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{-# OPTIONS_GHC -fglasgow-exts -fallow-undecidable-instances #-}
-----------------------------------------------------------------------------
{- |
Module : Numeric.LinearAlgebra.Linear
Copyright : (c) Alberto Ruiz 2006-7
License : GPL-style
Maintainer : Alberto Ruiz (aruiz at um dot es)
Stability : provisional
Portability : uses ffi
Basic optimized operations on vectors and matrices.
-}
-----------------------------------------------------------------------------
module Numeric.LinearAlgebra.Linear (
Linear(..)
) where
import Data.Packed.Internal(partit)
import Data.Packed
import Numeric.GSL.Vector
import Complex
-- | A generic interface for vectors and matrices to a few element-by-element functions in Numeric.GSL.Vector.
class (Container c e) => Linear c e where
scale :: e -> c e -> c e
addConstant :: e -> c e -> c e
add :: c e -> c e -> c e
sub :: c e -> c e -> c e
-- | element by element multiplication
mul :: c e -> c e -> c e
-- | element by element division
divide :: c e -> c e -> c e
-- | scale the element by element reciprocal of the object: @scaleRecip 2 (fromList [5,i]) == 2 |> [0.4 :+ 0.0,0.0 :+ (-2.0)]@
scaleRecip :: e -> c e -> c e
equal :: c e -> c e -> Bool
-- numequal :: Double -> c e -> c e -> Bool
instance Linear Vector Double where
scale = vectorMapValR Scale
scaleRecip = vectorMapValR Recip
addConstant = vectorMapValR AddConstant
add = vectorZipR Add
sub = vectorZipR Sub
mul = vectorZipR Mul
divide = vectorZipR Div
equal u v = dim u == dim v && vectorMax (vectorMapR Abs (sub u v)) == 0.0
instance Linear Vector (Complex Double) where
scale = vectorMapValC Scale
scaleRecip = vectorMapValC Recip
addConstant = vectorMapValC AddConstant
add = vectorZipC Add
sub = vectorZipC Sub
mul = vectorZipC Mul
divide = vectorZipC Div
equal u v = dim u == dim v && vectorMax (liftVector magnitude (sub u v)) == 0.0
instance (Linear Vector a, Container Matrix a) => (Linear Matrix a) where
scale x = liftMatrix (scale x)
scaleRecip x = liftMatrix (scaleRecip x)
addConstant x = liftMatrix (addConstant x)
add = liftMatrix2 add
sub = liftMatrix2 sub
mul = liftMatrix2 mul
divide = liftMatrix2 divide
equal a b = cols a == cols b && flatten a `equal` flatten b
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