diff options
-rw-r--r-- | examples/Hello.hs | 8 | ||||
-rw-r--r-- | examples/HelloJson.hs | 99 | ||||
-rw-r--r-- | examples/Panels_Diffuse.png | bin | 490310 -> 0 bytes | |||
-rw-r--r-- | examples/hello.json | 1 | ||||
-rw-r--r-- | examples/hello.lc | 8 | ||||
-rw-r--r-- | examples/logo.png | bin | 0 -> 126891 bytes |
6 files changed, 108 insertions, 8 deletions
diff --git a/examples/Hello.hs b/examples/Hello.hs index 3cc8c63..1cba1b5 100644 --- a/examples/Hello.hs +++ b/examples/Hello.hs | |||
@@ -17,7 +17,7 @@ main = do | |||
17 | Left err -> fail $ "compile error:\n" ++ err | 17 | Left err -> fail $ "compile error:\n" ++ err |
18 | Right pd -> return pd | 18 | Right pd -> return pd |
19 | 19 | ||
20 | win <- initWindow "LambdaCube 3D DSL Hello World" 640 480 | 20 | win <- initWindow "LambdaCube 3D DSL Hello World" 640 640 |
21 | 21 | ||
22 | -- setup render data | 22 | -- setup render data |
23 | let inputSchema = makeSchema $ do | 23 | let inputSchema = makeSchema $ do |
@@ -35,7 +35,7 @@ main = do | |||
35 | LambdaCubeGL.uploadMeshToGPU triangleB >>= LambdaCubeGL.addMeshToObjectArray storage "objects" [] | 35 | LambdaCubeGL.uploadMeshToGPU triangleB >>= LambdaCubeGL.addMeshToObjectArray storage "objects" [] |
36 | 36 | ||
37 | -- load image and upload texture | 37 | -- load image and upload texture |
38 | Right img <- Juicy.readImage "Panels_Diffuse.png" | 38 | Right img <- Juicy.readImage "logo.png" |
39 | textureData <- LambdaCubeGL.uploadTexture2DToGPU img | 39 | textureData <- LambdaCubeGL.uploadTexture2DToGPU img |
40 | 40 | ||
41 | -- allocate GL pipeline | 41 | -- allocate GL pipeline |
@@ -70,7 +70,7 @@ triangleA :: LambdaCubeGL.Mesh | |||
70 | triangleA = Mesh | 70 | triangleA = Mesh |
71 | { mAttributes = Map.fromList | 71 | { mAttributes = Map.fromList |
72 | [ ("position", A_V2F $ SV.fromList [V2 1 1, V2 1 (-1), V2 (-1) (-1)]) | 72 | [ ("position", A_V2F $ SV.fromList [V2 1 1, V2 1 (-1), V2 (-1) (-1)]) |
73 | , ("uv", A_V2F $ SV.fromList [V2 0 0, V2 0 1, V2 1 1]) | 73 | , ("uv", A_V2F $ SV.fromList [V2 1 1, V2 0 1, V2 0 0]) |
74 | ] | 74 | ] |
75 | , mPrimitive = P_Triangles | 75 | , mPrimitive = P_Triangles |
76 | , mGPUData = Nothing | 76 | , mGPUData = Nothing |
@@ -80,7 +80,7 @@ triangleB :: LambdaCubeGL.Mesh | |||
80 | triangleB = Mesh | 80 | triangleB = Mesh |
81 | { mAttributes = Map.fromList | 81 | { mAttributes = Map.fromList |
82 | [ ("position", A_V2F $ SV.fromList [V2 1 1, V2 (-1) (-1), V2 (-1) 1]) | 82 | [ ("position", A_V2F $ SV.fromList [V2 1 1, V2 (-1) (-1), V2 (-1) 1]) |
83 | , ("uv", A_V2F $ SV.fromList [V2 0 0, V2 1 1, V2 1 0]) | 83 | , ("uv", A_V2F $ SV.fromList [V2 1 1, V2 0 0, V2 1 0]) |
84 | ] | 84 | ] |
85 | , mPrimitive = P_Triangles | 85 | , mPrimitive = P_Triangles |
86 | , mGPUData = Nothing | 86 | , mGPUData = Nothing |
diff --git a/examples/HelloJson.hs b/examples/HelloJson.hs new file mode 100644 index 0000000..a0c8a2d --- /dev/null +++ b/examples/HelloJson.hs | |||
@@ -0,0 +1,99 @@ | |||
1 | {-# LANGUAGE PackageImports, LambdaCase, OverloadedStrings #-} | ||
2 | import "GLFW-b" Graphics.UI.GLFW as GLFW | ||
3 | import qualified Data.Map as Map | ||
4 | import qualified Data.Vector.Storable as SV | ||
5 | |||
6 | import "lambdacube-gl-ir" LambdaCube.GL as LambdaCubeGL -- renderer | ||
7 | import "lambdacube-gl-ir" LambdaCube.GL.Mesh as LambdaCubeGL | ||
8 | |||
9 | import Codec.Picture as Juicy | ||
10 | |||
11 | import Data.Aeson | ||
12 | import qualified Data.ByteString as SB | ||
13 | |||
14 | main :: IO () | ||
15 | main = do | ||
16 | Just pipelineDesc <- decodeStrict <$> SB.readFile "hello.json" | ||
17 | |||
18 | win <- initWindow "LambdaCube 3D DSL Hello World" 640 640 | ||
19 | |||
20 | -- setup render data | ||
21 | let inputSchema = makeSchema $ do | ||
22 | defObjectArray "objects" Triangles $ do | ||
23 | "position" @: Attribute_V2F | ||
24 | "uv" @: Attribute_V2F | ||
25 | defUniforms $ do | ||
26 | "time" @: Float | ||
27 | "diffuseTexture" @: FTexture2D | ||
28 | |||
29 | storage <- LambdaCubeGL.allocStorage inputSchema | ||
30 | |||
31 | -- upload geometry to GPU and add to pipeline input | ||
32 | LambdaCubeGL.uploadMeshToGPU triangleA >>= LambdaCubeGL.addMeshToObjectArray storage "objects" [] | ||
33 | LambdaCubeGL.uploadMeshToGPU triangleB >>= LambdaCubeGL.addMeshToObjectArray storage "objects" [] | ||
34 | |||
35 | -- load image and upload texture | ||
36 | Right img <- Juicy.readImage "logo.png" | ||
37 | textureData <- LambdaCubeGL.uploadTexture2DToGPU img | ||
38 | |||
39 | -- allocate GL pipeline | ||
40 | renderer <- LambdaCubeGL.allocRenderer pipelineDesc | ||
41 | LambdaCubeGL.setStorage renderer storage >>= \case -- check schema compatibility | ||
42 | Just err -> putStrLn err | ||
43 | Nothing -> loop | ||
44 | where loop = do | ||
45 | -- update graphics input | ||
46 | GLFW.getWindowSize win >>= \(w,h) -> LambdaCubeGL.setScreenSize storage (fromIntegral w) (fromIntegral h) | ||
47 | LambdaCubeGL.updateUniforms storage $ do | ||
48 | "diffuseTexture" @= return textureData | ||
49 | "time" @= do | ||
50 | Just t <- GLFW.getTime | ||
51 | return (realToFrac t :: Float) | ||
52 | -- render | ||
53 | LambdaCubeGL.renderFrame renderer | ||
54 | GLFW.swapBuffers win | ||
55 | GLFW.pollEvents | ||
56 | |||
57 | let keyIsPressed k = fmap (==KeyState'Pressed) $ GLFW.getKey win k | ||
58 | escape <- keyIsPressed Key'Escape | ||
59 | if escape then return () else loop | ||
60 | |||
61 | LambdaCubeGL.disposeRenderer renderer | ||
62 | LambdaCubeGL.disposeStorage storage | ||
63 | GLFW.destroyWindow win | ||
64 | GLFW.terminate | ||
65 | |||
66 | -- geometry data: triangles | ||
67 | triangleA :: LambdaCubeGL.Mesh | ||
68 | triangleA = Mesh | ||
69 | { mAttributes = Map.fromList | ||
70 | [ ("position", A_V2F $ SV.fromList [V2 1 1, V2 1 (-1), V2 (-1) (-1)]) | ||
71 | , ("uv", A_V2F $ SV.fromList [V2 1 1, V2 0 1, V2 0 0]) | ||
72 | ] | ||
73 | , mPrimitive = P_Triangles | ||
74 | , mGPUData = Nothing | ||
75 | } | ||
76 | |||
77 | triangleB :: LambdaCubeGL.Mesh | ||
78 | triangleB = Mesh | ||
79 | { mAttributes = Map.fromList | ||
80 | [ ("position", A_V2F $ SV.fromList [V2 1 1, V2 (-1) (-1), V2 (-1) 1]) | ||
81 | , ("uv", A_V2F $ SV.fromList [V2 1 1, V2 0 0, V2 1 0]) | ||
82 | ] | ||
83 | , mPrimitive = P_Triangles | ||
84 | , mGPUData = Nothing | ||
85 | } | ||
86 | |||
87 | initWindow :: String -> Int -> Int -> IO Window | ||
88 | initWindow title width height = do | ||
89 | GLFW.init | ||
90 | GLFW.defaultWindowHints | ||
91 | mapM_ GLFW.windowHint | ||
92 | [ WindowHint'ContextVersionMajor 3 | ||
93 | , WindowHint'ContextVersionMinor 3 | ||
94 | , WindowHint'OpenGLProfile OpenGLProfile'Core | ||
95 | , WindowHint'OpenGLForwardCompat True | ||
96 | ] | ||
97 | Just win <- GLFW.createWindow width height title Nothing Nothing | ||
98 | GLFW.makeContextCurrent $ Just win | ||
99 | return win | ||
diff --git a/examples/Panels_Diffuse.png b/examples/Panels_Diffuse.png deleted file mode 100644 index 15b242c..0000000 --- a/examples/Panels_Diffuse.png +++ /dev/null | |||
Binary files differ | |||
diff --git a/examples/hello.json b/examples/hello.json new file mode 100644 index 0000000..797bfd0 --- /dev/null +++ b/examples/hello.json | |||
@@ -0,0 +1 @@ | |||
{"textures":[],"commands":[{"tag":"SetRenderTarget","arg0":0},{"tag":"ClearRenderTarget","arg0":[{"tag":"ClearImage","clearValue":{"tag":"VV4F","arg0":{"w":1,"z":0.4,"x":0.0,"y":0.0}},"imageSemantic":{"tag":"Color"}}]},{"tag":"SetProgram","arg0":0},{"tag":"SetSamplerUniform","arg0":"diffuseTexture","arg1":0},{"tag":"SetRasterContext","arg0":{"arg3":{"tag":"LastVertex"},"tag":"TriangleCtx","arg0":{"tag":"CullNone"},"arg1":{"tag":"PolygonFill"},"arg2":{"tag":"NoOffset"}}},{"tag":"SetAccumulationContext","arg0":{"accViewportName":null,"tag":"AccumulationContext","accOperations":[{"tag":"ColorOp","arg0":{"tag":"NoBlending"},"arg1":{"tag":"VV4B","arg0":{"w":true,"z":true,"x":true,"y":true}}}]}},{"tag":"RenderSlot","arg0":0}],"slots":[{"tag":"Slot","slotPrimitive":{"tag":"Triangles"},"slotStreams":{"uv":{"tag":"V2F"},"position":{"tag":"V2F"}},"slotName":"objects","slotUniforms":{"time":{"tag":"Float"},"diffuseTexture":{"tag":"FTexture2D"}},"slotPrograms":[0]}],"programs":[{"programInTextures":{"diffuseTexture":{"tag":"FTexture2D"}},"tag":"Program","programOutput":[{"tag":"Parameter","ty":{"tag":"V4F"},"name":"f0"}],"programStreams":{"q1":{"tag":"Parameter","ty":{"tag":"V2F"},"name":"position"},"r1":{"tag":"Parameter","ty":{"tag":"V2F"},"name":"uv"}},"fragmentShader":"#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nuniform sampler2D diffuseTexture ;\nsmooth in vec2 v0 ;\nout vec4 f0 ;\nvoid main() {\nf0 = texture2D ( diffuseTexture,v0 );\n}\n","vertexShader":"#version 330 core\nvec4 texture2D(sampler2D s, vec2 uv){return texture(s,uv);}\nuniform float time ;\nin vec2 q1 ;\nin vec2 r1 ;\nsmooth out vec2 v0 ;\nvoid main() {\nv0 = r1;\ngl_Position = ( mat4 ( vec4 ( cos ( time ),sin ( time ),0.0,0.0 ),vec4 ( ( 0.0 ) - ( sin ( time ) ),cos ( time ),0.0,0.0 ),vec4 ( 0.0,0.0,1.0,0.0 ),vec4 ( 0.0,0.0,0.0,1.0 ) ) ) * ( vec4 ( ( q1 ).x,( q1 ).y,-1.0,1.0 ) );\ngl_PointSize = 1.0;\n}\n","geometryShader":null,"programUniforms":{"time":{"tag":"Float"},"diffuseTexture":{"tag":"FTexture2D"}}}],"samplers":[],"tag":"Pipeline","backend":{"tag":"OpenGL33"},"streams":[],"targets":[{"tag":"RenderTarget","renderTargets":[{"tag":"TargetItem","targetSemantic":{"tag":"Color"},"targetRef":{"tag":"Framebuffer","arg0":{"tag":"Color"}}}]}]} \ No newline at end of file | |||
diff --git a/examples/hello.lc b/examples/hello.lc index 4254a69..20f8292 100644 --- a/examples/hello.lc +++ b/examples/hello.lc | |||
@@ -3,11 +3,11 @@ sampler = Sampler PointFilter MirroredRepeat (Texture2DSlot "diffuseTexture") | |||
3 | main = let | 3 | main = let |
4 | emptyFB = FrameBuffer (colorImage1 (V4 0.0 0.0 0.4 1.0)) | 4 | emptyFB = FrameBuffer (colorImage1 (V4 0.0 0.0 0.4 1.0)) |
5 | rasterCtx = TriangleCtx CullNone PolygonFill NoOffset LastVertex | 5 | rasterCtx = TriangleCtx CullNone PolygonFill NoOffset LastVertex |
6 | fragmentCtx = AccumulationContext (ColorOp NoBlending (V4 True True True True)) | 6 | fragmentCtx = (ColorOp NoBlending (V4 True True True True)) |
7 | vertexShader (p,uv) = VertexOut (rotMatrixZ time *. (V4 p%x p%y (-1) 1)) 1.0 () (Smooth uv) | 7 | vertexShader (p,uv) = VertexOut (rotMatrixZ time *. (V4 p%x p%y (-1) 1)) 1.0 () (Smooth uv) |
8 | vertexStream = Fetch "objects" Triangles (Attribute "position" :: Vec 2 Float, Attribute "uv" :: Vec 2 Float) | 8 | vertexStream = Fetch @Triangle "objects" (Attribute "position" :: Vec 2 Float, Attribute "uv" :: Vec 2 Float) |
9 | primitiveStream = Transform vertexShader vertexStream | 9 | primitiveStream = Transform vertexShader vertexStream |
10 | fragmentStream = Rasterize rasterCtx primitiveStream | 10 | fragmentStream = Rasterize rasterCtx primitiveStream |
11 | fragmentShader uv = FragmentOut $ texture2D sampler uv | 11 | fragmentShader = FragmentShader $ \uv -> texture2D sampler uv |
12 | frame = Accumulate fragmentCtx PassAll fragmentShader fragmentStream emptyFB | 12 | frame = accumulate fragmentCtx PassAll fragmentShader fragmentStream emptyFB |
13 | in ScreenOut frame | 13 | in ScreenOut frame |
diff --git a/examples/logo.png b/examples/logo.png new file mode 100644 index 0000000..4471676 --- /dev/null +++ b/examples/logo.png | |||
Binary files differ | |||