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#### 0.7.1.3
- Add support for GHC.8.6.1.
#### 0.7.1.2
- Add support for GHC.8.4.1.
#### 0.7.1.1
- Add support for GHC 8.2.1.
### 0.7.1
- Allow missing group names.
- Spaced object and material names are now supported.
#### 0.7.0.2
- Add support for `vector-0.12.0.0`.
#### 0.7.0.2
- Add support for GHC 8.
#### 0.7.0.1
- Add support for `dlist-0.8`.
## 0.7
- Change `Element` constructor by adding `elSmoothingGroup`.
## 0.6
- `Face` has just a single constructor now; pattern synonmys are available to pattern match against
`Triangle` and `Quad`.
## 0.5.1
- Export all useful constructors and symbols.
# 0.5
#### Breaking changes
- `objFaces` now contain structured faces of type `Face`. A `Face` can be:
* a `Triangle` ;
* a `Quad` ;
* an arbritrary `Polygon`.
Whatever the shape of the face, it holds several `FaceIndex` used to reference locations, normals
and texture coordinates.
- Ditto for `objLines`.
### 0.4.0.1
- Fix a bug in the implementation of `untilEnd`.
# 0.4
- Remove most modules from the exposed interface. Everything can be found in Codec.Wavefront.
- Change internal structures of a few types. The structure of those types shouldn’t be used in the
interface, so a few functions to access them was provided.
# 0.3
#### Breaking changes
- Change the interface to manipulate `WavefrontOBJ`. It’s now a dedicated type with `Vector`
instead of `DList`, which is way better.
# 0.2
#### Non-breaking changes
- Add more verbose documentation everywhere.
#### Breaking changes
- Remove `ctxtName`. It was an old function used to implement user-defined
objects, but since we have `Element`, we don’t need those anymore.
### 0.1.0.2
- Change the loop of `tokenize` from `many1` to `untilEnd` (internal parser in Token.hs). That’s
due to the fact `many1` silently ignores failures while `untilEnd` does not.
- Change implementation of `tokenize` to use `choice`, which is implemented exactly as we had.
- Remove `identifier` and use `name` instead to relax conditions on formatting names.
### 0.1.0.1
- Add forgotten Codec.Wavefront.
# 0.1
- Initial revision.
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