Age | Commit message (Expand) | Author |
---|---|---|
2016-05-09 | add check for texture uniforms | Csaba Hruska |
2016-03-15 | add error messages | Csaba Hruska |
2016-03-06 | cleanup | Csaba Hruska |
2016-02-29 | remove srgb setup | Csaba Hruska |
2016-02-28 | enable srgb by default | Csaba Hruska |
2016-02-24 | improve texture uploading | Csaba Hruska |
2016-02-14 | minor cleanup | Csaba Hruska |
2016-02-13 | improve uploadTexture2DToGPU' | Csaba Hruska |
2016-02-12 | improve exceptions | Csaba Hruska |
2016-02-09 | cleanup | Csaba Hruska |
2016-02-09 | cleanup | Csaba Hruska |
2016-02-08 | implement sampler support | Csaba Hruska |
2016-02-01 | disable debug log | Csaba Hruska |
2016-01-29 | simplify Mesh data add some missing function | Csaba Hruska |
2016-01-10 | update example | Csaba Hruska |
2016-01-10 | back to ByteString | Csaba Hruska |
2016-01-10 | make more flexible | Csaba Hruska |
2016-01-10 | fix exports and version | Csaba Hruska |
2016-01-08 | use String instead og ByteString | Csaba Hruska |
2016-01-08 | use Map instead of Trie | Csaba Hruska |
2016-01-08 | move to LambdaCube.GL, use more descriptive names, update for OpenGLRaw 3.0 | Csaba Hruska |