diff options
author | Csaba Hruska <csaba.hruska@gmail.com> | 2018-09-22 11:26:50 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-09-22 11:26:50 +0200 |
commit | 9f6e1725b52ea6f48101a37181f0aa9f7d1494d3 (patch) | |
tree | 7c10ffae525116bbdcf5a681f755e658078aa5fb /src/LambdaCube | |
parent | 42bc23db138991343708d14e2b5032d2dabd3d0d (diff) | |
parent | a5880684868824b34689df4589106730ad1c7fc0 (diff) |
Merge pull request #13 from deepfire/master
Keep track of GLRenderer outputs and fix integer render textures
Diffstat (limited to 'src/LambdaCube')
-rw-r--r-- | src/LambdaCube/GL/Backend.hs | 83 | ||||
-rw-r--r-- | src/LambdaCube/GL/Type.hs | 11 | ||||
-rw-r--r-- | src/LambdaCube/GL/Util.hs | 18 |
3 files changed, 85 insertions, 27 deletions
diff --git a/src/LambdaCube/GL/Backend.hs b/src/LambdaCube/GL/Backend.hs index 324b3e6..0584a34 100644 --- a/src/LambdaCube/GL/Backend.hs +++ b/src/LambdaCube/GL/Backend.hs | |||
@@ -126,7 +126,7 @@ setupAccumulationContext (AccumulationContext n ops) = cvt ops | |||
126 | glDepthFunc $! comparisonFunctionToGLType df | 126 | glDepthFunc $! comparisonFunctionToGLType df |
127 | glDepthMask (cvtBool dm) | 127 | glDepthMask (cvtBool dm) |
128 | cvtC 0 xs | 128 | cvtC 0 xs |
129 | cvt xs = do | 129 | cvt xs = do |
130 | glDisable GL_DEPTH_TEST | 130 | glDisable GL_DEPTH_TEST |
131 | glDisable GL_STENCIL_TEST | 131 | glDisable GL_STENCIL_TEST |
132 | cvtC 0 xs | 132 | cvtC 0 xs |
@@ -169,8 +169,8 @@ setupAccumulationContext (AccumulationContext n ops) = cvt ops | |||
169 | cvtBool True = 1 | 169 | cvtBool True = 1 |
170 | cvtBool False = 0 | 170 | cvtBool False = 0 |
171 | 171 | ||
172 | clearRenderTarget :: [ClearImage] -> IO () | 172 | clearRenderTarget :: GLRenderTarget -> [ClearImage] -> IO () |
173 | clearRenderTarget values = do | 173 | clearRenderTarget GLRenderTarget{..} values = do |
174 | let setClearValue (m,i) value = case value of | 174 | let setClearValue (m,i) value = case value of |
175 | ClearImage Depth (VFloat v) -> do | 175 | ClearImage Depth (VFloat v) -> do |
176 | glDepthMask 1 | 176 | glDepthMask 1 |
@@ -180,20 +180,46 @@ clearRenderTarget values = do | |||
180 | glClearStencil $ fromIntegral v | 180 | glClearStencil $ fromIntegral v |
181 | return (m .|. GL_STENCIL_BUFFER_BIT, i) | 181 | return (m .|. GL_STENCIL_BUFFER_BIT, i) |
182 | ClearImage Color c -> do | 182 | ClearImage Color c -> do |
183 | let (r,g,b,a) = case c of | ||
184 | VFloat r -> (realToFrac r, 0, 0, 1) | ||
185 | VV2F (V2 r g) -> (realToFrac r, realToFrac g, 0, 1) | ||
186 | VV3F (V3 r g b) -> (realToFrac r, realToFrac g, realToFrac b, 1) | ||
187 | VV4F (V4 r g b a) -> (realToFrac r, realToFrac g, realToFrac b, realToFrac a) | ||
188 | _ -> (0,0,0,1) | ||
189 | glColorMask 1 1 1 1 | 183 | glColorMask 1 1 1 1 |
190 | glClearColor r g b a | 184 | if framebufferObject == 0 |
191 | return (m .|. GL_COLOR_BUFFER_BIT, i+1) | 185 | then |
186 | clearDefaultFB >> | ||
187 | pure (m .|. GL_COLOR_BUFFER_BIT, i+1) | ||
188 | else | ||
189 | clearFBColorAttachment >> | ||
190 | pure (m, i+1) | ||
191 | where | ||
192 | clearDefaultFB = do | ||
193 | let (r,g,b,a) = case c of | ||
194 | VFloat r -> (realToFrac r, 0, 0, 1) | ||
195 | VV2F (V2 r g) -> (realToFrac r, realToFrac g, 0, 1) | ||
196 | VV3F (V3 r g b) -> (realToFrac r, realToFrac g, realToFrac b, 1) | ||
197 | VV4F (V4 r g b a) -> (realToFrac r, realToFrac g, realToFrac b, realToFrac a) | ||
198 | _ -> (0,0,0,1) | ||
199 | glClearColor r g b a | ||
200 | clearFBColorAttachment = do | ||
201 | let buf = GL_COLOR | ||
202 | case c of -- there must be some clever way to extract the generality here, I'm sure.. | ||
203 | VFloat r -> with (V4 r 0 0 1) $ glClearBufferfv buf i . castPtr | ||
204 | VV2F (V2 r g) -> with (V4 r g 0 1) $ glClearBufferfv buf i . castPtr | ||
205 | VV3F (V3 r g b) -> with (V4 r g b 1) $ glClearBufferfv buf i . castPtr | ||
206 | VV4F (V4 r g b a) -> with (V4 r g b a) $ glClearBufferfv buf i . castPtr | ||
207 | |||
208 | VInt r -> with (V4 r 0 0 1) $ glClearBufferiv buf i . castPtr | ||
209 | VV2I (V2 r g) -> with (V4 r g 0 1) $ glClearBufferiv buf i . castPtr | ||
210 | VV3I (V3 r g b) -> with (V4 r g b 1) $ glClearBufferiv buf i . castPtr | ||
211 | VV4I (V4 r g b a) -> with (V4 r g b a) $ glClearBufferiv buf i . castPtr | ||
212 | |||
213 | VWord r -> with (V4 r 0 0 1) $ glClearBufferiv buf i . castPtr | ||
214 | VV2U (V2 r g) -> with (V4 r g 0 1) $ glClearBufferiv buf i . castPtr | ||
215 | VV3U (V3 r g b) -> with (V4 r g b 1) $ glClearBufferiv buf i . castPtr | ||
216 | VV4U (V4 r g b a) -> with (V4 r g b a) $ glClearBufferiv buf i . castPtr | ||
217 | _ -> error $ "internal error: unsupported color attachment format: " <> show c | ||
218 | |||
192 | _ -> error "internal error (clearRenderTarget)" | 219 | _ -> error "internal error (clearRenderTarget)" |
193 | (mask,_) <- foldM setClearValue (0,0) values | 220 | (mask,_) <- foldM setClearValue (0,0) values |
194 | glClear $ fromIntegral mask | 221 | glClear $ fromIntegral mask |
195 | 222 | ||
196 | |||
197 | printGLStatus = checkGL >>= print | 223 | printGLStatus = checkGL >>= print |
198 | printFBOStatus = checkFBO >>= print | 224 | printFBOStatus = checkFBO >>= print |
199 | 225 | ||
@@ -283,6 +309,15 @@ compileProgram p = do | |||
283 | , inputStreams = Map.fromList [(n,(idx, attrName)) | (n,idx) <- Map.toList $ attributes, let attrName = fromMaybe (error $ "missing attribute: " ++ n) $ Map.lookup n lcStreamName] | 309 | , inputStreams = Map.fromList [(n,(idx, attrName)) | (n,idx) <- Map.toList $ attributes, let attrName = fromMaybe (error $ "missing attribute: " ++ n) $ Map.lookup n lcStreamName] |
284 | } | 310 | } |
285 | 311 | ||
312 | renderTargetOutputs :: Vector GLTexture -> RenderTarget -> GLRenderTarget -> [GLOutput] | ||
313 | renderTargetOutputs glTexs (RenderTarget targetItems) (GLRenderTarget fbo bufs) = | ||
314 | let isFB (Framebuffer _) = True | ||
315 | isFB _ = False | ||
316 | images = [img | TargetItem _ (Just img) <- V.toList targetItems] | ||
317 | in case all isFB images of | ||
318 | True -> fromMaybe [] $ (GLOutputDrawBuffer fbo <$>) <$> bufs | ||
319 | False -> (\(TextureImage texIdx _ _)-> GLOutputRenderTexture fbo $ glTexs ! texIdx) <$> images | ||
320 | |||
286 | compileRenderTarget :: Vector TextureDescriptor -> Vector GLTexture -> RenderTarget -> IO GLRenderTarget | 321 | compileRenderTarget :: Vector TextureDescriptor -> Vector GLTexture -> RenderTarget -> IO GLRenderTarget |
287 | compileRenderTarget texs glTexs (RenderTarget targets) = do | 322 | compileRenderTarget texs glTexs (RenderTarget targets) = do |
288 | let isFB (Framebuffer _) = True | 323 | let isFB (Framebuffer _) = True |
@@ -344,7 +379,7 @@ compileRenderTarget texs glTexs (RenderTarget targets) = do | |||
344 | | n > 1 -> attachArray | 379 | | n > 1 -> attachArray |
345 | | otherwise -> attach2D | 380 | | otherwise -> attach2D |
346 | TextureBuffer _ -> fail "internalError (compileRenderTarget/TextureBuffer)!" | 381 | TextureBuffer _ -> fail "internalError (compileRenderTarget/TextureBuffer)!" |
347 | 382 | ||
348 | go a (TargetItem Stencil (Just img)) = do | 383 | go a (TargetItem Stencil (Just img)) = do |
349 | fail "Stencil support is not implemented yet!" | 384 | fail "Stencil support is not implemented yet!" |
350 | return a | 385 | return a |
@@ -453,7 +488,7 @@ createStreamCommands texUnitMap topUnis attrs primitive prg = streamUniCmds ++ s | |||
453 | 488 | ||
454 | -- object attribute stream commands | 489 | -- object attribute stream commands |
455 | streamCmds = [attrCmd i s | (i,name) <- Map.elems attrMap, let s = fromMaybe (error $ "missing attribute: " ++ name) $ Map.lookup name attrs] | 490 | streamCmds = [attrCmd i s | (i,name) <- Map.elems attrMap, let s = fromMaybe (error $ "missing attribute: " ++ name) $ Map.lookup name attrs] |
456 | where | 491 | where |
457 | attrMap = inputStreams prg | 492 | attrMap = inputStreams prg |
458 | attrCmd i s = case s of | 493 | attrCmd i s = case s of |
459 | Stream ty (Buffer arrs bo) arrIdx start len -> case ty of | 494 | Stream ty (Buffer arrs bo) arrIdx start len -> case ty of |
@@ -488,16 +523,25 @@ createStreamCommands texUnitMap topUnis attrs primitive prg = streamUniCmds ++ s | |||
488 | -- constant generic attribute | 523 | -- constant generic attribute |
489 | constAttr -> GLSetVertexAttrib i constAttr | 524 | constAttr -> GLSetVertexAttrib i constAttr |
490 | 525 | ||
526 | outputIsRenderTexture :: GLOutput -> Bool | ||
527 | outputIsRenderTexture GLOutputRenderTexture{..} = True | ||
528 | outputIsRenderTexture _ = False | ||
529 | |||
491 | allocRenderer :: Pipeline -> IO GLRenderer | 530 | allocRenderer :: Pipeline -> IO GLRenderer |
492 | allocRenderer p = do | 531 | allocRenderer p = do |
493 | smps <- V.mapM compileSampler $ samplers p | 532 | smps <- V.mapM compileSampler $ samplers p |
494 | texs <- V.mapM compileTexture $ textures p | 533 | texs <- V.mapM compileTexture $ textures p |
495 | trgs <- V.mapM (compileRenderTarget (textures p) texs) $ targets p | 534 | let cmds = V.toList $ commands p |
535 | finalRenderTargetIdx = head [i | SetRenderTarget i <- reverse $ cmds] | ||
536 | trgs <- traverse (compileRenderTarget (textures p) texs) $ targets p | ||
537 | let finalRenderTarget = targets p ! finalRenderTargetIdx | ||
538 | finalGLRenderTarget = trgs ! finalRenderTargetIdx | ||
539 | outs = renderTargetOutputs texs finalRenderTarget finalGLRenderTarget | ||
496 | prgs <- V.mapM compileProgram $ programs p | 540 | prgs <- V.mapM compileProgram $ programs p |
497 | -- texture unit mapping ioref trie | 541 | -- texture unit mapping ioref trie |
498 | -- texUnitMapRefs :: Map UniformName (IORef TextureUnit) | 542 | -- texUnitMapRefs :: Map UniformName (IORef TextureUnit) |
499 | texUnitMapRefs <- Map.fromList <$> mapM (\k -> (k,) <$> newIORef 0) (Set.toList $ Set.fromList $ concat $ V.toList $ V.map (Map.keys . programInTextures) $ programs p) | 543 | texUnitMapRefs <- Map.fromList <$> mapM (\k -> (k,) <$> newIORef 0) (Set.toList $ Set.fromList $ concat $ V.toList $ V.map (Map.keys . programInTextures) $ programs p) |
500 | let st = execState (mapM_ (compileCommand texUnitMapRefs smps texs trgs prgs) (V.toList $ commands p)) initCGState | 544 | let st = execState (mapM_ (compileCommand texUnitMapRefs smps texs trgs prgs) cmds) initCGState |
501 | input <- newIORef Nothing | 545 | input <- newIORef Nothing |
502 | -- default Vertex Array Object | 546 | -- default Vertex Array Object |
503 | vao <- alloca $! \pvao -> glGenVertexArrays 1 pvao >> peek pvao | 547 | vao <- alloca $! \pvao -> glGenVertexArrays 1 pvao >> peek pvao |
@@ -515,6 +559,7 @@ allocRenderer p = do | |||
515 | , glCommands = reverse $ drawCommands st | 559 | , glCommands = reverse $ drawCommands st |
516 | , glSlotPrograms = V.map (V.toList . slotPrograms) $ IR.slots p | 560 | , glSlotPrograms = V.map (V.toList . slotPrograms) $ IR.slots p |
517 | , glInput = input | 561 | , glInput = input |
562 | , glOutputs = outs | ||
518 | , glSlotNames = V.map slotName $ IR.slots p | 563 | , glSlotNames = V.map slotName $ IR.slots p |
519 | , glVAO = vao | 564 | , glVAO = vao |
520 | , glTexUnitMapping = texUnitMapRefs | 565 | , glTexUnitMapping = texUnitMapRefs |
@@ -573,7 +618,7 @@ isSubTrie eqFun universe subset = and [isMember a (Map.lookup n universe) | (n,a | |||
573 | when (sPrim /= (primitiveToFetchPrimitive prim)) $ throw $ userError $ | 618 | when (sPrim /= (primitiveToFetchPrimitive prim)) $ throw $ userError $ |
574 | "Primitive mismatch for slot (" ++ show slotName ++ ") expected " ++ show sPrim ++ " but got " ++ show prim | 619 | "Primitive mismatch for slot (" ++ show slotName ++ ") expected " ++ show sPrim ++ " but got " ++ show prim |
575 | let sType = fmap streamToStreamType attribs | 620 | let sType = fmap streamToStreamType attribs |
576 | when (sType /= sAttrs) $ throw $ userError $ unlines $ | 621 | when (sType /= sAttrs) $ throw $ userError $ unlines $ |
577 | [ "Attribute stream mismatch for slot (" ++ show slotName ++ ") expected " | 622 | [ "Attribute stream mismatch for slot (" ++ show slotName ++ ") expected " |
578 | , show sAttrs | 623 | , show sAttrs |
579 | , " but got " | 624 | , " but got " |
@@ -790,7 +835,7 @@ renderFrame GLRenderer{..} = do | |||
790 | case cmd of | 835 | case cmd of |
791 | GLClearRenderTarget rt vals -> do | 836 | GLClearRenderTarget rt vals -> do |
792 | setupRenderTarget glInput rt | 837 | setupRenderTarget glInput rt |
793 | clearRenderTarget vals | 838 | clearRenderTarget rt vals |
794 | modifyIORef glDrawContextRef $ \ctx -> ctx {glRenderTarget = rt} | 839 | modifyIORef glDrawContextRef $ \ctx -> ctx {glRenderTarget = rt} |
795 | 840 | ||
796 | GLRenderStream ctx streamIdx progIdx -> do | 841 | GLRenderStream ctx streamIdx progIdx -> do |
@@ -895,4 +940,4 @@ compileCommand texUnitMap samplers textures targets programs cmd = case cmd of | |||
895 | case IM.lookup tu tb of | 940 | case IM.lookup tu tb of |
896 | Nothing -> fail "internal error (GenerateMipMap)!" | 941 | Nothing -> fail "internal error (GenerateMipMap)!" |
897 | Just tex -> return $ GLGenerateMipMap (GL_TEXTURE0 + fromIntegral tu) (glTextureTarget tex) | 942 | Just tex -> return $ GLGenerateMipMap (GL_TEXTURE0 + fromIntegral tu) (glTextureTarget tex) |
898 | -} \ No newline at end of file | 943 | -} |
diff --git a/src/LambdaCube/GL/Type.hs b/src/LambdaCube/GL/Type.hs index 49491ed..bd3f827 100644 --- a/src/LambdaCube/GL/Type.hs +++ b/src/LambdaCube/GL/Type.hs | |||
@@ -152,6 +152,7 @@ data GLRenderer | |||
152 | , glTextures :: Vector GLTexture | 152 | , glTextures :: Vector GLTexture |
153 | , glSamplers :: Vector GLSampler | 153 | , glSamplers :: Vector GLSampler |
154 | , glTargets :: Vector GLRenderTarget | 154 | , glTargets :: Vector GLRenderTarget |
155 | , glOutputs :: [GLOutput] | ||
155 | , glCommands :: [GLCommand] | 156 | , glCommands :: [GLCommand] |
156 | , glSlotPrograms :: Vector [ProgramName] -- programs depend on a slot | 157 | , glSlotPrograms :: Vector [ProgramName] -- programs depend on a slot |
157 | , glInput :: IORef (Maybe InputConnection) | 158 | , glInput :: IORef (Maybe InputConnection) |
@@ -177,6 +178,16 @@ data GLRenderTarget | |||
177 | , framebufferDrawbuffers :: Maybe [GLenum] | 178 | , framebufferDrawbuffers :: Maybe [GLenum] |
178 | } deriving Eq | 179 | } deriving Eq |
179 | 180 | ||
181 | data GLOutput | ||
182 | = GLOutputDrawBuffer | ||
183 | { glOutputFBO :: GLuint | ||
184 | , glOutputDrawBuffer :: GLenum | ||
185 | } | ||
186 | | GLOutputRenderTexture | ||
187 | { glOutputFBO :: GLuint | ||
188 | , glOutputRenderTexture :: GLTexture | ||
189 | } | ||
190 | |||
180 | type GLTextureUnit = Int | 191 | type GLTextureUnit = Int |
181 | type GLUniformBinding = GLint | 192 | type GLUniformBinding = GLint |
182 | 193 | ||
diff --git a/src/LambdaCube/GL/Util.hs b/src/LambdaCube/GL/Util.hs index bba322b..b267c7f 100644 --- a/src/LambdaCube/GL/Util.hs +++ b/src/LambdaCube/GL/Util.hs | |||
@@ -403,6 +403,8 @@ blendingFactorToGLType a = case a of | |||
403 | SrcColor -> GL_SRC_COLOR | 403 | SrcColor -> GL_SRC_COLOR |
404 | Zero -> GL_ZERO | 404 | Zero -> GL_ZERO |
405 | 405 | ||
406 | -- XXX: we need to extend IR.TextureDescriptor to carry component bit depth | ||
407 | -- if we want to avoid making arbitrary decisions here | ||
406 | textureDataTypeToGLType :: ImageSemantic -> TextureDataType -> GLenum | 408 | textureDataTypeToGLType :: ImageSemantic -> TextureDataType -> GLenum |
407 | textureDataTypeToGLType Color a = case a of | 409 | textureDataTypeToGLType Color a = case a of |
408 | FloatT Red -> GL_R32F | 410 | FloatT Red -> GL_R32F |
@@ -412,8 +414,8 @@ textureDataTypeToGLType Color a = case a of | |||
412 | IntT RG -> GL_RG32I | 414 | IntT RG -> GL_RG32I |
413 | WordT RG -> GL_RG32UI | 415 | WordT RG -> GL_RG32UI |
414 | FloatT RGBA -> GL_RGBA32F | 416 | FloatT RGBA -> GL_RGBA32F |
415 | IntT RGBA -> GL_RGBA32I | 417 | IntT RGBA -> GL_RGBA8I |
416 | WordT RGBA -> GL_RGBA32UI | 418 | WordT RGBA -> GL_RGBA8UI |
417 | a -> error $ "FIXME: This texture format is not yet supported" ++ show a | 419 | a -> error $ "FIXME: This texture format is not yet supported" ++ show a |
418 | textureDataTypeToGLType Depth a = case a of | 420 | textureDataTypeToGLType Depth a = case a of |
419 | FloatT Red -> GL_DEPTH_COMPONENT32F | 421 | FloatT Red -> GL_DEPTH_COMPONENT32F |
@@ -425,14 +427,14 @@ textureDataTypeToGLType Stencil a = case a of | |||
425 | textureDataTypeToGLArityType :: ImageSemantic -> TextureDataType -> GLenum | 427 | textureDataTypeToGLArityType :: ImageSemantic -> TextureDataType -> GLenum |
426 | textureDataTypeToGLArityType Color a = case a of | 428 | textureDataTypeToGLArityType Color a = case a of |
427 | FloatT Red -> GL_RED | 429 | FloatT Red -> GL_RED |
428 | IntT Red -> GL_RED | 430 | IntT Red -> GL_RED_INTEGER |
429 | WordT Red -> GL_RED | 431 | WordT Red -> GL_RED_INTEGER |
430 | FloatT RG -> GL_RG | 432 | FloatT RG -> GL_RG |
431 | IntT RG -> GL_RG | 433 | IntT RG -> GL_RG_INTEGER |
432 | WordT RG -> GL_RG | 434 | WordT RG -> GL_RG_INTEGER |
433 | FloatT RGBA -> GL_RGBA | 435 | FloatT RGBA -> GL_RGBA |
434 | IntT RGBA -> GL_RGBA | 436 | IntT RGBA -> GL_RGBA_INTEGER |
435 | WordT RGBA -> GL_RGBA | 437 | WordT RGBA -> GL_RGBA_INTEGER |
436 | a -> error $ "FIXME: This texture format is not yet supported" ++ show a | 438 | a -> error $ "FIXME: This texture format is not yet supported" ++ show a |
437 | textureDataTypeToGLArityType Depth a = case a of | 439 | textureDataTypeToGLArityType Depth a = case a of |
438 | FloatT Red -> GL_DEPTH_COMPONENT | 440 | FloatT Red -> GL_DEPTH_COMPONENT |