline -> IO GLRenderer | 530 | allocRenderer :: Pipeline -> IO GLRenderer |
492 | allocRenderer p = do | 531 | allocRenderer p = do |
493 | smps <- V.mapM compileSampler $ samplers p | 532 | smps <- V.mapM compileSampler $ samplers p |
494 | texs <- V.mapM compileTexture $ textures p | 533 | texs <- V.mapM compileTexture $ textures p |
495 | trgs <- V.mapM (compileRenderTarget (textures p) texs) $ targets p | 534 | let cmds = V.toList $ commands p |
535 | finalRenderTargetIdx = head [i | SetRenderTarget i <- reverse $ cmds] | ||
536 | trgs <- traverse (compileRenderTarget (textures p) texs) $ targets p | ||
537 | let finalRenderTarget = targets p ! finalRenderTargetIdx | ||
538 | finalGLRenderTarget = trgs ! finalRenderTargetIdx | ||
539 | outs = renderTargetOutputs texs finalRenderTarget finalGLRenderTarget | ||
496 | prgs <- V.mapM compileProgram $ programs p | 540 | prgs <- V.mapM compileProgram $ programs p |
497 | -- texture unit mapping ioref trie | 541 | -- texture unit mapping ioref trie |
498 | -- texUnitMapRefs :: Map UniformName (IORef TextureUnit) | 542 | -- texUnitMapRefs :: Map UniformName (IORef TextureUnit) |
499 | texUnitMapRefs <- Map.fromList <$> mapM (\k -> (k,) <$> newIORef 0) (Set.toList $ Set.fromList $ concat $ V.toList $ V.map (Map.keys . programInTextures) $ programs p) | 543 | texUnitMapRefs <- Map.fromList <$> mapM (\k -> (k,) <$> newIORef 0) (Set.toList $ Set.fromList $ concat $ V.toList $ V.map (Map.keys . programInTextures) $ programs p) |
500 | let st = execState (mapM_ (compileCommand texUnitMapRefs smps texs trgs prgs) (V.toList $ commands p)) initCGState | 544 | let st = execState (mapM_ (compileCommand texUnitMapRefs smps texs trgs prgs) cmds) initCGState |
501 | input <- newIORef Nothing | 545 | input <- newIORef Nothing |
502 | -- default Vertex Array Object | 546 | -- default Vertex Array Object |
503 | vao <- alloca $! \pvao -> glGenVertexArrays 1 pvao >> peek pvao | 547 | vao <- alloca $! \pvao -> glGenVertexArrays 1 pvao >> peek pvao |
@@ -515,6 +559,7 @@ allocRenderer p = do | |||
515 | , glCommands = reverse $ drawCommands st | 559 | , glCommands = reverse $ drawCommands st |
516 | , glSlotPrograms = V.map (V.toList . slotPrograms) $ IR.slots p | 560 | , glSlotPrograms = V.map (V.toList . slotPrograms) $ IR.slots p |
517 | , glInput = input | 561 | , glInput = input |
562 | , glOutputs = outs | ||
518 | , glSlotNames = V.map slotName $ IR.slots p | 563 | , glSlotNames = V.map slotName $ IR.slots p |
519 | , glVAO = vao | 564 | , glVAO = vao |
520 | , glTexUnitMapping = texUnitMapRefs | 565 | , glTexUnitMapping = texUnitMapRefs |
@@ -573,7 +618,7 @@ isSubTrie eqFun universe subset = and [isMember a (Map.lookup n universe) | (n,a | |||
573 | when (sPrim /= (primitiveToFetchPrimitive prim)) $ throw $ userError $ | 618 | when (sPrim /= (primitiveToFetchPrimitive prim)) $ throw $ userError $ |
574 | "Primitive mismatch for slot (" ++ show slotName ++ ") expected " ++ show sPrim ++ " but got " ++ show prim | 619 | "Primitive mismatch for slot (" ++ show slotName ++ ") expected " ++ show sPrim ++ " but got " ++ show prim |
575 | let sType = fmap streamToStreamType attribs | 620 | let sType = fmap streamToStreamType attribs |
576 | when (sType /= sAttrs) $ throw $ userError $ unlines $ | 621 | when (sType /= sAttrs) $ throw $ userError $ unlines $ |
577 | [ "Attribute stream mismatch for slot (" ++ show slotName ++ ") expected " | 622 | [ "Attribute stream mismatch for slot (" ++ show slotName ++ ") expected " |
578 | , show sAttrs | 623 | , show sAttrs |
579 | , " but got " | 624 | , " but got " |
@@ -790,7 +835,7 @@ renderFrame GLRenderer{..} = do | |||
790 | case cmd of | 835 | case cmd of |
791 | GLClearRenderTarget rt vals -> do | 836 | GLClearRenderTarget rt vals -> do |
792 | setupRenderTarget glInput rt | 837 | setupRenderTarget glInput rt |
793 | clearRenderTarget vals | 838 | clearRenderTarget rt vals |
794 | modifyIORef glDrawContextRef $ \ctx -> ctx {glRenderTarget = rt} | 839 | modifyIORef glDrawContextRef $ \ctx -> ctx {glRenderTarget = rt} |
795 | 840 | ||
796 | GLRenderStream ctx streamIdx progIdx -> do | 841 | GLRenderStream ctx streamIdx progIdx -> do |
@@ -895,4 +940,4 @@ compileCommand texUnitMap samplers textures targets programs cmd = case cmd of | |||
895 | case IM.lookup tu tb of | 940 | case IM.lookup tu tb of |
896 | Nothing -> fail "internal error (GenerateMipMap)!" | 941 | Nothing -> fail "internal error (GenerateMipMap)!" |
897 | Just tex -> return $ GLGenerateMipMap (GL_TEXTURE0 + fromIntegral tu) (glTextureTarget tex) | 942 | Just tex -> return $ GLGenerateMipMap (GL_TEXTURE0 + fromIntegral tu) (glTextureTarget tex) |
898 | -} \ No newline at end of file | 943 | -} |
diff --git a/src/LambdaCube/GL/Type.hs b/src/LambdaCube/GL/Type.hs index 49491ed..bd3f827 100644 --- a/src/LambdaCube/GL/Type.hs +++ b/src/LambdaCube/GL/Type.hs | |||
@@ -152,6 +152,7 @@ data GLRenderer | |||
152 | , glTextures :: Vector GLTexture | 152 | , glTextures :: Vector GLTexture |
153 | , glSamplers :: Vector GLSampler | 153 | , glSamplers :: Vector GLSampler |
154 | , glTargets :: Vector GLRenderTarget | 154 | , glTargets :: Vector GLRenderTarget |
155 | , glOutputs :: [GLOutput] | ||
155 | , glCommands :: [GLCommand] | 156 | , glCommands :: [GLCommand] |
156 | , glSlotPrograms :: Vector [ProgramName] -- programs depend on a slot | 157 | , glSlotPrograms :: Vector [ProgramName] -- programs depend on a slot |
157 | , glInput :: IORef (Maybe InputConnection) | 158 | , glInput :: IORef (Maybe InputConnection) |
@@ -177,6 +178,16 @@ data GLRenderTarget | |||
177 | , framebufferDrawbuffers :: Maybe [GLenum] | 178 | , framebufferDrawbuffers :: Maybe [GLenum] |
178 | } deriving Eq | 179 | } deriving Eq |
179 | 180 | ||
181 | data GLOutput | ||
182 | = GLOutputDrawBuffer | ||
183 | { glOutputFBO :: GLuint | ||
184 | , glOutputDrawBuffer :: GLenum | ||
185 | } | ||
186 | | GLOutputRenderTexture | ||
187 | { glOutputFBO :: GLuint | ||
188 | , glOutputRenderTexture :: GLTexture | ||
189 | } | ||
190 | |||
180 | type GLTextureUnit = Int | 191 | type GLTextureUnit = Int |
181 | type GLUniformBinding = GLint | 192 | type GLUniformBinding = GLint |
182 | 193 | ||
diff --git a/src/LambdaCube/GL/Util.hs b/src/LambdaCube/GL/Util.hs index bba322b..b267c7f 100644 --- a/src/LambdaCube/GL/Util.hs +++ b/src/LambdaCube/GL/Util.hs | |||
@@ -403,6 +403,8 @@ blendingFactorToGLType a = case a of | |||
403 | SrcColor -> GL_SRC_COLOR | 403 | SrcColor -> GL_SRC_COLOR |
404 | Zero -> GL_ZERO | 404 | Zero -> GL_ZERO |
405 | 405 | ||
406 | -- XXX: we need to extend IR.TextureDescriptor to carry component bit depth | ||
407 | -- if we want to avoid making arbitrary decisions here | ||
406 | textureDataTypeToGLType :: ImageSemantic -> TextureDataType -> GLenum | 408 | textureDataTypeToGLType :: ImageSemantic -> TextureDataType -> GLenum |
407 | textureDataTypeToGLType Color a = case a of | 409 | textureDataTypeToGLType Color a = case a of |
408 | FloatT Red -> GL_R32F | 410 | FloatT Red -> GL_R32F |
@@ -412,8 +414,8 @@ textureDataTypeToGLType Color a = case a of | |||
412 | IntT RG -> GL_RG32I | 414 | IntT RG -> GL_RG32I |
413 | WordT RG -> GL_RG32UI | 415 | WordT RG -> GL_RG32UI |
414 | FloatT RGBA -> GL_RGBA32F | 416 | FloatT RGBA -> GL_RGBA32F |
415 | IntT RGBA -> GL_RGBA32I | 417 | IntT RGBA -> GL_RGBA8I |
416 | WordT RGBA -> GL_RGBA32UI | 418 | WordT RGBA -> GL_RGBA8UI |
417 | a -> error $ "FIXME: This texture format is not yet supported" ++ show a | 419 | a -> error $ "FIXME: This texture format is not yet supported" ++ show a |
418 | textureDataTypeToGLType Depth a = case a of | 420 | textureDataTypeToGLType Depth a = case a of |
419 | FloatT Red -> GL_DEPTH_COMPONENT32F | 421 | FloatT Red -> GL_DEPTH_COMPONENT32F |
@@ -425,14 +427,14 @@ textureDataTypeToGLType Stencil a = case a of | |||
425 | textureDataTypeToGLArityType :: ImageSemantic -> TextureDataType -> GLenum | 427 | textureDataTypeToGLArityType :: ImageSemantic -> TextureDataType -> GLenum |
426 | textureDataTypeToGLArityType Color a = case a of | 428 | textureDataTypeToGLArityType Color a = case a of |
427 | FloatT Red -> GL_RED | 429 | FloatT Red -> GL_RED |
428 | IntT Red -> GL_RED | 430 | IntT Red -> GL_RED_INTEGER |
429 | WordT Red -> GL_RED | 431 | WordT Red -> GL_RED_INTEGER |
430 | FloatT RG -> GL_RG | 432 | FloatT RG -> GL_RG |
431 | IntT RG -> GL_RG | 433 | IntT RG -> GL_RG_INTEGER |
432 | WordT RG -> GL_RG | 434 | WordT RG -> GL_RG_INTEGER |
433 | FloatT RGBA -> GL_RGBA | 435 | FloatT RGBA -> GL_RGBA |
434 | IntT RGBA -> GL_RGBA | 436 | IntT RGBA -> GL_RGBA_INTEGER |
435 | WordT RGBA -> GL_RGBA | 437 | WordT RGBA -> GL_RGBA_INTEGER |
436 | a -> error $ "FIXME: This texture format is not yet supported" ++ show a | 438 | a -> error $ "FIXME: This texture format is not yet supported" ++ show a |
437 | textureDataTypeToGLArityType Depth a = case a of | 439 | textureDataTypeToGLArityType Depth a = case a of |
438 | FloatT Red -> GL_DEPTH_COMPONENT | 440 | FloatT Red -> GL_DEPTH_COMPONENT |