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-rw-r--r--openbsd-compat/bsd-arc4random.c66
1 files changed, 66 insertions, 0 deletions
diff --git a/openbsd-compat/bsd-arc4random.c b/openbsd-compat/bsd-arc4random.c
index d45fb182a..9d4c8690e 100644
--- a/openbsd-compat/bsd-arc4random.c
+++ b/openbsd-compat/bsd-arc4random.c
@@ -19,6 +19,7 @@
19#include <sys/types.h> 19#include <sys/types.h>
20 20
21#include <string.h> 21#include <string.h>
22#include <stdlib.h>
22#include <stdarg.h> 23#include <stdarg.h>
23 24
24#include "log.h" 25#include "log.h"
@@ -82,3 +83,68 @@ arc4random_stir(void)
82 rc4_ready = REKEY_BYTES; 83 rc4_ready = REKEY_BYTES;
83} 84}
84#endif /* !HAVE_ARC4RANDOM */ 85#endif /* !HAVE_ARC4RANDOM */
86
87#ifndef ARC4RANDOM_BUF
88void
89arc4random_buf(void *_buf, size_t n)
90{
91 size_t i;
92 u_int32_t r = 0;
93 char *buf = (char *)_buf;
94
95 for (i = 0; i < n; i++) {
96 if (i % 4 == 0)
97 r = arc4random();
98 buf[i] = r & 0xff;
99 r >>= 8;
100 }
101 i = r = 0;
102}
103#endif /* !HAVE_ARC4RANDOM_BUF */
104
105#ifndef ARC4RANDOM_UNIFORM
106/*
107 * Calculate a uniformly distributed random number less than upper_bound
108 * avoiding "modulo bias".
109 *
110 * Uniformity is achieved by generating new random numbers until the one
111 * returned is outside the range [0, 2**32 % upper_bound). This
112 * guarantees the selected random number will be inside
113 * [2**32 % upper_bound, 2**32) which maps back to [0, upper_bound)
114 * after reduction modulo upper_bound.
115 */
116u_int32_t
117arc4random_uniform(u_int32_t upper_bound)
118{
119 u_int32_t r, min;
120
121 if (upper_bound < 2)
122 return 0;
123
124#if (ULONG_MAX > 0xffffffffUL)
125 min = 0x100000000UL % upper_bound;
126#else
127 /* Calculate (2**32 % upper_bound) avoiding 64-bit math */
128 if (upper_bound > 0x80000000)
129 min = 1 + ~upper_bound; /* 2**32 - upper_bound */
130 else {
131 /* (2**32 - (x * 2)) % x == 2**32 % x when x <= 2**31 */
132 min = ((0xffffffff - (upper_bound * 2)) + 1) % upper_bound;
133 }
134#endif
135
136 /*
137 * This could theoretically loop forever but each retry has
138 * p > 0.5 (worst case, usually far better) of selecting a
139 * number inside the range we need, so it should rarely need
140 * to re-roll.
141 */
142 for (;;) {
143 r = arc4random();
144 if (r >= min)
145 break;
146 }
147
148 return r % upper_bound;
149}
150#endif /* !HAVE_ARC4RANDOM_UNIFORM */