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path: root/src/LambdaCube/GL/Backend.hs
AgeCommit message (Expand)Author
2018-09-22fix stack and compatibility issuesHEADmasterCsaba Hruska
2018-09-20clearRenderTarget: render textures need format-specific treatmentCsaba Hruska
2018-09-19compileRenderTarget/allocRenderer: fill the glOutputs of a GLRendererKosyrev Serge
2017-01-26fix calculation of active texture count, caused a bug when render textures we...Csaba Hruska
2016-12-25count render callsCsaba Hruska
2016-12-24more info in error messageCsaba Hruska
2016-12-24fix DrawContext's uniform setupCsaba Hruska
2016-12-24fix DrawContext constructionCsaba Hruska
2016-12-24some render optimizationCsaba Hruska
2016-12-23make renderable graphics order optionalCsaba Hruska
2016-05-09hacky workaround to support optimising driversCsaba Hruska
2016-05-09add check for texture uniformsCsaba Hruska
2016-03-15add error messagesCsaba Hruska
2016-02-29remove srgb setupCsaba Hruska
2016-02-28enable srgb by defaultCsaba Hruska
2016-02-14minor cleanupCsaba Hruska
2016-02-12improve exceptionsCsaba Hruska
2016-02-09cleanupCsaba Hruska
2016-02-09cleanupCsaba Hruska
2016-02-08implement sampler supportCsaba Hruska
2016-02-01disable debug logCsaba Hruska
2016-01-29simplify Mesh data add some missing functionCsaba Hruska
2016-01-10update exampleCsaba Hruska
2016-01-08use String instead og ByteStringCsaba Hruska
2016-01-08use Map instead of TrieCsaba Hruska
2016-01-08move to LambdaCube.GL, use more descriptive names, update for OpenGLRaw 3.0Csaba Hruska