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module Backend.GL (
-- IR
V2(..),V3(..),V4(..),
-- Array, Buffer, Texture
Array(..),
ArrayType(..),
Buffer,
BufferSetter,
IndexStream(..),
Stream(..),
StreamSetter,
StreamType(..),
Primitive(..),
SetterFun,
TextureData,
InputSetter(..),
fromStreamType,
sizeOfArrayType,
toStreamType,
compileBuffer,
updateBuffer,
bufferSize,
arraySize,
arrayType,
compileTexture2DRGBAF,
-- GL Pipeline Input, Object
GLPipeline,
GLPipelineInput,
Object,
PipelineSchema(..),
SlotSchema(..),
schema,
schemaFromPipeline,
allocPipeline,
disposePipeline,
setPipelineInput,
renderPipeline,
mkGLPipelineInput,
uniformSetter,
addObject,
removeObject,
enableObject,
setObjectOrder,
objectUniformSetter,
setScreenSize,
sortSlotObjects,
uniformBool,
uniformV2B,
uniformV3B,
uniformV4B,
uniformWord,
uniformV2U,
uniformV3U,
uniformV4U,
uniformInt,
uniformV2I,
uniformV3I,
uniformV4I,
uniformFloat,
uniformV2F,
uniformV3F,
uniformV4F,
uniformM22F,
uniformM23F,
uniformM24F,
uniformM32F,
uniformM33F,
uniformM34F,
uniformM42F,
uniformM43F,
uniformM44F,
uniformFTexture2D
) where
import Backend.GL.Type
import Backend.GL.Backend
import Backend.GL.Data
import Backend.GL.Input
import IR
import Linear
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