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Author
2018-09-19
compileRenderTarget/allocRenderer: fill the glOutputs of a GLRenderer
Kosyrev Serge
2018-09-19
types: introduce GLOutput into GLRenderer
Kosyrev Serge
2017-05-28
bump version
Csaba Hruska
2017-05-29
GL.Input: fix a couple of space leaks in addObject/removeObject
Kosyrev Serge
2017-05-28
GL.Mesh: fully export GPUMesh and GPUData
Kosyrev Serge
2017-05-20
silent unused uniform warnings
Csaba Hruska
2017-01-26
fix calculation of active texture count, caused a bug when render textures we...
Csaba Hruska
2016-12-25
count render calls
Csaba Hruska
2016-12-24
more info in error message
Csaba Hruska
2016-12-24
fix DrawContext's uniform setup
Csaba Hruska
2016-12-24
fix DrawContext construction
Csaba Hruska
2016-12-24
some render optimization
Csaba Hruska
2016-12-23
make renderable graphics order optional
Csaba Hruska
2016-07-10
add updateObjectUniforms
Csaba Hruska
2016-05-09
hacky workaround to support optimising drivers
Csaba Hruska
2016-05-09
add check for texture uniforms
Csaba Hruska
2016-03-15
add error messages
Csaba Hruska
2016-03-06
cleanup
Csaba Hruska
2016-02-29
remove srgb setup
Csaba Hruska
2016-02-28
enable srgb by default
Csaba Hruska
2016-02-24
improve texture uploading
Csaba Hruska
2016-02-14
minor cleanup
Csaba Hruska
2016-02-13
improve uploadTexture2DToGPU'
Csaba Hruska
2016-02-12
improve exceptions
Csaba Hruska
2016-02-09
cleanup
Csaba Hruska
2016-02-09
cleanup
Csaba Hruska
2016-02-08
implement sampler support
Csaba Hruska
2016-02-01
disable debug log
Csaba Hruska
2016-01-29
simplify Mesh data add some missing function
Csaba Hruska
2016-01-10
update example
Csaba Hruska
2016-01-10
back to ByteString
Csaba Hruska
2016-01-10
make more flexible
Csaba Hruska
2016-01-10
fix exports and version
Csaba Hruska
2016-01-08
use String instead og ByteString
Csaba Hruska
2016-01-08
use Map instead of Trie
Csaba Hruska
2016-01-08
move to LambdaCube.GL, use more descriptive names, update for OpenGLRaw 3.0
Csaba Hruska