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lineVertexStream = fetchArrays ((concat $
              [[V3 i (-3.0) 0.0, V3 i 3.0 0.0]  | i <- [(-5.0)..5.0] ]))

clear = FrameBuffer $ (DepthImage @1 1000, ColorImage @1 white)   -- ...

lines = LineCtx 1.0 LastVertex
colorFragmentCtx = (DepthOp Less True, ColorOp NoBlending (V4 True True True True))

m = Uniform "Mouse" :: Vec 2 Float

rasterizeWith = rasterizePrimitives

mapFragments22 s fs = accumulate colorFragmentCtx (\((a)) -> ((fs a))) s clear
transform s f = mapPrimitives (\((p)) -> let v = v3FToV4F p in (f v, v)) s

trans :: Vec 4 Float -> Vec 4 Float
trans (V4 x y _ _) = V4 (k * sin (s * x + r * y)) y (k * cos (s * x + r * y)) 1.0
    where 
          k = 2 * m%y
          s = 0.7
          r = m%x

rotate' v = (Uniform "MVP" :: Mat 4 4 Float) *. v

main =             lineVertexStream
    `transform`    ((scale 0.1 . rotate') . trans)
     &             rasterizeWith lines ((Smooth))
    `mapFragments22` id
     &             ScreenOut